bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »You know, just a stray thought, why not let frags proc off itself? i think that would add a little versatility and dps to us mag-sorc's. This is only said, however, since ive seen no willingness from ZOS to lower the cast time, or give us a better spamable ability
Could be interesting but I doubt they'd do it. Can you imagine getting hit by two Crystal Fragments in roll in PvP. The tears would flow.
No, the best alternative is to give us a good enough spammable to replace Useless Exchange. It can't be that hard, they have enough particles in their library to recolor a nice looking one and use that for a sorcerer skill. The mechanics also seem pretty simple... It could be done even in this short amount of time... But like you I doubt it will happen...
I mean, I am chasing the devs and admins on the forum linking this thread to them in the hopes we will at least get an answer, but so far, not a pip...
while i think giving us a spammable dark magic dps ability would be awsome, i think it would cause more tears than my idea honestly, people will whine and moan about the sorc that heals itself on every hit.
Adding a spammable dps ability to bound armor morphs seems less controversial to me.
That, or, and this is just spitballing, change the execute in storm call to something with a high dps output.
Dont get me wrong, i agree with you on the dark exchange is mostly useless, but from where i am sitting i doubt it will get changed due to the aforementioned reasons
The numbers on the self heal from that spammable abilities can be managed though, Blood Magic it self only heals for 8% of your max health, that in case of magicka sorcerers is about 16k health, so about 1200 health per attack? That is not a huge heal, it is even less than they are giving sorcerers with Surge and it is not like we will be using the spammable ability every second as we have other skills to manage as well. Blockade or Unstable wall would still be part of our base build (though in a back bar) so would be liquid lightning.
I think the buffs to Aegis and Armaments should aim towards buffs and heals. Aegis is supposed to relate a shield which in turn relates to tanking. A good self healing that is instant would be great here. Meanwhile armaments could grant Stamina sorcerers one of the buffs they so desperately need like Minor Berserk or Minor Breach (Berserk would even be a temptation for magicka sorcerers).
it may not be a huge heal, on that ill agree, but if procing off a instant attack ability would make it a tad op, not to say we do not need it of course, but i can just hear the whining now. rather than getting the ability, then blood magic being nerfed down the line, id rather avoid that whole nightmare. We do need a instant spammable dps ability, but i dont think it should be in the dark magic tree, however much i would like it to be
They could insert a CD in Blood Magic, similar to what they have with Surge. It would be a huge change from what is now as we don't currently activate that many Dark Magic Abilities that do damage. It is mostly the random proc of Crystal Frags right now.
I just don't see the spammable fitting in the Summing Tree, besides, it would benefit of none of the passives and would make no sense for bound aegis to have such a damage element.
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »You know, just a stray thought, why not let frags proc off itself? i think that would add a little versatility and dps to us mag-sorc's. This is only said, however, since ive seen no willingness from ZOS to lower the cast time, or give us a better spamable ability
Could be interesting but I doubt they'd do it. Can you imagine getting hit by two Crystal Fragments in roll in PvP. The tears would flow.
No, the best alternative is to give us a good enough spammable to replace Useless Exchange. It can't be that hard, they have enough particles in their library to recolor a nice looking one and use that for a sorcerer skill. The mechanics also seem pretty simple... It could be done even in this short amount of time... But like you I doubt it will happen...
I mean, I am chasing the devs and admins on the forum linking this thread to them in the hopes we will at least get an answer, but so far, not a pip...
while i think giving us a spammable dark magic dps ability would be awsome, i think it would cause more tears than my idea honestly, people will whine and moan about the sorc that heals itself on every hit.
Adding a spammable dps ability to bound armor morphs seems less controversial to me.
That, or, and this is just spitballing, change the execute in storm call to something with a high dps output.
Dont get me wrong, i agree with you on the dark exchange is mostly useless, but from where i am sitting i doubt it will get changed due to the aforementioned reasons
The numbers on the self heal from that spammable abilities can be managed though, Blood Magic it self only heals for 8% of your max health, that in case of magicka sorcerers is about 16k health, so about 1200 health per attack? That is not a huge heal, it is even less than they are giving sorcerers with Surge and it is not like we will be using the spammable ability every second as we have other skills to manage as well. Blockade or Unstable wall would still be part of our base build (though in a back bar) so would be liquid lightning.
I think the buffs to Aegis and Armaments should aim towards buffs and heals. Aegis is supposed to relate a shield which in turn relates to tanking. A good self healing that is instant would be great here. Meanwhile armaments could grant Stamina sorcerers one of the buffs they so desperately need like Minor Berserk or Minor Breach (Berserk would even be a temptation for magicka sorcerers).
it may not be a huge heal, on that ill agree, but if procing off a instant attack ability would make it a tad op, not to say we do not need it of course, but i can just hear the whining now. rather than getting the ability, then blood magic being nerfed down the line, id rather avoid that whole nightmare. We do need a instant spammable dps ability, but i dont think it should be in the dark magic tree, however much i would like it to be
They could insert a CD in Blood Magic, similar to what they have with Surge. It would be a huge change from what is now as we don't currently activate that many Dark Magic Abilities that do damage. It is mostly the random proc of Crystal Frags right now.
I just don't see the spammable fitting in the Summing Tree, besides, it would benefit of none of the passives and would make no sense for bound aegis to have such a damage element.
like i said, im not disagreeing with you, i just want to avoid any further nerfs down the line, and the fact i have to think that far ahead disgusts me, because i know what will happen.
lets explore alternatives, rather than fixating on just one skill though
lets look at storm calling, the entire skill line is down to a fraction of its usefullness, and been here for every nerf to it, so what say we buff it, or change things up since thats the only skill line getting attention nowadays, least from where im sitting
i know alot of people like the execute, problem is its only really useful if you can get a persons, or mobs, health down before hand, so lets mix that up, lets have one morph stay an execute, but change the other to a higher dps output, but no execute.
All of the sorcerer skills need some form of buff right now, im just spitballing possible changes aside from dark magic, which i have my worries on down the line
Mettaricana wrote: »They'll be Un tied the day zos starts buffing instead of nerfing
Coolio_Wolfus wrote: »Just to chip in...
You have to PvE to get to CP, most PvP is done with CP active.
So it appears that the testers are testing skills and skill changes with various CP active.
Meaning if dps burst is too high in PvP they nerf the skills not the CP buff, yet it is this CP buff making all the difference.
Took a DK template build up against a quest boss on PTS no cp set, and I just couldn't dent it with its adds, add CP into the mix and it was a pushover, same char different CP set.
This is why so many skills are op in PvP, yet a struggle in pre CP PvE.
Hope at least one person agrees with me on this.
cschwingeb14_ESO wrote: »I've been playing a magicka sorc since beta, and a magicka sorc just cannot get away from destro staff. And that is maddening. NB, Templar and DK have a magicka melee option that the sorc just does not get.
I think that this is the biggest issue with sorcs not having a spamable attack. We need a magicka-melee spamable attack more that a ranged one. Because we can get a ranged magicka attack from destro, but a magicka-melee attack just does not exist on any weapon.
Magicka Sorcerers really need a ray of hope.
You're a glutton for disappointment aren't you? I'm kidding, it shouldn't be like that. But it sort of is (Wrobel).
You can get close enough damage with a maelstrom destro staff that you can with two swords, but dual wield gets the extra gear set piece bonus and the 5% passive.
All they need to do is revamp a few passives of ours, add a few percent spell damage to the useless ones and we're amazing again. Nightblades shouldn't be walking around with THAT much more spell power than a sorc, but they do regularly. Because they get better PASSIVES.
Again, the problem of heavily buffing our base stats such as Magicka and Spell Power is that it will affect Burst DPS in PvP, which ZoS won't do. They won't make sorcerer's burst in PvP better, they can't otherwise the tears will flood.
So we need a skill that does damage despite our lower spell power numbers XD