FriedEggSandwich wrote: »But there are 3 different types of destro staff. It's a bit like saying when will stam builds be untied from melee weapons. Heavy attacks are spammable and free, return magicka and do anywhere from 5-10k instant damage. Put one in between every skill and you don't need a spammable dps skill. Sorcs are kings of burst, embrace it.
I'm being controversial I know but I see a lot of players demanding a spammable dps skill but I genuinely don't see the need in pvp. Sustained dps and high burst? It's got to be one or the other surely?
I would rather zos work out how to separate pvp and pve so tweaks to skills for one crowd don't negatively imapct the other crowd.
I am sorry, when it concerns end game PvE there is one elemental staff only and that is Fire. Lightning is still horrible for light attack weaving as it gets stuck in heavy attack mode at random times and the bonus from Ice is pretty much useless in PvE boss fights.
Sorcerers are the king of burst damage and that may be great for PVP< it is so good in PvP the class is often nerfed because of PvP complains. Where does that leave sorcerers in PvE though? No one from ZoS told sorcerers two years back that sorcerers would only ever bee good for burst and that even that would be constantly nerfed because of PvP complains. Where those two years of effort go now that the class is ruined for PvE?
Besides, ZoS has said again and again and again that ESO is supposed to be about 'play as you want', they said it so many times it got tiresome to hear it... Well, I want to play my magicka sorcerer with a main weapon that is not a staff...
FatKidHatchets wrote: »I'd say over half of yhe sorcs out there use dual wield. And not just for PvP.
You want to use a two handed sword as a sorc go for it. Its doable.
What you are really saying is, "I want swallow soul as a sorcerer." Let's just call it for what it is.
Your class does fine and plays well as is. Both PvE and PvP. You can play with anyset up and do fine, while there maybe a build that does more damage out there iits a matter of min/max. Stop blaming your characters ability for you being stuck with a destro and look at your own ability to play the game, use more of your abilities and learn to use them better.
Roymachine wrote: »FriedEggSandwich wrote: »But there are 3 different types of destro staff. It's a bit like saying when will stam builds be untied from melee weapons. Heavy attacks are spammable and free, return magicka and do anywhere from 5-10k instant damage. Put one in between every skill and you don't need a spammable dps skill. Sorcs are kings of burst, embrace it.
I'm being controversial I know but I see a lot of players demanding a spammable dps skill but I genuinely don't see the need in pvp. Sustained dps and high burst? It's got to be one or the other surely?
I would rather zos work out how to separate pvp and pve so tweaks to skills for one crowd don't negatively imapct the other crowd.
I am sorry, when it concerns end game PvE there is one elemental staff only and that is Fire. Lightning is still horrible for light attack weaving as it gets stuck in heavy attack mode at random times and the bonus from Ice is pretty much useless in PvE boss fights.
Sorcerers are the king of burst damage and that may be great for PVP< it is so good in PvP the class is often nerfed because of PvP complains. Where does that leave sorcerers in PvE though? No one from ZoS told sorcerers two years back that sorcerers would only ever bee good for burst and that even that would be constantly nerfed because of PvP complains. Where those two years of effort go now that the class is ruined for PvE?
Besides, ZoS has said again and again and again that ESO is supposed to be about 'play as you want', they said it so many times it got tiresome to hear it... Well, I want to play my magicka sorcerer with a main weapon that is not a staff...
So equip a bow, spec hybrid, and have a ball. Nothing is really stopping you.
FatKidHatchets wrote: »I'd say over half of yhe sorcs out there use dual wield. And not just for PvP.
You want to use a two handed sword as a sorc go for it. Its doable.
What you are really saying is, "I want swallow soul as a sorcerer." Let's just call it for what it is.
Your class does fine and plays well as is. Both PvE and PvP. You can play with anyset up and do fine, while there maybe a build that does more damage out there iits a matter of min/max. Stop blaming your characters ability for you being stuck with a destro and look at your own ability to play the game, use more of your abilities and learn to use them better.
FatKidHatchets wrote: »I'd say over half of yhe sorcs out there use dual wield. And not just for PvP.
You want to use a two handed sword as a sorc go for it. Its doable.
What you are really saying is, "I want swallow soul as a sorcerer." Let's just call it for what it is.
Your class does fine and plays well as is. Both PvE and PvP. You can play with anyset up and do fine, while there maybe a build that does more damage out there iits a matter of min/max. Stop blaming your characters ability for you being stuck with a destro and look at your own ability to play the game, use more of your abilities and learn to use them better.
ShadowStarKing wrote: »@Grao
I think the main problem is the lack of ranged builds in general as I said before 3/4 classes are melee focused while the sorc is ranged but they designed the class to be supported by pets.
NB= Stamina/Magicka (Stam dominant) Melee dps
DK= Stamina/Magicka(Stam dominant) Melee dps
Templar= Stamina/Magicka(Magic dominant) Melee dps
Sorc= Magicka (Magic dominate) Ranged dps
The problem:
Your main dps skill has a cast time (unless procced) and NOBODY like cast times in a game where instant cast dps skills deal the most damage. This is why every sorc chooses crystal frags no matter how much dmg the other morph deals similarly to how snipe works since that skill also has a cast time.
The solution:
Make the other morph and instant cast ability with the knock down removed. Then compensate the damage for the cast time.
Also even though this is a thread about sorcs I would suggest that they also do the same thing to snipe as above ^^^.
i seriously do not understand why people keep saying that magicka nb uses swallow/funnel, most top dps mageblade in pve now use force pulse weave, its stronger. funnel is not an option for high end raiding anymore as force pulse outshines it pretty noticeably.
@Grao im curious what kind of numbers your seeing in pve? i know quite a few sorcs that are getting very respectable dps parses, even in vmol, myself included, that put sorks with the right driver higher than the majority of the game dps wise (over 30k bloodspawn, over 35k on twins in vmol). sure other classes with the right players will out dps, but imho magicka sork is right up there with magicka nb (i play both and raid with high output players that use both) maybe slightly behind. this is without overload obviously.
for pvp im not really going to comment on, other than to say it would be cool to see some changes made to class skills to add more utility within the sork trees with skills that are bassically dead.
in pve every magicka build is tied to destro staff in some way.
dtsv217_ESO wrote: »Maybe it is just me but I think the sorcerer needs a spammable skill in their skill line. I think that the Crystal Frags proc rate to make it instant and deal more damage is a really cool mechanic that the other classes do not have. In PvE at least you are rotating through a lot of magicka skills and whenever Frags proc you get a high damage instant cast skill.
Yes, we are reliant on Force Pulse when Frags does not proc and having a different skill to be able to spam would be nice but I do not want it. I like the fact that each class has their own thing that makes them unique. I do not want the classes to have all the same type of skills with different names.
dtsv217_ESO wrote: »Maybe it is just me but I think the sorcerer needs a spammable skill in their skill line. I think that the Crystal Frags proc rate to make it instant and deal more damage is a really cool mechanic that the other classes do not have. In PvE at least you are rotating through a lot of magicka skills and whenever Frags proc you get a high damage instant cast skill.
Yes, we are reliant on Force Pulse when Frags does not proc and having a different skill to be able to spam would be nice but I do not want it. I like the fact that each class has their own thing that makes them unique. I do not want the classes to have all the same type of skills with different names.
Cool, you can choose to keep using Force Pulse, some of us are looking for alternatives to increase our DPS and build diversity though. Being tied to a single weapon with one of the lowest damages among the single target spammable abilities is not cool.
Also, tell you didn't wish you had a spammable spell to weave with Overload light attacks and I will tell you that you don't play a sorcerer in end game competitive PvE.
TotallyNotVos wrote: »dtsv217_ESO wrote: »Maybe it is just me but I think the sorcerer needs a spammable skill in their skill line. I think that the Crystal Frags proc rate to make it instant and deal more damage is a really cool mechanic that the other classes do not have. In PvE at least you are rotating through a lot of magicka skills and whenever Frags proc you get a high damage instant cast skill.
Yes, we are reliant on Force Pulse when Frags does not proc and having a different skill to be able to spam would be nice but I do not want it. I like the fact that each class has their own thing that makes them unique. I do not want the classes to have all the same type of skills with different names.
Cool, you can choose to keep using Force Pulse, some of us are looking for alternatives to increase our DPS and build diversity though. Being tied to a single weapon with one of the lowest damages among the single target spammable abilities is not cool.
Also, tell you didn't wish you had a spammable spell to weave with Overload light attacks and I will tell you that you don't play a sorcerer in end game competitive PvE.
While I fully agree with most of your points. I cannot justify weaving a skill in between overloads.
And to @liv3mind there are a few sorcerers pulling decent numbers but we are far far behind all of the other magicka classes especially in the single target area
Yea I've got to disagree with this too. Sorcs already have tons of burst. I've been playing a max sustain build sorc, and I still have way more damage than my damage spec mageblade. Giving sorcs a spam dps move would be pretty ridic.
TotallyNotVos wrote: »dtsv217_ESO wrote: »Maybe it is just me but I think the sorcerer needs a spammable skill in their skill line. I think that the Crystal Frags proc rate to make it instant and deal more damage is a really cool mechanic that the other classes do not have. In PvE at least you are rotating through a lot of magicka skills and whenever Frags proc you get a high damage instant cast skill.
Yes, we are reliant on Force Pulse when Frags does not proc and having a different skill to be able to spam would be nice but I do not want it. I like the fact that each class has their own thing that makes them unique. I do not want the classes to have all the same type of skills with different names.
Cool, you can choose to keep using Force Pulse, some of us are looking for alternatives to increase our DPS and build diversity though. Being tied to a single weapon with one of the lowest damages among the single target spammable abilities is not cool.
Also, tell you didn't wish you had a spammable spell to weave with Overload light attacks and I will tell you that you don't play a sorcerer in end game competitive PvE.
While I fully agree with most of your points. I cannot justify weaving a skill in between overloads.
And to @liv3mind there are a few sorcerers pulling decent numbers but we are far far behind all of the other magicka classes especially in the single target area
If you use Overload for extended periods of time you end up losing DPS when comparing the results you obtain with what you'd get through your normal rotation. That is due to being unable to use your weapon abilities while in Overload state, meaning you lose Elemental Blockade / Unstable Wall and Force Pulse. If we had a spammable ability that was as powerful or more powerful than Force Pulse we'd be able to weave it between overload light attacks increasing the overall damage resulting from using that ultimate quite considerable. Besides that, weaving an ability between the Overload light attacks prevents the ability from bugging and getting stuck in heavy attack mode as it resets the light attack every time.
As for our numbers, the difference is pretty clear. Our best build achieves about 40K DPS while other builds from other classes can achieve around 45-50 k DPS. That difference wouldn't be so harsh if Sorcerers brought utility to the raid group but in our current state, we simply don't. What is the motivation then for a raid leader aiming for competitive numbers to bring a sorcerer or three? We have the worse DPS and the worse utility as well...
Yea I've got to disagree with this too. Sorcs already have tons of burst. I've been playing a max sustain build sorc, and I still have way more damage than my damage spec mageblade. Giving sorcs a spam dps move would be pretty ridic.
TotallyNotVos wrote: »TotallyNotVos wrote: »dtsv217_ESO wrote: »Maybe it is just me but I think the sorcerer needs a spammable skill in their skill line. I think that the Crystal Frags proc rate to make it instant and deal more damage is a really cool mechanic that the other classes do not have. In PvE at least you are rotating through a lot of magicka skills and whenever Frags proc you get a high damage instant cast skill.
Yes, we are reliant on Force Pulse when Frags does not proc and having a different skill to be able to spam would be nice but I do not want it. I like the fact that each class has their own thing that makes them unique. I do not want the classes to have all the same type of skills with different names.
Cool, you can choose to keep using Force Pulse, some of us are looking for alternatives to increase our DPS and build diversity though. Being tied to a single weapon with one of the lowest damages among the single target spammable abilities is not cool.
Also, tell you didn't wish you had a spammable spell to weave with Overload light attacks and I will tell you that you don't play a sorcerer in end game competitive PvE.
While I fully agree with most of your points. I cannot justify weaving a skill in between overloads.
And to @liv3mind there are a few sorcerers pulling decent numbers but we are far far behind all of the other magicka classes especially in the single target area
If you use Overload for extended periods of time you end up losing DPS when comparing the results you obtain with what you'd get through your normal rotation. That is due to being unable to use your weapon abilities while in Overload state, meaning you lose Elemental Blockade / Unstable Wall and Force Pulse. If we had a spammable ability that was as powerful or more powerful than Force Pulse we'd be able to weave it between overload light attacks increasing the overall damage resulting from using that ultimate quite considerable. Besides that, weaving an ability between the Overload light attacks prevents the ability from bugging and getting stuck in heavy attack mode as it resets the light attack every time.
As for our numbers, the difference is pretty clear. Our best build achieves about 40K DPS while other builds from other classes can achieve around 45-50 k DPS. That difference wouldn't be so harsh if Sorcerers brought utility to the raid group but in our current state, we simply don't. What is the motivation then for a raid leader aiming for competitive numbers to bring a sorcerer or three? We have the worse DPS and the worse utility as well...
Yes but for its cost meteor is much better for sustained dps especially for things like vmol.
Although not only does sorc suffer in the sustained dps department. I cannot even compete with templar burst while using overload for 99% of boss fights. So really sorc has nothing. I haven't tested out the new negates yet but I doubt it's a significant enough change to make sorcerers competitive
bloodenragedb14_ESO wrote: »You know, just a stray thought, why not let frags proc off itself? i think that would add a little versatility and dps to us mag-sorc's. This is only said, however, since ive seen no willingness from ZOS to lower the cast time, or give us a better spamable ability
bloodenragedb14_ESO wrote: »You know, just a stray thought, why not let frags proc off itself? i think that would add a little versatility and dps to us mag-sorc's. This is only said, however, since ive seen no willingness from ZOS to lower the cast time, or give us a better spamable ability
Could be interesting but I doubt they'd do it. Can you imagine getting hit by two Crystal Fragments in roll in PvP. The tears would flow.
No, the best alternative is to give us a good enough spammable to replace Useless Exchange. It can't be that hard, they have enough particles in their library to recolor a nice looking one and use that for a sorcerer skill. The mechanics also seem pretty simple... It could be done even in this short amount of time... But like you I doubt it will happen...
I mean, I am chasing the devs and admins on the forum linking this thread to them in the hopes we will at least get an answer, but so far, not a pip...
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »You know, just a stray thought, why not let frags proc off itself? i think that would add a little versatility and dps to us mag-sorc's. This is only said, however, since ive seen no willingness from ZOS to lower the cast time, or give us a better spamable ability
Could be interesting but I doubt they'd do it. Can you imagine getting hit by two Crystal Fragments in roll in PvP. The tears would flow.
No, the best alternative is to give us a good enough spammable to replace Useless Exchange. It can't be that hard, they have enough particles in their library to recolor a nice looking one and use that for a sorcerer skill. The mechanics also seem pretty simple... It could be done even in this short amount of time... But like you I doubt it will happen...
I mean, I am chasing the devs and admins on the forum linking this thread to them in the hopes we will at least get an answer, but so far, not a pip...
while i think giving us a spammable dark magic dps ability would be awsome, i think it would cause more tears than my idea honestly, people will whine and moan about the sorc that heals itself on every hit.
Adding a spammable dps ability to bound armor morphs seems less controversial to me.
That, or, and this is just spitballing, change the execute in storm call to something with a high dps output.
Dont get me wrong, i agree with you on the dark exchange is mostly useless, but from where i am sitting i doubt it will get changed due to the aforementioned reasons
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »You know, just a stray thought, why not let frags proc off itself? i think that would add a little versatility and dps to us mag-sorc's. This is only said, however, since ive seen no willingness from ZOS to lower the cast time, or give us a better spamable ability
Could be interesting but I doubt they'd do it. Can you imagine getting hit by two Crystal Fragments in roll in PvP. The tears would flow.
No, the best alternative is to give us a good enough spammable to replace Useless Exchange. It can't be that hard, they have enough particles in their library to recolor a nice looking one and use that for a sorcerer skill. The mechanics also seem pretty simple... It could be done even in this short amount of time... But like you I doubt it will happen...
I mean, I am chasing the devs and admins on the forum linking this thread to them in the hopes we will at least get an answer, but so far, not a pip...
while i think giving us a spammable dark magic dps ability would be awsome, i think it would cause more tears than my idea honestly, people will whine and moan about the sorc that heals itself on every hit.
Adding a spammable dps ability to bound armor morphs seems less controversial to me.
That, or, and this is just spitballing, change the execute in storm call to something with a high dps output.
Dont get me wrong, i agree with you on the dark exchange is mostly useless, but from where i am sitting i doubt it will get changed due to the aforementioned reasons
The numbers on the self heal from that spammable abilities can be managed though, Blood Magic it self only heals for 8% of your max health, that in case of magicka sorcerers is about 16k health, so about 1200 health per attack? That is not a huge heal, it is even less than they are giving sorcerers with Surge and it is not like we will be using the spammable ability every second as we have other skills to manage as well. Blockade or Unstable wall would still be part of our base build (though in a back bar) so would be liquid lightning.
I think the buffs to Aegis and Armaments should aim towards buffs and heals. Aegis is supposed to relate a shield which in turn relates to tanking. A good self healing that is instant would be great here. Meanwhile armaments could grant Stamina sorcerers one of the buffs they so desperately need like Minor Berserk or Minor Breach (Berserk would even be a temptation for magicka sorcerers).
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »You know, just a stray thought, why not let frags proc off itself? i think that would add a little versatility and dps to us mag-sorc's. This is only said, however, since ive seen no willingness from ZOS to lower the cast time, or give us a better spamable ability
Could be interesting but I doubt they'd do it. Can you imagine getting hit by two Crystal Fragments in roll in PvP. The tears would flow.
No, the best alternative is to give us a good enough spammable to replace Useless Exchange. It can't be that hard, they have enough particles in their library to recolor a nice looking one and use that for a sorcerer skill. The mechanics also seem pretty simple... It could be done even in this short amount of time... But like you I doubt it will happen...
I mean, I am chasing the devs and admins on the forum linking this thread to them in the hopes we will at least get an answer, but so far, not a pip...
while i think giving us a spammable dark magic dps ability would be awsome, i think it would cause more tears than my idea honestly, people will whine and moan about the sorc that heals itself on every hit.
Adding a spammable dps ability to bound armor morphs seems less controversial to me.
That, or, and this is just spitballing, change the execute in storm call to something with a high dps output.
Dont get me wrong, i agree with you on the dark exchange is mostly useless, but from where i am sitting i doubt it will get changed due to the aforementioned reasons
The numbers on the self heal from that spammable abilities can be managed though, Blood Magic it self only heals for 8% of your max health, that in case of magicka sorcerers is about 16k health, so about 1200 health per attack? That is not a huge heal, it is even less than they are giving sorcerers with Surge and it is not like we will be using the spammable ability every second as we have other skills to manage as well. Blockade or Unstable wall would still be part of our base build (though in a back bar) so would be liquid lightning.
I think the buffs to Aegis and Armaments should aim towards buffs and heals. Aegis is supposed to relate a shield which in turn relates to tanking. A good self healing that is instant would be great here. Meanwhile armaments could grant Stamina sorcerers one of the buffs they so desperately need like Minor Berserk or Minor Breach (Berserk would even be a temptation for magicka sorcerers).
it may not be a huge heal, on that ill agree, but if procing off a instant attack ability would make it a tad op, not to say we do not need it of course, but i can just hear the whining now. rather than getting the ability, then blood magic being nerfed down the line, id rather avoid that whole nightmare. We do need a instant spammable dps ability, but i dont think it should be in the dark magic tree, however much i would like it to be