OrphanHelgen wrote: »I think people say dk's are stronger then they really are.
I think reduce cost of ultimate are better then 2 ultimate every 6 seconds or whatever that earthen heart passive is.
I think 5% resuce cost of abilities and 20% stamina regen is better then 5% stamina back when activating earthen heart.
Dk have to nwork for their stats where other classes dont have do to anything.
Only thing that saves dk's now is the ultimates.
Mricci1988 wrote: »PVE Wise Stamina DK > Stam NB/Temp/Sorc. However, all classes are able to do great dps.
PvP wise both are really good next patch. The changes to stam sorc help A LOT in dark brotherhood.
omg....Alcast answered me....
Alcast you are my Stamina Hero #fanboygasm
Thanks for the input, i just watched your stamina DD DK video on DW Maelstrom / Mael Bow.
The build looked great but noticed you didnt use caltrops.
I was wondering how you feel about the changes to Stam Sorc are for 2.4.2? I mean i see some potential but from the DK Venomous Claw is > Rending Slashes but the amount of HP sustain we have from DW tree + Crit Surge we might be able to complete vMSA properly.
Perhaps echoing vigor > crit surge? not sure - what do you feel?
Or Stam DK just overall stronger with Vigor as our primary heal?
Hey
The Crit surge change is crazy. For example when I use Rapid strikes on an enemy in PvP it heals me for almost 5k. In PvE that would be almost a 10k heal every 2seconds.
And yap, energized is a 5% damage increase which is huge in my opinion. Plus we have Dawnbreaker which can be empowered with Maelstrom daggers, and it only costs 85 Ulti.
How can you say that Dawnbreaker will be empowered by MSA weapons? As far as i remember the MSA enchantment only works on single target DoTs. @Alcast
Still, the Danwbreaker should be aweasome as an Ult.
OrphanHelgen wrote: »I think people say dk's are stronger then they really are.
I think reduce cost of ultimate are better then 2 ultimate every 6 seconds or whatever that earthen heart passive is.
I think 5% resuce cost of abilities and 20% stamina regen is better then 5% stamina back when activating earthen heart.
Dk have to nwork for their stats where other classes dont have do to anything.
Only thing that saves dk's now is the ultimates.
Mricci1988 wrote: »PVE Wise Stamina DK > Stam NB/Temp/Sorc. However, all classes are able to do great dps.
PvP wise both are really good next patch. The changes to stam sorc help A LOT in dark brotherhood.
omg....Alcast answered me....
Alcast you are my Stamina Hero #fanboygasm
Thanks for the input, i just watched your stamina DD DK video on DW Maelstrom / Mael Bow.
The build looked great but noticed you didnt use caltrops.
I was wondering how you feel about the changes to Stam Sorc are for 2.4.2? I mean i see some potential but from the DK Venomous Claw is > Rending Slashes but the amount of HP sustain we have from DW tree + Crit Surge we might be able to complete vMSA properly.
Perhaps echoing vigor > crit surge? not sure - what do you feel?
Or Stam DK just overall stronger with Vigor as our primary heal?
Hey
The Crit surge change is crazy. For example when I use Rapid strikes on an enemy in PvP it heals me for almost 5k. In PvE that would be almost a 10k heal every 2seconds.
And yap, energized is a 5% damage increase which is huge in my opinion. Plus we have Dawnbreaker which can be empowered with Maelstrom daggers, and it only costs 85 Ulti.
How can you say that Dawnbreaker will be empowered by MSA weapons? As far as i remember the MSA enchantment only works on single target DoTs. @Alcast
Still, the Danwbreaker should be aweasome as an Ult.
The initial hit is not empowered, but the DoT can be empowered by the Maelstrom daggers.
@Mricci1988 btw, on stam sorc in pvp i did not even feel the need to use vigor because crit surge is freaking OP.
OrphanHelgen wrote: »I think people say dk's are stronger then they really are.
I think reduce cost of ultimate are better then 2 ultimate every 6 seconds or whatever that earthen heart passive is.
I think 5% resuce cost of abilities and 20% stamina regen is better then 5% stamina back when activating earthen heart.
Dk have to nwork for their stats where other classes dont have do to anything.
Only thing that saves dk's now is the ultimates.
Where is this -5% resource cost of abilities you claim sorc has? Also that stam regen comes at a high price considering we have to slot a daedric summoning ability to get it.
OrphanHelgen wrote: »I think people say dk's are stronger then they really are.
I think reduce cost of ultimate are better then 2 ultimate every 6 seconds or whatever that earthen heart passive is.
I think 5% resuce cost of abilities and 20% stamina regen is better then 5% stamina back when activating earthen heart.
Dk have to nwork for their stats where other classes dont have do to anything.
Only thing that saves dk's now is the ultimates.
Where is this -5% resource cost of abilities you claim sorc has? Also that stam regen comes at a high price considering we have to slot a daedric summoning ability to get it.
1st sorc passive in Dark Magic tree - Unholy knowledge, at rank II it reduces stamina and magicka costs for all skills by 5%.
OrphanHelgen wrote: »I think people say dk's are stronger then they really are.
I think reduce cost of ultimate are better then 2 ultimate every 6 seconds or whatever that earthen heart passive is.
I think 5% resuce cost of abilities and 20% stamina regen is better then 5% stamina back when activating earthen heart.
Dk have to work for their stats where other classes dont have do to anything.
Only thing that saves dk's now is the ultimates.
Where is this -5% resource cost of abilities you claim sorc has? Also that stam regen comes at a high price considering we have to slot a daedric summoning ability to get it.
OrphanHelgen wrote: »OrphanHelgen wrote: »I think people say dk's are stronger then they really are.
I think reduce cost of ultimate are better then 2 ultimate every 6 seconds or whatever that earthen heart passive is.
I think 5% resuce cost of abilities and 20% stamina regen is better then 5% stamina back when activating earthen heart.
Dk have to work for their stats where other classes dont have do to anything.
Only thing that saves dk's now is the ultimates.
Where is this -5% resource cost of abilities you claim sorc has? Also that stam regen comes at a high price considering we have to slot a daedric summoning ability to get it.
Passive: Unholy knowledge: Reduces Magicka and Stamina costs for all abilities by 5%.
Daedric protection: Increase your health and stamina recovery by 20% when a daedric summoning ability is slotted. Yes this is bound armaments and needs to be slotted on both bars, but I dont see much problems with that, it also gives you some armor and 8& more stamina stats. This is very good!
Power stone: Reduce the cost of ultimates by 15%: I rather want this then pressing a button every 6 seconds to get 3 ultimate or whatever it is, witch means I have to press it 10 times to get 30 ultimate over one minuite, witch is the ultimate cost difference between a fully cost meteor 200 ultimate compared to a sorc meteor 170 ultimate.
Mricci1988 wrote: »PVE Wise Stamina DK > Stam NB/Temp/Sorc. However, all classes are able to do great dps.
PvP wise both are really good next patch. The changes to stam sorc help A LOT in dark brotherhood.
omg....Alcast answered me....
Alcast you are my Stamina Hero #fanboygasm
Thanks for the input, i just watched your stamina DD DK video on DW Maelstrom / Mael Bow.
The build looked great but noticed you didnt use caltrops.
I was wondering how you feel about the changes to Stam Sorc are for 2.4.2? I mean i see some potential but from the DK Venomous Claw is > Rending Slashes but the amount of HP sustain we have from DW tree + Crit Surge we might be able to complete vMSA properly.
Perhaps echoing vigor > crit surge? not sure - what do you feel?
Or Stam DK just overall stronger with Vigor as our primary heal?
Hey
The Crit surge change is crazy. For example when I use Rapid strikes on an enemy in PvP it heals me for almost 5k. In PvE that would be almost a 10k heal every 2seconds.
And yap, energized is a 5% damage increase which is huge in my opinion. Plus we have Dawnbreaker which can be empowered with Maelstrom daggers, and it only costs 85 Ulti.
How can you say that Dawnbreaker will be empowered by MSA weapons? As far as i remember the MSA enchantment only works on single target DoTs. @Alcast
Still, the Danwbreaker should be aweasome as an Ult.
Mricci1988 wrote: »PVE Wise Stamina DK > Stam NB/Temp/Sorc. However, all classes are able to do great dps.
PvP wise both are really good next patch. The changes to stam sorc help A LOT in dark brotherhood.
omg....Alcast answered me....
Alcast you are my Stamina Hero #fanboygasm
Thanks for the input, i just watched your stamina DD DK video on DW Maelstrom / Mael Bow.
The build looked great but noticed you didnt use caltrops.
I was wondering how you feel about the changes to Stam Sorc are for 2.4.2? I mean i see some potential but from the DK Venomous Claw is > Rending Slashes but the amount of HP sustain we have from DW tree + Crit Surge we might be able to complete vMSA properly.
Perhaps echoing vigor > crit surge? not sure - what do you feel?
Or Stam DK just overall stronger with Vigor as our primary heal?
Hey
The Crit surge change is crazy. For example when I use Rapid strikes on an enemy in PvP it heals me for almost 5k. In PvE that would be almost a 10k heal every 2seconds.
And yap, energized is a 5% damage increase which is huge in my opinion. Plus we have Dawnbreaker which can be empowered with Maelstrom daggers, and it only costs 85 Ulti.
How can you say that Dawnbreaker will be empowered by MSA weapons? As far as i remember the MSA enchantment only works on single target DoTs. @Alcast
Still, the Danwbreaker should be aweasome as an Ult.
Mricci1988 wrote: »PVE Wise Stamina DK > Stam NB/Temp/Sorc. However, all classes are able to do great dps.
PvP wise both are really good next patch. The changes to stam sorc help A LOT in dark brotherhood.
omg....Alcast answered me....
Alcast you are my Stamina Hero #fanboygasm
Thanks for the input, i just watched your stamina DD DK video on DW Maelstrom / Mael Bow.
The build looked great but noticed you didnt use caltrops.
I was wondering how you feel about the changes to Stam Sorc are for 2.4.2? I mean i see some potential but from the DK Venomous Claw is > Rending Slashes but the amount of HP sustain we have from DW tree + Crit Surge we might be able to complete vMSA properly.
Perhaps echoing vigor > crit surge? not sure - what do you feel?
Or Stam DK just overall stronger with Vigor as our primary heal?
Hey
The Crit surge change is crazy. For example when I use Rapid strikes on an enemy in PvP it heals me for almost 5k. In PvE that would be almost a 10k heal every 2seconds.
And yap, energized is a 5% damage increase which is huge in my opinion. Plus we have Dawnbreaker which can be empowered with Maelstrom daggers, and it only costs 85 Ulti.
How can you say that Dawnbreaker will be empowered by MSA weapons? As far as i remember the MSA enchantment only works on single target DoTs. @Alcast
Still, the Danwbreaker should be aweasome as an Ult.
As long as DB only hits one target it gets empowered by vMA daggers/axes.
Its the only spell that i know of acting like this, but its a very cool interaction.
OrphanHelgen wrote: »OrphanHelgen wrote: »I think people say dk's are stronger then they really are.
I think reduce cost of ultimate are better then 2 ultimate every 6 seconds or whatever that earthen heart passive is.
I think 5% resuce cost of abilities and 20% stamina regen is better then 5% stamina back when activating earthen heart.
Dk have to work for their stats where other classes dont have do to anything.
Only thing that saves dk's now is the ultimates.
Where is this -5% resource cost of abilities you claim sorc has? Also that stam regen comes at a high price considering we have to slot a daedric summoning ability to get it.
Passive: Unholy knowledge: Reduces Magicka and Stamina costs for all abilities by 5%.
Daedric protection: Increase your health and stamina recovery by 20% when a daedric summoning ability is slotted. Yes this is bound armaments and needs to be slotted on both bars, but I dont see much problems with that, it also gives you some armor and 8& more stamina stats. This is very good!
Power stone: Reduce the cost of ultimates by 15%: I rather want this then pressing a button every 6 seconds to get 3 ultimate or whatever it is, witch means I have to press it 10 times to get 30 ultimate over one minuite, witch is the ultimate cost difference between a fully cost meteor 200 ultimate compared to a sorc meteor 170 ultimate.
Yeah I blanked on Unholy KNowledge there. I thought you were referencing the Storm Calling passive that got changed one or two patches ago.
Bound Armaments isn't good outside of PVE and therefore Daedric Protection is tough to take advantage of. Those two bar slots are just too important to give up for all but an extremely focused gank build. I personally slot Greater Atro on my utility bar to get it.
Power Stone is nice now that Dawnbreaker is further tuned for stamina classes.
OrphanHelgen wrote: »OrphanHelgen wrote: »OrphanHelgen wrote: »I think people say dk's are stronger then they really are.
I think reduce cost of ultimate are better then 2 ultimate every 6 seconds or whatever that earthen heart passive is.
I think 5% resuce cost of abilities and 20% stamina regen is better then 5% stamina back when activating earthen heart.
Dk have to work for their stats where other classes dont have do to anything.
Only thing that saves dk's now is the ultimates.
Where is this -5% resource cost of abilities you claim sorc has? Also that stam regen comes at a high price considering we have to slot a daedric summoning ability to get it.
Passive: Unholy knowledge: Reduces Magicka and Stamina costs for all abilities by 5%.
Daedric protection: Increase your health and stamina recovery by 20% when a daedric summoning ability is slotted. Yes this is bound armaments and needs to be slotted on both bars, but I dont see much problems with that, it also gives you some armor and 8& more stamina stats. This is very good!
Power stone: Reduce the cost of ultimates by 15%: I rather want this then pressing a button every 6 seconds to get 3 ultimate or whatever it is, witch means I have to press it 10 times to get 30 ultimate over one minuite, witch is the ultimate cost difference between a fully cost meteor 200 ultimate compared to a sorc meteor 170 ultimate.
Yeah I blanked on Unholy KNowledge there. I thought you were referencing the Storm Calling passive that got changed one or two patches ago.
Bound Armaments isn't good outside of PVE and therefore Daedric Protection is tough to take advantage of. Those two bar slots are just too important to give up for all but an extremely focused gank build. I personally slot Greater Atro on my utility bar to get it.
Power Stone is nice now that Dawnbreaker is further tuned for stamina classes.
I take away everything I said.
Tried my khajiit sorc in sanctum today and it was crap
OrphanHelgen wrote: »I think people say dk's are stronger then they really are.
I think reduce cost of ultimate are better then 2 ultimate every 6 seconds or whatever that earthen heart passive is.
I think 5% resuce cost of abilities and 20% stamina regen is better then 5% stamina back when activating earthen heart.
Dk have to nwork for their stats where other classes dont have do to anything.
Only thing that saves dk's now is the ultimates.
Oh, you forget the broken ass damage they can pull out.
Silly you.
Mricci1988 wrote: »OrphanHelgen wrote: »OrphanHelgen wrote: »OrphanHelgen wrote: »I think people say dk's are stronger then they really are.
I think reduce cost of ultimate are better then 2 ultimate every 6 seconds or whatever that earthen heart passive is.
I think 5% resuce cost of abilities and 20% stamina regen is better then 5% stamina back when activating earthen heart.
Dk have to work for their stats where other classes dont have do to anything.
Only thing that saves dk's now is the ultimates.
Where is this -5% resource cost of abilities you claim sorc has? Also that stam regen comes at a high price considering we have to slot a daedric summoning ability to get it.
Passive: Unholy knowledge: Reduces Magicka and Stamina costs for all abilities by 5%.
Daedric protection: Increase your health and stamina recovery by 20% when a daedric summoning ability is slotted. Yes this is bound armaments and needs to be slotted on both bars, but I dont see much problems with that, it also gives you some armor and 8& more stamina stats. This is very good!
Power stone: Reduce the cost of ultimates by 15%: I rather want this then pressing a button every 6 seconds to get 3 ultimate or whatever it is, witch means I have to press it 10 times to get 30 ultimate over one minuite, witch is the ultimate cost difference between a fully cost meteor 200 ultimate compared to a sorc meteor 170 ultimate.
Yeah I blanked on Unholy KNowledge there. I thought you were referencing the Storm Calling passive that got changed one or two patches ago.
Bound Armaments isn't good outside of PVE and therefore Daedric Protection is tough to take advantage of. Those two bar slots are just too important to give up for all but an extremely focused gank build. I personally slot Greater Atro on my utility bar to get it.
Power Stone is nice now that Dawnbreaker is further tuned for stamina classes.
I take away everything I said.
Tried my khajiit sorc in sanctum today and it was crap
@OrphanHelgen Hey man - what do you mean your sorc was crap?
The DPS with Hurricane & the rest of the skills were that bad???
What made everything so bad? Just curious and thinking of going to Stamina DK at this time.
OrphanHelgen wrote: »I think people say dk's are stronger then they really are.
I think reduce cost of ultimate are better then 2 ultimate every 6 seconds or whatever that earthen heart passive is.
I think 5% resuce cost of abilities and 20% stamina regen is better then 5% stamina back when activating earthen heart.
Dk have to nwork for their stats where other classes dont have do to anything.
Only thing that saves dk's now is the ultimates.
OrphanHelgen wrote: »I think people say dk's are stronger then they really are.
I think reduce cost of ultimate are better then 2 ultimate every 6 seconds or whatever that earthen heart passive is.
I think 5% resuce cost of abilities and 20% stamina regen is better then 5% stamina back when activating earthen heart.
Dk have to nwork for their stats where other classes dont have do to anything.
Only thing that saves dk's now is the ultimates.
Oh, you forget the broken ass damage they can pull out.
Silly you.