imapogostick wrote: »This game is a lot more fun when you don't try to min/max everything. Don't worry about the dps on lizards and nords, they are defensive races and are meant to be more survivable. This plays well for people like me that don't mind a little less dps in exchance for not being so fragile.
If you wanna play for stats, then pick the "best" race, if you wanna play for esthetics then play the race you like. No one ever said you could have your cake and eat it too.
I think your missing the point here... I for one don't want to play the same thing everyone does, but I'd like to not be gimped so badly because I choose to not be a dunmer dk. Argonian is the only race that has a passive that gets cut in half when playing pvp is that really fair?
No, I'm not missing your point, I see what you are saying. But I'm saying gear, food, and player skill make more of a difference the a 10% boost of any stat.
I do think the lizards get a bum deal on the passive that gets halved, but seem to make up under the new poisoned weapons meta. I always felt that the passives have more of an effect on the pre-50 game then the post. My opinion mind you.
imapogostick wrote: »imapogostick wrote: »This game is a lot more fun when you don't try to min/max everything. Don't worry about the dps on lizards and nords, they are defensive races and are meant to be more survivable. This plays well for people like me that don't mind a little less dps in exchance for not being so fragile.
If you wanna play for stats, then pick the "best" race, if you wanna play for esthetics then play the race you like. No one ever said you could have your cake and eat it too.
I think your missing the point here... I for one don't want to play the same thing everyone does, but I'd like to not be gimped so badly because I choose to not be a dunmer dk. Argonian is the only race that has a passive that gets cut in half when playing pvp is that really fair?
No, I'm not missing your point, I see what you are saying. But I'm saying gear, food, and player skill make more of a difference the a 10% boost of any stat.
I do think the lizards get a bum deal on the passive that gets halved, but seem to make up under the new poisoned weapons meta. I always felt that the passives have more of an effect on the pre-50 game then the post. My opinion mind you.
I agree I think the poisoned effects will help not only making argonian a little better but also gimpin dunmer stam dk slightly. But it's just the passives mixed in with skills scaling off max pool that really gimps argonian and nords.
But you have to remember it's not just 10 percent of stamina or magic. It truly is 10 percent of every single skill you use. Add in the 10 percent less pool to work with and the less dmg it all adds up
imapogostick wrote: »imapogostick wrote: »This game is a lot more fun when you don't try to min/max everything. Don't worry about the dps on lizards and nords, they are defensive races and are meant to be more survivable. This plays well for people like me that don't mind a little less dps in exchance for not being so fragile.
If you wanna play for stats, then pick the "best" race, if you wanna play for esthetics then play the race you like. No one ever said you could have your cake and eat it too.
I think your missing the point here... I for one don't want to play the same thing everyone does, but I'd like to not be gimped so badly because I choose to not be a dunmer dk. Argonian is the only race that has a passive that gets cut in half when playing pvp is that really fair?
No, I'm not missing your point, I see what you are saying. But I'm saying gear, food, and player skill make more of a difference the a 10% boost of any stat.
I do think the lizards get a bum deal on the passive that gets halved, but seem to make up under the new poisoned weapons meta. I always felt that the passives have more of an effect on the pre-50 game then the post. My opinion mind you.
I agree I think the poisoned effects will help not only making argonian a little better but also gimpin dunmer stam dk slightly. But it's just the passives mixed in with skills scaling off max pool that really gimps argonian and nords.
But you have to remember it's not just 10 percent of stamina or magic. It truly is 10 percent of every single skill you use. Add in the 10 percent less pool to work with and the less dmg it all adds up
You know what I think would help? What if HP effected skills too? Like block mitigation was determined by Health instead of Stamina. Or if HP flat out had a direct effect on physical amd magical resistance. That would make defensive races better and I think make up for the short comings you point out.
imapogostick wrote: »Some races come with better DPS some with better survivability, Argonians and Nords last longer in combat. I wouldn't call it a disadvantage, especially with a DPS driven game. Taking more hits means you give more damage.
Besides I think its like a 2% damage increase, you won't be topping charts but this game was never about damage charts.
The problem here is not just dps you have to remember every skill scales off max pool, therefore my argonian not only does less damage but also less healing, less buffing, less. Less. Less.that's the key word. Maybe we have 2k more hps just to bad you can heal buff and damage much more than what that extra health is giving me.