No, I'm not missing your point, I see what you are saying. But I'm saying gear, food, and player skill make more of a difference the a 10% boost of any stat.
I do think the lizards get a bum deal on the passive that gets halved, but seem to make up under the new poisoned weapons meta. I always felt that the passives have more of an effect on the pre-50 game then the post. My opinion mind you.
imapogostick wrote: »
I agree I think the poisoned effects will help not only making argonian a little better but also gimpin dunmer stam dk slightly. But it's just the passives mixed in with skills scaling off max pool that really gimps argonian and nords.
But you have to remember it's not just 10 percent of stamina or magic. It truly is 10 percent of every single skill you use. Add in the 10 percent less pool to work with and the less dmg it all adds up
You know what I think would help? What if HP effected skills too? Like block mitigation was determined by Health instead of Stamina. Or if HP flat out had a direct effect on physical amd magical resistance. That would make defensive races better and I think make up for the short comings you point out.
imapogostick wrote: »
The problem here is not just dps you have to remember every skill scales off max pool, therefore my argonian not only does less damage but also less healing, less buffing, less. Less. Less.that's the key word. Maybe we have 2k more hps just to bad you can heal buff and damage much more than what that extra health is giving me.