Remove max stats from damage calculations

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  • imapogostick
    imapogostick
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    Eirikir wrote: »

    No, I'm not missing your point, I see what you are saying. But I'm saying gear, food, and player skill make more of a difference the a 10% boost of any stat.

    I do think the lizards get a bum deal on the passive that gets halved, but seem to make up under the new poisoned weapons meta. I always felt that the passives have more of an effect on the pre-50 game then the post. My opinion mind you.

    I agree I think the poisoned effects will help not only making argonian a little better but also gimpin dunmer stam dk slightly. But it's just the passives mixed in with skills scaling off max pool that really gimps argonian and nords.

    But you have to remember it's not just 10 percent of stamina or magic. It truly is 10 percent of every single skill you use. Add in the 10 percent less pool to work with and the less dmg it all adds up
    Edited by imapogostick on May 8, 2016 3:05AM
  • Eirikir
    Eirikir
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    I agree I think the poisoned effects will help not only making argonian a little better but also gimpin dunmer stam dk slightly. But it's just the passives mixed in with skills scaling off max pool that really gimps argonian and nords.

    But you have to remember it's not just 10 percent of stamina or magic. It truly is 10 percent of every single skill you use. Add in the 10 percent less pool to work with and the less dmg it all adds up

    You know what I think would help? What if HP effected skills too? Like block mitigation was determined by Health instead of Stamina. Or if HP flat out had a direct effect on physical amd magical resistance. That would make defensive races better and I think make up for the short comings you point out.
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • imapogostick
    imapogostick
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    Eirikir wrote: »

    You know what I think would help? What if HP effected skills too? Like block mitigation was determined by Health instead of Stamina. Or if HP flat out had a direct effect on physical amd magical resistance. That would make defensive races better and I think make up for the short comings you point out.

    It would help yes, adding to physical and magic resist would be nice, although there is a cap set that apparently isn't hard for some ppl to get to. Would help running a light armor magic build if you could put points into health for physical and spell resistance. I like the idea maybe a better option out there.
    Edited by imapogostick on May 8, 2016 3:51AM
  • imapogostick
    imapogostick
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    Or maybe a better idea is allow only up to 30 or 35 attribute points to scale of damage and the rest runs only for extra pool?

    This will help to diversify builds and even out the damage playing field at the same time allowing races with boosts to pools to have higher pools without getting that insane increased damage
    Edited by imapogostick on May 8, 2016 4:10AM
  • Phatmattfu
    Phatmattfu
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    Didn't read entire thread.
    But I agree, basing damage calculations around resource pools is so silly and limiting. Was a huge let down for me.
    Really wish they went with stats points eg oblivion.
  • Junkogen
    Junkogen
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    The problem here is not just dps you have to remember every skill scales off max pool, therefore my argonian not only does less damage but also less healing, less buffing, less. Less. Less.that's the key word. Maybe we have 2k more hps just to bad you can heal buff and damage much more than what that extra health is giving me.

    QFT

    This guy gets it.
  • olsborg
    olsborg
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    Would make the pelinal set somewhat op.

    PC EU
    PvP only
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