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Remove max stats from damage calculations

  • imapogostick
    imapogostick
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    Eirikir wrote: »
    Eirikir wrote: »
    This game is a lot more fun when you don't try to min/max everything. Don't worry about the dps on lizards and nords, they are defensive races and are meant to be more survivable. This plays well for people like me that don't mind a little less dps in exchance for not being so fragile.

    If you wanna play for stats, then pick the "best" race, if you wanna play for esthetics then play the race you like. No one ever said you could have your cake and eat it too.

    I think your missing the point here... I for one don't want to play the same thing everyone does, but I'd like to not be gimped so badly because I choose to not be a dunmer dk. Argonian is the only race that has a passive that gets cut in half when playing pvp is that really fair?

    No, I'm not missing your point, I see what you are saying. But I'm saying gear, food, and player skill make more of a difference the a 10% boost of any stat.

    I do think the lizards get a bum deal on the passive that gets halved, but seem to make up under the new poisoned weapons meta. I always felt that the passives have more of an effect on the pre-50 game then the post. My opinion mind you.

    I agree I think the poisoned effects will help not only making argonian a little better but also gimpin dunmer stam dk slightly. But it's just the passives mixed in with skills scaling off max pool that really gimps argonian and nords.

    But you have to remember it's not just 10 percent of stamina or magic. It truly is 10 percent of every single skill you use. Add in the 10 percent less pool to work with and the less dmg it all adds up
    Edited by imapogostick on May 8, 2016 3:05AM
  • Eirikir
    Eirikir
    ✭✭✭✭
    Eirikir wrote: »
    Eirikir wrote: »
    This game is a lot more fun when you don't try to min/max everything. Don't worry about the dps on lizards and nords, they are defensive races and are meant to be more survivable. This plays well for people like me that don't mind a little less dps in exchance for not being so fragile.

    If you wanna play for stats, then pick the "best" race, if you wanna play for esthetics then play the race you like. No one ever said you could have your cake and eat it too.

    I think your missing the point here... I for one don't want to play the same thing everyone does, but I'd like to not be gimped so badly because I choose to not be a dunmer dk. Argonian is the only race that has a passive that gets cut in half when playing pvp is that really fair?

    No, I'm not missing your point, I see what you are saying. But I'm saying gear, food, and player skill make more of a difference the a 10% boost of any stat.

    I do think the lizards get a bum deal on the passive that gets halved, but seem to make up under the new poisoned weapons meta. I always felt that the passives have more of an effect on the pre-50 game then the post. My opinion mind you.

    I agree I think the poisoned effects will help not only making argonian a little better but also gimpin dunmer stam dk slightly. But it's just the passives mixed in with skills scaling off max pool that really gimps argonian and nords.

    But you have to remember it's not just 10 percent of stamina or magic. It truly is 10 percent of every single skill you use. Add in the 10 percent less pool to work with and the less dmg it all adds up

    You know what I think would help? What if HP effected skills too? Like block mitigation was determined by Health instead of Stamina. Or if HP flat out had a direct effect on physical amd magical resistance. That would make defensive races better and I think make up for the short comings you point out.
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • imapogostick
    imapogostick
    ✭✭
    Eirikir wrote: »
    Eirikir wrote: »
    Eirikir wrote: »
    This game is a lot more fun when you don't try to min/max everything. Don't worry about the dps on lizards and nords, they are defensive races and are meant to be more survivable. This plays well for people like me that don't mind a little less dps in exchance for not being so fragile.

    If you wanna play for stats, then pick the "best" race, if you wanna play for esthetics then play the race you like. No one ever said you could have your cake and eat it too.

    I think your missing the point here... I for one don't want to play the same thing everyone does, but I'd like to not be gimped so badly because I choose to not be a dunmer dk. Argonian is the only race that has a passive that gets cut in half when playing pvp is that really fair?

    No, I'm not missing your point, I see what you are saying. But I'm saying gear, food, and player skill make more of a difference the a 10% boost of any stat.

    I do think the lizards get a bum deal on the passive that gets halved, but seem to make up under the new poisoned weapons meta. I always felt that the passives have more of an effect on the pre-50 game then the post. My opinion mind you.

    I agree I think the poisoned effects will help not only making argonian a little better but also gimpin dunmer stam dk slightly. But it's just the passives mixed in with skills scaling off max pool that really gimps argonian and nords.

    But you have to remember it's not just 10 percent of stamina or magic. It truly is 10 percent of every single skill you use. Add in the 10 percent less pool to work with and the less dmg it all adds up

    You know what I think would help? What if HP effected skills too? Like block mitigation was determined by Health instead of Stamina. Or if HP flat out had a direct effect on physical amd magical resistance. That would make defensive races better and I think make up for the short comings you point out.

    It would help yes, adding to physical and magic resist would be nice, although there is a cap set that apparently isn't hard for some ppl to get to. Would help running a light armor magic build if you could put points into health for physical and spell resistance. I like the idea maybe a better option out there.
    Edited by imapogostick on May 8, 2016 3:51AM
  • imapogostick
    imapogostick
    ✭✭
    Or maybe a better idea is allow only up to 30 or 35 attribute points to scale of damage and the rest runs only for extra pool?

    This will help to diversify builds and even out the damage playing field at the same time allowing races with boosts to pools to have higher pools without getting that insane increased damage
    Edited by imapogostick on May 8, 2016 4:10AM
  • Phatmattfu
    Phatmattfu
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    Didn't read entire thread.
    But I agree, basing damage calculations around resource pools is so silly and limiting. Was a huge let down for me.
    Really wish they went with stats points eg oblivion.
  • Junkogen
    Junkogen
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    Digiman wrote: »
    Some races come with better DPS some with better survivability, Argonians and Nords last longer in combat. I wouldn't call it a disadvantage, especially with a DPS driven game. Taking more hits means you give more damage.

    Besides I think its like a 2% damage increase, you won't be topping charts but this game was never about damage charts.

    The problem here is not just dps you have to remember every skill scales off max pool, therefore my argonian not only does less damage but also less healing, less buffing, less. Less. Less.that's the key word. Maybe we have 2k more hps just to bad you can heal buff and damage much more than what that extra health is giving me.

    QFT

    This guy gets it.
  • olsborg
    olsborg
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    Would make the pelinal set somewhat op.

    PC EU
    PvP only
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