sirrmattus wrote: »when db hits. everyone will be rerolling for a argonian. Poison resist ftw
The title is self-explanatory. As an Argonian player (full disclosure), it's ridiculous that my DPS will never be near as good as any other race except a Nord simply because of racial passives. This game is about damage @ZOS_RichLambert @Wrobel @ZOS_Finn @ZOS_BrianWheeler . For better or worse, you designed the game like this. Argonians and Nords are at a disadvantage to every other race because they don't get a max stat boost that matters. Fact!
Maelstrom Arena is about DPS. PvP is about DPS. PvE is very much about DPS. So why put two races at a disadvantage, in the same faction no less?
Also, why should max stats apply to damage? Shouldn't it be enough that those races get a higher resource pool? Health is not a resource. While important, it can not be used to execute abilities. It's just a passive resource, whereas magicka and Stamina are usable. It's simply not balanced to hinder two races like that. This has been an ongoing issue since the removal of soft caps. Why not just level the playing field by divorcing stamina and magicka from damage calculations? I've heard this idea tossed around, but why isn't it being taken more seriously?
Is there a valid reason for designing two races to just be at a natural disadvantage?
Also, the potion passive? Come on, why is this still in the game after all these changes? It would be nice to get actual explanations as to how these things are balanced. It seems like it makes sense to you guys, but nobody else.
Well, first I am not demanding anything, I am debating things from my perspective. Secondly, I am entitled to my play style just like you are entitled to yours. If all is just debated from a pvp perspective, than one of the main purposes of this game, role play (it is a role playing game, don't forget that), would be neglected. My view as a role player matters as well. And as a role player I really dislike meta-gaming and player-centric views, instead of character-centric and from the character's perspective.
Edit: and what variety is that, if min/max is the only viable option?- Given a certain race, the choice is just digital - either all in max or all in stamina. That is not variety at all. All the many hybrid builds will just lead to non-viable and non-competitive options. So don''t tell me, that going away from stamina/magicka scaling would lead to less variety - there is no less variety possible to just a digital choice - all other is more.
Well, first I am not demanding anything, I am debating things from my perspective. Secondly, I am entitled to my play style just like you are entitled to yours. If all is just debated from a pvp perspective, than one of the main purposes of this game, role play (it is a role playing game, don't forget that), would be neglected. My view as a role player matters as well. And as a role player I really dislike meta-gaming and player-centric views, instead of character-centric and from the character's perspective.
Edit: and what variety is that, if min/max is the only viable option?- Given a certain race, the choice is just digital - either all in max or all in stamina. That is not variety at all. All the many hybrid builds will just lead to non-viable and non-competitive options. So don''t tell me, that going away from stamina/magicka scaling would lead to less variety - there is no less variety possible to just a digital choice - all other is more.
The title is self-explanatory. As an Argonian player (full disclosure), it's ridiculous that my DPS will never be near as good as any other race except a Nord simply because of racial passives. This game is about damage @ZOS_RichLambert @Wrobel @ZOS_Finn @ZOS_BrianWheeler . For better or worse, you designed the game like this. Argonians and Nords are at a disadvantage to every other race because they don't get a max stat boost that matters. Fact!
Maelstrom Arena is about DPS. PvP is about DPS. PvE is very much about DPS. So why put two races at a disadvantage, in the same faction no less?
Also, why should max stats apply to damage? Shouldn't it be enough that those races get a higher resource pool? Health is not a resource. While important, it can not be used to execute abilities. It's just a passive resource, whereas magicka and Stamina are usable. It's simply not balanced to hinder two races like that. This has been an ongoing issue since the removal of soft caps. Why not just level the playing field by divorcing stamina and magicka from damage calculations? I've heard this idea tossed around, but why isn't it being taken more seriously?
Is there a valid reason for designing two races to just be at a natural disadvantage?
Also, the potion passive? Come on, why is this still in the game after all these changes? It would be nice to get actual explanations as to how these things are balanced. It seems like it makes sense to you guys, but nobody else.
Ever heard of the Argonian Alchemist Nightblade?
The potion passive is awesome. Much better than "Robust"
@MisterBastahrdMisterBastahrd wrote: »I'm of the opinion that racial bonuses should have nothing to do with damage, directly or indirectly, and that bonus from attributes should be taken from the attribute allocation itself instead of the raw stamina / magicka stat. Ebonheart is at a gigantic disadvantage when rolling characters because two of the three races are bottom barrel for PVP. Swimming? Cold resist? Stop smoking crack.
The title is self-explanatory. As an Argonian player (full disclosure), it's ridiculous that my DPS will never be near as good as any other race except a Nord simply because of racial passives. This game is about damage @ZOS_RichLambert @Wrobel @ZOS_Finn @ZOS_BrianWheeler . For better or worse, you designed the game like this. Argonians and Nords are at a disadvantage to every other race because they don't get a max stat boost that matters. Fact!
Maelstrom Arena is about DPS. PvP is about DPS. PvE is very much about DPS. So why put two races at a disadvantage, in the same faction no less?
Also, why should max stats apply to damage? Shouldn't it be enough that those races get a higher resource pool? Health is not a resource. While important, it can not be used to execute abilities. It's just a passive resource, whereas magicka and Stamina are usable. It's simply not balanced to hinder two races like that. This has been an ongoing issue since the removal of soft caps. Why not just level the playing field by divorcing stamina and magicka from damage calculations? I've heard this idea tossed around, but why isn't it being taken more seriously?
Is there a valid reason for designing two races to just be at a natural disadvantage?
Also, the potion passive? Come on, why is this still in the game after all these changes? It would be nice to get actual explanations as to how these things are balanced. It seems like it makes sense to you guys, but nobody else.
Ever heard of the Argonian Alchemist Nightblade?
The potion passive is awesome. Much better than "Robust"
Giles.floydub17_ESO wrote: »Each class has advantages for certain builds. Some more then others. At that, we all had access to much information before choosing which race to roll with each character. It's why I rolled a Breton Templar and high elf first day this game was out.
Even back then all racial Passives played a roll while it is a bigger roll today. With that, have no idea why people complain because of their choice.
In closing, you'll soon be able to chenge your racial Passives so you can choose ones more to your liking. Crown store sales.
I am playing an Orc, but he feels weak.The title is self-explanatory. As an Argonian player (full disclosure), it's ridiculous that my DPS will never be near as good as any other race except a Nord simply because of racial passives....
This game is about damage @ZOS_RichLambert @Wrobel @ZOS_Finn @ZOS_BrianWheeler . For better or worse, you designed the game like this..
Savage_Audacity wrote: »Nords are a fine race choice. Dps isnt the only role in the game so every race shouldnt be based around DPS builds. Many would argue that Nords already make the best tanks so why buff them? I agree that argonians are slightly underpowered but they do have some advantages. The poison resistance is a solid passive (basically a argonian werewolf is the counterpart to a dunmer vamp). Also I believe there is a passive for argonians that gives you a small percentage of all your max stats back when you drink any potion and that is definitely an advantage. The two passives that i think make argonians lesser than other races are the swin speed which is entirely useless in 99% of the game and the increased healing recieved by 8%. However if that passive were changed to say increase healing recieved by 20% then i think argonians could make for some very solid builds. An argonian werewolf with positive poison resistance and much stronger healing capabilities. A magicka nightblade or templar DPS able to have increased survivability over other races due to stronger heals on themselves and better resource management due to potion passive etc. I understand your point about not being able to min/max with an argonian but not all players/builds are meant to mim/max and I think with just a few small changes argonians could make great options for self sustaining DPS builds.
The racials are unbalance and broken
Argonian's were terrible when we had soft caps and max stats didn't influence damage now they are even worse.
I agree we should nerf a race twice not just for max pool but also for max damage.
On the plus side now poisons will be uber maybe our disease/poison resistance wont be a joke.
@MisterBastahrdMisterBastahrd wrote: »I'm of the opinion that racial bonuses should have nothing to do with damage, directly or indirectly, and that bonus from attributes should be taken from the attribute allocation itself instead of the raw stamina / magicka stat. Ebonheart is at a gigantic disadvantage when rolling characters because two of the three races are bottom barrel for PVP. Swimming? Cold resist? Stop smoking crack.
At least, the Ebonheart guys are all hardy and tanky.
Look at the Dominion races. All glass cannons.