Or they'll say "leave it white" even though they know we're going to make it green, or blue, or PURPLE.
Or they'll say "leave it white" even though they know we're going to make it green, or blue, or PURPLE.
Hello Everyone!
This thread is for people who find themselves frequently making armor for others. How do you deal with it? I regret ever letting it be known to friends, guildies, and randoms that I had level 50 crafts and was researching traits. I get too too many PMs asking me to make them stuff! I'm especially bothered by the randoms who just say "can you make me this?" without even bothering to say "hi. how is your day going?" Mind you, this isn't a venting post. I wanted to talk about the crafting system through the lens of the crafter: how it's high risk and low reward.
Crafting has a lot of moving parts! It has the styles (which currently, you cannot preview and have to have a semi-photographic memory of what they look like or resort to the esofashion website). It has the weights, traits, set type, and color. As a crafter, I have been expected to a. know what style is best (wtf), b. know what armor sets are best for their class (wtf), c. know which pieces to make heavy, medium, or light, depending on their undaunted level (wtf). d. I am expected to know where the crafting locations are (or look it up...see a trend here).
AND every once in a while, you get that one person who says "I don't have any mats, can I just pay you?" e. Lastly, you're sometimes expected to have every single material available in the game!
As a crafter, I spent countless hours monitoring my trait research. I spent countless mats and resources to get traits (from friends or buy them), especially those pesky nirnhoned pieces. On top of that, I have to be able to do all those things listed above? We do it for fun. We do it for completion. Some of us do it for profit, but I don't think the pay is ever enough for what they are asking us to do. One little slip up, like forgetting to toggle to the crafting set and making it normal will result in a net loss (resources and gold) for the crafter! Recent example, I offered to make vet 16 armor for a friend. He failed to mention whether he wanted the light chest piece in robe or jerkin. I made a Robe, and I found out later he wanted jerkin. I had to use my own mats to remake it.
My solution: I tell people I will them armor if they supply the mats. I know I'm not the only one with this policy. Yet, how many times have I gotten mats in the mail without the trait gem. Sapphires don't grow on trees! How many times have you had someone ask you to make them a full set of xivkyn armor? They provided the mats but no style material; so it's costing me, the crafter, 7k (for the charcoal) to help them? WTF?
People aren't supplying all the mats! Non-crafters don't understand how many moving parts. They don't think to tell us exactly what they want. They leave us with "you can pick the style" and send us no style gems. Or they'll say "leave it white" even though they know we're going to make it green, or blue, or PURPLE. They send us knee deep into enemy territory to make clever alchemist with complete disregard for the precious soul gems we spend to get there.
Now that I've rambled enough. I thought I'd paint a picture. What are some solutions to simplify the crafting process? Here's where I need help from my fellow crafters.
First, I propose that deconstructing items actually reimburse you 100 percent what you used. If you accidentally craft the wrong thing, you can just redo your work without penalty. Why do we only get 1 temper, rosin, or wax from deconstructing gold items when it took 8 to make it that way? (excluding dropped gold items).
Second, allow crafters to preview styles. Sheesh.
Third, streamline the crafting site process. Maybe once you unlock a site, you can make that set in any location.
What are yall's ideas? I don't want to say "no" to friends anymore when they ask me to make them stuff just because it's complex and ends up being a resource and gold net loss for me. I want to play with all the styles I have (every single one that is out) and make a lot of pretty things. Help!
GarnetFire17 wrote: »I don't mind crafting for people in my guild or friends like maybe once a day max. I do want to get paid for my mats, and appreciate tips otherwise. I does bother me that so many people want other people to make them stuff. like hundings night mother sets at level 15 on the first play through. It's kind of a weak thing to do. that is why I stopped asking people for stuff period. only thing i ask for is when i need something for research because it was not lucky enough to get a drop for it. or it was a like nirnhoned trait I didn't have.