Yall! Thanks everyone who has contributed to this discussion. Doesn't it seem like there's room for improvement. A way to incentivize crafting for non-friends?
Any ideas?
clocksstoppe wrote: »I don't understand. You ask to do literally nothing but hit the "craft" button and be rewarded for it?
This is not normal. If I buy a car the dealer doesn't ask me to individually buy all the car parts because he wouldn't have a business.
What you expect from your customers is unreasonable. They don't care how you make it, because they pay you for the final items. They don't care where the crafting set location is because it's not their problem to get there. They don't care how many materials it takes to make it because it's not their problem. Based on what you said, I wouldn't use your crafting services because they are terrible to say the least.
If you want to stop being a bad crafter, then make the right price. The harder you make it for the customer the worse it gets for you as well.
"Give me crafting materials" is such a dumb business practice I see among many crafters, it makes me ashamed of being a crafter. You should have all available materials and then just tell the customer the price. Be professional if you want to be good.
Hello Everyone!
This thread is for people who find themselves frequently making armor for others. How do you deal with it? I regret ever letting it be known to friends, guildies, and randoms that I had level 50 crafts and was researching traits. I get too too many PMs asking me to make them stuff! I'm especially bothered by the randoms who just say "can you make me this?" without even bothering to say "hi. how is your day going?" Mind you, this isn't a venting post. I wanted to talk about the crafting system through the lens of the crafter: how it's high risk and low reward.
[snip]
What are yall's ideas? I don't want to say "no" to friends anymore when they ask me to make them stuff just because it's complex and ends up being a resource and gold net loss for me. I want to play with all the styles I have (every single one that is out) and make a lot of pretty things. Help!
Hello Everyone!
This thread is for people who find themselves frequently making armor for others. How do you deal with it? I regret ever letting it be known to friends, guildies, and randoms that I had level 50 crafts and was researching traits. I get too too many PMs asking me to make them stuff! I'm especially bothered by the randoms who just say "can you make me this?" without even bothering to say "hi. how is your day going?" Mind you, this isn't a venting post. I wanted to talk about the crafting system through the lens of the crafter: how it's high risk and low reward.
[snip]
What are yall's ideas? I don't want to say "no" to friends anymore when they ask me to make them stuff just because it's complex and ends up being a resource and gold net loss for me. I want to play with all the styles I have (every single one that is out) and make a lot of pretty things. Help!
I enjoy crafting. While I will make gear for random new people in the starting zones, I generally craft for guildmates. Research trait items I make for free. I make gear, improved to green, for free. I've made glyphs, food, drink, and alchemy potions for free, for guildies. If someone wants nirn items they have to provide the nirnstones; the item I make for free. If they want v16 gear, they do have to give me the mats; I don't have *that* much in my bank.
For that matter, I give out free ww bites, too.
I do ask that they pay it forward; help out someone else sometime. I enjoy crafting. I would like other players to enjoy the game. I know this attitude means I don't have tons of gold, and I feel it is an accomplishment when I get enough gold together to buy another motif that lets me craft more things. I am still having fun in the game and that was and is the whole point for me.
I'd be playing Monopoly or something if my whole purpose was to make money.
Hello Everyone!
This thread is for people who find themselves frequently making armor for others. How do you deal with it? I regret ever letting it be known to friends, guildies, and randoms that I had level 50 crafts and was researching traits. I get too too many PMs asking me to make them stuff! I'm especially bothered by the randoms who just say "can you make me this?" without even bothering to say "hi. how is your day going?" Mind you, this isn't a venting post. I wanted to talk about the crafting system through the lens of the crafter: how it's high risk and low reward.
[snip]
What are yall's ideas? I don't want to say "no" to friends anymore when they ask me to make them stuff just because it's complex and ends up being a resource and gold net loss for me. I want to play with all the styles I have (every single one that is out) and make a lot of pretty things. Help!
I enjoy crafting. While I will make gear for random new people in the starting zones, I generally craft for guildmates. Research trait items I make for free. I make gear, improved to green, for free. I've made glyphs, food, drink, and alchemy potions for free, for guildies. If someone wants nirn items they have to provide the nirnstones; the item I make for free. If they want v16 gear, they do have to give me the mats; I don't have *that* much in my bank.
For that matter, I give out free ww bites, too.
I do ask that they pay it forward; help out someone else sometime. I enjoy crafting. I would like other players to enjoy the game. I know this attitude means I don't have tons of gold, and I feel it is an accomplishment when I get enough gold together to buy another motif that lets me craft more things. I am still having fun in the game and that was and is the whole point for me.
I'd be playing Monopoly or something if my whole purpose was to make money.
I wasn't referring to making research items for people or low level gear upgraded to green or something, that I will happily do, and do regularly for free - it's people wanting a high level/highly upgraded set, with time spent going to usually 2 set crafting stations, which can take a large wedge of time, especially if they are expecting me to provide advice about *what* they want me to craft.
I'll do research pieces or beginner sets (white or green) any time, if anyone wants nirnhoned for research they have to supply the nirncrux or pay for it though.
But I don't think research gear/beginner gear is the point of this thread, I think most of us will happily provide that, unless they want it all dwemer or glass or something with an expensive trait mat. But most of us don't want to spend an hour discussing with people that don't know what they want for high level gear and then being told that they don't have the mats for it, so that's another wadge of time being spent on going around guild stores and working out the cost (and then they say "oh I can't afford that") - well done, you just wasted an hour of my time.
By comparison, giving out a ww bite is easy (I have never charged for a bite), it takes like 3 minutes and has no associated cost to the person giving it.
TheDarkShadow wrote: »Some people, specially some "guildies" in a trade guild, who you never know before asks if anyone can craft something, and when you ask for like 300-500g tips each piece, they would be like "What? I have to pay you even if I provide the mats?" And acts like a couple thousands gold for 10m switching and travelling, not even mention the time and money to research traits and style is too greedy. I can farm that much gold killing mobs in 10m.
Yes I know some people would craft things for guildies for free, but it's not a "duty".
mzapkeneb18_ESO wrote: »I actually craft for free if people provide mats <.<
Hello Everyone!
This thread is for people who find themselves frequently making armor for others. How do you deal with it? I regret ever letting it be known to friends, guildies, and randoms that I had level 50 crafts and was researching traits. I get too too many PMs asking me to make them stuff! I'm especially bothered by the randoms who just say "can you make me this?" without even bothering to say "hi. how is your day going?" Mind you, this isn't a venting post. I wanted to talk about the crafting system through the lens of the crafter: how it's high risk and low reward.
lassitershawn wrote: »Agree that if somebody wants you to decide what sets you should make for their build, that is ridiculous.
When I ask for something to be crafted, I provide all mats and pay for what I don't have if I'm missing something, then typically do a tip of ~5k depending on how much I had crafted (or pay the price the crafter decides on if they have one). Is this considered acceptable by crafters or should I be tipping more?
Also, been thinking about learning crafting since I'm getting bored with the game atm (whenever this happens I always move to a new aspect of the game). When I get to the point where I can make gear, should I charge or let people tip? If most people tip ~5k like me and provide mats I'd be fine with that but if people are tipping like 1k that sounds really depressing.
One of the easiest craft jobs I did was for a pvp player who's first statement was to the effect of "Let me just make sure I get my instructions correct from my mentor". After that, they had a complete list of what they wanted made along with traits, quality and enchants. Maybe the takeaway is just expect a crafter to be a crafter, not a mentor
magnusthorek wrote: »I disagree with deconstruction returning 100% of items used to craft.
Something this game really tries if compared to Skyrim, for example, is immersion. Fortunately it's not massive like all of the many mods Skyrim has just for this matter.
The point I'm touching with this is the depreciation concept.
For example, a leather armor uses the tanned hide mostly, but some of the leather is transformed in stripes (although we don't see them connecting the front with the back most of the times). Not only you won't get a whole piece of leather from stripes but you'll hardly get a perfect new stripe as you undo the armor (they usually spoil in the proccess).
Also, theoretically speaking, when you create armor of higher levels from materials of same tier, you're compressing several, leathers in the example, into one single thicker plaque (usually with some resin in between). Deconstructing such plaque will indeed destroy some of the layers used, if not all of it. It's inevitable!
I would go far with tempers. IMHO I don't see how they could be extracted from a piece of gear in a realistic way. Oils get dry, linen rip themselves, solvents get saturated with the material particles they were applied and waxes solidify - and they're supposed to be used hot, melted). In this matter, extracting upgrading materials should not even be possible.
They should be sold by some NPC supposedly experienced in crafting them from raw materials. It would explain why Dreugh Waxes are expensive >.<
More! This would even open the possibility for new content for the already pseudo-confirmed housing DLC: small refining stations, so we could play medieval Walter White XD
Trait stones are fine as they're now. You may, or may not receive. The stone may, or may not crack during the extraction.
magnusthorek wrote: »I know, I know, it was just a big, huge parentheses to the subject.
Hey, gimme some credit. I typed it all in my phone
Friends pay you for this??
I just get bullied into crafting sets for 4 vr 16s, have to put up with constant bitching about styles, not upgrading past purple, not predicting they get an 'amazing looking chest' and having to change the set bonuses to compensate.
People just don't understand the time investment, how long it takes to figure out sets, the hours gathering, the ridiculously low chance of gold mats (no 10k will not get you a vr16 gold anything). Or the amount of time i have to spend doing boring s**t for them, whilst there in cyrodill or doing the dungeon pledge, which i need too...
Friends pay you for this??
I just get bullied into crafting sets for 4 vr 16s, have to put up with constant bitching about styles, not upgrading past purple, not predicting they get an 'amazing looking chest' and having to change the set bonuses to compensate.
People just don't understand the time investment, how long it takes to figure out sets, the hours gathering, the ridiculously low chance of gold mats (no 10k will not get you a vr16 gold anything). Or the amount of time i have to spend doing boring s**t for them, whilst there in cyrodill or doing the dungeon pledge, which i need too...