redspecter23 wrote: »For me, I ask a few things.
1. The customer must know exactly what they want. I won't make "the best looking motif" or "the best dps set". If someone asks for that, I tell them to go do some research and come back later. Also on any order, I have the customer send a detailed mail. If there is any confusion after the items are received, I can refer back to the order. I also use mailr to keep a copy of my sent mail so I know exactly what items I sent to them if I use mail for the trade.
2. I do use my own mats. I have a bank full of mats that I use for crafting and for custom orders. I find it's less work to just use my mats than have someone send their own and have me check it for accuracy. It also allows me to sell items for a higher price as I include mat cost. I accept mats from guildies and friends though.
3. The customer usually pays up front. If it's under a few thousand gold worth of mats, I may send cod or meet up and trade after it's complete, but on large set orders of v16 items, gold is paid up front. I take no offense if the buyer doesn't want to do this but if I don't know them, I take the risk out of my side of the deal.
kawazu874b16_ESO wrote: »You might, for example, do a little chart (like an "excel" sheet) with mats required for most commonly asked crafts
and copy/paste them in a mail you would send to the people who need something, the mail asking for listed mats in return.
and will only craft when you get everything from sender. This requires no change to the game nor addons.
Crafting has a lot of moving parts! It has the styles (which currently, you cannot preview and have to have a semi-photographic memory of what they look like or resort to the esofashion website). It has the weights, traits, set type, and color. As a crafter, I have been expected to a. know what style is best (wtf), b. know what armor sets are best for their class (wtf), c. know which pieces to make heavy, medium, or light, depending on their undaunted level (wtf). d. I am expected to know where the crafting locations are (or look it up...see a trend here).
As a crafter, I spent countless hours monitoring my trait research. I spent countless mats and resources to get traits (from friends or buy them), especially those pesky nirnhoned pieces. On top of that, I have to be able to do all those things listed above? We do it for fun. We do it for completion. Some of us do it for profit, but I don't think the pay is ever enough for what they are asking us to do. One little slip up, like forgetting to toggle to the crafting set and making it normal will result in a net loss (resources and gold) for the crafter!
People aren't supplying all the mats! Non-crafters don't understand how many moving parts. They don't think to tell us exactly what they want. They leave us with "you can pick the style" and send us no style gems. Or they'll say "leave it white" even though they know we're going to make it green, or blue, or PURPLE. They send us knee deep into enemy territory to make clever alchemist with complete disregard for the precious soul gems we spend to get there.
@lordrichter Not to put a too fine point on it, but I am wondering how many people agree that it's a crafters duty to be a well of knowledge on set combinations for the variety of different builds there are in the game?
Sounds a bit role playish, but is it not enough that we have spent time to develop a unique skill set with patience and perseverance that allows us to be an asset in our community (guild or otherwise) and to our friends?
I feel like you're underscoring the time and effort it takes to a. have traits researched, b. located crafting sites, and c. gathered, purchased, and learned style motifs.
=D Food for thought.
lordrichter wrote: »@lordrichter Not to put a too fine point on it, but I am wondering how many people agree that it's a crafters duty to be a well of knowledge on set combinations for the variety of different builds there are in the game?
Sounds a bit role playish, but is it not enough that we have spent time to develop a unique skill set with patience and perseverance that allows us to be an asset in our community (guild or otherwise) and to our friends?
I feel like you're underscoring the time and effort it takes to a. have traits researched, b. located crafting sites, and c. gathered, purchased, and learned style motifs.
=D Food for thought.
The bottom line is that you should know more about the craft, the styles, the sets, the materials needed, and the locations than they do. This is not role playing, this is just knowing what you are doing. If you have to look this up on the internet, fine, but don't complain because they should know more than you about what it is you are doing.
My solution: I tell people I will them armor if they supply the mats. I know I'm not the only one with this policy. Yet, how many times have I gotten mats in the mail without the trait gem. Sapphires don't grow on trees! How many times have you had someone ask you to make them a full set of xivkyn armor? They provided the mats but no style material; so it's costing me, the crafter, 7k (for the charcoal) to help them? WTF?
People aren't supplying all the mats! Non-crafters don't understand how many moving parts. They don't think to tell us exactly what they want. They leave us with "you can pick the style" and send us no style gems. Or they'll say "leave it white" even though they know we're going to make it green, or blue, or PURPLE.
lordrichter wrote: »@lordrichter Not to put a too fine point on it, but I am wondering how many people agree that it's a crafters duty to be a well of knowledge on set combinations for the variety of different builds there are in the game?
Sounds a bit role playish, but is it not enough that we have spent time to develop a unique skill set with patience and perseverance that allows us to be an asset in our community (guild or otherwise) and to our friends?
I feel like you're underscoring the time and effort it takes to a. have traits researched, b. located crafting sites, and c. gathered, purchased, and learned style motifs.
=D Food for thought.
The bottom line is that you should know more about the craft, the styles, the sets, the materials needed, and the locations than they do. This is not role playing, this is just knowing what you are doing. If you have to look this up on the internet, fine, but don't complain because they should know more than you about what it is you are doing.
I only agree with crafting previews. I don't think I like the idea of being able to deconstruct an item for 100% of what's used to make them, would rival actually going out and grabbing nodes for gathering materials. I am also against being able to make any crafting set anywhere once you discover them. There needs to be a reason to visit these more than once, and if they were to add in crafting stations in player housing (which is coming this year) then you'll be able to do all your crafting in your house and that from seeing how WoW handled it's garrisons I am not in support of at all.
N0TPLAYER2 wrote: »Bravo my man. Bravo.
One dude messaged me out of the blue, asked for help. When I said that costs this much, he laughed and said "I have all the mats because I like having my armor made for free" and I said well I charge. He said "it doesn't take that long" I said, if it doesn't, then go ahead and research 9 traits and make the *** yourself. I haven't heard from him since lol.
If you want it free, put in the time and earn it! If not be willing to be greatful to others and pay for Their time and knowledge. It's not easy or free!!
End rant. But great thread op. I feel your pain dude!!
If you're on the PC OP, you should really take a look at Tinydog's Crafting Calculator. This is an invaluable addon for crafting equipment for hire.
- You can take down an entire order, checking off each as you go and making sure you get an answer from the client, avoiding instances where they wanted a jerkin and you made a robe.
- Save the order and then open it at a crafting table so you can remember what they wanted without tearing your hair out.
- Post the order complete with a material cost summary to chat or in a mail to the client to make sure they understand and/or accept the cost to them in gold or materials or even just to confirm the order.
Seriously give it a try. Other than crafting previews, this one addon should alleviate most of your frustrations.
Amazing! Unfortunately, I'm not on PC. But this is a great suggestion for those who are!
First, I propose that deconstructing items actually reimburse you 100 percent what you used. If you accidentally craft the wrong thing, you can just redo your work without penalty. Why do we only get 1 temper, rosin, or wax from deconstructing gold items when it took 8 to make it that way? (excluding dropped gold items).
Second, allow crafters to preview styles. Sheesh.
Third, streamline the crafting site process. Maybe once you unlock a site, you can make that set in any location.