NateAssassin wrote: »*** this lame ass dark elf ***, just add Elsweyr into the game already, we have NEVER been there once besides Reaper's March, if you want Morrowind so bad, you can go there if you just go play Morrowind.
Remaking a region, which was already in former TES games is a risk - it is a big tease, to go back to the lands of Morrowind, but I see it like this:
If I compare the looks of the landscape of the gold coast in Oblivion and in the new DLC (what I have seen from it in videos, that is), I am missing certain terrain features, which gave it a certain feel to it - earthy ridges, not rocky ones - but in the DLC those are rocks - which are not flat on their top, like the many smaller earthy ridges in Oblivion, but rocky large boulders instead. I loved the look of these earthy ridges and the golden dense vegetation of the gold coast in Oblivion - in the DLC it looks barren and somewhat wrong to me.
Now if Vardenfell would as well look that much different from how it was in Morrowind, this could make fans complain and those are many - in a poll we have seen, that a lot started their TES adventures with Morrowind - and there the love for this world started - and when this would look a lot different from what it was, this could be really a huge disappointment.
So doing this would certainly be a risk.
It is a risk. But they can't not add zones because of nostalgia goggles.
Remember, this is 800 plus years before the main series. Things will look different. And whilst this may cause a bit of a furor with some fans, but in that span of time things logically would look different. I love Morrowind, and greatly hope that they do add Vvardenfell. It will be different, but at the same time it will be wonderfully familiar.
Terrain features like I described them, change during the course of many tens of million years, not within 800 years.
And that is absolutely true. However, I have been back to places after 10 + years that have changed. Never mind after 800.
Also, they can't exactly recreate everything completely spot on. I rather think rocky terrain being different is slightly nitpicky, no?
How would you like it, if the grand canyon would have to be done in a game and it would not look like it does in the real world, but be a hilly grassy terrain with smooth elevations instead?- The character of a landscape is lost due to such things IMO. Rocks are a quite different type than earthy ridges - and it gives the landscape a certain look and feel to it.
bloodenragedb14_ESO wrote: »Id give anything to see the ghostfence again
id give anything to walk the ashlands of vvardenfell again
id give my left foot to see the city of vivec
ElderBugOffline wrote: »lol 3 year and no single DLC for AD?
its dissapointing
SantieClaws wrote: »This one fears we will never see beautiful Elsweyr. There were no khajiit heroes in the movies, not even a khajiit in the promo video for the Thieves Guild. No khajiit costumes have we seen.
Also no ball of yarn emote and still no saddle that does not pinch the tail.
We are the unloved ones of Tamriel.
Yours with resigned to it paws
Santie Claws
Fixed.... sort ofElderBugOffline wrote: »@Doncellius too big picture
please resize
ElderBugOffline wrote: »lol 3 year and no single DLC for AD?
its dissapointing
Vvardenfell's got quite a lot of mountains and foyadas. They would be prime candidates for zone borders. For example, Zone 1: Bitter Coast/West Gash/western Ashlands, bordered by Foyada Mamaea and Foyada Bani-dad; Zone 2: northern Ashlands/Sheogorad, bordered by Foyada Bani-dad, the sea, and an eastern mountain range; Zone 3: Grazelands/Azura's Coast/Molag Amur, bordered by a western mountain range, the sea, Foyada Ashur-dan, and the Nabia River; Zone 4, southern Ashlands/Ascadian Isles, bordered by the Nabira River and Foyada Mamaea.nordmarian wrote: »I'm hoping, Vvardenfell and Summerset Isles would come as a very large zone instead of splitting into smaller ones. On an large plain landscape in order to break it into smaller parts you have to build walls... Where do you think this wall will pass through Vvardenfell? Natural or not it might ruin the pleasure of an open world if done wrong.
NateAssassin wrote: »That's because ZOS are a bunch of oppressive racists, which is why they have also not fixed the Khajiit passive, not fixed the missing claws with Yokuda gloves, and not fixed the whole face wrap garbage when you wear the Akavir light hat on a Khajiit.SantieClaws wrote: »This one fears we will never see beautiful Elsweyr. There were no khajiit heroes in the movies, not even a khajiit in the promo video for the Thieves Guild. No khajiit costumes have we seen.
Also no ball of yarn emote and still no saddle that does not pinch the tail.
We are the unloved ones of Tamriel.
Yours with resigned to it paws
Santie Claws
nordmarian wrote: »Another thing is that Morrowind was so much bigger and I'm afraid the ESO version of Vvardenfell will be way too small for our taste. I'm hoping for a zone twice as big as Stonefalls or even bigger.
To be fair, since Vvardenfell is almost as large as the rest of mainland Morrowind it's very likely it would be split in at least in 3 zones. And for a DLC they may only release one.
Korah_Eaglecry wrote: »Remaking a region, which was already in former TES games is a risk - it is a big tease, to go back to the lands of Morrowind, but I see it like this:
If I compare the looks of the landscape of the gold coast in Oblivion and in the new DLC (what I have seen from it in videos, that is), I am missing certain terrain features, which gave it a certain feel to it - earthy ridges, not rocky ones - but in the DLC those are rocks - which are not flat on their top, like the many smaller earthy ridges in Oblivion, but rocky large boulders instead. I loved the look of these earthy ridges and the golden dense vegetation of the gold coast in Oblivion - in the DLC it looks barren and somewhat wrong to me.
Now if Vardenfell would as well look that much different from how it was in Morrowind, this could make fans complain and those are many - in a poll we have seen, that a lot started their TES adventures with Morrowind - and there the love for this world started - and when this would look a lot different from what it was, this could be really a huge disappointment.
So doing this would certainly be a risk.
It is a risk. But they can't not add zones because of nostalgia goggles.
Remember, this is 800 plus years before the main series. Things will look different. And whilst this may cause a bit of a furor with some fans, but in that span of time things logically would look different. I love Morrowind, and greatly hope that they do add Vvardenfell. It will be different, but at the same time it will be wonderfully familiar.
Terrain features like I described them, change during the course of many tens of million years, not within 800 years.
And that is absolutely true. However, I have been back to places after 10 + years that have changed. Never mind after 800.
Also, they can't exactly recreate everything completely spot on. I rather think rocky terrain being different is slightly nitpicky, no?
How would you like it, if the grand canyon would have to be done in a game and it would not look like it does in the real world, but be a hilly grassy terrain with smooth elevations instead?- The character of a landscape is lost due to such things IMO. Rocks are a quite different type than earthy ridges - and it gives the landscape a certain look and feel to it.
You havent even seen it yet. More importantly Vvardenfell at this time in history hasnt been formally colonized. Its at best a hand full of outposts and mostly a nature reserve.
Theres also a GIANT volcano sitting in the middle of the island. I dont think youre an expert on geology if you cant understand how drastically the land changes when theres a volcano actively changing the landscape. Minor and major terrain features will be significantly different even in a small time frame. Let a lone almost 1000 years. If you were to go back 800 years in the very exact location your house sits. I guarantee you wont recognize anything.
NateAssassin wrote: »That's because ZOS are a bunch of oppressive racists, which is why they have also not fixed the Khajiit passive, not fixed the missing claws with Yokuda gloves, and not fixed the whole face wrap garbage when you wear the Akavir light hat on a Khajiit.SantieClaws wrote: »This one fears we will never see beautiful Elsweyr. There were no khajiit heroes in the movies, not even a khajiit in the promo video for the Thieves Guild. No khajiit costumes have we seen.
Also no ball of yarn emote and still no saddle that does not pinch the tail.
We are the unloved ones of Tamriel.
Yours with resigned to it paws
Santie Claws