Let me share an Idea I mentioned long ago in the forum (cant find sorryy), concerning Bound Armaments.
Its based off of Grim Focus from the Nightblades Skilltree.
Bound Armaments:
"When activated, removes active snares and grants immunity for 2,5 seconds. While active (Lasts 20 seconds), you can hit with 4 light or heavy attacks to trigger Shockbolt(or Poison) which deals X Shock damage, scaling off Max Stamina and Weapon Damage"
It could either have melee range similar to a WB (maybe causing knockdown/off-balance, too?)
or it could have the standard Range of Ranged Attacks, which would make it useful for Bow Builds or something.
Requirement: Needs to receive the magelight treatment, so equipping is enough for the passives and manual activation helps in combat.
Some interesting ideas, but I'd like to know if any of you have actually gone onto the PTS and tested the new poisons (particularly the ravage & slow poisons) + heavy armor buffs with their Stam Sorcs in PvP and how that might affect the playability of this particular class build.
Edit: I am also curious if the change to make Dawnbreaker stamina-based would make it a suitable replacement for Overload (which is annoying and clunky).
@Wrobel @ZOS_RichLambert I see Stam sorcs needing 2 things overall but am aware we need to work around the magicka Sorc community and the Devs perspective for implementing/balance.
1. PVE DPS (single target dps is poor).
2. PVP survivability (I'll save my input for later).
For PVE DPS:
I like the ideas for Crit Surge to have Lightning Damage on light/heavy attacks and changing Bound Armaments toggle to a while-slotted passive with an activated weapon summon a la Axes in Aetherian Archive.
I like these because they sound easy to implement without overly influencing PVP damage or changing another skill. You can literally take the art/animations from the AA axes or use the Morkuldin sword but make it blue.
Crit Surge giving lightning damage would make Disintegrate passive relevant for Stam sorcs who are using Hurricane.
Yolokin_Swagonborn wrote: »Guys I think I figured it out!! No need to mess with crystal blast or mages fury or curse.
The key is Bound Armaments. Armaments means more than just armor, its weapons too. And it's already a stamina morph!
First step is to give Bound Armaments the Mage-light treatment as others have suggested. Have it grant minor resolve and 8% max stamina passively when slotted so it doesn't have to be double barred. Get rid of the animation and armor effect completely. People don't like it anyway as it covers up their gear.
When activated, Bound Armaments summons a Daedric Armament (i.e. sword, dagger etc) and does an attack. The attack costs stamina and does physical damage.
Benefits:
- This a very lore appropriate Sorcerer solution that fits within the nature of the class as well as the Daedric Summoning Skill line.
- This gives sorcs a direct damage stamina skill that ISNT a copy of any other skill.
- This would be very easy to implement for the development team.
- This would improve Bound Armaments so it only has to be slotted on one bar and also grants the Daedric Protection passive on your DPS bar for increased stamina regen.
If they implemented this plus brought the speed buff back for the full cast time of Hurricane, it would be an awesome start!
Oblivion Bound Sword
SturgeHammer wrote: »My Stam Sorc wish list:
- Deadric Protection passive is active with any Sorc ability slotted, instead of just Deadric Summoning.
Not a very long wish list. I could throw out a lot more suggestions (and have done so over the last few days), but I don't think any of them could be implemented in time for Dark Brotherhood so I am keeping it simple.
Solution
We need is Stamina morph of Crystal Blast that mirrors the Frag morph. This will also make use of the Dark Magic passives, something most Stam Sorc lack.
Crystal Blast:
(Crystal Blast Rank IV)
Cost - 2268 Stamina | Cast Time - 1s | Radius/Range 28m range (Enemy)
Conjure dark crystals to bombard an enemy, dealing [x] Magic Damage and knocking them down for 2 seconds.
Casting other spells & abilities has a 35% chance of causing your next Crystal Fragments to be instant, doing 20% more damage, and costing 50% less Stamina.
Chance to make ability instant cast.
Now scales off Weapon Damage and Max Stamina.
Also a redesign to the Exploitation (Dark Magic) passive:
Rank I
Activating a Dark Magic ability grants Minor Prophecy & Savagery to nearby allies, increasing Spell & Weapon Critical by [x] for 10 seconds.
Dark Magic Rank 39
Rank II
Activating a Dark Magic ability grants Minor Prophecy & Savagery to nearby allies, increasing Spell & Weapon Critical by [x] for 20 seconds.
Dark Magic Rank 50
Problem solved, Stam Sorcs now awesome.
*edit Before everyone rolls in crying "too op" it can still be dodged and most stam monkeys spam dodge roll and use Shuffle which happens to be OP as hell. Keeping it just like frags will allow us to mask it in a Crit Rush or Streak enabling us to set up a nice burst combo. With the changes to Wrecking Blow, Stam Sorcs are going to suck immensely at bursting.
I would not be opposed to having one the Mages Fury morphs scale with Stamina and Weapon Damage, they just need to make it as good as Executioner, otherwise there is no reason to use it. Would be cool to feel like a Sorcerer and hurl lightning around.
Since v2.1 Stamina Sorcs have only gotten worse. Mind you this is something I mained on for years in various incarnations.
Thundering Presence was a joke and the new one isn't any better.
Currently we are a class neutral weapon spec and I have no desire to continue playing this halfass pos.
I would like to see Stam Sorcs get some way of getting more stamina back. With my current Stam Sorc i have a hard time in MSA because i run oos to fast.
For that i would suggest actually change dark deal to an instant cast, while remain the same amount or even MORE stamina. Because atm that spell just sucks. I like the idea of dark deal, but its poorly implemented right now.
I would ask the Devs to read this Thread, because there are many intresting Ideas, which ofc cant all coexist,
but atleast all of them are intresting and worth to think about.
I would like to see Stam Sorcs get some way of getting more stamina back. With my current Stam Sorc i have a hard time in MSA because i run oos to fast.
For that i would suggest actually change dark deal to an instant cast, while remain the same amount or even MORE stamina. Because atm that spell just sucks. I like the idea of dark deal, but its poorly implemented right now.
I would ask the Devs to read this Thread, because there are many intresting Ideas, which ofc cant all coexist,
but atleast all of them are intresting and worth to think about.
Yolokin_Swagonborn wrote: »Guys I think I figured it out!! No need to mess with crystal blast or mages fury or curse.
The key is Bound Armaments. Armaments means more than just armor, its weapons too. And it's already a stamina morph!
First step is to give Bound Armaments the Mage-light treatment as others have suggested. Have it grant minor resolve and 8% max stamina passively when slotted so it doesn't have to be double barred. Get rid of the animation and armor effect completely. People don't like it anyway as it covers up their gear.
When activated, Bound Armaments summons a Daedric Armament (i.e. sword, dagger etc) and does an attack. The attack costs stamina and does physical damage.
Benefits:
- This a very lore appropriate Sorcerer solution that fits within the nature of the class as well as the Daedric Summoning Skill line.
- This gives sorcs a direct damage stamina skill that ISNT a copy of any other skill.
- This would be very easy to implement for the development team.
- This would improve Bound Armaments so it only has to be slotted on one bar and also grants the Daedric Protection passive on your DPS bar for increased stamina regen.
If they implemented this plus brought the speed buff back for the full cast time of Hurricane, it would be an awesome start!
Oblivion Bound Sword
Mojomonkeyman wrote: »Yolokin_Swagonborn wrote: »Guys I think I figured it out!! No need to mess with crystal blast or mages fury or curse.
The key is Bound Armaments. Armaments means more than just armor, its weapons too. And it's already a stamina morph!
First step is to give Bound Armaments the Mage-light treatment as others have suggested. Have it grant minor resolve and 8% max stamina passively when slotted so it doesn't have to be double barred. Get rid of the animation and armor effect completely. People don't like it anyway as it covers up their gear.
When activated, Bound Armaments summons a Daedric Armament (i.e. sword, dagger etc) and does an attack. The attack costs stamina and does physical damage.
Benefits:
- This a very lore appropriate Sorcerer solution that fits within the nature of the class as well as the Daedric Summoning Skill line.
- This gives sorcs a direct damage stamina skill that ISNT a copy of any other skill.
- This would be very easy to implement for the development team.
- This would improve Bound Armaments so it only has to be slotted on one bar and also grants the Daedric Protection passive on your DPS bar for increased stamina regen.
If they implemented this plus brought the speed buff back for the full cast time of Hurricane, it would be an awesome start!
Oblivion Bound Sword
That`s one of the best suggestions I`ve read so far. The gapcloser would be too much tho.
I would prefer combining the gapcloser with a redesigned "Hurricane" similar to "Deadly Cloak" (DW):
1. Activation: Major expedition 5 sec, minor berserk for 10-20 sec, remove the current dot damage
2. Activation: Hard hitting physical damage, short-medium range gapclose + 3-4 sec disorient (or 1-2 sec stun), ends all effects of first activation
Both activations would have to cost individually and be rather expensive. That would enhance Stamsorc burst options, enable new, unique combos but still involve decision making to get most out of it and not of any use when spammed.
That would be (depending on cost ratio) a very skillful ability to use, imo.
Mojomonkeyman wrote: »Solutions.
...
Stamina sorcs were very reliant on wrecking blow for the CC effect and the empower now we have to choose taking up two slots which is complicated because BA is a toggle. Need a stamina based class specific hard (4.5 sec CC) or a class specific skill that give minor berserk to make up empower or cc loss.
....
Those are the kind of inputs I was targeting my comment regarding WB at. Should be obvious since I didnt refer to you as OP exclusively.
Next.
I would like to see Stam Sorcs get some way of getting more stamina back. With my current Stam Sorc i have a hard time in MSA because i run oos to fast.
For that i would suggest actually change dark deal to an instant cast, while remain the same amount or even MORE stamina. Because atm that spell just sucks. I like the idea of dark deal, but its poorly implemented right now.
I would ask the Devs to read this Thread, because there are many intresting Ideas, which ofc cant all coexist,
but atleast all of them are intresting and worth to think about.
Yolokin_Swagonborn wrote: »Guys I think I figured it out!! No need to mess with crystal blast or mages fury or curse.
The key is Bound Armaments. Armaments means more than just armor, its weapons too. And it's already a stamina morph!
First step is to give Bound Armaments the Mage-light treatment as others have suggested. Have it grant minor resolve and 8% max stamina passively when slotted so it doesn't have to be double barred. Get rid of the animation and armor effect completely. People don't like it anyway as it covers up their gear.
When activated, Bound Armaments summons a Daedric Armament (i.e. sword, dagger etc) and does an attack. The attack costs stamina and does physical damage.
Benefits:
- This a very lore appropriate Sorcerer solution that fits within the nature of the class as well as the Daedric Summoning Skill line.
- This gives sorcs a direct damage stamina skill that ISNT a copy of any other skill.
- This would be very easy to implement for the development team.
- This would improve Bound Armaments so it only has to be slotted on one bar and also grants the Daedric Protection passive on your DPS bar for increased stamina regen.
If they implemented this plus brought the speed buff back for the full cast time of Hurricane, it would be an awesome start!
Oblivion Bound Sword
Mojomonkeyman wrote: »Solutions.
...
Stamina sorcs were very reliant on wrecking blow for the CC effect and the empower now we have to choose taking up two slots which is complicated because BA is a toggle. Need a stamina based class specific hard (4.5 sec CC) or a class specific skill that give minor berserk to make up empower or cc loss.
....
Those are the kind of inputs I was targeting my comment regarding WB at. Should be obvious since I didnt refer to you as OP exclusively.
Next.
So you have an opinion as do others.
I am not sure how I got dragged into your argument other then having an opinion you disagree with.
And just for giggles, being the minority of the minority doesn't make your opinion more or less right or better then anyone elses
Yolokin_Swagonborn wrote: »
Looking at this list it is immediately clear which classes have the strongest stamina build and why. Now lets apply these four criteria to sorcerer:
Sorcerer (Current)
1. Direct Damage Class Based Stamina Skill: NOTHING except Hurricane, which is a huge Utility Loss (see below)
2. Stam Support Utility: Nothing that returns stamina. Bound Armaments (takes two slots for 8% max stamina and paltry armor), Dark Deal (very hard to use in combat), Boundless Storm (mobility utility), Critical Surge
3. Passives that support stamina: unholy knowledge (5% stam cost reduction), Expert Mage - Increase spell/weapon damage 2% per sorc ability (Now outshadowed by 3% fighters guild passive) Daedric Protection
4. Armor Debuff: NOTHING