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Trait Change - This MUST be available!

Pomaikai
Pomaikai
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With all of the changes to almost all of the armor and weapon traits, your customers have spent considerable time, effort, and gold putting together their weapons and armor together. We are now faced with the prospect of the traits and glyphs which we have purchased, made, and improved no longer being an optimal choice.

We're talking hundreds of thousands of gold per Vr16 character in the game. We need to be allowed to change traits and even remove glyphs one time per piece of bound equipment at no charge in order to reset them to something that makes sense for our characters and play styles.

This is only fair.

I'm not complaining about the changes. Not at all. I like them. I truly like what you've done. It's just that we all have so much invested in our characters. There are so many players who can't afford to make all new armor and weapons, and it's not fair to force them to either go into the ESO poorhouse, or settle with suboptimal gear.

We need to be able to remove now useless glyphs and change now useless traits. One time only, and at no charge.

It's only fair.
  • UnBelievaBill
    UnBelievaBill
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    This is really my only major concern over the new DLC. The cost and resources that went into crafting all my end game v16 gear... All for naught?

    While I agree with OP, I do love the changes to the armor and weapon traits in the DLC, I'm just reall concerned about what's going to happen to my existing gear...
  • QuebraRegra
    QuebraRegra
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    This is really my only major concern over the new DLC. The cost and resources that went into crafting all my end game v16 gear... All for naught?

    While I agree with OP, I do love the changes to the armor and weapon traits in the DLC, I'm just reall concerned about what's going to happen to my existing gear...

    You'll get the opportunity to do it all over again... then they'll change them again... lather rinse repeat...

    I'd like to see trait change as a standard option, albeit expensive.
  • Pomaikai
    Pomaikai
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    This is really my only major concern over the new DLC. The cost and resources that went into crafting all my end game v16 gear... All for naught?

    While I agree with OP, I do love the changes to the armor and weapon traits in the DLC, I'm just reall concerned about what's going to happen to my existing gear...

    You'll get the opportunity to do it all over again... then they'll change them again... lather rinse repeat...

    I'd like to see trait change as a standard option, albeit expensive.

    I agree with you wholeheartedly. Trait Change should be available for a high cost at any time. I just think that we should all get a limited time freebie just once in order to reset our gear based upon changes we had zero control over.
  • blabafat
    blabafat
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    You know...as much as it sucks to know that your gear is potentially useless when the patch comes live


    It's kind of something that ZOS is okay with, and I don't blame them. It's a motivation to continue playing to achieve the new best in slot gear
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


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  • acw37162
    acw37162
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    There needs to exist in game a way to re-trait gear you have crafted;

    There should of course be restrictions;
    Gear you created it standard gear drops;

    You have to have researched the trait you are changing and the trait you are replacing
    You have to have skill points allotted in particular crafting area
    You have reached level 50 crafting

    Rare gear drops;
    Bind on pickup gear;

    All of the above
    Plus a Glitteing Gem of Trait Changing or whatever rare but not bash your brain in rare; from the hard dungeons, trails, or end of campaign rewards for the worthy



  • code65536
    code65536
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    Regarding what you said about glyphs, you can already re-enchant any piece of gear and replace the existing enchantment glyph.
    Nightfighters ― PC/NA and PC/EU

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  • Pomaikai
    Pomaikai
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    code65536 wrote: »
    Regarding what you said about glyphs, you can already re-enchant any piece of gear and replace the existing enchantment glyph.

    Of course, but at 15k gold each x10, or much higher if the glyphs are Prismatic, that's not an acceptable solution in this one case where the game is massively changed by ZOS with no recourse by the players.

    This is why a ONE TIME ONLY Glyph removal option is required.
  • Solariken
    Solariken
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    All gear needs a trait gem socket. There should be a special consumable available in game that allows you to infuse the socket with a new trait while overwriting the previous trait.

    They can make this consumable somewhat rare/expensive (perhaps akin to a gold upgrade material) so that people have to invest some time and/or gold into each trait swap.
  • code65536
    code65536
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    Solariken wrote: »
    All gear needs a trait gem socket. There should be a special consumable available in game that allows you to infuse the socket with a new trait while overwriting the previous trait.

    They can make this consumable somewhat rare/expensive (perhaps akin to a gold upgrade material) so that people have to invest some time and/or gold into each trait swap.

    But, alas, we won't see it this patch. Whatever solution they make, they need to create a system for it, create UI for it, etc. It's complicated, and there's just no way they can do it with the release being just a month away.

    Which is really disappointing. A major overhaul of the trait system should have included a retraiting system. @Wrobel said that they don't want to introduce major race rebalances without also finishing up the race change mechanism. Why would they do a major trait rebalance without also doing a trait change mechanism? Sigh.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    I'd love to be able to reslot traits onto equipment, with an appropriate cost. If the cost/rarity of such a change were in line with gold tempers I think a lot of people would be fine with it, and it would solve a lot of the facepalming people get from the randomized loot they get in Cyrodiil/Dungeons.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • notimetocare
    notimetocare
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    Not really, its fine if its not there. Most games you replace your gear on new updates anyhow lol
  • Astanphaeus
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    Pomaikai wrote: »
    Of course, but at 15k gold each x10, or much higher if the glyphs are Prismatic, that's not an acceptable solution in this one case where the game is massively changed by ZOS with no recourse by the players.

    If you are paying 15k gold per glyph (and are on PC NA) you are paying way too much.
  • Pomaikai
    Pomaikai
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    Pomaikai wrote: »
    Of course, but at 15k gold each x10, or much higher if the glyphs are Prismatic, that's not an acceptable solution in this one case where the game is massively changed by ZOS with no recourse by the players.

    If you are paying 15k gold per glyph (and are on PC NA) you are paying way too much.

    I'm a Master Enchanter. I know pricing. This just isn't the place to argue MM's, nor their accuracy. I mean, really?
  • actosh
    actosh
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    There MUST be an Option for Trait Reforging and a option to INCREASE ITEMLEVEL at least for crafted gear.

    With rising cp requirements each dlc, i dont want to refarm everything again and again and i believe that is something noone likes to to. U can exclude some old sets from upgrading if u feel that this is needed, but u cant force us each time cp requirement rises to do it all over and over again. Players wanna play,not being forced into refarmaction each dlc.

    Thx.

    @Wrobel @ZOS_RichLambert
  • Liofa
    Liofa
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    They don't even send respec scrolls . Do you really think they will do this ? I don't think so . I am not saying there shouldn't be something like this . I really would like this to happen but I don't see any point in opening a thread for something they will never do . I hope they prove me wrong though .
  • actosh
    actosh
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    Devs(all mmo devs) still think, regrinding/forging gear is the best way to keep players playing their game. I would like to spent my time playing rather than permaupgrading/refarming all stuff ^^
    Edited by actosh on April 28, 2016 11:50AM
  • Van_0S
    Van_0S
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    Yes!!!
    This should be implemented!!!
  • Reb
    Reb
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    Pomaikai wrote: »
    This is really my only major concern over the new DLC. The cost and resources that went into crafting all my end game v16 gear... All for naught?

    While I agree with OP, I do love the changes to the armor and weapon traits in the DLC, I'm just reall concerned about what's going to happen to my existing gear...

    You'll get the opportunity to do it all over again... then they'll change them again... lather rinse repeat...

    I'd like to see trait change as a standard option, albeit expensive.

    I agree with you wholeheartedly. Trait Change should be available for a high cost at any time. I just think that we should all get a limited time freebie just once in order to reset our gear based upon changes we had zero control over.

    no to the freebies at all , but a high priced trait change npc would be a good opportunity to add some more goldsinks to the game
  • hrothbern
    hrothbern
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    actosh wrote: »
    There MUST be an Option for Trait Reforging and a option to INCREASE ITEMLEVEL at least for crafted gear.

    With rising cp requirements each dlc, i dont want to refarm everything again and again and i believe that is something noone likes to to. U can exclude some old sets from upgrading if u feel that this is needed, but u cant force us each time cp requirement rises to do it all over and over again. Players wanna play,not being forced into refarmaction each dlc.

    Thx.

    @Wrobel @ZOS_RichLambert

    +1

    For at least crafted gear

    Re-traiting loot or reward sets involves a lot of balancing considerations.
    Upscaling loot or reward sets involves a lot of balancing considerations

    But for crafted sets, these balancing issues do not exist at all.
    Both re-traiting as upscaling should be possible, like re-enchanting allready is.

    With re-enchanting you only suffer the additional costs of the expensive Kuta,
    but not the cost of for example 8 Tempers.

    Likewise, when we upscale an Armor piece, we should not suffer the costs of a Kuta and perhaps even a Hakeijo Rune.

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • STEVIL
    STEVIL
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    No.

    It doesnt have to be.
    This is a living mmo with quarterly major releases and smaller betweens.
    If YOU elected to commit too much of your resources into inflexible options for ttemporary tactical gain, there you go.

    It happens in mmos and other games too.

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  • Flak
    Flak
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    I don't even have a problem with recrafting gear, BUT many good itemsets are dropped and BoP. I like the general idea of having more viable traits but this will make the RNG even worse.
    For example: From about 150 finished Maelstrom runs and nearly every week reward since it's launched I got ONE Inferno Staff, it's precise.
    Now we gotta have Sharpened, plus it's gonna drop in so many traits that the chances will be even lower.
    So pleeeease give us a fair loot system or at least let us be able to change traits, even if it costs 1mio gold I would do it.

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  • Pomaikai
    Pomaikai
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    Liofa wrote: »
    They don't even send respec scrolls . Do you really think they will do this ? I don't think so . I am not saying there shouldn't be something like this . I really would like this to happen but I don't see any point in opening a thread for something they will never do . I hope they prove me wrong though .

    If we don't express our concerns and ask for a one time free trait change, how will ZOS know how big an issue this is to the players? If they don't realize there is a serious problem, they can't fix it.
  • Pomaikai
    Pomaikai
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    actosh wrote: »
    Devs(all mmo devs) still think, regrinding/forging gear is the best way to keep players playing their game. I would like to spent my time playing rather than permaupgrading/refarming all stuff ^^

    If it was just a matter of new gear and higher level gear, then I'd totally agree with you. However this is a wholesale revamping of the trait system by ZOS, and in most cases people will have to remake the exact same gear at the same level, with the only difference being the trait used.
  • Liofa
    Liofa
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    Pomaikai wrote: »

    If we don't express our concerns and ask for a one time free trait change, how will ZOS know how big an issue this is to the players? If they don't realize there is a serious problem, they can't fix it.

    There were always requests before every patch like this one . What I am saying is , they knew people want it but they didn't give it because some players didn't want it . Even it could be done optional , they chose not to . Even if literally all players want it , they won't do it . If they don't listen to 90% of players , they won't listen to 100% . Sometimes , you just have to accept your fate and get over it . Saying again , I hope they prove me wrong .
  • Pomaikai
    Pomaikai
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    Liofa wrote: »
    Pomaikai wrote: »

    If we don't express our concerns and ask for a one time free trait change, how will ZOS know how big an issue this is to the players? If they don't realize there is a serious problem, they can't fix it.

    There were always requests before every patch like this one . What I am saying is , they knew people want it but they didn't give it because some players didn't want it . Even it could be done optional , they chose not to . Even if literally all players want it , they won't do it . If they don't listen to 90% of players , they won't listen to 100% . Sometimes , you just have to accept your fate and get over it . Saying again , I hope they prove me wrong .

    They've never made such wholesale changes to the trait system before. Especially with Vr16 gear costing so darned much in mats and upgrades. Some if us are doing well, gold wise, but there are a whole lot more players who struggle to make their Vr16 gear, and now will be seriously buried trying to revamp gear in order to stay relevant. It's going to cost them players and subscribers the way it's being handled now. A little compassion would go a long way towards building customer satisfaction.
  • Ashtaris
    Ashtaris
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    I have to agree with the OP. It would be really nice if we could get a free one time trait change on our current gear, that would be the right thing for ZOS to do. Considering it can easily cost 500K gold or more for a full set of Legendary gear, it's something that most people will not be able to afford just to get the new traits.
  • Sugaroverdose
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    Pomaikai wrote: »
    code65536 wrote: »
    Regarding what you said about glyphs, you can already re-enchant any piece of gear and replace the existing enchantment glyph.

    Of course, but at 15k gold each x10, or much higher if the glyphs are Prismatic, that's not an acceptable solution in this one case where the game is massively changed by ZOS with no recourse by the players.

    This is why a ONE TIME ONLY Glyph removal option is required.
    Oh you live in perfect PC world, on PS4 EU Hakejo by it's own costs minimum 28k gold :'(
    Edited by Sugaroverdose on April 28, 2016 3:04PM
  • Alaztor91
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    I agree with the OP. While gathering mats and stuff to craft a new set of gear every time they increase the max CP level for gear(I guess they will start doing this) sucks, atleast you can choose whatever trait you have researched, but for gear that is BoP and is 100% subject to RNG on traits, like monster helm/shoulders,some jewelry(?) and some other dropped set items it would be really cool if we could change their traits using some new kind of semi expensive material(worth a few gold upgrade mats maybe).

    I mean think about, let's assume that after DB every DLC starts increasing the max CP level for gear by 20(180,200,220,etc), while you could just recraft most of your gear with the same trait and enchants they already had, you would have to regrind every BoP item if you want to have them at max lvl, and would be subject to 3 layers of RNG:

    -First that the item you are looking for actually drops for you or is available at the khajiit at cyrodill
    -Second that it is of the armor weight you actually need(doesn't applies for weapons and jewelry tho)
    -And third that it actually has the trait that you want

    With a trait change system they could eliminate the third layer of RNG, and if they ever implement a token system they could even eliminate the first and the second. And to the people that say that with a token system people would just stop doing dungeons and stuff after getting what they want, they could make it so that you can trade tokens for other stuff also like potions,materials,motifs,etc.

    IDK about you guys but having to regrind BoP stuff every 3 months(assuming they release DLC and raise item CP level every 3 months) doesn't sounds fun to me(with the current system there is a chance that you won't even get what you want before the next DLC).
    Edited by Alaztor91 on April 28, 2016 4:39PM
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