I literally just tested this by crafting 2 legendary shields. One with nirnhoned, another with Reinforced. Nirnhoned shield gave me 50 more on both resistances (didnt have Defending weapon on either bar, in case you were wondering).
I'll log back in to PTS shortly to test it with heavy armor chest.
Joy_Division wrote: »TY @Asayre for your insights and analysis. I very much appreciate your contributions.
Gilliamtherogue wrote: »In a raid scenario with the new changes to the crusher enchant and what not I've been pretty torn between these in a stamina situation. Sharpened becomes useless in most cases in raids due to the staggering amount of mitigation reduction we have access to, but as you mentioned it allows reallocation of CP. Since FTC isn't working atm on PTS I find it extremely difficult to get any concrete information out about this.
In a fully optimized raid scenario for stamina we have the following armor reductions; - 5280 (Major Fracture), - 3010 (Alkosh), -1188 (Minor Fracture), -2580 (Nightmother's Gaze), -3360(? forgetting exact value, but Sunderflame), and -1946 (Infused Crusher enchant), -100 (Base) This equates to a total of 17464 armor reduction, which most bosses have 18k-22k Even on a target with 22500 (maximum physical reduct in game I've seen on a boss who casted an armor buff on himself) that over penetrates. On top of this, this is without any points into Piercing, which I currently have 2442 pen from on Live. I feel like it's safe to say that in a proper raid scenario, or even some 4 mans that Precise will still remain optimal for Stamina builds, as it has since the sharpened bug was fixed.
Casters do lose the Nightmother's and Sunderflame buff but their LA passive only brings down the difference to 1056 of less pen access, so down to 16408 without any erosion. Even then, this means that only the Planor Inhibitor would benefit from Sharpened, assuming you are using flame damage (which all top DPS builds are using).
I'm fairly certain that proper group compositions will have Precise being favored, as it is on live. Sharpened is merely a one size fits all setup that favors pug groups or players not looking to min max insane buff management. I could be incorrect though, which I'd love to dissect further if you see any contradictions/issues. Regardless, great work with your break downs.
flguy147ub17_ESO wrote: »
I know you probably dont have an answer but do you still think impen maybe best for PVP or do you think nirnhoned will be for armor. I am on PS4 so i cant check anything out on PTS
Although I've only discussed magicka builds primarily, this conclusion of using Sharpened in most situations holds true for stamina builds as well. Stamina builds do not have a Flat Penetration skill but this is compensated by several armour debuff methods.
Did you take into account the CP passive for 75% extra shield armor? Because that stacks with Reinforced.I literally just tested this by crafting 2 legendary shields. One with nirnhoned, another with Reinforced. Nirnhoned shield gave me 50 more on both resistances (didnt have Defending weapon on either bar, in case you were wondering).
I'll log back in to PTS shortly to test it with heavy armor chest.
Did you take into account the CP passive for 75% extra shield armor? Because that stacks with Reinforced.
@player_klaus, I must admit that I didn't initially see much merit to the Galerion set in PvE. But here is a a picture of the set without any CP assigned
The 2,3 and 4 set piece bonuses are mediocre and slightly worse than Julianos. The 5 piece bonus is buffed by Elemental Expert and can crit so I expect the average damage from the 5 piece bonus to be ~10k (5810*1.25*(1+0.6*0.6)). Assuming a light attack every second, the 5 piece bonus churns out about 1.6k DPS. Assuming a typical DPS of 20k the 5 piece bonus contributes 8.3% increased damage. In contrast the 5 piece bonus of Julianos (299 spell damage) increases ability damage by about 5.5% (10.5 * 299 * 1.25 / (40000 + 10.5*3000) ). I'll think a bit more to make sure my evaluation is correct but it sure does appear intriguing.
No, it's not bugged.
As I've repeated in other threads, half-potency traits for 1H weapons only apply for traits are character-wide and not item-specific. Nirnhoned is now a weapon-specific trait, affecting the tooltip damage of that weapon. It is not a character-wide 11% increase in SD/WD. In contrast, Sharpened and Precise (among other traits) affect character-wide stats are not weapon-specific, so their values are halved for 1H weapons.
Yes it changes if you are using Warhorn, Minor Breach and Roar of Alkosh. But then again don't underestimate the sharpened plan with 66 in Elfborn since Major Force is multiplicative. I don't know if there is that much interest in a niche buff situation so I didn't write about it.
The Problem with Elfborn is that it only increases the crit damage modifier and not the whole damage part. So I always focus on Elemental expert and Thaumaturge for templar and I only put like 10 points into elfborn.
Or do you think with 3-4 Warhorns up in Trials Elfborn would outdo Thaumaturge?
Lightspeedflashb14_ESO wrote: »
what do you mean by this? i have watched your videos heard you say something similars and according to Asayre, elfborn is additive not multiplicative, to the crit, as seen here -
so the extra 10% crit damage from 29 CP into adds another 10% crit damage to the crit, ie 160% damage instead of 150%. how else would you expect it to act? the way you are explaining it sounds like it only adds 10% of the extra 50% damge, ie 155% instead of 150% damage.
On live server 10% Elfborn end up being 1,55 dmg modifier. If the base was 1.50 dmg modifier. I will test it on pts later.
They definitely need to buff the nirn weapons & make them competitive with Sharpened.
That said, the opposite is true with nirn armor traits: nirnhoned heavy armor gives more armor/spell resistance now than reinforced heavy armor. Even on shield slot with Shield Expert passive unlocked, I got around 50 more armor & spell resistance with Nirnhoned than I did with Reinforced.
Lightspeedflashb14_ESO wrote: »
so i just did some testing on live, i believe you are wrong.i have 29 CP into elfborn and i did 3 test, one with light attacks from a sword, that being 676 light and 1074 crit, that is 160% increase, i then put on a aedric skill on my bar and then got a 1127 crit. that is 167%, pretty close to the 10% extra.
then i tried my breath of life, that was 12,320 normal and 19835 crit, that is a 160%. then i put a adric skill on bar, the crit changed to 21320, that is a 173% increase.
lastly i try sweeps, non crit was 3045 and crit was 5207. that is a 171% increase. that is pretty close to the extra 20% crit damage that i ought to be getting. so i do not know where you are getting the idea it is not working the way that Asayre says.
On live server 10% Elfborn end up being 1,55 dmg modifier. If the base was 1.50 dmg modifier. I will test it on pts later.
I'm not sure what Elfborn has to do with Sharpened. But Sharpened will most likely give you the full bonus in PvP on unshielded targets since you probably won't have that many armour debuffs on your opponent. There is merit to running Nirnhoned as Sharpened (and Precise) have no effect on shields.As far as the 66 points into Elfborn, I would say that most PVPers now run Impenetrable (which seems to be still the best trait). Wouldn't that make Sharpened even less "sharp" than Nirnhoned?
Finally, what about an Infused destro staff with an elemental damage (no poison or disease)? Wouldn't that make destro staves produce more overall damage than Nirnhoned and Sharpened?
The Problem with Elfborn is that it only increases the crit damage modifier and not the whole damage part. So I always focus on Elemental expert and Thaumaturge for templar and I only put like 10 points into elfborn.
Or do you think with 3-4 Warhorns up in Trials Elfborn would outdo Thaumaturge?