@lordrichter You would dislike what? More options? Why?lordrichter wrote: »Ugh. I would dislike that.Since it's a generally nameplatey thing, I hope this is also the right place for feedback on "resource numbers" (ie, seeing 25000 (100%) on your health bar and target frame).ZOS_GinaBruno wrote: »
- Are there other options that you would like to have available?
I would like the following options for this, more than just "On/Off", and split for Target Frame and Player Frame:
- Off
- Value (20000)
- Value/Max (20000/25000)
- Percent (80%)
- Value (Percent) (20000 (80%))
- All (20000/25000 (80%))
@lordrichter You would dislike what? More options? Why?lordrichter wrote: »Ugh. I would dislike that.Since it's a generally nameplatey thing, I hope this is also the right place for feedback on "resource numbers" (ie, seeing 25000 (100%) on your health bar and target frame).ZOS_GinaBruno wrote: »
- Are there other options that you would like to have available?
I would like the following options for this, more than just "On/Off", and split for Target Frame and Player Frame:
- Off
- Value (20000)
- Value/Max (20000/25000)
- Percent (80%)
- Value (Percent) (20000 (80%))
- All (20000/25000 (80%))
I guess it depends on what you would use them for. The "Damage" stat on weapons and the "Weapon Damage" and "Spell Damage" on the character sheet are done by values, rather than percentages, as are the healing effects of potions and resto abilities, so values on the bars are much more useful than percentages if you're comparing with those values. Max is already shown on the character sheet, so it should be trivial to add it to the bar as well, and that would be useful for at-a-glance reference.lordrichter wrote: »I actually think they went one step too far with the numbers. I think they should have stopped with "percentage" and not included the numeric value. Most of the significant points in the value of these numbers are related to a percentage, and not the numeric value. Abilities do things when this or that is above or below some percentage. This is actually the important metric in the game, not the numeric value.@lordrichter You would dislike what? More options? Why?lordrichter wrote: »Ugh. I would dislike that.Since it's a generally nameplatey thing, I hope this is also the right place for feedback on "resource numbers" (ie, seeing 25000 (100%) on your health bar and target frame).ZOS_GinaBruno wrote: »
- Are there other options that you would like to have available?
I would like the following options for this, more than just "On/Off", and split for Target Frame and Player Frame:
- Off
- Value (20000)
- Value/Max (20000/25000)
- Percent (80%)
- Value (Percent) (20000 (80%))
- All (20000/25000 (80%))
Therefore, what I dislike is Value/Max and All, but feel that Value and Value(Percent) are not really needed.
A percentage number is actually needed on the health bars because it is harder to judge percentage on that sort of bar. The bar changes from the outside to the center, which looks cool but is harder to interpret as a percentage. Percentage numbers on the Stamina and Magicka bar make interpretation easier, but most people can probably estimate them quite easily.
If they wanted to have numbers, yet keep to a cleaner UI, the Percentage is what they really need.
Edit: Just wanted to be clear... yes, I know this is an option. My comment is more related to the amount of extra work they went to. I don't think they needed to do that work. Now that it is done, it is done. I don't think they need to do more work.
ZOS_GinaBruno wrote: »This is the official feedback thread for nameplates. Specific feedback that the team is looking for includes the following:
- Did you find the bars, names, and icons were clear and legible?
- Was the size too big, too small, or just right?
- Are there other options that you would like to have available?
- Do you have any other general feedback?
I guess it depends on what you would use them for. The "Damage" stat on weapons and the "Weapon Damage" and "Spell Damage" on the character sheet are done by values, rather than percentages, as are the healing effects of potions and resto abilities, so values on the bars are much more useful than percentages if you're comparing with those values. Max is already shown on the character sheet, so it should be trivial to add it to the bar as well, and that would be useful for at-a-glance reference.
No, because I have no interest in such things. Although I may be interested to see whether a weapon that supposedly does 568 damage actually reduces the target's health by 568, and you could only do that with values.lordrichter wrote: »In combat, do you actually have time to do the math to compare weapon/spell damage to remaining health displayed in the health bar, given all of the various modifiers and skills that are being played? I am generally too busy at the time, but it is really handy to know whether the guy off to the left is below a certain percentage so I can target him.I guess it depends on what you would use them for. The "Damage" stat on weapons and the "Weapon Damage" and "Spell Damage" on the character sheet are done by values, rather than percentages, as are the healing effects of potions and resto abilities, so values on the bars are much more useful than percentages if you're comparing with those values. Max is already shown on the character sheet, so it should be trivial to add it to the bar as well, and that would be useful for at-a-glance reference.
@VaxtinTheWolfVaxtinTheWolf wrote: »Found one NPC where the highlighted name is black instead of light green.Normal
Highlighted
Black Highlight
I don't think that's how it works. I've come across a few green ones that I couldn't talk to, and quite a lot of white/grey ones that I could. It seems to be dependent on their reaction status; the ones that are green are the "Friendly" ones - you can't attack them. The ones that are white are the ones you can pickpocket or kill, the ones that ZOS calls "Justice Neutral".tinythinker wrote: »VaxtinTheWolfVaxtinTheWolf wrote: »Found one NPC where the highlighted name is black instead of light green.Normal
Highlighted
Black Highlight
So the ones that are green = can click on for a dialogue screen, the ones that are grey = cannot click on for a dialogue screen. And you are saying that one guy isn't green but you are supposed to have a dialogue screen? Hmmm, good catch. Not sure if black has some additional meaning or is just a typo...
If wearing the tabard is required for the Nameplate to show the Guild, they just need to add a "Hide Tabard" option next to "Hide Helmet" and "Hide Mount Upgrades".This one's only complaint is that they want to be able to see the guild tag also show up in the normal tageting data.
Also, this one seconds the opinion for another way to display one's guild association without wearing a tabard. Perhaps a small badge worn in the same slot but without a graphical effect?
+1 to this.Is there a way to disable the yellow outline around health bars? The old interface was much cleaner in this respect.
Speaking of chat bubbles, there's an issue with sizing as well - they get larger the further you are rather than smaller at the moment.chat bubbles
ZOS_GinaBruno wrote: »This is the official feedback thread for nameplates. Specific feedback that the team is looking for includes the following:
- Did you find the bars, names, and icons were clear and legible?
- Was the size too big, too small, or just right?
- Are there other options that you would like to have available?
- Do you have any other general feedback?
I want to be able to show a guild of my choice in my nameplate WITHOUT having to wear a guild tabbard.
Also, different colours for friends and maybe guildmates would be nice.
Lucius_Aelius wrote: »I want to be able to show a guild of my choice in my nameplate WITHOUT having to wear a guild tabbard.
Also, different colours for friends and maybe guildmates would be nice.
This, not a fan of my PvP Guild's Tabard colors but with this change I'd probably be required to wear one so that the Guild shows up in my nameplate, and I'd be happy to have my Guild displayed in the nameplate but I'd really rather not have to wear that Tabbard to do it.
ZOS_GinaBruno wrote: »This is the official feedback thread for nameplates. Specific feedback that the team is looking for includes the following:
- Did you find the bars, names, and icons were clear and legible?
- Was the size too big, too small, or just right?
- Are there other options that you would like to have available?
- Do you have any other general feedback?
Elsterchen wrote: »Lucius_Aelius wrote: »I want to be able to show a guild of my choice in my nameplate WITHOUT having to wear a guild tabbard.
Also, different colours for friends and maybe guildmates would be nice.
This, not a fan of my PvP Guild's Tabard colors but with this change I'd probably be required to wear one so that the Guild shows up in my nameplate, and I'd be happy to have my Guild displayed in the nameplate but I'd really rather not have to wear that Tabbard to do it.
So both of you surely have a great understanding for everyone who hates to wear something they do not like. I assume this is true for labels as well?
Adding to it, there is not even the option to toggle it of, whoever looks at me sees my dogplate. I really hate the thought of that.
sirinsidiator wrote: »This may not be really related to the nameplates, but please add an option to disable the shield thingy that appears while blocking:
It prevents me from seeing my character when I try to make a screenshot where I block.
MarrazzMist wrote: »sirinsidiator wrote: »This may not be really related to the nameplates, but please add an option to disable the shield thingy that appears while blocking:
It prevents me from seeing my character when I try to make a screenshot where I block.
Very true! I tried PTS priefly with a short and shiel character, and I though this shiel image floting in air was some magical effect due cps or armour set piece effect popping out constantly! It is confusing and unnecessary as normal blocking animation is so easy to see, and much more estetic.
MarrazzMist wrote: »sirinsidiator wrote: »This may not be really related to the nameplates, but please add an option to disable the shield thingy that appears while blocking:
It prevents me from seeing my character when I try to make a screenshot where I block.
Very true! I tried PTS priefly with a short and shiel character, and I though this shiel image floting in air was some magical effect due cps or armour set piece effect popping out constantly! It is confusing and unnecessary as normal blocking animation is so easy to see, and much more estetic.
The blocking magic ward thing has a place. That place is just not on your personal character. It should only be shown on units that aren't the local player. That way you'll be able to immediately see if someone is block-casting at you.