Hey, I got a guide right here, everything is explained, last bossfight starts at 46:34:
https://youtu.be/F0eSnuX5mac?t=46m34s
Also, a lot more guides and examples of runs can be found here, just scroll down to the vMA section:
http://forums.elderscrollsonline.com/en/discussion/242245/pvp-pve-guides-by-alcast/p1
LegendaryMage wrote: »Hey, I got a guide right here, everything is explained, last bossfight starts at 46:34:
https://youtu.be/F0eSnuX5mac?t=46m34s
Also, a lot more guides and examples of runs can be found here, just scroll down to the vMA section:
http://forums.elderscrollsonline.com/en/discussion/242245/pvp-pve-guides-by-alcast/p1
I think he meant Dragonstar Arena if I'm reading correctly. DSA. So last boss mechanics at VDSA, not VMA.
LegendaryMage wrote: »Hey, I got a guide right here, everything is explained, last bossfight starts at 46:34:
https://youtu.be/F0eSnuX5mac?t=46m34s
Also, a lot more guides and examples of runs can be found here, just scroll down to the vMA section:
http://forums.elderscrollsonline.com/en/discussion/242245/pvp-pve-guides-by-alcast/p1
I think he meant Dragonstar Arena if I'm reading correctly. DSA. So last boss mechanics at VDSA, not VMA.
LOL, oh boy, I guess reading would help >.>
Seems Fearturbo got one of the newest uploaded 6 months ago here:
https://youtu.be/GeOMxmkhkc8
There are several ways this boss can be handled, however, it depends how much dps you can pull.
My biggest piece of advice for lower dps is learn to manage the aoe flame dot. Especially the split method, but you can do it without the split. Its just harder.
You stay in the entrance as DDs and healer . Tank gets the boss to the stairs and takes the flame . After that he gets the boss to you . You gonna nuke him to %75 . He will spawn 2 mini-boss . Healer taunts the shielded boss and you nuke the mage . After mage dies , you kill the shield-guy . After that , you nuke with everything you got until he dies . At %50 and %25 , he gonna pull all of you and leaves you with %1 health . Healer should use all of his HoT effects before he pulls you . That is how my group does vDSA . If you don't have enough DPS , tank should split the boss from you again before it is %50 and %25 . Tank should get him to the entrance . Near the door . Because there will be fire mages and you don't wanna get hit by those flames . I think these are the most important tactics . You can figure out the rest .
lol, yea. i figured it was a passable explanation of the mechanics and a decent way to deal with them...KoshkaMurka wrote: »My biggest piece of advice for lower dps is learn to manage the aoe flame dot. Especially the split method, but you can do it without the split. Its just harder.
Imo split is much more annoying and there's more chances to screw up.
That split tactic is one of the main reasons why I even started speedrunning DSA. XD
Having done it both ways, splitting IMHO is so much safer, as long as your tank is able to survive the split.KoshkaMurka wrote: »My biggest piece of advice for lower dps is learn to manage the aoe flame dot. Especially the split method, but you can do it without the split. Its just harder.
Imo split is much more annoying and there's more chances to screw up.
That split tactic is one of the main reasons why I even started speedrunning DSA. XD
Having done it both ways, splitting IMHO is so much safer, as long as your tank is able to survive the split.KoshkaMurka wrote: »My biggest piece of advice for lower dps is learn to manage the aoe flame dot. Especially the split method, but you can do it without the split. Its just harder.
Imo split is much more annoying and there's more chances to screw up.
That split tactic is one of the main reasons why I even started speedrunning DSA. XD
Also, when you're doing vDSA for the weekly, you often don't have your "A Team". People have multiple alts that they want to get on, so you won't always have the most optimal group composition. You'll sometimes have people on alts that they're less adept with and you'll have groups formed based on what characters still need the weekly instead of what characters would work best together.
iam_slickone wrote: »i have to find a way to save this post so i can refer back to it... maybe a comment will work
You stay in the entrance as DDs and healer . Tank gets the boss to the stairs and takes the flame . After that he gets the boss to you . You gonna nuke him to %75 . He will spawn 2 mini-boss . Healer taunts the shielded boss and you nuke the mage . After mage dies , you kill the shield-guy . After that , you nuke with everything you got until he dies . At %50 and %25 , he gonna pull all of you and leaves you with %1 health . Healer should use all of his HoT effects before he pulls you . That is how my group does vDSA . If you don't have enough DPS , tank should split the boss from you again before it is %50 and %25 . Tank should get him to the entrance . Near the door . Because there will be fire mages and you don't wanna get hit by those flames . I think these are the most important tactics . You can figure out the rest .
This is a very viable strategy if you don´t have the DPS to nuke the boss, but you do have some problematic points.
Hiath has certain points where his mechanics can be ignored. If your group is able to get his health below 75% within the first 6 seconds of his spawn-time, you can ignore his fire circles.
Getting these fire circles isn´t a big deal considering they only spawn measly flame atronachs. In that case, you need to make sure all 4 players are close to each other. Close enough to keep the fire within a small area, but not as close as to overlap the fire. Overlapping fire will mean a bad time for the healer and a bad time for the DD/tank who will surely die.
From there, Hiath spawns two adds - one fighter and one magicka char. Kill the fighter fast because he´ll spawn a healing circle if he just looses as much as 1 HP. Tank also needs to bash him while this is ongoing. From there, kill the magicka NPC and then go on to DPSing the boss. At 50%, Hiath will do his fire pull. This will put each player at 10 HP. Mind your step here as there is a fair bit of fire spouting around you. Make sure to kill atleast 1 of the fire mages from the red circles. Their fire hits hard, but they have approx 30k health so they go quick.
From there it´s just a race to the finish line. Drop all your ultimates once the boss pulls. If you have enough DPS between you, you can ignore his 2nd pull which will come at around 30%-25%.
My group burns him so fast I´ve forgotten alot of the mechanics, but the fight is relatively simple so long as your group is coordinated.
You stay in the entrance as DDs and healer . Tank gets the boss to the stairs and takes the flame . After that he gets the boss to you . You gonna nuke him to %75 . He will spawn 2 mini-boss . Healer taunts the shielded boss and you nuke the mage . After mage dies , you kill the shield-guy . After that , you nuke with everything you got until he dies . At %50 and %25 , he gonna pull all of you and leaves you with %1 health . Healer should use all of his HoT effects before he pulls you . That is how my group does vDSA . If you don't have enough DPS , tank should split the boss from you again before it is %50 and %25 . Tank should get him to the entrance . Near the door . Because there will be fire mages and you don't wanna get hit by those flames . I think these are the most important tactics . You can figure out the rest .
This is a very viable strategy if you don´t have the DPS to nuke the boss, but you do have some problematic points.
Hiath has certain points where his mechanics can be ignored. If your group is able to get his health below 75% within the first 6 seconds of his spawn-time, you can ignore his fire circles.
Getting these fire circles isn´t a big deal considering they only spawn measly flame atronachs. In that case, you need to make sure all 4 players are close to each other. Close enough to keep the fire within a small area, but not as close as to overlap the fire. Overlapping fire will mean a bad time for the healer and a bad time for the DD/tank who will surely die.
From there, Hiath spawns two adds - one fighter and one magicka char. Kill the fighter fast because he´ll spawn a healing circle if he just looses as much as 1 HP. Tank also needs to bash him while this is ongoing. From there, kill the magicka NPC and then go on to DPSing the boss. At 50%, Hiath will do his fire pull. This will put each player at 10 HP. Mind your step here as there is a fair bit of fire spouting around you. Make sure to kill atleast 1 of the fire mages from the red circles. Their fire hits hard, but they have approx 30k health so they go quick.
From there it´s just a race to the finish line. Drop all your ultimates once the boss pulls. If you have enough DPS between you, you can ignore his 2nd pull which will come at around 30%-25%.
My group burns him so fast I´ve forgotten alot of the mechanics, but the fight is relatively simple so long as your group is coordinated.
Did they change anything or buff the last boss or entire DSA recently?
I went in with a killer group last night and we didn't have much trouble until last boss. We got him to 65k HP and wiped which pissed me off but many other times we got him around 15-20% but quit after about 3 hours on just him.
I checked all these guides and many talk as you and say burn the boss during phases, but it has to be impossible. The boss has 6.1mill HP and you are saying to take him down 25% in 6 seconds which is impossible. You are talking 250,000 DPS for 4 people. That is not possible with warhorn and 3 ultimates and ANY group comp, I don't care who is playing.
Another guide says to try to burn him from 50 to 25% before the 2 bosses spawn and they will not spawn. We also tried this with warhorn, 3 ultimates, and 3 very strong DPS and only managed to get him to about 32% because bosses spawn about 8 seconds after he hits 50% and inhales. Again, I do not know how that is possible.
Long story short, has vDSA been buffed since all these 'guides' have been written?
You stay in the entrance as DDs and healer . Tank gets the boss to the stairs and takes the flame . After that he gets the boss to you . You gonna nuke him to %75 . He will spawn 2 mini-boss . Healer taunts the shielded boss and you nuke the mage . After mage dies , you kill the shield-guy . After that , you nuke with everything you got until he dies . At %50 and %25 , he gonna pull all of you and leaves you with %1 health . Healer should use all of his HoT effects before he pulls you . That is how my group does vDSA . If you don't have enough DPS , tank should split the boss from you again before it is %50 and %25 . Tank should get him to the entrance . Near the door . Because there will be fire mages and you don't wanna get hit by those flames . I think these are the most important tactics . You can figure out the rest .
This is a very viable strategy if you don´t have the DPS to nuke the boss, but you do have some problematic points.
Hiath has certain points where his mechanics can be ignored. If your group is able to get his health below 75% within the first 6 seconds of his spawn-time, you can ignore his fire circles.
Getting these fire circles isn´t a big deal considering they only spawn measly flame atronachs. In that case, you need to make sure all 4 players are close to each other. Close enough to keep the fire within a small area, but not as close as to overlap the fire. Overlapping fire will mean a bad time for the healer and a bad time for the DD/tank who will surely die.
From there, Hiath spawns two adds - one fighter and one magicka char. Kill the fighter fast because he´ll spawn a healing circle if he just looses as much as 1 HP. Tank also needs to bash him while this is ongoing. From there, kill the magicka NPC and then go on to DPSing the boss. At 50%, Hiath will do his fire pull. This will put each player at 10 HP. Mind your step here as there is a fair bit of fire spouting around you. Make sure to kill atleast 1 of the fire mages from the red circles. Their fire hits hard, but they have approx 30k health so they go quick.
From there it´s just a race to the finish line. Drop all your ultimates once the boss pulls. If you have enough DPS between you, you can ignore his 2nd pull which will come at around 30%-25%.
My group burns him so fast I´ve forgotten alot of the mechanics, but the fight is relatively simple so long as your group is coordinated.
Did they change anything or buff the last boss or entire DSA recently?
I went in with a killer group last night and we didn't have much trouble until last boss. We got him to 65k HP and wiped which pissed me off but many other times we got him around 15-20% but quit after about 3 hours on just him.
I checked all these guides and many talk as you and say burn the boss during phases, but it has to be impossible. The boss has 6.1mill HP and you are saying to take him down 25% in 6 seconds which is impossible. You are talking 250,000 DPS for 4 people. That is not possible with warhorn and 3 ultimates and ANY group comp, I don't care who is playing.
Another guide says to try to burn him from 50 to 25% before the 2 bosses spawn and they will not spawn. We also tried this with warhorn, 3 ultimates, and 3 very strong DPS and only managed to get him to about 32% because bosses spawn about 8 seconds after he hits 50% and inhales. Again, I do not know how that is possible.
Long story short, has vDSA been buffed since all these 'guides' have been written?
My response is indeed outdated given vDSA was buffed with One Tamriel. Check out what @CreepyPahuska said. That's how we do it now
Minor correction: It was revamped and buffed in Update 11 (Shadows of the Hist).My response is indeed outdated given vDSA was buffed with One Tamriel.
CreepyPahuska wrote: »I do vDSA quite often with a group of friends, here's how we kill it (last run was 4 or 5 days ago so it's up-to-date):
Ingredients :
1 - A good healer with a taunt
2 - A good tank able to be on his own and sustain his own HPs for most of the fight
3 - Two good damage dealers
Method :
1 - leave your Healer and DDs at the entrance of the arena. The tank goes alone to the boss and tanks him. After a few seconds, the boss will raise his hand and a fire circle will pop under the tanks feet (make sure the boss is far enough from the rest of the group so they don't have the fire circle too). When he lowers his hand, the tank must prepare to get back to the entrance with the rest of the group. The rest of of the group can move in the tank's direction to meet him halfway through the first platform. When the fire ring disapears, the tank runs back to the group and everyone bursts the boss to take him down to 75% before the next fire ring phase. A flame atronach will spawn from the fire ring, don't bother about him.
2 - At 75%, the healer taunts the boss and everyone but the tank runs back to the entrance. He/she will tank him for the rest of the fight. The first two bosses will spawn, the tank taunts them and runs away, back to where he was before. During that time, the DDs must DPS the boss down to 50% to start the first absorption phase.
3 - That's when the fun begins. At 50% the DDs must NUKE the boss. Never stop DPSing, don't block the absorption, nothing. Just keep killing the boss and burst him down as fast as possible.
4 - When this first absorption phase is over, two more bosses will spawn. The tank, who's already dealing with the first two bosses, will have to come back to the group, taunt the other 2 bosses, and take them away.
5 - At 25%, the next absorption phase will start. The DDs must keep DPSing the boss as fast as possible since the tank is now tanking four bosses on his own, and it's no easy task.
6 - At the very end, the boss may pull a negate on the group, the healer & the two DDs must get out of it very quickly since the healer won't be able to heal inside of it.
We have a few videos of this fight that we can upload if necessary (from the tank & the healer's point of views)
The advantage of this method is that it's very very quick. If you fail, it won't be after an exhausting 15 minutes long fight.
CreepyPahuska wrote: »I do vDSA quite often with a group of friends, here's how we kill it (last run was 4 or 5 days ago so it's up-to-date):
Ingredients :
1 - A good healer with a taunt
2 - A good tank able to be on his own and sustain his own HPs for most of the fight
3 - Two good damage dealers
Method :
1 - leave your Healer and DDs at the entrance of the arena. The tank goes alone to the boss and tanks him. After a few seconds, the boss will raise his hand and a fire circle will pop under the tanks feet (make sure the boss is far enough from the rest of the group so they don't have the fire circle too). When he lowers his hand, the tank must prepare to get back to the entrance with the rest of the group. The rest of of the group can move in the tank's direction to meet him halfway through the first platform. When the fire ring disapears, the tank runs back to the group and everyone bursts the boss to take him down to 75% before the next fire ring phase. A flame atronach will spawn from the fire ring, don't bother about him.
2 - At 75%, the healer taunts the boss and everyone but the tank runs back to the entrance. He/she will tank him for the rest of the fight. The first two bosses will spawn, the tank taunts them and runs away, back to where he was before. During that time, the DDs must DPS the boss down to 50% to start the first absorption phase.
3 - That's when the fun begins. At 50% the DDs must NUKE the boss. Never stop DPSing, don't block the absorption, nothing. Just keep killing the boss and burst him down as fast as possible.
4 - When this first absorption phase is over, two more bosses will spawn. The tank, who's already dealing with the first two bosses, will have to come back to the group, taunt the other 2 bosses, and take them away.
5 - At 25%, the next absorption phase will start. The DDs must keep DPSing the boss as fast as possible since the tank is now tanking four bosses on his own, and it's no easy task.
6 - At the very end, the boss may pull a negate on the group, the healer & the two DDs must get out of it very quickly since the healer won't be able to heal inside of it.
We have a few videos of this fight that we can upload if necessary (from the tank & the healer's point of views)
The advantage of this method is that it's very very quick. If you fail, it won't be after an exhausting 15 minutes long fight.
AverageJo3Gam3r wrote: »Any tips about the last 25%? We tried the boss for 3 hours last night with this method. Comfortably could push him to 50% with only a single atro up. But that's when things started to fall apart. Our tank became victim of rng silliness (e.g., mag dropping a volcanic rune on top of him then getting blown up into a flame spinner fire stream).
At 50% after absorption the healer would rotate the boss from the grate to the far left of the first island so the tank can more easily grab the two adds without accidentally taunting the boss. We had plenty of dps to push him to 25% quickly once we parked the boss. But we never had our tank live through the absorption at 25% with all four mini bosses on him. We were able to push the boss to 2% and 12% in two separate runs just by continuing to dps and heal, but most of the time we'd get eaten alive by the mini bosses or the 1HS mini boss would start healing the boss.
Any thoughts or tips?
Strider_Roshin wrote: »Git gud.....At taking out the crystals while being mindful of the boss's projectile, and make sure you're behind that wall when it appears. If your DPS is strong enough you can send the boss up before the daedroth appears. If it does appear then make sure you take it out before going up. If your struggling to do that then pick up a healing sigil when the daedroth does appear. Once you take out the crystals grab that shield sigil immediately in order to reflect the boss's channel back at him. Grab the three gold ghosts, then grab the attack sigil before using that soul blast, and kill the boss. Ignore all other adds, and mechanics.
The tank isn't supposed to be grabbed by the absorption. He needs to tank the four bosses far away from the rest of the group. Example : I (as a healer) tank Hiath at the entrance of the arena, the tank will tank the 4 bosses near the stairs. If the tank is far enough he won't be grabbed by Hiath.AverageJo3Gam3r wrote: »But we never had our tank live through the absorption at 25% with all four mini bosses on him.
If the tank has problem tanking all 4 bosses it can come from 2 things (maybe more but here are the one that came to my mind ) :It's slower and more complicated, but if having all four adds alive is complicating things for your tank, then this is a strategy to consider.
To make it as short as possible and as hostile as what you said : L2RGit gud