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Mounted combat

Horker
Horker
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what do u guys think about mounted combat? its maybe posted/asked before or whatever, but lets keep this thread up because it will be fun in cyrodill since we are playing mount riding simulator most times there.


let me hear your toughts..
ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • phaneub17_ESO
    phaneub17_ESO
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    You gain a penalty of 5% chance to miss with your attacks and abilities while stationary, this is increased by an additional 5% if your mount is moving. Attacks gain an additional 5% chance to critical strike you and you cannot dodge while mounted.
  • Horker
    Horker
    ✭✭✭✭
    You gain a penalty of 5% chance to miss with your attacks and abilities while stationary, this is increased by an additional 5% if your mount is moving. Attacks gain an additional 5% chance to critical strike you and you cannot dodge while mounted.

    pretty nice numbers, would need a total new skill tree ofcourse with passives and abilities
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • tiamak
    tiamak
    ✭✭✭
    Sorry, but no! Definitely no! When LotRO introduced mounted combat, it was a total mess: rubberbanding at its worst. When it worked, it was quite fun, but when it didn't ... well, then it wasn't. With all the rubberbanding and performance issues that we experience right now, especially in Cyrodiil, mounted combat would spell desaster.

    I'd love to see it IF it worked smoothly. Still, it seems to be a rather complex thing to implement.
  • Horker
    Horker
    ✭✭✭✭
    tiamak wrote: »
    Sorry, but no! Definitely no! When LotRO introduced mounted combat, it was a total mess: rubberbanding at its worst. When it worked, it was quite fun, but when it didn't ... well, then it wasn't. With all the rubberbanding and performance issues that we experience right now, especially in Cyrodiil, mounted combat would spell desaster.

    I'd love to see it IF it worked smoothly. Still, it seems to be a rather complex thing to implement.

    yes about Lotro mounted combat, its buggy, but Eso mount riding performs pretty well, just make it like normally, same buttons, etc, like, pressing U, choose a "war mount" and when you mount, simply your skillbar changes, u only are riding instead of walking, the mounts may be different each other in turning speed/jumping but overal mount riding is pretty well scripted in eso
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Knightpanther
    Knightpanther
    ✭✭✭✭✭
    Had mounted combat in EQ2, later introduced into EQ1 so it can be done well but always feels like your going to cut your horses head off!
  • Van_0S
    Van_0S
    ✭✭✭✭✭
    You gain a penalty of 5% chance to miss with your attacks and abilities while stationary, this is increased by an additional 5% if your mount is moving. Attacks gain an additional 5% chance to critical strike you and you cannot dodge while mounted.

    pretty nice numbers, would need a total new skill tree ofcourse with passives and abilities

    Yep, at least the anti-cavalry caltrops will be useful.
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    No, absolutely not. If they could sort out the lag first then this would be an interesting idea but right now this would just bog down the server even more than it is.

    Imagine trying to run scrolls when the pursuing faction could just run you down. Unless they also allowed the scroll carrier to mount as well, but with the speed mounts can go from one side of the map to the other, that's just going to pretty much guarantee a successful scroll run. No thanks! Seemed like a interesting idea though.
    NA/PC
  • AddictionX
    AddictionX
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    Yes if you think lag is going to get fixed and the "fix the server first" thing is going to work as a counter to having mounted combat well it shouldnt.

    Accept that lag is always going to exist and dont bash ideas... please and thank you.
  • LiquidSchwartz
    LiquidSchwartz
    ✭✭✭✭✭
    Mounted combat would be epic
    It was awesome in LOTRO
    they could implement and mounted combat skill line if it became something which would be cool
    Mow down people but easily countered by a cc ability like frags or javelin
    May the Schwartz be with you.
    EP/XB1/NA

  • Horker
    Horker
    ✭✭✭✭
    AddictionX wrote: »
    Yes if you think lag is going to get fixed and the "fix the server first" thing is going to work as a counter to having mounted combat well it shouldnt.

    Accept that lag is always going to exist and dont bash ideas... please and thank you.

    there wont be any server fixes anyway
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    Fix mount sprinting first. And mounted fall damage.

    With my mount fully speed upgraded gives a 60% boost, plus Rapid Maneuver gives another 40% boost, plus using Sprint... I think I've hit a hard cap on speed, but I can't definitely tell because of the terrain. I haven't tested elsewhere, but traveling between locations in cyro the ground itself hasn't really been flat and straight enough to test this. When sprinting and you jump airborne, your sprint ends. At that speed on a mount any little bump becomes a ramp that sends you a bit airborne, ending your sprint. You can't really judge speed increases if you are dodging obstacles or changing direction, and there are hella-lot of tree stumps and curves in pathways and rolling hills in cyro; but it doesn't appear like I get any faster from sprinting. What I do get is a lot of stuttering visually, and a lot of vegetation being rendered just in time for me to pass it. The grass sprouting knee-high a quarter-second before I speed past it.

    For mounted fall damage, if I mount and Rapid and then leap from the elseweyr wall I take about 90% health damage. Exact measurements being sorta impossible on console because of no add-on possible, but by eyeball I don't take anywhere near that damage when I fall that distance or even longer distances down. Such as dropping from a keep wall, I take far less damage from that high drop than I take from the shorter fall from the spawn wall. So, I think mounted fall damage has a bug that counts horizontal distance in with vertical distance for damage.
    Edited by Cryptical on April 6, 2016 11:55AM
    Xbox NA
  • RazielSR
    RazielSR
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    Shouldnt they first fix the auto-dismount because you walk into a 5cm water river?
  • Gidorick
    Gidorick
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    My thoughts are thus (original thread: http://forums.elderscrollsonline.com/en/discussion/159507/advanced-mounts-overhaul-concept/p1):
    Gidorick wrote: »
    The recent change of mount skills leading to riding skills has lead me to have some notions of how Mounts could be expanded in ESO while adhering to the changes that have been made. The overall notion of this concept is to expand on the mount system we currently have to offer a more engaging and immersive experience in terms of an MMO gameplay mechanic and an aspect of an RPG.

    Overview:
    • Mount Combat
    • Additional Riding Skills
    • Mount Buffs
    • Advanced Mount AI
    • First Person Mount Riding
    • Mount Tangibility
    • Mounted Combat
    • Monetization: The Crown Store Additions
    Mount Combat
    The “Mount Combat” concept is to allow players to attack with their mount. Each mount could have different attack animations. Horses could attack with their hooves, Tigers and Guars could attack with their teeth. Attacks would be activated with a mount specific ability bar that is accessible only while mounted.
    • Mount Ability Bar
      • Attack:The mount’s standard attack. Upgradable.
      • Spur : The mount chuffs or growls or stomps. A chance of increasing its attack , defense, and fortitude. Upgradable.
      • Ram: The mount would lean back and butt up against the enemy, with a chance to knockback and stun. Upgradable.
      • Rush: This could be activated from a distance. The mount lunges toward the enemy, pouncing for the attack. Upgradable.
      • Flee: This ability could be used in and out of combat. It is a sprint in which the mount and the player are immune to attacks of any kind, allowing the player to flee from a dangerous situation. It also refills a percentage of the mount’s fortitude. Upgradable.
      • Ultimate: Each mount could have a specific ultimate. NOT directly upgradable. The effectiveness is dependent on overall level of the riding skills.
    All upgradable mount abilities would be tied to the Riding Skills, which should remain upgradable in the exact same way they are upgradable now. The abilities are not tied to experience points, skill points, or champion points. They are earned through the Riding Skill mechanic.
    • Mount Fortitude: A mount shouldn’t have life, exactly. Below the life bar there should be a fortitude meter. Once that meter runs out, the mount becomes spooked. If a mount is spooked during a fight they will throw the off and flee for their life. They should not able to be recalled until the player is out of combat.
    1000px-Shadowmere_IceBear.png

    Additional Riding Skills
    To accommodate the Mount Ability Bar as well as add additional options to mount skill variety, I suggest the following Riding Skills be ADDED to the riding skills
    • Attack: Increate the attack damage of the Attack Ability.
    • Defense: Increase the passive defense rating of the Mount.
    • Provocation: Increase both the chance and the effectiveness of the Spur Ability.
    • Determination: Increase both the chance and the effectiveness of the Ram Ability.
    • Inspiration: Increase both the distance and the effectiveness of the Rush Ability.
    • Compulsion:Increase the Speed and Duration of the Flee Ability.
    • Fortitude: Increases the overall fortitude of the Mount.
    • Aquestrian: One point in this skill and mounts are able to swim in the water, upgrades increase its speed in the water. (Get it? Aquestrian... hehe)
    • Sovereignty: Upgrading this skill allows the mount to act autonomously for a longer duration, more on that later.

    All of these skills would be upgradable once a day for 250 gold each, just as the three skills are upgradable now. This would give players a total of 12 riding skills they can upgrade. A player hoping to max all of their riding skills would have to pay a total of 180,000 gold over a 2 year period. This could be stretched out even further if players are charged more and have to wait longer the higher their skills are.

    Stables.jpg

    Mount Buffs
    Each mount can be fed snacks and treats that will give them buffs on a specific trait or ability. Each treat has 3 quality variations (Bland/Tasty/Savory) of the treat that will provide a 10% buff for 40 minutes/ 15% buff for 20 minutes / 20% buff for 10 minutes.

    These buffs can be for:
    • Speed
    • Stamina
    • Attack (increases damage dealt on all 4 offensive abilities)
    • Defense
    • Fortitude
    • Aquestrian
    • Sovereignty

    These 7 buff types would be dependent on 7 types of treats for each mount. Again, each treat would have the three quality types of Bland/Tasty/Savory.

    Horse
    • Grass Bundle
    • Fistfull of Hay
    • Oat Crumble
    • Flax Seed Cookie
    • Dried Beets
    • Salt mix
    • Apple Slices
    Guar
    • Live Crickets
    • Mixed Berries
    • Mellon balls
    • Fish Guts
    • Snake tail
    • Skeever jerky
    • Mudcrab Chum
    Senche
    • Whole Squirrel
    • Skinned fox
    • Dewinged bat
    • Chicken breasts
    • Goat chop
    • Deer loin
    • Moon Sugar cane
    The two methods of obtaining these treats would be:
    • Bought individually through the Stable/Mount Trainers (individual Mount Trainers for each Mount type concept HERE)
    • Bought in bulk packs through the Crown Store

    Players would simply “Use” the treats as they would be in their inventory. If a player is mounted while using a treat it would be preferable if there were an animation of the player leaning forward, stretching out their arm, the mount looking back and taking the treat from the players hand and the player patting their mount on the head, but that wouldn’t be necessary. Just a nice little touch, if ZOS were so inclined.

    The buff would be applied to the player’s riding skill and should be viewable on the character screen and should be mount type specific so a player could have a Horse, Guar, and a Senche buff applied at the same time, but only one buff for each.

    station_provisioning.jpg

    Advanced Mount AI
    Along with the above additions, mounts should have advanced AI as described in my post: Horse auto-run AI which can be found HERE.

    The long and short of this concept is we should be able to set our mount in a direction and press the auto-run key and the mounts should avoid trees and rocks and should be able to find its way forward. Alternately, we should be able to set a marker on the map and have the mount travel to that marker by finding the closest road and following that road.

    The duration of the Advanced Mount AI should be dependent on the Sovereignty Skill. The Sovereignty skill determines how well your mount follows a rider’s directions and can act autonomously without direct interaction. The greater the skill, the longer the mount is focused and undistracted. This could be displayed by a Sovereignty meter that appears on screen when the auto-run is pressed while mounted and depletes as a player’s mount acts on its own.

    Once the meter is depleted, the mount will ‘dumb down’ and act as mounts currently do, getting caught on trees, rocks, fences, buildings, etc.

    NOTE: Although players do have the auto-run option while on foot, Sovereignty shouldn’t apply to this dismounted movement mechanic.

    79fb7f64a6eb90eb07bc36dbc68d3a.png

    First Person Mount Riding
    This one is pretty straight forward. Allow player to ride their mount while in first person. There is a post on it HERE from @mandrakethebard_ESO . Most of us that want this would be willing to PAY for the option in the Crown Store.

    c0HCDF1.jpg?1

    Mount Tangibility
    The fact that mounts dematerialize once we dismount is unfortunate. I posted a suggestion HERE regarding mounts staying around while we are off of them.

    While I would really like for my mount to walk beside me, I would be perfectly content if the mount simply ran away when players dismounted and ran up when a player wanted to ride them. While it would take a few seconds for the mount to arrive from a distance, most of us who want this feature are ok with that. To accommodate those that would NOT want this feature, it should be to toggled on and off in the settings menu. Again, if it had to be, ZOS could sell this feature in the Crown Store.

    I expand on this concept in this thread here: http://forums.elderscrollsonline.com/en/discussion/165659/tangible-mounts-advanced-concept/p1

    Mounted Combat
    Using many of these mechanics that we mentioned above players could be then given the option to partake in Mounted Combat. This is when the player uses their weapon to attack another player or NPC while staying on their mount.

    The player would use the right mouse button to look around while on their mount, functioning like a mouse freelook with limiters where the player character rotates at the hip to look around. Pressing the Weapon Draw button, players would enter mounted combat. If they let go of the right mouse button, they simply attack “forward”.

    Then the player would use the left mouse button to attack with their weapon. While on the mount players can attack using either of their weapons but maybe shouldn't have access to a full skill bar. If a player has full access to their abilities they may be dissuaded from dismounting to partake in combat. However, players must be given enough incentive to stay on their mount to make the mechanic interesting. Perhaps allowing players to only assign one or two Mounted Abilities assigned would be sufficient deterrent to encourage players to dismount for combat but would be enough to where a player can be formidable while mounted.

    Players can also choose to toggle a mount’s autonomy before entering Mounted Combat. If they do so, and they then lock onto a target, the mount will then circle the target, allowing the player to attack the target at will. The mount will instinctively know if you are using a ranged weapon or a close quarter’s weapon and will keep an appropriate distance.

    If a player toggles off Mounted Combat by sheathing their weapon and they will return to the mount riding mode.

    Skyrim-Mounted-Combat.jpg

    Monetization: The Crown Store Additions
    There are many monetization opportunities that arise through these enhancements.
    • 500C – Feed Bag: A single slot inventory item that houses all treats for mounts, no matter how many the player has. Items cannot be placed within or taken out of the feedbag. If a player has treats for their mount, it can be found in the Feedbag, otherwise, one treat type consumes one inventory space.
    • 200C – Bland Mount Treat Sampler Pack (21 Bland treats, 1 of each type for your mounts)
    • 400C – Tasty Mount Treat Sampler Pack (21 Tasty treats, 1 of each type for your mounts)
    • 600C – Savory Mount Treat Sampler Pack (21 Savory treats, 1 of each type for your mounts & one pack for each mount type)
    • 200C – Bland Treat Sampler Pack (14 Bland treats for your Mount, 2 of each type & one pack for each mount type)
    • 400C – Tasty Treat Sampler Pack (14 Tasty treats for your Mount, 2 of each type & one pack for each mount type)
    • 600C – Savory Treat Sampler Pack (14 Savory treats for your Mount, 2 of each type & one pack for each mount type)
    • 200C – Bland Treats 10 pack (10 bland treats for your Mount, one type & one pack for each mount type)
    • 400C – Tasty Treats 10 Pack (10 tasty treats for your Mount, one type & one pack for each mount type)
    • 600C – Savory Treats 10 Pack (14 savory treats for your Mount, one type & one pack for each mount type)
    • 500C – Advanced Riding Lessons. This 4 pack of Advanced Riding Lessons allows players to bypass the time and gold requirement for the next riding lesson and upgrade 1 riding skill for each lesson (includes 4 lessons).
    • 500 C – First Person Riding Pack: Enables Players to ride their Mount in first person.
    • 200C – Mount Tangibility Pack: Mounts run away and run up when dismounting and mounting.

    All of these suggestions would add a total of 25 items that could be bought from the Crown Store. 22 of which would be consumable, re-purchasable items.

    Overall, these advanced mount features would greatly increase the customizability of the mounts, increase their interactivity, increase PVE and PVE combat options, add to long term return purchase options to the crown store, add gameplay by adding mount progression, and would add to the overall variety of ESO.

    Thoughts?

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Serkazong
    Serkazong
    ✭✭
    Mounted combat in LOTRO is terrible. Even if it worked perfectly with no lag issues, think about hitting your opponent once ever 10 seconds because you need to ride back and forth hitting them. Its boring at best and really annoying at worst. Ranged skill are ok, but then why even be mounted for that?
  • Malmai
    Malmai
    ✭✭✭✭✭
    what do u guys think about mounted combat? its maybe posted/asked before or whatever, but lets keep this thread up because it will be fun in cyrodill since we are playing mount riding simulator most times there.


    let me hear your toughts..

    :D
  • startstriker
    startstriker
    ✭✭✭
    While I love the idea of mounted combat as much as the next person it's not the sort of idea that you can just patch in to a game and expect it to be great it's a system that to do best would have to be a core system much like how combat is a core part of the game now.

    Off the top of my head 3rd person only combat with a poor aim system would work against it as would how mounts were designed which makes them have limited interactions with the world other than for getting from point A to B.

    To be done properly it would have to be intended from the get go which I don't believe to be the case here and to be honest the amount of time it would take to get a workable system with all mounts, weapons and body types as well as the animations it wouldn't be worth it.
  • AddictionX
    AddictionX
    ✭✭✭✭
    Gidorick wrote: »
    My thoughts are thus (original thread: http://forums.elderscrollsonline.com/en/discussion/159507/advanced-mounts-overhaul-concept/p1):
    Gidorick wrote: »
    The recent change of mount skills leading to riding skills has lead me to have some notions of how Mounts could be expanded in ESO while adhering to the changes that have been made. The overall notion of this concept is to expand on the mount system we currently have to offer a more engaging and immersive experience in terms of an MMO gameplay mechanic and an aspect of an RPG.

    Overview:
    • Mount Combat
    • Additional Riding Skills
    • Mount Buffs
    • Advanced Mount AI
    • First Person Mount Riding
    • Mount Tangibility
    • Mounted Combat
    • Monetization: The Crown Store Additions
    Mount Combat
    The “Mount Combat” concept is to allow players to attack with their mount. Each mount could have different attack animations. Horses could attack with their hooves, Tigers and Guars could attack with their teeth. Attacks would be activated with a mount specific ability bar that is accessible only while mounted.
    • Mount Ability Bar
      • Attack:The mount’s standard attack. Upgradable.
      • Spur : The mount chuffs or growls or stomps. A chance of increasing its attack , defense, and fortitude. Upgradable.
      • Ram: The mount would lean back and butt up against the enemy, with a chance to knockback and stun. Upgradable.
      • Rush: This could be activated from a distance. The mount lunges toward the enemy, pouncing for the attack. Upgradable.
      • Flee: This ability could be used in and out of combat. It is a sprint in which the mount and the player are immune to attacks of any kind, allowing the player to flee from a dangerous situation. It also refills a percentage of the mount’s fortitude. Upgradable.
      • Ultimate: Each mount could have a specific ultimate. NOT directly upgradable. The effectiveness is dependent on overall level of the riding skills.
    All upgradable mount abilities would be tied to the Riding Skills, which should remain upgradable in the exact same way they are upgradable now. The abilities are not tied to experience points, skill points, or champion points. They are earned through the Riding Skill mechanic.
    • Mount Fortitude: A mount shouldn’t have life, exactly. Below the life bar there should be a fortitude meter. Once that meter runs out, the mount becomes spooked. If a mount is spooked during a fight they will throw the off and flee for their life. They should not able to be recalled until the player is out of combat.
    1000px-Shadowmere_IceBear.png

    Additional Riding Skills
    To accommodate the Mount Ability Bar as well as add additional options to mount skill variety, I suggest the following Riding Skills be ADDED to the riding skills
    • Attack: Increate the attack damage of the Attack Ability.
    • Defense: Increase the passive defense rating of the Mount.
    • Provocation: Increase both the chance and the effectiveness of the Spur Ability.
    • Determination: Increase both the chance and the effectiveness of the Ram Ability.
    • Inspiration: Increase both the distance and the effectiveness of the Rush Ability.
    • Compulsion:Increase the Speed and Duration of the Flee Ability.
    • Fortitude: Increases the overall fortitude of the Mount.
    • Aquestrian: One point in this skill and mounts are able to swim in the water, upgrades increase its speed in the water. (Get it? Aquestrian... hehe)
    • Sovereignty: Upgrading this skill allows the mount to act autonomously for a longer duration, more on that later.

    All of these skills would be upgradable once a day for 250 gold each, just as the three skills are upgradable now. This would give players a total of 12 riding skills they can upgrade. A player hoping to max all of their riding skills would have to pay a total of 180,000 gold over a 2 year period. This could be stretched out even further if players are charged more and have to wait longer the higher their skills are.

    Stables.jpg

    Mount Buffs
    Each mount can be fed snacks and treats that will give them buffs on a specific trait or ability. Each treat has 3 quality variations (Bland/Tasty/Savory) of the treat that will provide a 10% buff for 40 minutes/ 15% buff for 20 minutes / 20% buff for 10 minutes.

    These buffs can be for:
    • Speed
    • Stamina
    • Attack (increases damage dealt on all 4 offensive abilities)
    • Defense
    • Fortitude
    • Aquestrian
    • Sovereignty

    These 7 buff types would be dependent on 7 types of treats for each mount. Again, each treat would have the three quality types of Bland/Tasty/Savory.

    Horse
    • Grass Bundle
    • Fistfull of Hay
    • Oat Crumble
    • Flax Seed Cookie
    • Dried Beets
    • Salt mix
    • Apple Slices
    Guar
    • Live Crickets
    • Mixed Berries
    • Mellon balls
    • Fish Guts
    • Snake tail
    • Skeever jerky
    • Mudcrab Chum
    Senche
    • Whole Squirrel
    • Skinned fox
    • Dewinged bat
    • Chicken breasts
    • Goat chop
    • Deer loin
    • Moon Sugar cane
    The two methods of obtaining these treats would be:
    • Bought individually through the Stable/Mount Trainers (individual Mount Trainers for each Mount type concept HERE)
    • Bought in bulk packs through the Crown Store

    Players would simply “Use” the treats as they would be in their inventory. If a player is mounted while using a treat it would be preferable if there were an animation of the player leaning forward, stretching out their arm, the mount looking back and taking the treat from the players hand and the player patting their mount on the head, but that wouldn’t be necessary. Just a nice little touch, if ZOS were so inclined.

    The buff would be applied to the player’s riding skill and should be viewable on the character screen and should be mount type specific so a player could have a Horse, Guar, and a Senche buff applied at the same time, but only one buff for each.

    station_provisioning.jpg

    Advanced Mount AI
    Along with the above additions, mounts should have advanced AI as described in my post: Horse auto-run AI which can be found HERE.

    The long and short of this concept is we should be able to set our mount in a direction and press the auto-run key and the mounts should avoid trees and rocks and should be able to find its way forward. Alternately, we should be able to set a marker on the map and have the mount travel to that marker by finding the closest road and following that road.

    The duration of the Advanced Mount AI should be dependent on the Sovereignty Skill. The Sovereignty skill determines how well your mount follows a rider’s directions and can act autonomously without direct interaction. The greater the skill, the longer the mount is focused and undistracted. This could be displayed by a Sovereignty meter that appears on screen when the auto-run is pressed while mounted and depletes as a player’s mount acts on its own.

    Once the meter is depleted, the mount will ‘dumb down’ and act as mounts currently do, getting caught on trees, rocks, fences, buildings, etc.

    NOTE: Although players do have the auto-run option while on foot, Sovereignty shouldn’t apply to this dismounted movement mechanic.

    79fb7f64a6eb90eb07bc36dbc68d3a.png

    First Person Mount Riding
    This one is pretty straight forward. Allow player to ride their mount while in first person. There is a post on it HERE from @mandrakethebard_ESO . Most of us that want this would be willing to PAY for the option in the Crown Store.

    c0HCDF1.jpg?1

    Mount Tangibility
    The fact that mounts dematerialize once we dismount is unfortunate. I posted a suggestion HERE regarding mounts staying around while we are off of them.

    While I would really like for my mount to walk beside me, I would be perfectly content if the mount simply ran away when players dismounted and ran up when a player wanted to ride them. While it would take a few seconds for the mount to arrive from a distance, most of us who want this feature are ok with that. To accommodate those that would NOT want this feature, it should be to toggled on and off in the settings menu. Again, if it had to be, ZOS could sell this feature in the Crown Store.

    I expand on this concept in this thread here: http://forums.elderscrollsonline.com/en/discussion/165659/tangible-mounts-advanced-concept/p1

    Mounted Combat
    Using many of these mechanics that we mentioned above players could be then given the option to partake in Mounted Combat. This is when the player uses their weapon to attack another player or NPC while staying on their mount.

    The player would use the right mouse button to look around while on their mount, functioning like a mouse freelook with limiters where the player character rotates at the hip to look around. Pressing the Weapon Draw button, players would enter mounted combat. If they let go of the right mouse button, they simply attack “forward”.

    Then the player would use the left mouse button to attack with their weapon. While on the mount players can attack using either of their weapons but maybe shouldn't have access to a full skill bar. If a player has full access to their abilities they may be dissuaded from dismounting to partake in combat. However, players must be given enough incentive to stay on their mount to make the mechanic interesting. Perhaps allowing players to only assign one or two Mounted Abilities assigned would be sufficient deterrent to encourage players to dismount for combat but would be enough to where a player can be formidable while mounted.

    Players can also choose to toggle a mount’s autonomy before entering Mounted Combat. If they do so, and they then lock onto a target, the mount will then circle the target, allowing the player to attack the target at will. The mount will instinctively know if you are using a ranged weapon or a close quarter’s weapon and will keep an appropriate distance.

    If a player toggles off Mounted Combat by sheathing their weapon and they will return to the mount riding mode.

    Skyrim-Mounted-Combat.jpg

    Monetization: The Crown Store Additions
    There are many monetization opportunities that arise through these enhancements.
    • 500C – Feed Bag: A single slot inventory item that houses all treats for mounts, no matter how many the player has. Items cannot be placed within or taken out of the feedbag. If a player has treats for their mount, it can be found in the Feedbag, otherwise, one treat type consumes one inventory space.
    • 200C – Bland Mount Treat Sampler Pack (21 Bland treats, 1 of each type for your mounts)
    • 400C – Tasty Mount Treat Sampler Pack (21 Tasty treats, 1 of each type for your mounts)
    • 600C – Savory Mount Treat Sampler Pack (21 Savory treats, 1 of each type for your mounts & one pack for each mount type)
    • 200C – Bland Treat Sampler Pack (14 Bland treats for your Mount, 2 of each type & one pack for each mount type)
    • 400C – Tasty Treat Sampler Pack (14 Tasty treats for your Mount, 2 of each type & one pack for each mount type)
    • 600C – Savory Treat Sampler Pack (14 Savory treats for your Mount, 2 of each type & one pack for each mount type)
    • 200C – Bland Treats 10 pack (10 bland treats for your Mount, one type & one pack for each mount type)
    • 400C – Tasty Treats 10 Pack (10 tasty treats for your Mount, one type & one pack for each mount type)
    • 600C – Savory Treats 10 Pack (14 savory treats for your Mount, one type & one pack for each mount type)
    • 500C – Advanced Riding Lessons. This 4 pack of Advanced Riding Lessons allows players to bypass the time and gold requirement for the next riding lesson and upgrade 1 riding skill for each lesson (includes 4 lessons).
    • 500 C – First Person Riding Pack: Enables Players to ride their Mount in first person.
    • 200C – Mount Tangibility Pack: Mounts run away and run up when dismounting and mounting.

    All of these suggestions would add a total of 25 items that could be bought from the Crown Store. 22 of which would be consumable, re-purchasable items.

    Overall, these advanced mount features would greatly increase the customizability of the mounts, increase their interactivity, increase PVE and PVE combat options, add to long term return purchase options to the crown store, add gameplay by adding mount progression, and would add to the overall variety of ESO.

    Thoughts?

    Whoa nice
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