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Magika DK
Going to take a different approach to discussing Magika DK for balances puposes. I will list an arguement and request an informed response. I contend that the magika DK needs substantial buffs to be compeitive with other classes.
1) The DK has no class specific high burst dps abilities. Flamelash hits like a wet noodle and force pulse is no where near as effective as options for other classes and play styles. Even stamina DK which are supposed to be decent rely on spamming a weapon skill or wrecking blow.
Solution: Increase the damage output of flamelash to be equalivalebt to the many high damage spammable abilities available to nightblade or other classes. Also, increase the damage output of obsidian shard to be comparable (accounting for cast time and other factors) to Sorc crystal shards. Keep the stun also which is fine due to the immunity. This is part of a much greater issue with burst vs. DoT dps. Pvp is about burst. Any class designed around DoTs is at a huge disadvantage. Finally, these changes will allow a DK to equip a Restro staff and still put out compeitive dps.
2) Magic DK need major improvements to survivability. I believe alot of magic DK issues stem from class design at the beginning of the game to be effective in heavy armor compared to the current abomination..... DK wear light armor but unlike the Sorc are not specifically designed for it. This poses several unique problems. For example, Sorcs by design have excellent shields and access to a restro staff while dps. This option is not available to Magic DK. Nightblade has much more mitigation than a Magic DK in light armor and there is nothing wrong with this but both damage output and defense need to be comparable.
Solution: This is a hard one. If we assume the game dynamic regarding resources will not change and heavy armor is still not a viable option we can go the shields route but this in essence would make a magic dk a clone of Sorcs. I was thinking more of a static increase to spell resistance and physical resistance based on passives in the ardent flame tree. Like each point increases these by 2,000 for a max of X. This in combination with a drastic buff to green dragon blood, Igneous Shield, and the changes to damage as suggested above to open up easier access to heals and shields by equipping resto staves would do wonders. The heal from green dragon blood is pathetic.
3) Mitigation is not just heavy armor. Dodge and the ability to stealth on demand are major advantages. I ask for a reasonable comparison of mitigation for all the classes. If done well I believe the areas lacking with the magic DK will be more apparent.
4) DoT dps does not work in high burst pvp that is currently in the game. If anyone wants to argue this point you are to stupid to respond. That is being nice btw.
Any thoughts. We discuss these issues in my pvp guilds and the solutions vary but NO one believes Magic DK are in a good pvp spot even with the recent changes. Most people who have a DK just stopped pvping on them and started a Sorc or Nightblade.
NB can go magic and stamina effectively. So can other classes. I do not believe asking the devs for these type of changes is to much to ask. It is our expectation as paying customers. Most of us want balance and good compeition.
Edited by Therium104 on April 1, 2016 6:29PM