DeanTheCat wrote: »Are you drinking VR15 potions? Alchemical Acceleration Enchantments only work on potions 5 levels or more below your current level. This means that to see any benefit from the Alchemical Acceleration Enchantment, you'll need to drink VR10 potions.
This wasn't a problem when potions used to cap out at VR5, but now with VR15 potions...
ThatNeonZebraAgain wrote: »Dammmnnnn just when I was thinking about running them again
DeanTheCat wrote: »Are you drinking VR15 potions? Alchemical Acceleration Enchantments only work on potions 5 levels or more below your current level. This means that to see any benefit from the Alchemical Acceleration Enchantment, you'll need to drink VR10 potions.
This wasn't a problem when potions used to cap out at VR5, but now with VR15 potions...
What? Why?
Is there some reason behind that?
DeanTheCat wrote: »Are you drinking VR15 potions? Alchemical Acceleration Enchantments only work on potions 5 levels or more below your current level. This means that to see any benefit from the Alchemical Acceleration Enchantment, you'll need to drink VR10 potions.
This wasn't a problem when potions used to cap out at VR5, but now with VR15 potions...
DeanTheCat wrote: »Are you drinking VR15 potions? Alchemical Acceleration Enchantments only work on potions 5 levels or more below your current level. This means that to see any benefit from the Alchemical Acceleration Enchantment, you'll need to drink VR10 potions.
This wasn't a problem when potions used to cap out at VR5, but now with VR15 potions...
What?!? That's dumb. It seems like there's always something making an Argonian's life difficult. I'm getting really fed up with it. Just give me a race change already.
Is this intentional or did they just forget to update the enchantment?
Thats sad considering the new clever alchemist set. I really hope this gets fixed...
DeanTheCat wrote: »ThatNeonZebraAgain wrote: »Dammmnnnn just when I was thinking about running them again
Try Alchemical Potency enchantments.
Oru - Repora - Kuta
Combined with this
Columbine, Namira's Rot and Bugloss (Health + Magicka + Immovability)
Columbine, Namira's Rot and Mountain Flower (Health + Magicka + Immovability)
There is a lot to be said about being CC-Immune for 31 seconds whenever you drink your potion.
DeanTheCat wrote: »Are you drinking VR15 potions? Alchemical Acceleration Enchantments only work on potions 5 levels or more below your current level. This means that to see any benefit from the Alchemical Acceleration Enchantment, you'll need to drink VR10 potions.
This wasn't a problem when potions used to cap out at VR5, but now with VR15 potions...
DeanTheCat wrote: »@Junkogen
Alchemical Acceleration Enchants have always been 5 levels below the level of the item the enchant was applied to.
There has been no change whatsoever to Alchemical Acceleration Enchants since the original version back in beta. The way the enchant works is that it lowers the cooldown of potions up to one tier below the item level that the enchant is applied to by 5 seconds.
As a VR16 jewellery shares the same tier (Rubedo) as Lorkhan's Tears, the enchant fails to function. This is contrast to the past of VR10 jewellery properly reducing the cooldown of Cloud Mist potions, as VR10 is Voidsteel tier and Cloud Mist is Galatite tier.
Besides, use of VR10 potions isn't that big of a difference from VR15 potions. It's somewhere round the ballpark of 500-1000 extra resource. Considering that you are imbibing one every 30 seconds instead of 45 seconds, this means that there is a 33% increase in resource return for the VR10 potion. As such, the resource return from chain drinking VR10 potions is notably better then drinking VR15 potions without Acceleration Enchants. Add in the argonian passive, and chain chugging VR10 potions pulls ahead in resource return, as you are now effectively getting 18% of each resource back every 45 seconds.
With a magicka pool of let's say 36k, 18% resource return would be 6480 extra magicka every 45 seconds. 20k HP is the minimum amount of health you'll need not to be one shotted in PvE (25k for PvP). This means you'll get 3600 extra health when you drink a potion. Now factor in the argonian passive "Quick to Mend", and this 3600 extra health becomes 3924 health. Converting the raw numbers into regeneration values, this means you'll get 144 extra magicka back every second. This translates into 288 extra magicka regeneration on character sheet, due to regeneration only ticking once every 2 seconds.
If for example an Altmer wanted to get 288 extra magicka regeneration from their passive, this mandates them to have 2880 magicka regeneration. Anyone that heavily invested into regeneration does not hit hard per hit, and thus output much lower DPS. As argonian static potion resource return is independent of actual character regeneration values, this allows an argonian to forgo traditional regeneration stats and go for max attributes instead, increasing their damage and making up for a lack of a +max stat passive. Most decent self sustaining builds in Cyrodiil mandate at least 1.5k regeneration, but as an argonian, you can get away with round 1.2k and still perform decently due to static additional resource return.
Unconventional? Yes. Useless? Heck no.
DeanTheCat wrote: »@Junkogen
Alchemical Acceleration Enchants have always been 5 levels below the level of the item the enchant was applied to.
There has been no change whatsoever to Alchemical Acceleration Enchants since the original version back in beta. The way the enchant works is that it lowers the cooldown of potions up to one tier below the item level that the enchant is applied to by 5 seconds.
As a VR16 jewellery shares the same tier (Rubedo) as Lorkhan's Tears, the enchant fails to function. This is contrast to the past of VR10 jewellery properly reducing the cooldown of Cloud Mist potions, as VR10 is Voidsteel tier and Cloud Mist is Galatite tier.
Besides, use of VR10 potions isn't that big of a difference from VR15 potions. It's somewhere round the ballpark of 500-1000 extra resource. Considering that you are imbibing one every 30 seconds instead of 45 seconds, this means that there is a 33% increase in resource return for the VR10 potion. As such, the resource return from chain drinking VR10 potions is notably better then drinking VR15 potions without Acceleration Enchants. Add in the argonian passive, and chain chugging VR10 potions pulls ahead in resource return, as you are now effectively getting 18% of each resource back every 45 seconds.
With a magicka pool of let's say 36k, 18% resource return would be 6480 extra magicka every 45 seconds. 20k HP is the minimum amount of health you'll need not to be one shotted in PvE (25k for PvP). This means you'll get 3600 extra health when you drink a potion. Now factor in the argonian passive "Quick to Mend", and this 3600 extra health becomes 3924 health. Converting the raw numbers into regeneration values, this means you'll get 144 extra magicka back every second. This translates into 288 extra magicka regeneration on character sheet, due to regeneration only ticking once every 2 seconds.
If for example an Altmer wanted to get 288 extra magicka regeneration from their passive, this mandates them to have 2880 magicka regeneration. Anyone that heavily invested into regeneration does not hit hard per hit, and thus output much lower DPS. As argonian static potion resource return is independent of actual character regeneration values, this allows an argonian to forgo traditional regeneration stats and go for max attributes instead, increasing their damage and making up for a lack of a +max stat passive. Most decent self sustaining builds in Cyrodiil mandate at least 1.5k regeneration, but as an argonian, you can get away with round 1.2k and still perform decently due to static additional resource return.
Unconventional? Yes. Useless? Heck no.
DeanTheCat wrote: »@Junkogen
The enchant stacks. My friend Kris used to run triple potion cooldown reduction back in 1.5, and basically went to almost full health every 15 seconds.
@ThatNeonZebraAgain
If we now don't factor in Alchemical Acceleration Enchants, the argonian passive will give 12% max resources every 45 seconds.
Using my previous example of a 36k magicka argonian, the passive will restore 4320 magicka every 45 seconds. This translates into 96 magicka per second, and 192 character sheet magicka regeneration. This means an Altmer needs 1920 Base magicka regeneration to get an equal amount from the passive. The amount of investment needed to reach this magicka regeneration value pretty much means that the Altmer and Argonian hits just as hard as each other.
Although Alchemical Acceleration Enchants drastically increase the extra resource restore, one must not forget about the increase to Base potion stat restore values. A VR10 potion will restore round 6.2k Magicka, which equates to 207 magicka per second and 414 character sheet magicka regeneration. Without Alchemical Acceleration Enchants, you'll only get 138 magicka per second and 276 character sheet regeneration.
This means that the difference between Alchemical Acceleration Enchants using, Skooma Addicted Argonian and your run of the mill potion quaffer is a grand total of 426 magicka regeneration. This is just for magicka. One must not forget about the health and stamina returns.
426 additional static magicka regeneration allows argonians to completely forgo any form of +regeneration on their gear and focus on pumping spell damage and max magicka, which means the lack of the spell damage from jewellery is completely made up for by not having to give a care about regeneration so long as you keep drinking quality Skooma. The only other build capable of pulling off a max stat + low regeneration and still be capable of self sustaining are redguard stamina DKs, due to their Helping Hands passive + Adrenaline Rush.
I enchanted 3 willpower rings with legendary truly superb glyphs of potion speed...and they don't work, not one second trimmed off the cooldown. Now I have 3 very expensive pieces of equipment that do not work as intended. Anyone else experiencing this bug?
Needless to say, I'm pretty frustrated. Do I wait for ZOS to fix it or waste another 3 kutas on different enchantments?
@ZOS_GinaBruno is this a known bug or new?
I enchanted 3 willpower rings with legendary truly superb glyphs of potion speed...and they don't work, not one second trimmed off the cooldown. Now I have 3 very expensive pieces of equipment that do not work as intended. Anyone else experiencing this bug?
Needless to say, I'm pretty frustrated. Do I wait for ZOS to fix it or waste another 3 kutas on different enchantments?
@ZOS_GinaBruno is this a known bug or new?
I'm experiencing this bug as well.
I tested it with a v1 potion and it still gives me a 45 second cool down. The description clearly says "Reduce the cool down of potions below this item's level by 5 seconds." On v16, any potion should have the cool down reduction.
I submitted it as a bug to ZOS. We'll see what they say.
Let me get this straight, the alchemical acceleration enchantment only works on potions 5 levels below the equipment level and they don't stack?
Seriously?
DeanTheCat wrote: »ThatNeonZebraAgain wrote: »Dammmnnnn just when I was thinking about running them again
Try Alchemical Potency enchantments.
Oru - Repora - Kuta
Combined with this
Columbine, Namira's Rot and Bugloss (Health + Magicka + Immovability)
Columbine, Namira's Rot and Mountain Flower (Health + Magicka + Immovability)
There is a lot to be said about being CC-Immune for 31 seconds whenever you drink your potion.
Doesn't take much advantage of the Argonian passive. That's the whole point of all this for me is to actually benefit from my cursed Argonian racial passives, only to find yet another roadblock. Picking an Argonian was the worst decision I have ever made in a game. It has just been a constant struggle.
dimensional wrote: »DeanTheCat wrote: »ThatNeonZebraAgain wrote: »Dammmnnnn just when I was thinking about running them again
Try Alchemical Potency enchantments.
Oru - Repora - Kuta
Combined with this
Columbine, Namira's Rot and Bugloss (Health + Magicka + Immovability)
Columbine, Namira's Rot and Mountain Flower (Health + Magicka + Immovability)
There is a lot to be said about being CC-Immune for 31 seconds whenever you drink your potion.
Doesn't take much advantage of the Argonian passive. That's the whole point of all this for me is to actually benefit from my cursed Argonian racial passives, only to find yet another roadblock. Picking an Argonian was the worst decision I have ever made in a game. It has just been a constant struggle.
Whereas I feel the exact opposite. I love my Argonian and I didn't pick him for the passives (or any of my characters for that matter, min/max isn't my style and I do absolutely fine without doing so).
ThatNeonZebraAgain wrote: »DeanTheCat wrote: »@Junkogen
Alchemical Acceleration Enchants have always been 5 levels below the level of the item the enchant was applied to.
There has been no change whatsoever to Alchemical Acceleration Enchants since the original version back in beta. The way the enchant works is that it lowers the cooldown of potions up to one tier below the item level that the enchant is applied to by 5 seconds.
As a VR16 jewellery shares the same tier (Rubedo) as Lorkhan's Tears, the enchant fails to function. This is contrast to the past of VR10 jewellery properly reducing the cooldown of Cloud Mist potions, as VR10 is Voidsteel tier and Cloud Mist is Galatite tier.
Besides, use of VR10 potions isn't that big of a difference from VR15 potions. It's somewhere round the ballpark of 500-1000 extra resource. Considering that you are imbibing one every 30 seconds instead of 45 seconds, this means that there is a 33% increase in resource return for the VR10 potion. As such, the resource return from chain drinking VR10 potions is notably better then drinking VR15 potions without Acceleration Enchants. Add in the argonian passive, and chain chugging VR10 potions pulls ahead in resource return, as you are now effectively getting 18% of each resource back every 45 seconds.
With a magicka pool of let's say 36k, 18% resource return would be 6480 extra magicka every 45 seconds. 20k HP is the minimum amount of health you'll need not to be one shotted in PvE (25k for PvP). This means you'll get 3600 extra health when you drink a potion. Now factor in the argonian passive "Quick to Mend", and this 3600 extra health becomes 3924 health. Converting the raw numbers into regeneration values, this means you'll get 144 extra magicka back every second. This translates into 288 extra magicka regeneration on character sheet, due to regeneration only ticking once every 2 seconds.
If for example an Altmer wanted to get 288 extra magicka regeneration from their passive, this mandates them to have 2880 magicka regeneration. Anyone that heavily invested into regeneration does not hit hard per hit, and thus output much lower DPS. As argonian static potion resource return is independent of actual character regeneration values, this allows an argonian to forgo traditional regeneration stats and go for max attributes instead, increasing their damage and making up for a lack of a +max stat passive. Most decent self sustaining builds in Cyrodiil mandate at least 1.5k regeneration, but as an argonian, you can get away with round 1.2k and still perform decently due to static additional resource return.
Unconventional? Yes. Useless? Heck no.
Interesting write-up, thanks for that.
Even if the enchant is working as intended, I still find the enchant too limiting given the level restriction, especially when you consider giving up 522 (assuming V16 gold enchants) spell/weapon damage from sacrificing 3 jewelry enchants. If only Clever Alchemist had jewelry![/quote]
Holy crap, if only! What a Tamriel this would be.