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Alchemical acceleration enchantment bug

Junkogen
Junkogen
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I enchanted 3 willpower rings with legendary truly superb glyphs of potion speed...and they don't work, not one second trimmed off the cooldown. Now I have 3 very expensive pieces of equipment that do not work as intended. Anyone else experiencing this bug?

Needless to say, I'm pretty frustrated. Do I wait for ZOS to fix it or waste another 3 kutas on different enchantments?

@ZOS_GinaBruno is this a known bug or new?
  • DeanTheCat
    DeanTheCat
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    Are you drinking VR15 potions? Alchemical Acceleration Enchantments only work on potions 5 levels or more below your current level. This means that to see any benefit from the Alchemical Acceleration Enchantment, you'll need to drink VR10 potions.

    This wasn't a problem when potions used to cap out at VR5, but now with VR15 potions...
    Edited by DeanTheCat on March 28, 2016 1:23PM
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Dammmnnnn just when I was thinking about running them again :(
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Xendyn
    Xendyn
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    DeanTheCat wrote: »
    Are you drinking VR15 potions? Alchemical Acceleration Enchantments only work on potions 5 levels or more below your current level. This means that to see any benefit from the Alchemical Acceleration Enchantment, you'll need to drink VR10 potions.

    This wasn't a problem when potions used to cap out at VR5, but now with VR15 potions...

    What? Why?
    Is there some reason behind that?
    Lag is ruinin' my 'mershun!
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  • DeanTheCat
    DeanTheCat
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    Dammmnnnn just when I was thinking about running them again :(

    Try Alchemical Potency enchantments.

    Oru - Repora - Kuta

    Combined with this

    15111508274564590.jpg

    Columbine, Namira's Rot and Bugloss (Health + Magicka + Immovability)

    Columbine, Namira's Rot and Mountain Flower (Health + Magicka + Immovability)

    There is a lot to be said about being CC-Immune for 31 seconds whenever you drink your potion.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • DeanTheCat
    DeanTheCat
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    Xendyn wrote: »
    DeanTheCat wrote: »
    Are you drinking VR15 potions? Alchemical Acceleration Enchantments only work on potions 5 levels or more below your current level. This means that to see any benefit from the Alchemical Acceleration Enchantment, you'll need to drink VR10 potions.

    This wasn't a problem when potions used to cap out at VR5, but now with VR15 potions...

    What? Why?
    Is there some reason behind that?

    @Xendyn

    It's a remnant from the old days, where you didn't have VR10 and VR15 potions. I think the idea was that to limit the amount of resources you'd get back from potions, we all didn't have insane regeneration due to softcaps and no champion system.

    4hXHXla_zps4072a8a0.png

    Here is how softcaps used to look like (For anyone interested). Multiply values by 10 to see how it would have looked in today's version of ESO. Now compare it to what is considered a good regeneration value these days and you'll see why potion resource restore was really important. :)
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Junkogen
    Junkogen
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    DeanTheCat wrote: »
    Are you drinking VR15 potions? Alchemical Acceleration Enchantments only work on potions 5 levels or more below your current level. This means that to see any benefit from the Alchemical Acceleration Enchantment, you'll need to drink VR10 potions.

    This wasn't a problem when potions used to cap out at VR5, but now with VR15 potions...

    What?!? That's dumb. It seems like there's always something making an Argonian's life difficult. I'm getting really fed up with it. Just give me a race change already.

    Is this intentional or did they just forget to update the enchantment?
    Edited by Junkogen on March 28, 2016 10:36PM
  • DKsUnite
    DKsUnite
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    Junkogen wrote: »
    DeanTheCat wrote: »
    Are you drinking VR15 potions? Alchemical Acceleration Enchantments only work on potions 5 levels or more below your current level. This means that to see any benefit from the Alchemical Acceleration Enchantment, you'll need to drink VR10 potions.

    This wasn't a problem when potions used to cap out at VR5, but now with VR15 potions...

    What?!? That's dumb. It seems like there's always something making an Argonian's life difficult. I'm getting really fed up with it. Just give me a race change already.

    Is this intentional or did they just forget to update the enchantment?

    forgot because no one uses these enchants. When someone doesnt use things they dont bother to fix things or check that they work.
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  • Inarre
    Inarre
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    Thats sad considering the new clever alchemist set. I really hope this gets fixed...
  • Junkogen
    Junkogen
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    Inarre wrote: »
    Thats sad considering the new clever alchemist set. I really hope this gets fixed...

    That's the thing. They make a set for potions and then don't allow you to use potion glyphs with it. How come we can't get a comment from a dev on this? They seem to comment on a lot of other people's bug reports, why not this one?

    @ZOS_GinaBruno

    Please set the record straight.
  • Junkogen
    Junkogen
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    DeanTheCat wrote: »
    Dammmnnnn just when I was thinking about running them again :(

    Try Alchemical Potency enchantments.

    Oru - Repora - Kuta

    Combined with this

    15111508274564590.jpg

    Columbine, Namira's Rot and Bugloss (Health + Magicka + Immovability)

    Columbine, Namira's Rot and Mountain Flower (Health + Magicka + Immovability)

    There is a lot to be said about being CC-Immune for 31 seconds whenever you drink your potion.

    Doesn't take much advantage of the Argonian passive. That's the whole point of all this for me is to actually benefit from my cursed Argonian racial passives, only to find yet another roadblock. Picking an Argonian was the worst decision I have ever made in a game. It has just been a constant struggle.
  • Junkogen
    Junkogen
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    DeanTheCat wrote: »
    Are you drinking VR15 potions? Alchemical Acceleration Enchantments only work on potions 5 levels or more below your current level. This means that to see any benefit from the Alchemical Acceleration Enchantment, you'll need to drink VR10 potions.

    This wasn't a problem when potions used to cap out at VR5, but now with VR15 potions...

    That's not what the enchantment says, though. It says potions below the item's level. Below 16 is 15.
  • DeanTheCat
    DeanTheCat
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    @Junkogen

    Alchemical Acceleration Enchants have always been 5 levels below the level of the item the enchant was applied to.

    There has been no change whatsoever to Alchemical Acceleration Enchants since the original version back in beta. The way the enchant works is that it lowers the cooldown of potions up to one tier below the item level that the enchant is applied to by 5 seconds.

    As a VR16 jewellery shares the same tier (Rubedo) as Lorkhan's Tears, the enchant fails to function. This is contrast to the past of VR10 jewellery properly reducing the cooldown of Cloud Mist potions, as VR10 is Voidsteel tier and Cloud Mist is Galatite tier.

    Besides, use of VR10 potions isn't that big of a difference from VR15 potions. It's somewhere round the ballpark of 500-1000 extra resource. Considering that you are imbibing one every 30 seconds instead of 45 seconds, this means that there is a 33% increase in resource return for the VR10 potion. As such, the resource return from chain drinking VR10 potions is notably better then drinking VR15 potions without Acceleration Enchants. Add in the argonian passive, and chain chugging VR10 potions pulls ahead in resource return, as you are now effectively getting 18% of each resource back every 45 seconds.

    With a magicka pool of let's say 36k, 18% resource return would be 6480 extra magicka every 45 seconds. 20k HP is the minimum amount of health you'll need not to be one shotted in PvE (25k for PvP). This means you'll get 3600 extra health when you drink a potion. Now factor in the argonian passive "Quick to Mend", and this 3600 extra health becomes 3924 health. Converting the raw numbers into regeneration values, this means you'll get 144 extra magicka back every second. This translates into 288 extra magicka regeneration on character sheet, due to regeneration only ticking once every 2 seconds.

    If for example an Altmer wanted to get 288 extra magicka regeneration from their passive, this mandates them to have 2880 magicka regeneration. Anyone that heavily invested into regeneration does not hit hard per hit, and thus output much lower DPS. As argonian static potion resource return is independent of actual character regeneration values, this allows an argonian to forgo traditional regeneration stats and go for max attributes instead, increasing their damage and making up for a lack of a +max stat passive. Most decent self sustaining builds in Cyrodiil mandate at least 1.5k regeneration, but as an argonian, you can get away with round 1.2k and still perform decently due to static additional resource return.

    Unconventional? Yes. Useless? Heck no.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    DeanTheCat wrote: »
    @Junkogen

    Alchemical Acceleration Enchants have always been 5 levels below the level of the item the enchant was applied to.

    There has been no change whatsoever to Alchemical Acceleration Enchants since the original version back in beta. The way the enchant works is that it lowers the cooldown of potions up to one tier below the item level that the enchant is applied to by 5 seconds.

    As a VR16 jewellery shares the same tier (Rubedo) as Lorkhan's Tears, the enchant fails to function. This is contrast to the past of VR10 jewellery properly reducing the cooldown of Cloud Mist potions, as VR10 is Voidsteel tier and Cloud Mist is Galatite tier.

    Besides, use of VR10 potions isn't that big of a difference from VR15 potions. It's somewhere round the ballpark of 500-1000 extra resource. Considering that you are imbibing one every 30 seconds instead of 45 seconds, this means that there is a 33% increase in resource return for the VR10 potion. As such, the resource return from chain drinking VR10 potions is notably better then drinking VR15 potions without Acceleration Enchants. Add in the argonian passive, and chain chugging VR10 potions pulls ahead in resource return, as you are now effectively getting 18% of each resource back every 45 seconds.

    With a magicka pool of let's say 36k, 18% resource return would be 6480 extra magicka every 45 seconds. 20k HP is the minimum amount of health you'll need not to be one shotted in PvE (25k for PvP). This means you'll get 3600 extra health when you drink a potion. Now factor in the argonian passive "Quick to Mend", and this 3600 extra health becomes 3924 health. Converting the raw numbers into regeneration values, this means you'll get 144 extra magicka back every second. This translates into 288 extra magicka regeneration on character sheet, due to regeneration only ticking once every 2 seconds.

    If for example an Altmer wanted to get 288 extra magicka regeneration from their passive, this mandates them to have 2880 magicka regeneration. Anyone that heavily invested into regeneration does not hit hard per hit, and thus output much lower DPS. As argonian static potion resource return is independent of actual character regeneration values, this allows an argonian to forgo traditional regeneration stats and go for max attributes instead, increasing their damage and making up for a lack of a +max stat passive. Most decent self sustaining builds in Cyrodiil mandate at least 1.5k regeneration, but as an argonian, you can get away with round 1.2k and still perform decently due to static additional resource return.

    Unconventional? Yes. Useless? Heck no.

    Interesting write-up, thanks for that.

    Even if the enchant is working as intended, I still find the enchant too limiting given the level restriction, especially when you consider giving up 522 (assuming V16 gold enchants) spell/weapon damage from sacrificing 3 jewelry enchants. If only Clever Alchemist had jewelry!
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Hektik_V
    Hektik_V
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    https://www.youtube.com/watch?v=nUALUKlflbI

    Made a video about this over a month ago.
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • Junkogen
    Junkogen
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    Hektik_V wrote: »
    https://www.youtube.com/watch?v=nUALUKlflbI

    Made a video about this over a month ago.

    Let me get this straight, the alchemical acceleration enchantment only works on potions 5 levels below the equipment level and they don't stack?

    Seriously?
  • Junkogen
    Junkogen
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    DeanTheCat wrote: »
    @Junkogen

    Alchemical Acceleration Enchants have always been 5 levels below the level of the item the enchant was applied to.

    There has been no change whatsoever to Alchemical Acceleration Enchants since the original version back in beta. The way the enchant works is that it lowers the cooldown of potions up to one tier below the item level that the enchant is applied to by 5 seconds.

    As a VR16 jewellery shares the same tier (Rubedo) as Lorkhan's Tears, the enchant fails to function. This is contrast to the past of VR10 jewellery properly reducing the cooldown of Cloud Mist potions, as VR10 is Voidsteel tier and Cloud Mist is Galatite tier.

    Besides, use of VR10 potions isn't that big of a difference from VR15 potions. It's somewhere round the ballpark of 500-1000 extra resource. Considering that you are imbibing one every 30 seconds instead of 45 seconds, this means that there is a 33% increase in resource return for the VR10 potion. As such, the resource return from chain drinking VR10 potions is notably better then drinking VR15 potions without Acceleration Enchants. Add in the argonian passive, and chain chugging VR10 potions pulls ahead in resource return, as you are now effectively getting 18% of each resource back every 45 seconds.

    With a magicka pool of let's say 36k, 18% resource return would be 6480 extra magicka every 45 seconds. 20k HP is the minimum amount of health you'll need not to be one shotted in PvE (25k for PvP). This means you'll get 3600 extra health when you drink a potion. Now factor in the argonian passive "Quick to Mend", and this 3600 extra health becomes 3924 health. Converting the raw numbers into regeneration values, this means you'll get 144 extra magicka back every second. This translates into 288 extra magicka regeneration on character sheet, due to regeneration only ticking once every 2 seconds.

    If for example an Altmer wanted to get 288 extra magicka regeneration from their passive, this mandates them to have 2880 magicka regeneration. Anyone that heavily invested into regeneration does not hit hard per hit, and thus output much lower DPS. As argonian static potion resource return is independent of actual character regeneration values, this allows an argonian to forgo traditional regeneration stats and go for max attributes instead, increasing their damage and making up for a lack of a +max stat passive. Most decent self sustaining builds in Cyrodiil mandate at least 1.5k regeneration, but as an argonian, you can get away with round 1.2k and still perform decently due to static additional resource return.

    Unconventional? Yes. Useless? Heck no.

    Yeah, but is what Hektik says true? If the enchantment doesn't stack, then it is kind of worthless.
  • DeanTheCat
    DeanTheCat
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    @Junkogen

    The enchant stacks. My friend Kris used to run triple potion cooldown reduction back in 1.5, and basically went to almost full health every 15 seconds.

    @ThatNeonZebraAgain

    If we now don't factor in Alchemical Acceleration Enchants, the argonian passive will give 12% max resources every 45 seconds.

    Using my previous example of a 36k magicka argonian, the passive will restore 4320 magicka every 45 seconds. This translates into 96 magicka per second, and 192 character sheet magicka regeneration. This means an Altmer needs 1920 Base magicka regeneration to get an equal amount from the passive. The amount of investment needed to reach this magicka regeneration value pretty much means that the Altmer and Argonian hits just as hard as each other.

    Although Alchemical Acceleration Enchants drastically increase the extra resource restore, one must not forget about the increase to Base potion stat restore values. A VR10 potion will restore round 6.2k Magicka, which equates to 207 magicka per second and 414 character sheet magicka regeneration. Without Alchemical Acceleration Enchants, you'll only get 138 magicka per second and 276 character sheet regeneration.

    This means that the difference between Alchemical Acceleration Enchants using, Skooma Addicted Argonian and your run of the mill potion quaffer is a grand total of 426 magicka regeneration. This is just for magicka. One must not forget about the health and stamina returns.

    426 additional static magicka regeneration allows argonians to completely forgo any form of +regeneration on their gear and focus on pumping spell damage and max magicka, which means the lack of the spell damage from jewellery is completely made up for by not having to give a care about regeneration so long as you keep drinking quality Skooma. The only other build capable of pulling off a max stat + low regeneration and still be capable of self sustaining are redguard stamina DKs, due to their Helping Hands passive + Adrenaline Rush.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Junkogen
    Junkogen
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    DeanTheCat wrote: »
    @Junkogen

    The enchant stacks. My friend Kris used to run triple potion cooldown reduction back in 1.5, and basically went to almost full health every 15 seconds.

    @ThatNeonZebraAgain

    If we now don't factor in Alchemical Acceleration Enchants, the argonian passive will give 12% max resources every 45 seconds.

    Using my previous example of a 36k magicka argonian, the passive will restore 4320 magicka every 45 seconds. This translates into 96 magicka per second, and 192 character sheet magicka regeneration. This means an Altmer needs 1920 Base magicka regeneration to get an equal amount from the passive. The amount of investment needed to reach this magicka regeneration value pretty much means that the Altmer and Argonian hits just as hard as each other.

    Although Alchemical Acceleration Enchants drastically increase the extra resource restore, one must not forget about the increase to Base potion stat restore values. A VR10 potion will restore round 6.2k Magicka, which equates to 207 magicka per second and 414 character sheet magicka regeneration. Without Alchemical Acceleration Enchants, you'll only get 138 magicka per second and 276 character sheet regeneration.

    This means that the difference between Alchemical Acceleration Enchants using, Skooma Addicted Argonian and your run of the mill potion quaffer is a grand total of 426 magicka regeneration. This is just for magicka. One must not forget about the health and stamina returns.

    426 additional static magicka regeneration allows argonians to completely forgo any form of +regeneration on their gear and focus on pumping spell damage and max magicka, which means the lack of the spell damage from jewellery is completely made up for by not having to give a care about regeneration so long as you keep drinking quality Skooma. The only other build capable of pulling off a max stat + low regeneration and still be capable of self sustaining are redguard stamina DKs, due to their Helping Hands passive + Adrenaline Rush.

    I just tested it with a vr5 potion. Still has a 45 second cooldown. It may be that it doesn't work on willpower jewelry, but there is definitely a bug or something going on.

    Also,you said your friend used to run them, so you don't really know how they're currently working.if
    Edited by Junkogen on March 31, 2016 11:33AM
  • Junkogen
    Junkogen
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    I can't be the only one who has tried this. Can anyone else confirm or disconfirm what is going on with my character?

    I could really use help figuring this out.

    @ZOS_RichLambert @Wrobel

    What's going on with my enchantments?
  • O_jo
    O_jo
    Soul Shriven
    Junkogen wrote: »
    I enchanted 3 willpower rings with legendary truly superb glyphs of potion speed...and they don't work, not one second trimmed off the cooldown. Now I have 3 very expensive pieces of equipment that do not work as intended. Anyone else experiencing this bug?

    Needless to say, I'm pretty frustrated. Do I wait for ZOS to fix it or waste another 3 kutas on different enchantments?

    @ZOS_GinaBruno is this a known bug or new?

    I'm experiencing this bug as well.

    I tested it with a v1 potion and it still gives me a 45 second cool down. The description clearly says "Reduce the cool down of potions below this item's level by 5 seconds." On v16, any potion should have the cool down reduction.

    I submitted it as a bug to ZOS. We'll see what they say.
  • Junkogen
    Junkogen
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    O_jo wrote: »
    Junkogen wrote: »
    I enchanted 3 willpower rings with legendary truly superb glyphs of potion speed...and they don't work, not one second trimmed off the cooldown. Now I have 3 very expensive pieces of equipment that do not work as intended. Anyone else experiencing this bug?

    Needless to say, I'm pretty frustrated. Do I wait for ZOS to fix it or waste another 3 kutas on different enchantments?

    @ZOS_GinaBruno is this a known bug or new?

    I'm experiencing this bug as well.

    I tested it with a v1 potion and it still gives me a 45 second cool down. The description clearly says "Reduce the cool down of potions below this item's level by 5 seconds." On v16, any potion should have the cool down reduction.

    I submitted it as a bug to ZOS. We'll see what they say.

    Thank you for responding and confirming the bug. I have submitted 2 bug reports online. I have yet to see any acknowledgement of this bug anywhere. It's a little frustrating. I wish they would at least acknowledge it. But I guess that would mean they'd have to do something about it. So from their POV maybe it's best to stay silent. I don't know. I guess not enough people use those enchantments for them to care or address it.
  • lathbury
    lathbury
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    Junkogen wrote: »
    Hektik_V wrote: »
    https://www.youtube.com/watch?v=nUALUKlflbI

    Made a video about this over a month ago.

    Let me get this straight, the alchemical acceleration enchantment only works on potions 5 levels below the equipment level and they don't stack?

    Seriously?

    nope tested that to it doesnt work period have also made a vid and a thread in the help section and bug reports heard nothing from zos[/quote]

    will make an updated video but the tooltip does reduce but on actual testing the cooldown is unchanged so this suggests that 1)it is intended to work with v15 pots and 2) it is meant to stack

    so those saying it does work with lower level pots please test yourself before posting as this causes confusion and may cost more people wasted time and mats
    Edited by lathbury on April 23, 2016 5:18PM
  • lathbury
    lathbury
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    double post
    Edited by lathbury on April 23, 2016 5:17PM
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • HoloYoitsu
    HoloYoitsu
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    Included this in the giant bug list a while back. Gina's been keeping track of that thread, so if you have any info to contribute about this bug, I highly suggest you post it there as well.

    http://forums.elderscrollsonline.com/en/discussion/251466/compilation-of-tg-bugs-in-pvp-current-bug-counter-89-op-reformatted-4-10-16/p1
  • UltimaJoe777
    UltimaJoe777
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    The tooltips update to reflect the reduced cooldown but I can vouch for this bug as well. Guess I'll use a different Jewelry Enchantment until this gets fixed...
    Edited by UltimaJoe777 on April 24, 2016 8:46PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • dimensional
    dimensional
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    Junkogen wrote: »
    DeanTheCat wrote: »
    Dammmnnnn just when I was thinking about running them again :(

    Try Alchemical Potency enchantments.

    Oru - Repora - Kuta

    Combined with this

    15111508274564590.jpg

    Columbine, Namira's Rot and Bugloss (Health + Magicka + Immovability)

    Columbine, Namira's Rot and Mountain Flower (Health + Magicka + Immovability)

    There is a lot to be said about being CC-Immune for 31 seconds whenever you drink your potion.

    Doesn't take much advantage of the Argonian passive. That's the whole point of all this for me is to actually benefit from my cursed Argonian racial passives, only to find yet another roadblock. Picking an Argonian was the worst decision I have ever made in a game. It has just been a constant struggle.

    Whereas I feel the exact opposite. I love my Argonian and I didn't pick him for the passives (or any of my characters for that matter, min/max isn't my style and I do absolutely fine without doing so).
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    Junkogen wrote: »
    DeanTheCat wrote: »
    Dammmnnnn just when I was thinking about running them again :(

    Try Alchemical Potency enchantments.

    Oru - Repora - Kuta

    Combined with this

    15111508274564590.jpg

    Columbine, Namira's Rot and Bugloss (Health + Magicka + Immovability)

    Columbine, Namira's Rot and Mountain Flower (Health + Magicka + Immovability)

    There is a lot to be said about being CC-Immune for 31 seconds whenever you drink your potion.

    Doesn't take much advantage of the Argonian passive. That's the whole point of all this for me is to actually benefit from my cursed Argonian racial passives, only to find yet another roadblock. Picking an Argonian was the worst decision I have ever made in a game. It has just been a constant struggle.

    Whereas I feel the exact opposite. I love my Argonian and I didn't pick him for the passives (or any of my characters for that matter, min/max isn't my style and I do absolutely fine without doing so).

    It's not even about making min/max. It's about balance. I don't know when you started playing, but Argonians are in a different spot now than 2 years ago. It's just been a pain to get ZOS to acknowledge and correct the imbalance. We're still not there yet, I don't think.
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    DeanTheCat wrote: »
    @Junkogen

    Alchemical Acceleration Enchants have always been 5 levels below the level of the item the enchant was applied to.

    There has been no change whatsoever to Alchemical Acceleration Enchants since the original version back in beta. The way the enchant works is that it lowers the cooldown of potions up to one tier below the item level that the enchant is applied to by 5 seconds.

    As a VR16 jewellery shares the same tier (Rubedo) as Lorkhan's Tears, the enchant fails to function. This is contrast to the past of VR10 jewellery properly reducing the cooldown of Cloud Mist potions, as VR10 is Voidsteel tier and Cloud Mist is Galatite tier.

    Besides, use of VR10 potions isn't that big of a difference from VR15 potions. It's somewhere round the ballpark of 500-1000 extra resource. Considering that you are imbibing one every 30 seconds instead of 45 seconds, this means that there is a 33% increase in resource return for the VR10 potion. As such, the resource return from chain drinking VR10 potions is notably better then drinking VR15 potions without Acceleration Enchants. Add in the argonian passive, and chain chugging VR10 potions pulls ahead in resource return, as you are now effectively getting 18% of each resource back every 45 seconds.

    With a magicka pool of let's say 36k, 18% resource return would be 6480 extra magicka every 45 seconds. 20k HP is the minimum amount of health you'll need not to be one shotted in PvE (25k for PvP). This means you'll get 3600 extra health when you drink a potion. Now factor in the argonian passive "Quick to Mend", and this 3600 extra health becomes 3924 health. Converting the raw numbers into regeneration values, this means you'll get 144 extra magicka back every second. This translates into 288 extra magicka regeneration on character sheet, due to regeneration only ticking once every 2 seconds.

    If for example an Altmer wanted to get 288 extra magicka regeneration from their passive, this mandates them to have 2880 magicka regeneration. Anyone that heavily invested into regeneration does not hit hard per hit, and thus output much lower DPS. As argonian static potion resource return is independent of actual character regeneration values, this allows an argonian to forgo traditional regeneration stats and go for max attributes instead, increasing their damage and making up for a lack of a +max stat passive. Most decent self sustaining builds in Cyrodiil mandate at least 1.5k regeneration, but as an argonian, you can get away with round 1.2k and still perform decently due to static additional resource return.

    Unconventional? Yes. Useless? Heck no.

    Interesting write-up, thanks for that.

    Even if the enchant is working as intended, I still find the enchant too limiting given the level restriction, especially when you consider giving up 522 (assuming V16 gold enchants) spell/weapon damage from sacrificing 3 jewelry enchants. If only Clever Alchemist had jewelry![/quote]

    Holy crap, if only! What a Tamriel this would be.
  • paul_j
    paul_j
    ✭✭✭
    What platform are you guys on?
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