So your word on the issue trumps the word of ZOS. Got it.GrumpyDuckling wrote: »OK, I don't really understand what your position is here. Are you saying that you've missed every time a ZOS employee has talked about animation canceling, or are you saying that ZOS doesn't get to decide what is and isn't an exploit in their game?GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »Animation canceling just flat out doesn't make sense. Have you ever heard the argument that ZOS makes for why players can't "hide" the physical appearance of Bound Armor? They say it's because it serves as an essential visual cue to other players about battle mechanics. With that logic in mind...
How in the world is animation canceling, which hides animations of attacks, an intended and fair combat tactic? I will never agree with anyone who thinks that animation canceling is good for a game.
I fail to see substance here. Especially since the devs have given their blessing to animation canceling over a year ago. The conversation about whether it is a legit part of the game is over. Animation canceling is appropriately part of the game.
I fail to see substance in your argument. Just because, according to your word, "the devs gave their blessing to animation canceling" doesn't mean that it's a legit part of the game. Perhaps animation canceling would take too much work to fix so they didn't consider it worth the time and effort, and instead prioritized other things.
If animation canceling wasn't intended, then it's not "appropriate." That's the definition of "exploiting a game mechanic."
See that part of your quote that I put in bold? To an extent, the answer is yes. ZOS has nothing to gain by publicly labeling animation canceling as an exploit because then they would receive a lot of backlash about it not being fixed. Therefore, they will not call animation canceling an exploit.
That being said you still have to look at the fact that animation canceling was not intended, and players are using it to achieve better results against other players. That is, by definition, an exploit of an unintended game mechanic to gain a competitive advantage. Whether or not ZOS wants to classify it, publicly, as such is irrelevant. No one can logically deny the fact that animation canceling is an exploit.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
It doesn't make the damage arrive faster. As I stated premature to this post of yours, it ends the used skill faster than normal which allows more skills to be used in rapid succession vs waiting through them. Hence, if you cancel skills, you can fire them off faster vs not canceling them; the damage still arrives the same regardless of whether it's canceled or not.FriedEggSandwich wrote: »Ok watched it. Canceling the animation doesn't make the skill go off any faster, the skill is still insta-cast, it just cancels the useless animation allowing you to start casting your next skill as fast as the tooltip would lead you to believe. The lengthy animation flies in the face of listed cast times. By canceling the animation you're just sticking to cast times. No exploit.
So your word on the issue trumps the word of ZOS. Got it.GrumpyDuckling wrote: »OK, I don't really understand what your position is here. Are you saying that you've missed every time a ZOS employee has talked about animation canceling, or are you saying that ZOS doesn't get to decide what is and isn't an exploit in their game?GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »Animation canceling just flat out doesn't make sense. Have you ever heard the argument that ZOS makes for why players can't "hide" the physical appearance of Bound Armor? They say it's because it serves as an essential visual cue to other players about battle mechanics. With that logic in mind...
How in the world is animation canceling, which hides animations of attacks, an intended and fair combat tactic? I will never agree with anyone who thinks that animation canceling is good for a game.
I fail to see substance here. Especially since the devs have given their blessing to animation canceling over a year ago. The conversation about whether it is a legit part of the game is over. Animation canceling is appropriately part of the game.
I fail to see substance in your argument. Just because, according to your word, "the devs gave their blessing to animation canceling" doesn't mean that it's a legit part of the game. Perhaps animation canceling would take too much work to fix so they didn't consider it worth the time and effort, and instead prioritized other things.
If animation canceling wasn't intended, then it's not "appropriate." That's the definition of "exploiting a game mechanic."
See that part of your quote that I put in bold? To an extent, the answer is yes. ZOS has nothing to gain by publicly labeling animation canceling as an exploit because then they would receive a lot of backlash about it not being fixed. Therefore, they will not call animation canceling an exploit.
That being said you still have to look at the fact that animation canceling was not intended, and players are using it to achieve better results against other players. That is, by definition, an exploit of an unintended game mechanic to gain a competitive advantage. Whether or not ZOS wants to classify it, publicly, as such is irrelevant. No one can logically deny the fact that animation canceling is an exploit.
It doesn't make the damage arrive faster. As I stated premature to this post of yours, it ends the used skill faster than normal which allows more skills to be used in rapid succession vs waiting through them. Hence, if you cancel skills, you can fire them off faster vs not canceling them; the damage still arrives the same regardless of whether it's canceled or not.FriedEggSandwich wrote: »Ok watched it. Canceling the animation doesn't make the skill go off any faster, the skill is still insta-cast, it just cancels the useless animation allowing you to start casting your next skill as fast as the tooltip would lead you to believe. The lengthy animation flies in the face of listed cast times. By canceling the animation you're just sticking to cast times. No exploit.
This gives Cancelers an advantage. Exploit.
Again, if someone wants to calim this is a 'l2p' issue, then ZOS should just remove the animations entirely so everyone's on equal footing and can just tap-tap-tap their skills off Instantly all day without any pesky animation taking up precious miliseconds of time between each usage.
If that sounds like a garbage idea to you...ohwait, it shouldn't. Since AC'ing is totes legit and not an exploit, everyone should be able to do it by default.
Oh I get it. You're the final word on what is and isn't considered an exploit in ESO, and ZOS doesn't get a say in any of it. Is there anything else related to the game where your word overrules the official word from ZOS? I'm just asking so that people can start directing questions to you instead of to ZOS. People really need to know these things so that they can't be misled by people with ZOS in their names!GrumpyDuckling wrote: »So your word on the issue trumps the word of ZOS. Got it.GrumpyDuckling wrote: »OK, I don't really understand what your position is here. Are you saying that you've missed every time a ZOS employee has talked about animation canceling, or are you saying that ZOS doesn't get to decide what is and isn't an exploit in their game?GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »Animation canceling just flat out doesn't make sense. Have you ever heard the argument that ZOS makes for why players can't "hide" the physical appearance of Bound Armor? They say it's because it serves as an essential visual cue to other players about battle mechanics. With that logic in mind...
How in the world is animation canceling, which hides animations of attacks, an intended and fair combat tactic? I will never agree with anyone who thinks that animation canceling is good for a game.
I fail to see substance here. Especially since the devs have given their blessing to animation canceling over a year ago. The conversation about whether it is a legit part of the game is over. Animation canceling is appropriately part of the game.
I fail to see substance in your argument. Just because, according to your word, "the devs gave their blessing to animation canceling" doesn't mean that it's a legit part of the game. Perhaps animation canceling would take too much work to fix so they didn't consider it worth the time and effort, and instead prioritized other things.
If animation canceling wasn't intended, then it's not "appropriate." That's the definition of "exploiting a game mechanic."
See that part of your quote that I put in bold? To an extent, the answer is yes. ZOS has nothing to gain by publicly labeling animation canceling as an exploit because then they would receive a lot of backlash about it not being fixed. Therefore, they will not call animation canceling an exploit.
That being said you still have to look at the fact that animation canceling was not intended, and players are using it to achieve better results against other players. That is, by definition, an exploit of an unintended game mechanic to gain a competitive advantage. Whether or not ZOS wants to classify it, publicly, as such is irrelevant. No one can logically deny the fact that animation canceling is an exploit.
If we're talking about the truth of this particular issue, then yes. By definition, I am 100% correct in this matter.
If an individual is interested in fully understanding the truth about something, the best thing they can do is 1) look at who is telling the story/controlling the language, 2) follow the money, and 3) examine the language themselves to find the truth about the issue. That is simply all it takes. For this matter, I advise focusing on numbers 1 and 3, specifically.
Concerning this particular issue, one has to understand that if ZOS says that animation canceling is not an exploit, then they either have not spent enough time thinking about the definition of "exploit" to understand it, or they are attempting to change the definition. Assuming that ZOS is an expert concerning the definition of "exploit" because they made a videogame does not make sense, nor does it benefit anyone who is trying to understand what an exploit is.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Oh I get it. You're the final word on what is and isn't considered an exploit in ESO, and ZOS doesn't get a say in any of it. Is there anything else related to the game where your word overrules the official word from ZOS? I'm just asking so that people can start directing questions to you instead of to ZOS. People really need to know these things so that they can't be misled by people with ZOS in their names!GrumpyDuckling wrote: »So your word on the issue trumps the word of ZOS. Got it.GrumpyDuckling wrote: »OK, I don't really understand what your position is here. Are you saying that you've missed every time a ZOS employee has talked about animation canceling, or are you saying that ZOS doesn't get to decide what is and isn't an exploit in their game?GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »Animation canceling just flat out doesn't make sense. Have you ever heard the argument that ZOS makes for why players can't "hide" the physical appearance of Bound Armor? They say it's because it serves as an essential visual cue to other players about battle mechanics. With that logic in mind...
How in the world is animation canceling, which hides animations of attacks, an intended and fair combat tactic? I will never agree with anyone who thinks that animation canceling is good for a game.
I fail to see substance here. Especially since the devs have given their blessing to animation canceling over a year ago. The conversation about whether it is a legit part of the game is over. Animation canceling is appropriately part of the game.
I fail to see substance in your argument. Just because, according to your word, "the devs gave their blessing to animation canceling" doesn't mean that it's a legit part of the game. Perhaps animation canceling would take too much work to fix so they didn't consider it worth the time and effort, and instead prioritized other things.
If animation canceling wasn't intended, then it's not "appropriate." That's the definition of "exploiting a game mechanic."
See that part of your quote that I put in bold? To an extent, the answer is yes. ZOS has nothing to gain by publicly labeling animation canceling as an exploit because then they would receive a lot of backlash about it not being fixed. Therefore, they will not call animation canceling an exploit.
That being said you still have to look at the fact that animation canceling was not intended, and players are using it to achieve better results against other players. That is, by definition, an exploit of an unintended game mechanic to gain a competitive advantage. Whether or not ZOS wants to classify it, publicly, as such is irrelevant. No one can logically deny the fact that animation canceling is an exploit.
If we're talking about the truth of this particular issue, then yes. By definition, I am 100% correct in this matter.
If an individual is interested in fully understanding the truth about something, the best thing they can do is 1) look at who is telling the story/controlling the language, 2) follow the money, and 3) examine the language themselves to find the truth about the issue. That is simply all it takes. For this matter, I advise focusing on numbers 1 and 3, specifically.
Concerning this particular issue, one has to understand that if ZOS says that animation canceling is not an exploit, then they either have not spent enough time thinking about the definition of "exploit" to understand it, or they are attempting to change the definition. Assuming that ZOS is an expert concerning the definition of "exploit" because they made a videogame does not make sense, nor does it benefit anyone who is trying to understand what an exploit is.
Reaction achieved.FriedEggSandwich wrote: »To your final paragraph: stop being argumentative; I already told you I'd be up for the removal of animations on insta cast abilities.
Me swallow my pride? Color me amused.Swallow your pride and just ask zos to add a tutorial to the start of the game, cos any other change will be a detriment at this stage.
No, I get it - I understand. You're right and ZOS is wrong. You're the final word on what is and isn't considered an exploit, regardless of whatever ZOS says. Can you maybe do a @GrumpyDuckling Live episode where you answer all of the questions people have posted in the Ask Us Anything thread? Since you're the ultimate authority on these things it would be really great if people could get the answers from you rather than get all these wrong answers from ZOS.GrumpyDuckling wrote: »Oh I get it. You're the final word on what is and isn't considered an exploit in ESO, and ZOS doesn't get a say in any of it. Is there anything else related to the game where your word overrules the official word from ZOS? I'm just asking so that people can start directing questions to you instead of to ZOS. People really need to know these things so that they can't be misled by people with ZOS in their names!GrumpyDuckling wrote: »So your word on the issue trumps the word of ZOS. Got it.GrumpyDuckling wrote: »OK, I don't really understand what your position is here. Are you saying that you've missed every time a ZOS employee has talked about animation canceling, or are you saying that ZOS doesn't get to decide what is and isn't an exploit in their game?GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »Animation canceling just flat out doesn't make sense. Have you ever heard the argument that ZOS makes for why players can't "hide" the physical appearance of Bound Armor? They say it's because it serves as an essential visual cue to other players about battle mechanics. With that logic in mind...
How in the world is animation canceling, which hides animations of attacks, an intended and fair combat tactic? I will never agree with anyone who thinks that animation canceling is good for a game.
I fail to see substance here. Especially since the devs have given their blessing to animation canceling over a year ago. The conversation about whether it is a legit part of the game is over. Animation canceling is appropriately part of the game.
I fail to see substance in your argument. Just because, according to your word, "the devs gave their blessing to animation canceling" doesn't mean that it's a legit part of the game. Perhaps animation canceling would take too much work to fix so they didn't consider it worth the time and effort, and instead prioritized other things.
If animation canceling wasn't intended, then it's not "appropriate." That's the definition of "exploiting a game mechanic."
See that part of your quote that I put in bold? To an extent, the answer is yes. ZOS has nothing to gain by publicly labeling animation canceling as an exploit because then they would receive a lot of backlash about it not being fixed. Therefore, they will not call animation canceling an exploit.
That being said you still have to look at the fact that animation canceling was not intended, and players are using it to achieve better results against other players. That is, by definition, an exploit of an unintended game mechanic to gain a competitive advantage. Whether or not ZOS wants to classify it, publicly, as such is irrelevant. No one can logically deny the fact that animation canceling is an exploit.
If we're talking about the truth of this particular issue, then yes. By definition, I am 100% correct in this matter.
If an individual is interested in fully understanding the truth about something, the best thing they can do is 1) look at who is telling the story/controlling the language, 2) follow the money, and 3) examine the language themselves to find the truth about the issue. That is simply all it takes. For this matter, I advise focusing on numbers 1 and 3, specifically.
Concerning this particular issue, one has to understand that if ZOS says that animation canceling is not an exploit, then they either have not spent enough time thinking about the definition of "exploit" to understand it, or they are attempting to change the definition. Assuming that ZOS is an expert concerning the definition of "exploit" because they made a videogame does not make sense, nor does it benefit anyone who is trying to understand what an exploit is.
Saying "official word from ZOS" does not make it correct. Animation canceling is an unintended game mechanic that is used to gain a competitive advantage. By definition, that is an exploit.
If it helps you to understand, don't think of it as me being correct. Think of it as the necessity for language to be used correctly.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
No, I get it - I understand. You're right and ZOS is wrong. You're the final word on what is and isn't considered an exploit, regardless of whatever ZOS says. Can you maybe do a @GrumpyDuckling Live episode where you answer all of the questions people have posted in the Ask Us Anything thread? Since you're the ultimate authority on these things it would be really great if people could get the answers from you rather than get all these wrong answers from ZOS.GrumpyDuckling wrote: »Oh I get it. You're the final word on what is and isn't considered an exploit in ESO, and ZOS doesn't get a say in any of it. Is there anything else related to the game where your word overrules the official word from ZOS? I'm just asking so that people can start directing questions to you instead of to ZOS. People really need to know these things so that they can't be misled by people with ZOS in their names!GrumpyDuckling wrote: »So your word on the issue trumps the word of ZOS. Got it.GrumpyDuckling wrote: »OK, I don't really understand what your position is here. Are you saying that you've missed every time a ZOS employee has talked about animation canceling, or are you saying that ZOS doesn't get to decide what is and isn't an exploit in their game?GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »Animation canceling just flat out doesn't make sense. Have you ever heard the argument that ZOS makes for why players can't "hide" the physical appearance of Bound Armor? They say it's because it serves as an essential visual cue to other players about battle mechanics. With that logic in mind...
How in the world is animation canceling, which hides animations of attacks, an intended and fair combat tactic? I will never agree with anyone who thinks that animation canceling is good for a game.
I fail to see substance here. Especially since the devs have given their blessing to animation canceling over a year ago. The conversation about whether it is a legit part of the game is over. Animation canceling is appropriately part of the game.
I fail to see substance in your argument. Just because, according to your word, "the devs gave their blessing to animation canceling" doesn't mean that it's a legit part of the game. Perhaps animation canceling would take too much work to fix so they didn't consider it worth the time and effort, and instead prioritized other things.
If animation canceling wasn't intended, then it's not "appropriate." That's the definition of "exploiting a game mechanic."
See that part of your quote that I put in bold? To an extent, the answer is yes. ZOS has nothing to gain by publicly labeling animation canceling as an exploit because then they would receive a lot of backlash about it not being fixed. Therefore, they will not call animation canceling an exploit.
That being said you still have to look at the fact that animation canceling was not intended, and players are using it to achieve better results against other players. That is, by definition, an exploit of an unintended game mechanic to gain a competitive advantage. Whether or not ZOS wants to classify it, publicly, as such is irrelevant. No one can logically deny the fact that animation canceling is an exploit.
If we're talking about the truth of this particular issue, then yes. By definition, I am 100% correct in this matter.
If an individual is interested in fully understanding the truth about something, the best thing they can do is 1) look at who is telling the story/controlling the language, 2) follow the money, and 3) examine the language themselves to find the truth about the issue. That is simply all it takes. For this matter, I advise focusing on numbers 1 and 3, specifically.
Concerning this particular issue, one has to understand that if ZOS says that animation canceling is not an exploit, then they either have not spent enough time thinking about the definition of "exploit" to understand it, or they are attempting to change the definition. Assuming that ZOS is an expert concerning the definition of "exploit" because they made a videogame does not make sense, nor does it benefit anyone who is trying to understand what an exploit is.
Saying "official word from ZOS" does not make it correct. Animation canceling is an unintended game mechanic that is used to gain a competitive advantage. By definition, that is an exploit.
If it helps you to understand, don't think of it as me being correct. Think of it as the necessity for language to be used correctly.
No, I get it - I understand. You're right and ZOS is wrong. You're the final word on what is and isn't considered an exploit, regardless of whatever ZOS says. Can you maybe do a @GrumpyDuckling Live episode where you answer all of the questions people have posted in the Ask Us Anything thread? Since you're the ultimate authority on these things it would be really great if people could get the answers from you rather than get all these wrong answers from ZOS.GrumpyDuckling wrote: »Oh I get it. You're the final word on what is and isn't considered an exploit in ESO, and ZOS doesn't get a say in any of it. Is there anything else related to the game where your word overrules the official word from ZOS? I'm just asking so that people can start directing questions to you instead of to ZOS. People really need to know these things so that they can't be misled by people with ZOS in their names!GrumpyDuckling wrote: »So your word on the issue trumps the word of ZOS. Got it.GrumpyDuckling wrote: »OK, I don't really understand what your position is here. Are you saying that you've missed every time a ZOS employee has talked about animation canceling, or are you saying that ZOS doesn't get to decide what is and isn't an exploit in their game?GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »Animation canceling just flat out doesn't make sense. Have you ever heard the argument that ZOS makes for why players can't "hide" the physical appearance of Bound Armor? They say it's because it serves as an essential visual cue to other players about battle mechanics. With that logic in mind...
How in the world is animation canceling, which hides animations of attacks, an intended and fair combat tactic? I will never agree with anyone who thinks that animation canceling is good for a game.
I fail to see substance here. Especially since the devs have given their blessing to animation canceling over a year ago. The conversation about whether it is a legit part of the game is over. Animation canceling is appropriately part of the game.
I fail to see substance in your argument. Just because, according to your word, "the devs gave their blessing to animation canceling" doesn't mean that it's a legit part of the game. Perhaps animation canceling would take too much work to fix so they didn't consider it worth the time and effort, and instead prioritized other things.
If animation canceling wasn't intended, then it's not "appropriate." That's the definition of "exploiting a game mechanic."
See that part of your quote that I put in bold? To an extent, the answer is yes. ZOS has nothing to gain by publicly labeling animation canceling as an exploit because then they would receive a lot of backlash about it not being fixed. Therefore, they will not call animation canceling an exploit.
That being said you still have to look at the fact that animation canceling was not intended, and players are using it to achieve better results against other players. That is, by definition, an exploit of an unintended game mechanic to gain a competitive advantage. Whether or not ZOS wants to classify it, publicly, as such is irrelevant. No one can logically deny the fact that animation canceling is an exploit.
If we're talking about the truth of this particular issue, then yes. By definition, I am 100% correct in this matter.
If an individual is interested in fully understanding the truth about something, the best thing they can do is 1) look at who is telling the story/controlling the language, 2) follow the money, and 3) examine the language themselves to find the truth about the issue. That is simply all it takes. For this matter, I advise focusing on numbers 1 and 3, specifically.
Concerning this particular issue, one has to understand that if ZOS says that animation canceling is not an exploit, then they either have not spent enough time thinking about the definition of "exploit" to understand it, or they are attempting to change the definition. Assuming that ZOS is an expert concerning the definition of "exploit" because they made a videogame does not make sense, nor does it benefit anyone who is trying to understand what an exploit is.
Saying "official word from ZOS" does not make it correct. Animation canceling is an unintended game mechanic that is used to gain a competitive advantage. By definition, that is an exploit.
If it helps you to understand, don't think of it as me being correct. Think of it as the necessity for language to be used correctly.
GrumpyDuckling wrote: »No, I get it - I understand. You're right and ZOS is wrong. You're the final word on what is and isn't considered an exploit, regardless of whatever ZOS says. Can you maybe do a @GrumpyDuckling Live episode where you answer all of the questions people have posted in the Ask Us Anything thread? Since you're the ultimate authority on these things it would be really great if people could get the answers from you rather than get all these wrong answers from ZOS.GrumpyDuckling wrote: »Oh I get it. You're the final word on what is and isn't considered an exploit in ESO, and ZOS doesn't get a say in any of it. Is there anything else related to the game where your word overrules the official word from ZOS? I'm just asking so that people can start directing questions to you instead of to ZOS. People really need to know these things so that they can't be misled by people with ZOS in their names!GrumpyDuckling wrote: »So your word on the issue trumps the word of ZOS. Got it.GrumpyDuckling wrote: »OK, I don't really understand what your position is here. Are you saying that you've missed every time a ZOS employee has talked about animation canceling, or are you saying that ZOS doesn't get to decide what is and isn't an exploit in their game?GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »Animation canceling just flat out doesn't make sense. Have you ever heard the argument that ZOS makes for why players can't "hide" the physical appearance of Bound Armor? They say it's because it serves as an essential visual cue to other players about battle mechanics. With that logic in mind...
How in the world is animation canceling, which hides animations of attacks, an intended and fair combat tactic? I will never agree with anyone who thinks that animation canceling is good for a game.
I fail to see substance here. Especially since the devs have given their blessing to animation canceling over a year ago. The conversation about whether it is a legit part of the game is over. Animation canceling is appropriately part of the game.
I fail to see substance in your argument. Just because, according to your word, "the devs gave their blessing to animation canceling" doesn't mean that it's a legit part of the game. Perhaps animation canceling would take too much work to fix so they didn't consider it worth the time and effort, and instead prioritized other things.
If animation canceling wasn't intended, then it's not "appropriate." That's the definition of "exploiting a game mechanic."
See that part of your quote that I put in bold? To an extent, the answer is yes. ZOS has nothing to gain by publicly labeling animation canceling as an exploit because then they would receive a lot of backlash about it not being fixed. Therefore, they will not call animation canceling an exploit.
That being said you still have to look at the fact that animation canceling was not intended, and players are using it to achieve better results against other players. That is, by definition, an exploit of an unintended game mechanic to gain a competitive advantage. Whether or not ZOS wants to classify it, publicly, as such is irrelevant. No one can logically deny the fact that animation canceling is an exploit.
If we're talking about the truth of this particular issue, then yes. By definition, I am 100% correct in this matter.
If an individual is interested in fully understanding the truth about something, the best thing they can do is 1) look at who is telling the story/controlling the language, 2) follow the money, and 3) examine the language themselves to find the truth about the issue. That is simply all it takes. For this matter, I advise focusing on numbers 1 and 3, specifically.
Concerning this particular issue, one has to understand that if ZOS says that animation canceling is not an exploit, then they either have not spent enough time thinking about the definition of "exploit" to understand it, or they are attempting to change the definition. Assuming that ZOS is an expert concerning the definition of "exploit" because they made a videogame does not make sense, nor does it benefit anyone who is trying to understand what an exploit is.
Saying "official word from ZOS" does not make it correct. Animation canceling is an unintended game mechanic that is used to gain a competitive advantage. By definition, that is an exploit.
If it helps you to understand, don't think of it as me being correct. Think of it as the necessity for language to be used correctly.
As it is obvious that you are dramatizing our discussion and misrepresenting my point in a way that does not prove helpful to anyone in this community, I will abandon this discussion with you. Thank you.
In that case, ZOS needs to alter the animation to fit the time-frame. If your developer says "We want you to play the game, not the UI" then the numbers and the meters need to be slaved to what's actually happening on the screen.FriedEggSandwich wrote: »If you cancel an animation before the listed cast time has ended it does cancel the damage. There is no canceling the damage of an insta-cast ability though; once the player has let go of the skill button the action is complete.
Sheesh. I'm not a fan of animation cancelling but the arguments against it are terrible. I don't buy the arguments for it either. It's just a preference thing for me. Still. It's been here since before launch and no signs of it going anywhere so better to learn to deal.
Reaction achieved.FriedEggSandwich wrote: »To your final paragraph: stop being argumentative; I already told you I'd be up for the removal of animations on insta cast abilities.
See? I give the simple idea of just letting people pewpewpew without even having to animation cancel, since animation (according to you and ZOS) isn't mandatory, and suddenly I'm being argumentative.
Pardon me for adding a clearer perspective to the anti-canceling point.Me swallow my pride? Color me amused.Swallow your pride and just ask zos to add a tutorial to the start of the game, cos any other change will be a detriment at this stage.
No, rather than asking ZOS to put a bandaid on a moronic bullet wound via /tutorial on animation canceling/ (are you *** serious?!), how about they actually address the issue by:
1) removing animations entirely for Instants
or
2) making Instants's Cast Time match animation time
You tell me to swallow my pride while also telling me to just ask ZOS to sweep this under the rug via tutorial on AC'ing because it "will be a detriment"? Why not as AC'ers to swallow their pride and accept some goddamned realism in combat, yeah?
If they don't want #2, then there shouldn't be any complaints about #1.
It doesn't make the damage arrive faster. As I stated premature to this post of yours, it ends the used skill faster than normal which allows more skills to be used in rapid succession vs waiting through them. Hence, if you cancel skills, you can fire them off faster vs not canceling them; the damage still arrives the same regardless of whether it's canceled or not.FriedEggSandwich wrote: »Ok watched it. Canceling the animation doesn't make the skill go off any faster, the skill is still insta-cast, it just cancels the useless animation allowing you to start casting your next skill as fast as the tooltip would lead you to believe. The lengthy animation flies in the face of listed cast times. By canceling the animation you're just sticking to cast times. No exploit.
This gives Cancelers an advantage. Exploit.
You said you were for removing Instant animations. I then took it a step further regarding tap-tap-tap for everyone; you got defensive and called me argumentative. That speaks about you, whether you want to acknowledge it or not.FriedEggSandwich wrote: »Reaction achieved? What are you a troll?
You allege drama where there is none.You are now being very argumentative with me, it's all in the drama, the tone and the profanities.
You've all but proven to me that you're more than willing to offer the lip service about removing animations for Instants, but when I mention the actual outcome (tap-tap-tap) you puff up with this indignation that suddenly I'm just a troll who's trying to argue for argument's sake.You're also using my ideas for the fixing of animation canceling but preaching them to me as if I'm some dirty cheater who loves to cheat and will do whatever to continue cheating. I'm beginning to think you just want an argument, so I'm off to bed. Night.
Gilliamtherogue wrote: »GrumpyDuckling wrote: »Animation canceling just flat out doesn't make sense. Have you ever heard the argument that ZOS makes for why players can't "hide" the physical appearance of Bound Armor? They say it's because it serves as an essential visual cue to other players about battle mechanics. With that logic in mind...
How in the world is animation canceling, which hides animations of attacks, an intended and fair combat tactic? I will never agree with anyone who thinks that animation canceling is good for a game.
But costumes...
Ok so your telling me that using block, bash and roll dodge to stop an animation is not glitching????
If that sounds like a garbage idea to you...ohwait, it shouldn't. Since AC'ing is totes legit and not an exploit, everyone should be able to do it by default.
Now you associate me with being young, as if my age (or lack thereof) would have any relevance to my words.FriedEggSandwich wrote: »I asked you to stop being argumentative when you came out with this:If that sounds like a garbage idea to you...ohwait, it shouldn't. Since AC'ing is totes legit and not an exploit, everyone should be able to do it by default.
This after taking the time to explain to you where I stood on the issue. You sound quite young so I will give you the benefit of the doubt and assume you were just being rhetorical. Gratz though, you successfully made me feel like I was banging my head against a wall.
You add a tutorial to the game that explains the concept and how to execute the technique and I have 0 issues with.
But, as it stands right now, I'm not a fan.
-Someone Who Knows How To Cancel
Damn that pesky realism getting in the way of things.Oherwise you'd be just stuck ther pressing your buttons over and over waiting for animations to end, upset at the game for being so unresponsive.
Damn that pesky realism getting in the way of things.
It's official. Let's just remove the animations entirely and unlock AC by default. No need to play the dodge/block/ult cancel game of 'stfu l2p scrub'; everyone can just pewpew without 'AC skill'.
Every time you are in a dungeon and you dodge roll out of an AOE and your charcter actualy dodge rolls, or you hit block to block an attack an your character actually blocks, chances are you just did animation cancel a skill or a light/heavy attack animation with your dodge roll or block.