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Future new race to choose from?...

FortheloveofKrist
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Question for devs. Will ZoS add new races to the game in future DLCs...such as the Sloan. You know, those "slug toad things" as Captain Tendil calls them.

Sounds like a disgusting race of mer of which I would like to be a part. Will they jump super high? Or will they be super slow moving tanks?

Or do you have other races in mind for future DLCs. Since you are chasing off most of the PvP community with the lagadociousness of Cyro, I assume there will be some good PvE content. Fine with me.

  • starkerealm
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    Sload, not Sloan. And, no. Just, no.

    There's a very short list of possible races you could add, and a lot of the favorites (Dwemer, Falmer, ect) are, really, not options.
  • Tryxus
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    Reachmen
    Maormer
    Imga

    Most likely choices if TES 6 decides to add new races
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • starkerealm
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    Tryxus wrote: »
    Reachmen
    Maormer
    Imga

    Most likely choices if TES 6 decides to add new races

    Maomer are (presumed) extinct by the beginning of the Third Era. Reachmen aren't ethnically distinct from Bretons, as I recall.

    Also Nedic and Aldmer are out. Though Aldmer would have been possible as some kind of Lifetime Subscription perk when ESO went live, originally. Since there are still a few in the Second Era.
  • Pepsi2853_ESO
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    i hope there's less races to choose from and the DC takes over. :)
  • Tryxus
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    Tryxus wrote: »
    Reachmen
    Maormer
    Imga

    Most likely choices if TES 6 decides to add new races

    Maomer are (presumed) extinct by the beginning of the Third Era. Reachmen aren't ethnically distinct from Bretons, as I recall.

    Also Nedic and Aldmer are out. Though Aldmer would have been possible as some kind of Lifetime Subscription perk when ESO went live, originally. Since there are still a few in the Second Era.

    Maormer aren't extinct: they've just been beaten so badly during the 3rd Era that they could never threaten the shores of Alinor ever again.

    Reachmen have been disowned by the Bretons, even now during the 2nd Era. And both their culture and heritage even (having blood from every Tamrielic race except Nord) is so different from the Bretons that they can be classified as a different race
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • starkerealm
    starkerealm
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    Tryxus wrote: »
    Tryxus wrote: »
    Reachmen
    Maormer
    Imga

    Most likely choices if TES 6 decides to add new races

    Maomer are (presumed) extinct by the beginning of the Third Era. Reachmen aren't ethnically distinct from Bretons, as I recall.

    Also Nedic and Aldmer are out. Though Aldmer would have been possible as some kind of Lifetime Subscription perk when ESO went live, originally. Since there are still a few in the Second Era.

    Maormer aren't extinct: they've just been beaten so badly during the 3rd Era that they could never threaten the shores of Alinor ever again.

    Reachmen have been disowned by the Bretons, even now during the 2nd Era. And both their culture and heritage even (having blood from every Tamrielic race except Nord) is so different from the Bretons that they can be classified as a different race

    From the Imperial Library:
    While the Reachmen are mainly of Breton stock, they have their own culture and society and don't consider themselves Bretons – and the Bretons agree.

    It's not that they're in fact a distinct race, it's just the Bretons and Reachmen want nothing to do with each other.

    You are correct about the Maomer, though. I went back and looked it up. The last sighting of a Maomer was in 3e110, though there's no information on what happened after that.
  • dodgehopper_ESO
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    I'd love to be able to play as a Maormer. For starters I think they could be to Cold magic what Dunmer are to fire magic. They would likely also get bonuses to Poison damage as well. I've always wanted to see them ever since I read about them, and I find their story interesting.

    The Reachmen are a bizarre bunch but sure it would be interesting to play as one, why not. The question with reachmen is what would distinguish them from Bretons in terms of their stats? Most Reachmen are just considered crazy Breton tribals.

    Imga could be playable I imagine though for some reason I don't think they would bring them into the game.

    If this were a much earlier era in the history of TES I would also think Minotaurs could be a playable race, given the story of Morihaus. Many of the races that are 'monster' in TES seem like they very well could be civil given the chance. Goblins, Ogres, Giants, Minotaurs, Rieklings, Falmer etc all seem to be creatures with a culture who are just not smart enough or civil enough to be part of society. One wonders if they are simply all too twisted to be part of society in the same way the Falmer were twisted, or if perhaps they are simply devolved/mentally-challenged versions of some other race. I've always wondered if the Ogres were simply the mentally challenged cousins of the Orcs, an offshoot family of the same race. Conversely I've wondered if Orcs were perhaps the result of Ogres who became more civil. (The same can be said of Nords/Giants)

    Another race I'd love to play as but I know we never will unless they go back in time are the Kothringi, the Sload, or any of the Akaviri races. I respect ZoS for killing races off or simply make them part of the backstory 'out there'. While I find some of these races particularly cool and interesting, I think their rarity, like the Dwemer, adds something to the story. Sometimes less, or taking things away, actually makes things better.


    Edited by dodgehopper_ESO on March 26, 2016 1:50AM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Gidorick
    Gidorick
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    Is the search function broken?

    This question has been asked and we've discussed it time and time again.

    Here is my canned response from this thread http://forums.elderscrollsonline.com/en/discussion/223185/alternatives-to-adding-races-to-eso/p1
    Gidorick wrote: »
    There have been a few threads in the past few months regarding new races being added to ESO. It is true that there are MANY races that ZOS could introduce, (I go over a few of therm here: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn), most aren't exactly lore friendly.

    More importantly, though, is that we have a LOT of mileage left in the races we have. I guess my point is... Let's hope for something a little more creative than new races. The Elder Scrolls can offer SO much more than that. :wink:

    That being said, I would like to play some of the other races of ESO... here was my comment on that from this thread: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn/p1
    Gidorick wrote: »
    I tend to "get ahead" of myself... so just file this under that category. Under the "pipe-dream" category also.

    I, like many others, hope the B2P model affords ZOS enough resources to do the Elder Scrolls name justice with ESO. Zone updates need to come more frequently than once a year. There could easily be 25+ more zones to be released to fill out Tamriel. At 2 a year this would take a dozen years or so.

    I think ZOS could be more ambitious than this... if they had the resources to be. Elder Scrolls Online could be the platform that opens up the entire world of Nirn for players.

    Tamriel Unlimited: The story of Molag Bal's attempt to unite Tamriel and Coldharbour and the Faction War. Tamriel Unlimited could provide ESO with a decade worth of content over 25+ more zone releases.
    the_elder_scrolls__tamriel_map_by_thatguysoto-d6gp5tt.png

    Boxed Expansions

    Tides of Pyandonea: A boxed expansion that introduces deep-sea gameplay to ESO. Player/Guild ships, ship to ship combat, and the island nation of Pyandonea could provide an additional year or so of content. Pyandonea, a continent south-east of Tamriel, could be released over 2 or 3 zone releases and could include the release of the additional Maormer race (sea elves).
    58fiLO8.jpg?1

    Yokuda Reborn: Another boxed expansion that tells the story of the Redguards and explore how the island nation to the east of Tamriel was destroyed. It is said that Yokuda was sunk, but it could be just that it was destroyed by a tsunami at some point, thought to be lost under the waves. Yokuda could include another 2 or 3 zones, including the release of the Lefthanded Elves race.
    0twZSEj.jpg?1

    The Elder Wood Expedition: A boxed expansion giving players access to Atmora, the frozen continent to the north of Tamriel. This expansion could explore the ancestors of Talos (Tiber Septim) and could have the player actually influencing the development of Atmora and could set things in motion that would eventually have Talos make his way to Tamriel. Atmora could be another 2-4 zones and could include the playable race of Atmorans, from which the Nords sprung.
    g00y7Rz.jpg?1

    Akavir Revealed: A boxed expansion that could take player to the second most populated continent of Nirn, Akavir. This expansion could very well include an additional 20+ zones and include the release of the Tsaesci serpent men, the Kamal snow demons, the Tang Mo ape men, and the Ka'Po'Tun dragon tiger men.
    aFTcZk2.jpg?1

    Return to Aldmeris: A boxed Expansion that could explore the continent from which both Men and Mer were born. Another 3 or 4 zones could be released as well another race. One idea would be that there was a clan of Aldmer that stayed on Aldmeris who evolved into not men or mer... but something else. Since so little is known about Aldmeris this could be a good opportunity for ZOS to introduce completely new lore to ESO.
    3BqXgPx.jpg?1

    DLC expansions outside of Tamriel

    The Coral Kingdom: This could be a single release DLC expansion giving players the partially sunken nation of Thras between Tamriel and Yokuda, and a new playable race, the Sload and could introduce underwater content to ESO, if it's not already in ESO by this point. Since the Sload detest adventure the playable Sloads would have to be considered Sload outcasts and the story would have to reflect that.
    IYAaXus.jpg?1

    The Kowtow of Roscrea: This could be a single (or multiple) zone DLC release of the island to the north of Tamriel but to the south of Atmora and could be the ideal location for the playable race of the yeti/bigfoot-like Imga.
    WDY7bjr.png?1

    Esroniet Unfurled: This single release DLC could give players the island of Esroniet and could give ZOS a chance to introduce a new playable never-before-seen race to Nirn. Perhaps a Skeever-esque race.
    P4O5ZIa.png?1

    Unrest in Yneslea : This could explore the island of Yneslea and could introduce an Argonian ancestor that is more Hist than it is Argonian. A tree-lizard as a playable race. This could be a chance to explore the relationship between the Argonians and the Hist... it might be that they are more 'related' than we realize.
    eIY3vT9.jpg?1

    The Cathnoquey Consortium: This single release DLC would open up the island of Cathnoquey and could include the playable race of the Lilmothiit, who are related to the Kajhiit.
    YZ6y2po.png?1

    Altogether these releases would total 60+ expansions possible for ESO. Each one would be quite an undertaking and could give players more reasons to play ESO. ZOS would need to have multiple expansions in development at once and would have to release multiple expansions per year.

    If 3 of these zones were released each year, the above concept with give ESO 20 years worth of content. It's pretty clear to see ZOS won't run out of content available to release for ESO anytime soon. This doesn't even include oblivion realms and alternate realities like Lyg.
    planet_nirn___geographical__v2__by_hori873-d6h7sh0.png
    Of course, ESO will never see all these expansions, but Nirn is a huge and mysterious place. Hopefully some day we will get to see at least some of the lands outside of Tamriel.


    Edited by Gidorick on March 26, 2016 1:50AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • starkerealm
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    I'd love to be able to play as a Maormer. For starters I think they could be to Cold magic what Dunmer are to fire magic. They would likely also get bonuses to Poison damage as well. I've always wanted to see them ever since I read about them, and I find their story interesting.

    The only problem with that is, there is no frost focused class, which would instantly relegate them to Argonian grade racial passives.
    I've always wondered if the Ogres were simply the *** cousins of the Orcs, an offshoot family of the same race. Conversely I've wondered if Orcs were perhaps the result of Ogres who became more civil.

    Orcs are actually an Elven race. Hence, "orsimer." Ogres, as I recall, are their own thing.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I'd love to be able to play as a Maormer. For starters I think they could be to Cold magic what Dunmer are to fire magic. They would likely also get bonuses to Poison damage as well. I've always wanted to see them ever since I read about them, and I find their story interesting.

    The only problem with that is, there is no frost focused class, which would instantly relegate them to Argonian grade racial passives.
    I've always wondered if the Ogres were simply the *** cousins of the Orcs, an offshoot family of the same race. Conversely I've wondered if Orcs were perhaps the result of Ogres who became more civil.

    Orcs are actually an Elven race. Hence, "orsimer." Ogres, as I recall, are their own thing.

    I admit openly that my tying Ogres and Orcs together is purely conjecture. Their connection though to Malacath (like the goblins) makes me certainly wonder. I base my notions in large part upon the beliefs (and Imperial protection of Giants) that Giants are the cousins of the Nords/Atmorans and therefore Men, at least the non-Yokudan stock. I am simply extrapolating the way there is a form of evolution taking place in the world, where Rieklings are seen to advance, where an occassional goblin shows significant intelligence, where Minotaurs were once consorts of an Empress, and so forth. I think a lot of the races that are considered monsters, are only so because of a sense of devolution in Tamriel, or perhaps because they are 'not quite sapient yet. Who knows, but perhaps the Troll is simply a wild/mutated Imga? (yes I think I go too far with that comparison). The Orcs are called Orcimer by some, but I do believe there are various points in the history in the game where the other Mer do not see them as such. This ties in well with their sense of being the 'Pariah Folk'. Additionally there is a morphological similarity between the two races, and the connection to Malacath makes one wonder if the Ogre group are simply an overly strong, possibly mutated albeit stupid stock of Orc. I say all of that just to say that yes I'm just offering conjecture here, but I think it at least fits consistently with what I've seen of Tamriel since I was introduced to Morrowind.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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