Reachmen
Maormer
Imga
Most likely choices if TES 6 decides to add new races
starkerealm wrote: »Reachmen
Maormer
Imga
Most likely choices if TES 6 decides to add new races
Maomer are (presumed) extinct by the beginning of the Third Era. Reachmen aren't ethnically distinct from Bretons, as I recall.
Also Nedic and Aldmer are out. Though Aldmer would have been possible as some kind of Lifetime Subscription perk when ESO went live, originally. Since there are still a few in the Second Era.
starkerealm wrote: »Reachmen
Maormer
Imga
Most likely choices if TES 6 decides to add new races
Maomer are (presumed) extinct by the beginning of the Third Era. Reachmen aren't ethnically distinct from Bretons, as I recall.
Also Nedic and Aldmer are out. Though Aldmer would have been possible as some kind of Lifetime Subscription perk when ESO went live, originally. Since there are still a few in the Second Era.
Maormer aren't extinct: they've just been beaten so badly during the 3rd Era that they could never threaten the shores of Alinor ever again.
Reachmen have been disowned by the Bretons, even now during the 2nd Era. And both their culture and heritage even (having blood from every Tamrielic race except Nord) is so different from the Bretons that they can be classified as a different race
While the Reachmen are mainly of Breton stock, they have their own culture and society and don't consider themselves Bretons – and the Bretons agree.
There have been a few threads in the past few months regarding new races being added to ESO. It is true that there are MANY races that ZOS could introduce, (I go over a few of therm here: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn), most aren't exactly lore friendly.
More importantly, though, is that we have a LOT of mileage left in the races we have.I guess my point is... Let's hope for something a little more creative than new races. The Elder Scrolls can offer SO much more than that.
- Sub-Cultures: ZOS could introduce sub_cultures into ESO. With the Reachmen, Ashlanders, Iron Orcs, etc. ZOS could add two or three sub-cultures to each race to act as a sub-race giving us more choices when making our race selection:
http://forums.elderscrollsonline.com/en/discussion/223174/race-sub-culture-concept/p1- Religion: Then there's the possibility of allowing to align with one of the 16 Daedric Princes or 8 Divines... or some other "deity".
- Bloodlines and Strains: We also have over a dozen different vampire bloodlines, and ten or so Lycanthrope strains.
- Furstocks: Khajiit have 16 different fursocks, 8-10 of which could be playable...
http://forums.elderscrollsonline.com/en/discussion/141710/suggestions-for-an-eventual-khajiit-centric-update/p1- Scalekins: Argonians have 4 tribal races that COULD be used to add some races...
http://forums.elderscrollsonline.com/en/discussion/147221/concept-for-a-future-argonian-centric-update/p1- Character Creation Options: But honestly what I would like most is a more robust character creator options
http://forums.elderscrollsonline.com/en/discussion/155307/monetization-of-character-creation-concept/p1- Guilds: Then there's 2 dozen or so guilds that could b be added.
http://forums.elderscrollsonline.com/en/discussion/159824/the-guilds-act-a-discussion/p1- Class Morphs: Or Class morphs that have been suggested many times by @TheShadowScout
http://forums.elderscrollsonline.com/en/discussion/comment/2325968/#Comment_2325968- Mixed-Races: Of course my concept for mixed-race character offspring would offer players an insane amount of options...
http://forums.elderscrollsonline.com/en/discussion/153977/eso-character-offspring-a-phylogenetics-concept/p1
I tend to "get ahead" of myself... so just file this under that category. Under the "pipe-dream" category also.
I, like many others, hope the B2P model affords ZOS enough resources to do the Elder Scrolls name justice with ESO. Zone updates need to come more frequently than once a year. There could easily be 25+ more zones to be released to fill out Tamriel. At 2 a year this would take a dozen years or so.
I think ZOS could be more ambitious than this... if they had the resources to be. Elder Scrolls Online could be the platform that opens up the entire world of Nirn for players.
Tamriel Unlimited: The story of Molag Bal's attempt to unite Tamriel and Coldharbour and the Faction War. Tamriel Unlimited could provide ESO with a decade worth of content over 25+ more zone releases.
Boxed Expansions
Tides of Pyandonea: A boxed expansion that introduces deep-sea gameplay to ESO. Player/Guild ships, ship to ship combat, and the island nation of Pyandonea could provide an additional year or so of content. Pyandonea, a continent south-east of Tamriel, could be released over 2 or 3 zone releases and could include the release of the additional Maormer race (sea elves).
Yokuda Reborn: Another boxed expansion that tells the story of the Redguards and explore how the island nation to the east of Tamriel was destroyed. It is said that Yokuda was sunk, but it could be just that it was destroyed by a tsunami at some point, thought to be lost under the waves. Yokuda could include another 2 or 3 zones, including the release of the Lefthanded Elves race.
The Elder Wood Expedition: A boxed expansion giving players access to Atmora, the frozen continent to the north of Tamriel. This expansion could explore the ancestors of Talos (Tiber Septim) and could have the player actually influencing the development of Atmora and could set things in motion that would eventually have Talos make his way to Tamriel. Atmora could be another 2-4 zones and could include the playable race of Atmorans, from which the Nords sprung.
Akavir Revealed: A boxed expansion that could take player to the second most populated continent of Nirn, Akavir. This expansion could very well include an additional 20+ zones and include the release of the Tsaesci serpent men, the Kamal snow demons, the Tang Mo ape men, and the Ka'Po'Tun dragon tiger men.
Return to Aldmeris: A boxed Expansion that could explore the continent from which both Men and Mer were born. Another 3 or 4 zones could be released as well another race. One idea would be that there was a clan of Aldmer that stayed on Aldmeris who evolved into not men or mer... but something else. Since so little is known about Aldmeris this could be a good opportunity for ZOS to introduce completely new lore to ESO.
DLC expansions outside of Tamriel
The Coral Kingdom: This could be a single release DLC expansion giving players the partially sunken nation of Thras between Tamriel and Yokuda, and a new playable race, the Sload and could introduce underwater content to ESO, if it's not already in ESO by this point. Since the Sload detest adventure the playable Sloads would have to be considered Sload outcasts and the story would have to reflect that.
The Kowtow of Roscrea: This could be a single (or multiple) zone DLC release of the island to the north of Tamriel but to the south of Atmora and could be the ideal location for the playable race of the yeti/bigfoot-like Imga.
Esroniet Unfurled: This single release DLC could give players the island of Esroniet and could give ZOS a chance to introduce a new playable never-before-seen race to Nirn. Perhaps a Skeever-esque race.
Unrest in Yneslea : This could explore the island of Yneslea and could introduce an Argonian ancestor that is more Hist than it is Argonian. A tree-lizard as a playable race. This could be a chance to explore the relationship between the Argonians and the Hist... it might be that they are more 'related' than we realize.
The Cathnoquey Consortium: This single release DLC would open up the island of Cathnoquey and could include the playable race of the Lilmothiit, who are related to the Kajhiit.
Altogether these releases would total 60+ expansions possible for ESO. Each one would be quite an undertaking and could give players more reasons to play ESO. ZOS would need to have multiple expansions in development at once and would have to release multiple expansions per year.
If 3 of these zones were released each year, the above concept with give ESO 20 years worth of content. It's pretty clear to see ZOS won't run out of content available to release for ESO anytime soon. This doesn't even include oblivion realms and alternate realities like Lyg.
Of course, ESO will never see all these expansions, but Nirn is a huge and mysterious place. Hopefully some day we will get to see at least some of the lands outside of Tamriel.
dodgehopper_ESO wrote: »I'd love to be able to play as a Maormer. For starters I think they could be to Cold magic what Dunmer are to fire magic. They would likely also get bonuses to Poison damage as well. I've always wanted to see them ever since I read about them, and I find their story interesting.
dodgehopper_ESO wrote: »I've always wondered if the Ogres were simply the *** cousins of the Orcs, an offshoot family of the same race. Conversely I've wondered if Orcs were perhaps the result of Ogres who became more civil.
starkerealm wrote: »dodgehopper_ESO wrote: »I'd love to be able to play as a Maormer. For starters I think they could be to Cold magic what Dunmer are to fire magic. They would likely also get bonuses to Poison damage as well. I've always wanted to see them ever since I read about them, and I find their story interesting.
The only problem with that is, there is no frost focused class, which would instantly relegate them to Argonian grade racial passives.dodgehopper_ESO wrote: »I've always wondered if the Ogres were simply the *** cousins of the Orcs, an offshoot family of the same race. Conversely I've wondered if Orcs were perhaps the result of Ogres who became more civil.
Orcs are actually an Elven race. Hence, "orsimer." Ogres, as I recall, are their own thing.