RandallFlagg wrote: »Sorry OP but I like it the way it is.
myrrrorb14_ESO wrote: »
27 points. The first point is free. You can always decon dropped gear for mats and writ surveys are nice to gain raws from your crafter. It works pretty well as is.
27 points or 30 points, it is still an entire Weapon Skill line that I can't populate with Skill Points.
It does not work well as it stands now, it is a waste of skill points and time on a non crafting character.
90% of you arguing leave it as it is use the following argument: " I spent time and money leveling the profession to max" Okay granted, so can we then agree that if you are at 50skill in the given craft on that character you are able to harvest said material.
That way you don't have to FORCE another player who really doesn't have skill points to spare to waste 8 or 9 skill points just to be able to pick up one resource, what if they are 50 in multiple ones now you need to spend 27 skill points minimum just to be able to farm?
The chars I have a problem with are on level 50 crafting with blacksmithing, woodworking & clothing... like I said I just don't have the skill points for them ( because I am a jack of all trades person ) why should my playstyle be infringed on in an ELDER SCROLLS ( known for it's freedom of choice ) game simply because apparently you guys think I " didn't put the time in to get the craft to 50" I did, I just don't have the skill points as stated...
The game was better the way Cyrodiil nodes worked pre 1.6 or whenever they changed the nodes level scaling...