But the way battle levelling affects nodes means that most characters on a typical account would find no useful crafting nodes in battle levelled zones.
I'd be happy with any of these solutions.[*] Game Settings option to allow players to choose to have nodes scaled to either their character level or crafting passive, per profession
[*] Scale nodes to either character level or crafting passive, whichever is higher (no Game Settings)
[*] Scale to character level/Champion Points after veteran ranks are removed (this is probably the best and easiest option after veteran ranks are removed)
NeillMcAttack wrote: »The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.
It's just fine as it is.My character doesnt get nodes he isnt able to use.Simple. I dont have any complicated issues with it.
I_killed_Vivec wrote: »You are not compelled to do any such thing. Run the content on whatever character you prefer. Harvest nodes using your main - that's why you have a crafter.
I_killed_Vivec wrote: »I dunno, next thing you'll be getting people saying that crafting abilities should be account wide - "Why should I have to log out, log into my crafter, craft the gear, put it in the bank, log out, log in with my new character, get the stuff from the bank?"
I_killed_Vivec wrote: »Taken out of context.
He said making an alt a crafter was pointless.
My response was that it was not pointless because it enables the alt to craft - and to farm.
RDMyers65b14_ESO wrote: »It is not hard to switch to the crafter alt. And crafting can be learned after reaching V16. The OP is only hindered by the decisions that he made. It is not the fault of ZOS or the rest of the players that he made those decisions.
...snip...
- Game Settings option to allow players to set the level of the nodes they harvest per profession, with a range going from 1 to <either character level or crafting passive, whichever is higher>, including an option to scale to player level and an option to scale to crafting passive
- Game Settings option to allow players to choose to have nodes scaled to either their character level or crafting passive, per profession
- Scale nodes to either character level or crafting passive, whichever is higher (no Game Settings)
- Scale to character level/Champion Points after veteran ranks are removed (this is probably the best and easiest option after veteran ranks are removed)
- Scale to highest crafting passive of all characters across account. (*Option to activate this via CP constellation as part of the Master Gatherer perk)
- New crafting skills (or an alchemy skill) for crafters to be able to transmute any material into a different level of that material up to that characters highest level.
Current system is still my favourite over the listed alternatives. My alts can craft. It takes about a week to play with vr16 toon and spoonfeed an alt with high level loot to maximize crafts. Not very big obstacle, is it?
- This is overly complicated solution
- ditto.
- This is an acceptable compromise.
- No, This would favor non-crafters in essential part of crafting.
- This is an acceptable compromise. (without the option)
- Not good. We would just harvest iron then.
so OP wants to be rewarded without any work... it's not hard to get your crafting skills to 50 (except maybe enchanting) and you will get it by just deconstructing every item you loot to v16. so the system work
It's just fine as it is.My character doesnt get nodes he isnt able to use.Simple. I dont have any complicated issues with it.
Taleof2Cities wrote: »
NeillMcAttack wrote: »I_killed_Vivec wrote: »NeillMcAttack wrote: »I_killed_Vivec wrote: »NeillMcAttack wrote: »I_killed_Vivec wrote: »NeillMcAttack wrote: »Just to put my thoughts on the topic forward.
The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.
I guess the nodes should be scaled to the character level, even though with VR removal they also become useless, at least then it makes some kind of sense.
You are not compelled to do any such thing. Run the content on whatever character you prefer. Harvest nodes using your main - that's why you have a crafter.
I dunno, next thing you'll be getting people saying that crafting abilities should be account wide - "Why should I have to log out, log into my crafter, craft the gear, put it in the bank, log out, log in with my new character, get the stuff from the bank?"
"the progress of a character is being hampered by playing that character"
Well there have to be consequences to your choices...
The consequences of not wishing to level all the crafts again!!?? Which is a completely pointless endeavor.
And yet it is NOT pointless. It enables an alt to craft their own gear, it enables an alt to farm their own mats.
You might not like it, but it clearly isn't pointless
I don't particularly care for the fact that my VR16 master crafter main character needs voidstone to complete writs I hand in in Wrothgar - a place where I can no longer get voidstone apart from surveys. It means that every now and then I have to go harvesting in Craglorn. No biggie.
In fact I usually pick up some nirn... every cloud has a silver lining
I'm sorry, I fail to see the point in having two characters that are able to craft. Plus the fact that I would have to do all that research again to make him a viable crafter.... It's pretty ridiculous to think someone would actually wait for research to complete instead of just logging another character to do it.
And every character should be able to farm mats to create gear of his or her level, otherwise it becomes imperative that everyone crafts. Otherwise we have an abundance of level 1-10 mats and level v16 mats. With very little acquired of all those in-between.
Do you honestly feel that having nodes scale off crafting level over character level makes any sense?!
If you don't want two master crafters then don't. You will forego opportunities to harvest nodes in TWO zones, but that's the consequence of your decision.
Having nodes scale off crafting level gives more value to crafting - as we see from your complaining. It makes you make a decision that has consequences.
The whole point about finite resources, a maximum number of skill points, CP distributed between "constellations" - all of it is to force you to make decisions that have consequences. No one character can "have it all".
You might not like the consequences but that doesn't mean that your decisions shouldn't have them.
You have literally taken none of my points on board where as I have actually addressed yours. Let's try again. Should crafted gear be bound?? No. Why? Because the value in crafting actually comes from having the ability to craft and the ability to craft for others. Forcing everyone into crafting ones own gear actually, in the long run, DE-values crafting.
I mean, perhaps we should make it so that skill re-specs are only possible through the crown store. We gotta have consequences right??
As for making a decision?? Being forced into levelling a craft and farming skill points for a skill I already have access to, just to farm mats, is the exact polar opposite of having a choice.
And forcing people into a different zone to run around picking up nodes is not what progression is supposed to be about. Why did we have node scaling with level in all other zones? Because farming mats is supposed to be done as part of linear gear and level progression.
Oldmanlawlor wrote: »Alt unfriendly? Just farm on your farmer and put the stuff in your bank.
I just assume that what everyone did.
I mean like... Isn't that common MMO sense?
Oldmanlawlor wrote: »Alt unfriendly? Just farm on your farmer and put the stuff in your bank.
I just assume that what everyone did.
I mean like... Isn't that common MMO sense?
No, that's not what everyone does. There is probably nothing that everybody does - everyone has their own play style. Mine is to gather nodes as I quest, which was never a problem until the node scaling came out.
Taleof2Cities wrote: »So, yes, consequences exist for not investing in crafting.
You mean there are consequences for not investing in Farming. I am not making other crafters, I am making other Farmers. Did not have to do that before and the game worked just fine with the economy and mats.
I agree with this. This thread is not about crafting, it's about farming/harvesting. I don't want to have to level up all of my alts just to get good materials. I did my time to max out all the crafts, and having to do it again for all of my characters just stinks.
NeillMcAttack wrote: »The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.
Yes, I agree. This node scaling encourages people (people that care about crafting that is) to do all the new content on just one character that is maxed on crafting. Or level up crafting multiple times on each of the alts they want to play, and that just plain sucks. It takes a lot of time to level crafting mutliple times in spite of what some people say... unless you have the money to buy gear to decon. And as for enchanting on multiple characters... forget about it.
I enjoy gathering as I go through an area doing quests.
I wouldn't enjoy dedicated grind farming anymore than I enjoy mob grinding.
jamesharv2005ub17_ESO wrote: »Why do you have to do it on all your characters. Pick one and use that one.
jamesharv2005ub17_ESO wrote: »I went from 0-50 in both blacksmithing and woodworking never once purchased a single item. All I did was decon the items I got and did the daily writs. It takes literally no time when you are deconning VR16 stuff. So it doesnt take hardly any time at all. For me about a week. Also it doesnt take ANY money unless you want to take less than a week.
And as for leveling the crafting on alts, I currently have 5 characters, and will eventually have the other 3 someday as well (so that I have stam and magicka of all 4 classes). Leveling every craft five times, spending the skill points each time is a huge waste.
"Pirhana7_ESO wrote: »The reason they did this is so you can harvest materials that are actually the level you need while you adventure and level... So that crafting materials are relevant to you as you go.
But they're not the level I need. I need high level nodes because my characters are high level, but I'm getting low level nodes in some professions because I haven't worked on those professions on that character (each of my three characters is maxed out in 2 or 3 professions). If it scaled to character level, then that would accomplish what you're saying and I'd be perfectly happy with it.
jamesharv2005ub17_ESO wrote: »Do you think they will change it back and allow level 3 bots just out of the tutorial to dominate all the nodes? Its been explained now in two threads why the change happened. Also been explained all new zones will be like this. So might as well do the leveling up of your crafting now because its going to always be like this.
jamesharv2005ub17_ESO wrote: »Do you think they will change it back and allow level 3 bots just out of the tutorial to dominate all the nodes? Its been explained now in two threads why the change happened. Also been explained all new zones will be like this. So might as well do the leveling up of your crafting now because its going to always be like this.
Don't need to go there. One of the suggestions is to have the nodes scaled to Either crafting Or character level. If your character is not a crafter but is V15-16 they'd still be able to harvest the dlcs. A level 3 wouldn't.
\
I don't see a downside to that.
jamesharv2005ub17_ESO wrote: »Why do you have to do it on all your characters. Pick one and use that one.
Because I don't want to farm - I want to gather as I go the same way I always did before Orsinium.jamesharv2005ub17_ESO wrote: »I went from 0-50 in both blacksmithing and woodworking never once purchased a single item. All I did was decon the items I got and did the daily writs. It takes literally no time when you are deconning VR16 stuff. So it doesnt take hardly any time at all. For me about a week. Also it doesnt take ANY money unless you want to take less than a week.
Well I'm not that fast. For one, I don't have a vet 16 character - I have a vet 7, a vet 3, and a lvl 49 character. Believe me, I've been working on my other toons for about a month now. I just got a second one maxed out on Blacksmithing. I've maxed all three on Provisioning and Alchemy. I've been working on woodworking and clothing as well. It takes time, and it feels like a lot of time to me (I didn't mind the time the first time, but the second and third times are annoying). Maybe if I was vet 16 it wouldn't matter, but I'm not. Wanna donate? Just kidding. The skill point drain is a big deal too because it's not for a while into the game that there becomes an abundance of skill points. Maybe if you get a good way through Cadwell's Silver or Gold you'll have an abundance, but I sure haven't gotten there yet. My furthest character is about 75% of the way through Cadwell's Silver.
I_killed_Vivec wrote: »So you are complaining about not being able to harvest materials that would create gear that you can't even use? You don't even need voidstone until VR9!
I'm levelling a non-crafter alt - currently halfway though Cadwell's Gold... with 37 unused skill points. The "skill point drain" is not a big deal.