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Please change how crafting node scaling works

  • Dagonthir
    Dagonthir
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    Nerouyn wrote: »
    But the way battle levelling affects nodes means that most characters on a typical account would find no useful crafting nodes in battle levelled zones.

    That's exactly what happens. You basically have to play the new zones on your crafting character if you want good nodes. And if you did crafting across mutliple alts like me, well then you're gonna have to put in a lot of extra work on one of your characters before going to the new zones if you want good nodes.

    Nerouyn wrote: »
    I'd be happy with any of these solutions.
    Dagonthir wrote: »
    [*] Game Settings option to allow players to choose to have nodes scaled to either their character level or crafting passive, per profession
    [*] Scale nodes to either character level or crafting passive, whichever is higher (no Game Settings)
    [*] Scale to character level/Champion Points after veteran ranks are removed (this is probably the best and easiest option after veteran ranks are removed)

    Thanks for responding!
  • Dagonthir
    Dagonthir
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    The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.

    Yes, I agree. This node scaling encourages people (people that care about crafting that is) to do all the new content on just one character that is maxed on crafting. Or level up crafting multiple times on each of the alts they want to play, and that just plain sucks. It takes a lot of time to level crafting mutliple times in spite of what some people say... unless you have the money to buy gear to decon. And as for enchanting on multiple characters... forget about it.
  • NeillMcAttack
    NeillMcAttack
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    Volkodav wrote: »
    It's just fine as it is.My character doesnt get nodes he isnt able to use.Simple. I dont have any complicated issues with it.

    Then please explain why we had a system of where we farmed mats of our level all the way through silver and gold. Was that system flawed in any way? Was it a mistake? Would you be in favour of making ALL zones equal to that of wrothgar and Abbahs landing?
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  • Dagonthir
    Dagonthir
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    You are not compelled to do any such thing. Run the content on whatever character you prefer. Harvest nodes using your main - that's why you have a crafter.

    That's not why I have a crafter. In fact, I don't have a crafter, I have multiple crafters in fact. I have 3, and each have specialized in some craftng skill such that between them I have all 6 crafts maxed out. So I can't efficiently harvest on any of them. And as for why I have crafters - I have them so I can craft. I don't have them so I can harvest. Harvesting didn't enter the equation until Orsinium, at which point I had the carpet pulled out from under me.
    I dunno, next thing you'll be getting people saying that crafting abilities should be account wide - "Why should I have to log out, log into my crafter, craft the gear, put it in the bank, log out, log in with my new character, get the stuff from the bank?"

    That has already been suggested in other threads. Great suggestion! ... j/k Obviously some people would be pissed if they did that.
    Edited by Dagonthir on March 23, 2016 4:30PM
  • Nestor
    Nestor
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    Taken out of context.

    He said making an alt a crafter was pointless.

    My response was that it was not pointless because it enables the alt to craft - and to farm.

    Yes, that is true. However I already have a Master Crafter in all crafts and traits. I spent two years on her getting here there. I also have a Master Blacksmith, but he wears medium armor. So, he gets no mats for the animal mobs that he kills that he can use. I used to be able to get the hides I needed just killing the mobs that were at my level.

    This has basically created a paradigm where anyone who wants to be efficient with their time has to level an alt crafter to 50, and spend the points, before they can farm. Which is not an efficient use of time. Or, stop what they are doing on one character, then just farm on another character that they have to log to. I hate dedicated farming, I don't mind farming for mats as I go from one place to another.

    My choices in how I want to play my characters has now been removed, and as much as I hate to see this as a statement in a discussion, this is not Play as You Want.

    All I am asking for is for Nodes to behave the way they have always done in the game prior to Wrothgar/Hew's Bane by adding scaling of the nodes to either Crafting Level or Character Level. No one loses out, everyone gets to play their characters the way they want to.

    Edited by Nestor on March 23, 2016 4:34PM
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  • Dagonthir
    Dagonthir
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    It is not hard to switch to the crafter alt. And crafting can be learned after reaching V16. The OP is only hindered by the decisions that he made. It is not the fault of ZOS or the rest of the players that he made those decisions.

    This is completely unfair. I've been playing game since launch (taking breaks occasionally to play other games) and so I made the decisions based on how the game was at the time. There was no node scaling back then. I would most certainly have made different decisions had this been in place earlier. For one, I wouldn't have spent as much time deconstructing gear on characters that were already maxed out in their professions. I did that because they had a better chance to extract useful mats from the decon than if I started leveling a new toon. Then when Orsinium came out and introduced node scaling, I felt like I had the carpet pulled out from under me. Suddenly my play style became a crutch, which I am rightfully not ok with. Drastically changing the rules like isn't acceptable. Had it been like this the whole time, it would be fine, but it wasn't.
  • Dagonthir
    Dagonthir
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    helediron wrote: »
    Dagonthir wrote: »
    ...snip...
    1. Game Settings option to allow players to set the level of the nodes they harvest per profession, with a range going from 1 to <either character level or crafting passive, whichever is higher>, including an option to scale to player level and an option to scale to crafting passive
    2. Game Settings option to allow players to choose to have nodes scaled to either their character level or crafting passive, per profession
    3. Scale nodes to either character level or crafting passive, whichever is higher (no Game Settings)
    4. Scale to character level/Champion Points after veteran ranks are removed (this is probably the best and easiest option after veteran ranks are removed)
    5. Scale to highest crafting passive of all characters across account. (*Option to activate this via CP constellation as part of the Master Gatherer perk)
    6. New crafting skills (or an alchemy skill) for crafters to be able to transmute any material into a different level of that material up to that characters highest level.
    1. This is overly complicated solution
    2. ditto.
    3. This is an acceptable compromise.
    4. No, This would favor non-crafters in essential part of crafting.
    5. This is an acceptable compromise. (without the option)
    6. Not good. We would just harvest iron then.
    Current system is still my favourite over the listed alternatives. My alts can craft. It takes about a week to play with vr16 toon and spoonfeed an alt with high level loot to maximize crafts. Not very big obstacle, is it?

    Thank you for responding! I was thinking the first two were a bit complicated. As for the last option, I think materials that are transmuted would be bound to the account, so that people couldn't harvest iron ore and then sell it as rubedite. They could only use it to create gear for themselves. Or maybe there could be a Material Bank that players could only put materials that they harvested into, and those materials would be bound to the account and could be transformed into a different level. How would that sound? That way people still have to work on crafting to get high level materials, but they don't have to do it on all of their characters. I know people could still harvest iron ore, but since they could only use it to make stuff for themselves then maybe that's not a big deal. In fact, it could cut down on competition for nodes since I know no one likes running around farming nodes and not finding any because other people are out harvesting them too.
  • Dagonthir
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    Artjuh90 wrote: »
    so OP wants to be rewarded without any work... it's not hard to get your crafting skills to 50 (except maybe enchanting) and you will get it by just deconstructing every item you loot to v16. so the system work

    Dear god you missed the point. I did do the work - I got all 6 skills maxed out. I just did it across 3 alts so that they could still have combat skills. But you're right if you're saying I don't want to do it again... and again... that I do not want to do. And prior to Orsinium, I didn't have to. They changed the rules on me and hurt my experience as a result.
  • Dagonthir
    Dagonthir
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    Volkodav wrote: »
    It's just fine as it is.My character doesnt get nodes he isnt able to use.Simple. I dont have any complicated issues with it.

    The point isn't whether that character can use it or not. My vet 3 character can't craft vet 3 nodes, but my main can. I'd rather get vet 3 nodes on my vet 3 character, and then give the mats to my main to craft gear he can use.
  • Dagonthir
    Dagonthir
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    Eiagra wrote: »

    If you can't be bothered to pay for your VR16 equips with time and effort, then pay for it in gold to someone who has. It's as simple as that.

    ^This.^

    This is missing the point. The point is that we all did put in the time and effort, we just don't want to have do it again and again on all of our alts just to harvest good level nodes in battle leveled zones. I'd like to play my alts (I rotate through three characters) in the new zones and harvest as I quest there, but unless I level them all in all the crafting then I'll only be harvesting low level nodes. That's no fun. I'd rather harvest on-level nodes. As long as I put the work into one character, I don't see why I need to continue to do so on all my alts. This was not the case prior to Orsinium, and that point is significant. I would have made different choice had this mechanic been in place since launch.
  • Xendyn
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    Well, I'm not quite in the same boat but I kind of like @Nestor 's idea of the double check to be able to harvest high-end nodes.

    If you have the crafting level you can harvest OR if you have the character level you can harvest.

    I play multiple characters and have 5 V16s now running through various DLCs, all of them have been leveled in crafting. Fortunately I'd been doing this all along, mostly for the convenience of being able to decon on the spot and get tempers and such and they were ready. Only one of them is really tight on Skill points, but still it would be nice to be able to loosen it up a bit.

    Just because this doesn't affect me personally, doesn't mean I can't see where it's a problem for someone else though.
    I enjoy gathering as I go through an area doing quests.
    I wouldn't enjoy dedicated grind farming anymore than I enjoy mob grinding.
    Edited by Xendyn on March 23, 2016 5:32PM
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  • Oldmanlawlor
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    Alt unfriendly? Just farm on your farmer and put the stuff in your bank.

    I just assume that what everyone did.

    I mean like... Isn't that common MMO sense?
  • idk
    idk
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    Just to put my thoughts on the topic forward.

    The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.

    I guess the nodes should be scaled to the character level, even though with VR removal they also become useless, at least then it makes some kind of sense.

    You are not compelled to do any such thing. Run the content on whatever character you prefer. Harvest nodes using your main - that's why you have a crafter.

    I dunno, next thing you'll be getting people saying that crafting abilities should be account wide - "Why should I have to log out, log into my crafter, craft the gear, put it in the bank, log out, log in with my new character, get the stuff from the bank?"

    "the progress of a character is being hampered by playing that character"

    Well there have to be consequences to your choices...

    The consequences of not wishing to level all the crafts again!!?? Which is a completely pointless endeavor.

    And yet it is NOT pointless. It enables an alt to craft their own gear, it enables an alt to farm their own mats.

    You might not like it, but it clearly isn't pointless :)

    I don't particularly care for the fact that my VR16 master crafter main character needs voidstone to complete writs I hand in in Wrothgar - a place where I can no longer get voidstone apart from surveys. It means that every now and then I have to go harvesting in Craglorn. No biggie.

    In fact I usually pick up some nirn... every cloud has a silver lining :)

    I'm sorry, I fail to see the point in having two characters that are able to craft. Plus the fact that I would have to do all that research again to make him a viable crafter.... It's pretty ridiculous to think someone would actually wait for research to complete instead of just logging another character to do it.

    And every character should be able to farm mats to create gear of his or her level, otherwise it becomes imperative that everyone crafts. Otherwise we have an abundance of level 1-10 mats and level v16 mats. With very little acquired of all those in-between.

    Do you honestly feel that having nodes scale off crafting level over character level makes any sense?!

    If you don't want two master crafters then don't. You will forego opportunities to harvest nodes in TWO zones, but that's the consequence of your decision.

    Having nodes scale off crafting level gives more value to crafting - as we see from your complaining. It makes you make a decision that has consequences.

    The whole point about finite resources, a maximum number of skill points, CP distributed between "constellations" - all of it is to force you to make decisions that have consequences. No one character can "have it all".

    You might not like the consequences but that doesn't mean that your decisions shouldn't have them.

    You have literally taken none of my points on board where as I have actually addressed yours. Let's try again. Should crafted gear be bound?? No. Why? Because the value in crafting actually comes from having the ability to craft and the ability to craft for others. Forcing everyone into crafting ones own gear actually, in the long run, DE-values crafting.

    I mean, perhaps we should make it so that skill re-specs are only possible through the crown store. We gotta have consequences right??

    As for making a decision?? Being forced into levelling a craft and farming skill points for a skill I already have access to, just to farm mats, is the exact polar opposite of having a choice.

    And forcing people into a different zone to run around picking up nodes is not what progression is supposed to be about. Why did we have node scaling with level in all other zones? Because farming mats is supposed to be done as part of linear gear and level progression.

    He should not be expected of required to accept/agree with any of your ideas. No reason to have the expectation of requirement.

    You left argument seems to be devolving and certainly going on a tangent with touching on the crown store being a gateway for any skill respect. (Yes, I know you were not actually advocating it as the passive aggressive nature is obvious.)
  • Dagonthir
    Dagonthir
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    Alt unfriendly? Just farm on your farmer and put the stuff in your bank.

    I just assume that what everyone did.

    I mean like... Isn't that common MMO sense?

    No, that's not what everyone does. There is probably nothing that everybody does - everyone has their own play style. Mine is to gather nodes as I quest, which was never a problem until the node scaling came out.
  • idk
    idk
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    Dagonthir wrote: »
    Alt unfriendly? Just farm on your farmer and put the stuff in your bank.

    I just assume that what everyone did.

    I mean like... Isn't that common MMO sense?

    No, that's not what everyone does. There is probably nothing that everybody does - everyone has their own play style. Mine is to gather nodes as I quest, which was never a problem until the node scaling came out.

    True, not what everyone does.

    False, there are some that have a crafting alt and it's what they farm with.

    Myself, I harvest as I go much as you do and think the setup in the new zones are fabulous. I love how everything scales to the crafting level of the character. It's easy to level this crafting on characters

    Clearly a logical path for the Devs to take and kudos to them for the improvements they made in this area with the last dlc.
  • Ourorboros
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    I'm confused. What is the difficulty of spending 27 skill points for an alt to farm the highest level mats in the new area? AFAIK there is not a shortage of skill points in the game. And leveling up craft skills on alt just became infinitely easier since only top tier mats are dropping for alts at the top tier and it's no longer a big deal for a low level alt to decon v15-16 items. There is no longer a shortage of the new mats. If you haven't tried this, you may be amazed how quickly v15-16 intricate items will level crafting. I have no issues with this aspect of the game. It's a little more work for some players, but not that hard to work around. And it's great for leveling alts, as the mats always match crafting skill level.
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  • FilteredRiddle
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    I love that my main character - whose crafting is maxed out - sees V15/16 nodes. However, I do wish my alts saw the same level of materials. It is a considerable and unnecessary skill-point drain to level crafting on all of my toons. I also think that all players should be able to gather the materials necessary for the level of equipment needed on their currently being played character. Accordingly, I agree that it would be fantastic to see materials that are (1) your level or (2) your account's highest level crafting capability, whichever is higher.
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  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Dagonthir wrote: »
    Nestor wrote: »
    So, yes, consequences exist for not investing in crafting.

    You mean there are consequences for not investing in Farming. I am not making other crafters, I am making other Farmers. Did not have to do that before and the game worked just fine with the economy and mats.

    I agree with this. This thread is not about crafting, it's about farming/harvesting. I don't want to have to level up all of my alts just to get good materials. I did my time to max out all the crafts, and having to do it again for all of my characters just stinks.

    Why do you have to do it on all your characters. Pick one and use that one.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Dagonthir wrote: »
    The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.

    Yes, I agree. This node scaling encourages people (people that care about crafting that is) to do all the new content on just one character that is maxed on crafting. Or level up crafting multiple times on each of the alts they want to play, and that just plain sucks. It takes a lot of time to level crafting mutliple times in spite of what some people say... unless you have the money to buy gear to decon. And as for enchanting on multiple characters... forget about it.

    I went from 0-50 in both blacksmithing and woodworking never once purchased a single item. All I did was decon the items I got and did the daily writs. It takes literally no time when you are deconning VR16 stuff. So it doesnt take hardly any time at all. For me about a week. Also it doesnt take ANY money unless you want to take less than a week.
    Edited by jamesharv2005ub17_ESO on March 23, 2016 8:51PM
  • RedRoomGaming
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    Took me a week to get my alts up to level 50 on what I needed. With the champion points with 20% inspiration, the writs, the deconstructing boosts on the writs rewards (armour, weapons) and xp pots. It isn't really that hard to be honest but I get where your going with this. Wrothgar and other need to be specifically high vet level mats seeing as it is a v16 zone.
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  • Seraseth
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    Xendyn wrote: »
    I enjoy gathering as I go through an area doing quests.
    I wouldn't enjoy dedicated grind farming anymore than I enjoy mob grinding.

    Like Xendyn said, I don't go out and farm mats, I pick up what I pass as I quest. I hate grinding anything. To me, 'grinding' anything is not 'playing' a game. So the repeated comments to just do it on a different character don't work.

    And as for leveling the crafting on alts, I currently have 5 characters, and will eventually have the other 3 someday as well (so that I have stam and magicka of all 4 classes). Leveling every craft five times, spending the skill points each time is a huge waste.

    I have the crafts split among 3 characters for all 6 crafts covered. I don't duplicate them because I don't need 3 smiths. I have never made 3 smiths in any mmo. I've never made more than 1 of each craft because you only need one.

    And as for the argument that it's only 2 zones, it's only 2 currently. If they keep the same level scaling for every new dlc (which is almost a given) there will soon be a lot more than 2 zones, and the new dlc's will likely be the only place to get new materials that get added. So this will become an issue more and more as time goes on.
  • Dagonthir
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    Why do you have to do it on all your characters. Pick one and use that one.

    Because I don't want to farm - I want to gather as I go the same way I always did before Orsinium.
    I went from 0-50 in both blacksmithing and woodworking never once purchased a single item. All I did was decon the items I got and did the daily writs. It takes literally no time when you are deconning VR16 stuff. So it doesnt take hardly any time at all. For me about a week. Also it doesnt take ANY money unless you want to take less than a week.

    Well I'm not that fast. For one, I don't have a vet 16 character - I have a vet 7, a vet 3, and a lvl 49 character. Believe me, I've been working on my other toons for about a month now. I just got a second one maxed out on Blacksmithing. I've maxed all three on Provisioning and Alchemy. I've been working on woodworking and clothing as well. It takes time, and it feels like a lot of time to me (I didn't mind the time the first time, but the second and third times are annoying). Maybe if I was vet 16 it wouldn't matter, but I'm not. Wanna donate? Just kidding. The skill point drain is a big deal too because it's not for a while into the game that there becomes an abundance of skill points. Maybe if you get a good way through Cadwell's Silver or Gold you'll have an abundance, but I sure haven't gotten there yet. My furthest character is about 75% of the way through Cadwell's Silver.
  • Dagonthir
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    Seraseth wrote: »
    And as for leveling the crafting on alts, I currently have 5 characters, and will eventually have the other 3 someday as well (so that I have stam and magicka of all 4 classes). Leveling every craft five times, spending the skill points each time is a huge waste.

    Yup, that pretty much nails why it's so alt unfriendly.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Do you think they will change it back and allow level 3 bots just out of the tutorial to dominate all the nodes? Its been explained now in two threads why the change happened. Also been explained all new zones will be like this. So might as well do the leveling up of your crafting now because its going to always be like this.
  • idk
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    It's really a matter of choice on the players side for how many and which characters they want to harvest max level matts on. Considering we have way more than 300 skill points available this is not a big deal.

    For those that have a crafting alt they only use for crafting, use this alt for harvesting. Perfect solution and small inconvenience.

    For those that want to harvest whole questing, level up your crafting on that character. Unless many skill points were wasted you will find you have plenty.

    Problem solved. Enjoy the game.
  • Pirhana7_ESO
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    Dagonthir wrote: »
    The reason they did this is so you can harvest materials that are actually the level you need while you adventure and level... So that crafting materials are relevant to you as you go.

    But they're not the level I need. I need high level nodes because my characters are high level, but I'm getting low level nodes in some professions because I haven't worked on those professions on that character (each of my three characters is maxed out in 2 or 3 professions). If it scaled to character level, then that would accomplish what you're saying and I'd be perfectly happy with it.

    Generally most people keep their craft perfessions at the same level they need gear for.
  • Xendyn
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    Do you think they will change it back and allow level 3 bots just out of the tutorial to dominate all the nodes? Its been explained now in two threads why the change happened. Also been explained all new zones will be like this. So might as well do the leveling up of your crafting now because its going to always be like this.

    Don't need to go there. One of the suggestions is to have the nodes scaled to Either crafting Or character level. If your character is not a crafter but is V15-16 they'd still be able to harvest the dlcs. A level 3 wouldn't.
    \
    I don't see a downside to that.
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    PC/NA
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Xendyn wrote: »
    Do you think they will change it back and allow level 3 bots just out of the tutorial to dominate all the nodes? Its been explained now in two threads why the change happened. Also been explained all new zones will be like this. So might as well do the leveling up of your crafting now because its going to always be like this.

    Don't need to go there. One of the suggestions is to have the nodes scaled to Either crafting Or character level. If your character is not a crafter but is V15-16 they'd still be able to harvest the dlcs. A level 3 wouldn't.
    \
    I don't see a downside to that.

    What about people who want mats they can use? Sorry but the days of harvesting top tier mats on your alt is over. Going to have to just take a few minutes each day to break down stuff you pickup. Eventually you will make it to 50. Its not like you have to do research or put points into anything but the 1-10 part.
  • I_killed_Vivec
    I_killed_Vivec
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    Dagonthir wrote: »
    Why do you have to do it on all your characters. Pick one and use that one.

    Because I don't want to farm - I want to gather as I go the same way I always did before Orsinium.
    I went from 0-50 in both blacksmithing and woodworking never once purchased a single item. All I did was decon the items I got and did the daily writs. It takes literally no time when you are deconning VR16 stuff. So it doesnt take hardly any time at all. For me about a week. Also it doesnt take ANY money unless you want to take less than a week.

    Well I'm not that fast. For one, I don't have a vet 16 character - I have a vet 7, a vet 3, and a lvl 49 character. Believe me, I've been working on my other toons for about a month now. I just got a second one maxed out on Blacksmithing. I've maxed all three on Provisioning and Alchemy. I've been working on woodworking and clothing as well. It takes time, and it feels like a lot of time to me (I didn't mind the time the first time, but the second and third times are annoying). Maybe if I was vet 16 it wouldn't matter, but I'm not. Wanna donate? Just kidding. The skill point drain is a big deal too because it's not for a while into the game that there becomes an abundance of skill points. Maybe if you get a good way through Cadwell's Silver or Gold you'll have an abundance, but I sure haven't gotten there yet. My furthest character is about 75% of the way through Cadwell's Silver.

    So you are complaining about not being able to harvest materials that would create gear that you can't even use? You don't even need voidstone until VR9!

    I'm levelling a non-crafter alt - currently halfway though Cadwell's Gold... with 37 unused skill points. The "skill point drain" is not a big deal.

  • Dagonthir
    Dagonthir
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    So you are complaining about not being able to harvest materials that would create gear that you can't even use? You don't even need voidstone until VR9!

    I'm levelling a non-crafter alt - currently halfway though Cadwell's Gold... with 37 unused skill points. The "skill point drain" is not a big deal.

    Ideally I'd get nodes that are my character's level. But I've discussed this enough to know that people don't want to have nodes scale to just character level. So if they instead scaled to either character level or crafting skill, whichever is higher, then that is sufficient for me. It's a compromise because, as you point out, I can't use high level gear yet. But I can use it later, so it's better than getting low level materials on my alt. Besides, after veteran ranks are removed, I'm anticipating having enough champion points to use what is currently vet 16 gear.

    As for the skill point drain, it depends on how hard core of a player you are. If you're a casual player, and especially if you play other games occasionally as I do, then it's a big deal, especially if you're playing multiple characters. Having to work on each crafting skill multiple times is a big pain.
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