Maintenance for the week of October 6:
• PC/Mac: No maintenance – October 6
• ESO Store and Account System for maintenance – October 7, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Please change how crafting node scaling works

  • Llilium
    Llilium
    ✭✭✭
    i like it. mostly because it allows people that are on their main to harvest things they need for that toon and people that dont craft with that aren't despawning my rubedite veins to harvest for their stupid alts and all that garbage.

    I don't see a reason to change this system and am completely ok with it.
  • Dagonthir
    Dagonthir
    ✭✭✭
    Nestor wrote: »
    So, yes, consequences exist for not investing in crafting.

    You mean there are consequences for not investing in Farming. I am not making other crafters, I am making other Farmers. Did not have to do that before and the game worked just fine with the economy and mats.

    I agree with this. This thread is not about crafting, it's about farming/harvesting. I don't want to have to level up all of my alts just to get good materials. I did my time to max out all the crafts, and having to do it again for all of my characters just stinks.
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dagonthir wrote: »
    It seems that some people are defining their enjoyment of the game by limiting other players' access to mats. As if giving everyone access to all levels of nodes would harm their enjoyment somehow. This is just a game guys, this isn't capitalism.

    Giving everyone access to all levels of nodes would ruin my enjoyment of the game ... but not for selfish reasons of limiting other players' access to nodes or the game economy.

    It would ruin it by devaluing the crafting profession ... for which a character has spent time and skill points to achieve goals and perks.
  • Calippe_Hac
    Calippe_Hac
    ✭✭
    I don't get it.
    I have 3 crafting characters and Wrothgar is scaled so when I want to farm I just drag out that character. I do the crafting dailies so I have to drag out all 3 characters anyway. Besides I get to farm some low level stuff which sells well. I did throw some points in the characters so I could see the various types of nodes (but didn't level them up beyond that.)
  • Dagonthir
    Dagonthir
    ✭✭✭
    Giving everyone access to all levels of nodes would ruin my enjoyment of the game ... but not for selfish reasons of limiting other players' access to nodes or the game economy.

    It would ruin it by devaluing the crafting profession ... for which a character has spent time and skill points to achieve goals and perks.

    Ok, I get it. It's fine that players need to work on crafting to get the highest level nodes. I don't have a problem with that in principle. The problem for me is having to do it on all of our alts just harvest good nodes while we're out questing. That's how I get most of my mats (aside from hirelings of course). I don't farm, I just gather as I quest, which has always suited me until the scaling came around. I'd be happy if they provided a way for me to harvest on any of my alts and then have my crafter convert the material into the material I wanted.
  • ShadowscaleSithis
    ShadowscaleSithis
    ✭✭✭
    Duiwel wrote: »
    SInce so many are for keeping it like it is. WHo wants to grind my level 22 toon that is maxed provisioner and alchemist with only 2 attack skills? Anyone? Anyone?

    What alliance is he and what faction mine is EP lvl 26 ( he use to only have 2 attack skills now he has 6 ( 5 skills & ult ) :trollface:

    I use to be a provisioner like you then I took an arrow to the knee


    I believe he is EP also on PC NA his name is Shadow Chef lol

  • ShadowscaleSithis
    ShadowscaleSithis
    ✭✭✭
    johu31 wrote: »
    SInce so many are for keeping it like it is. WHo wants to grind my level 22 toon that is maxed provisioner and alchemist with only 2 attack skills? Anyone? Anyone?

    Maybe go out and get a few more skill points to help you grind him.

    My main character has 280 skill points. That's more than enough to cover all crafts and all class, guild, racial, world, soul, and armor skill lines that are relevant to a stam DK. Not to mention 3 complete weapon skill lines.


    Might be missing my point. At that level and those level those mobs I can not take on more than 1 at a time and most are grouped up.

    Also, back when this first came out I remember some threads on splitting the crafting out so you could have skill points to put into combat skills.

    Yes at high levels the points are there, but not at low levels.
  • Nerouyn
    Nerouyn
    ✭✭✭✭✭
    ✭✭
    Dagonthir wrote: »
    So in order to harvest useful nodes in all the professions, we now need to level all of the crafting skills on one character.

    I haven't started playing in these zones yet but reading about them this problem leapt out at me and made me scratch my head. It seems to be another example of game design elements which don't mesh.

    The whole crafting design - it using regular skill points, difficulty in acquiring rare styles etc. - strongly encourages players to put all their crafting one or two alts. But the way battle levelling affects nodes means that most characters on a typical account would find no useful crafting nodes in battle levelled zones.

    That does seem stupid.

    Though at the moment I'm playing through - the slow way - doing all the content for achievements etc. and naturally find myself at VR4 early in silver which only has has VR1-3 mats. So battle levelled nodes would in this instance help. I could visit one of the battle-levelled zones to do a little harvesting. But it's pretty much the only one. And for the amount time / effort, it might be easier just to buy the mats.

    I'd be happy with any of these solutions.
    Dagonthir wrote: »
    [*] Game Settings option to allow players to choose to have nodes scaled to either their character level or crafting passive, per profession
    [*] Scale nodes to either character level or crafting passive, whichever is higher (no Game Settings)
    [*] Scale to character level/Champion Points after veteran ranks are removed (this is probably the best and easiest option after veteran ranks are removed)
  • KallistaBlackheart
    KallistaBlackheart
    ✭✭✭
    leave it as it is.
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    Just to put my thoughts on the topic forward.

    The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.

    I guess the nodes should be scaled to the character level, even though with VR removal they also become useless, at least then it makes some kind of sense.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Just to put my thoughts on the topic forward.

    The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.

    I guess the nodes should be scaled to the character level, even though with VR removal they also become useless, at least then it makes some kind of sense.

    You are not compelled to do any such thing. Run the content on whatever character you prefer. Harvest nodes using your main - that's why you have a crafter.

    I dunno, next thing you'll be getting people saying that crafting abilities should be account wide - "Why should I have to log out, log into my crafter, craft the gear, put it in the bank, log out, log in with my new character, get the stuff from the bank?"

    "the progress of a character is being hampered by playing that character"

    Well there have to be consequences to your choices...
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    Wow, reading through the comments has made me very disappointed with many peoples points of view. So now I am forced to rant.

    My NB main has almost 300 skill points, it has taken quite some time to get him there, almost every skyshard including Cyrodiil, every dungeon and vet dungeon, completed silver and gold. He has maxed crafting in WW, BS, Cloth and Prov. I STILL don't have enough for every skill and skill line passive, changing his build and role can still require a redistribution.

    I have created a DK and temp.They are both in the early vet levels. My Templar is maxed out on Alchemy and enchanting, the reason I did this is because I had planned from the very beginning, knowing about the number of SP's available, that not blowing ALL of them into the crafts on my main would give me the chance to have every skill and passive unlocked to easily be able to change his roles to suit the situation (he is currently a badass healer, badass DPS'er and will soon also be a badass sap tank). Yes I do believe ESO is play how you want :wink:.

    Now saying that, it doesn't mean that I don't want to play my alts. Of course I do. But now doing so is once again forcing me to require leveling crafts that I have already done. Why in the world would I need another character that can can craft max level armor with less traits available?

    Perhaps those craft profession passives should be described as "allows the 'farming' of rubedite ore" instead of allows the 'use' of whatever ingots? Only then they would have would have to make it global and everyone would be FORCED into leveling the crafts just to be able to get gear crafted of the appropriate level. Can people even imagine what it would be like if this had been the case all along? Everyone would craft themselves. Or else everyone would not have access to set gear. The disparity between crafters and non-crafters would be colossal.

    Tl:DR; Fine. I know some peoples points of view are from perspectives of having only one char that they want to enjoy the content on. And from that perspective you can be forgiven. But broaden your mind a bit now. Imagine a new player, picks up the game gets his ESO plus and sets off into hews bane. He soon levels to 50 and learns about sets. Asks his mate to craft him something, his mate says "sure, have you got the mats?". "Where do I get those?". "This region". "Or you could always level your own craft", "in which case you could do it yourself........!!!??"
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    Just to put my thoughts on the topic forward.

    The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.

    I guess the nodes should be scaled to the character level, even though with VR removal they also become useless, at least then it makes some kind of sense.

    You are not compelled to do any such thing. Run the content on whatever character you prefer. Harvest nodes using your main - that's why you have a crafter.

    I dunno, next thing you'll be getting people saying that crafting abilities should be account wide - "Why should I have to log out, log into my crafter, craft the gear, put it in the bank, log out, log in with my new character, get the stuff from the bank?"

    "the progress of a character is being hampered by playing that character"

    Well there have to be consequences to your choices...

    The consequences of not wishing to level all the crafts again!!?? Which is a completely pointless endeavor.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
    ✭✭✭✭✭
    I disagree with the OP. I love the scaled crafting nodes and I wish that ALL of the nodes scaled in all zones. Mind you, my crafter is V16 with maxed woodworking, blacksmithing, clothing, provisioning, and alchemy.
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    I disagree with the OP. I love the scaled crafting nodes and I wish that ALL of the nodes scaled in all zones. Mind you, my crafter is V16 with maxed woodworking, blacksmithing, clothing, provisioning, and alchemy.

    @RDMyers65b14_ESO Do you have any alts? And if so, do you feel it fair that he should require leveling of all those crafts again just to be able to farm mats required for gear of his level.

    And I hope you are aware that scaling all zones the same way as the DLC's would mean that materials below your crafters level would be un-obtainable on that character.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nestor wrote: »
    No, I just want to farm for mats on my combat alts who are not crafters, but are VR16. I could farm the mats they needed in every other zone as I got to them. But not now.

    Writs are not the only reason to get mats. And, making a combat character a crafter is not a viable option.

    Therein lies the problem if you need MEDIUM armor materials... because as it is, you have to KILL animals to loot for leather materials... which means if you have a lower level alt who is your crafter, good luck with that. My crafter is only level 23, but I have no desire to level him because I don't like to play the class I initially chose when I started the game and ZOS doesn't allow me to change classes, so I'm stuck. I could sit and focus crafting on another character, but I have invested motifs and research into this one already... and it is only because of their node policy that means I cannot farm with my crafter unless I wanted to constant respec my limited SPs.

    So I fully agree with you... nodes should be dependent upon the level of your crafting SKILL not how many SPs you put into the craft. After all, why couldn't a character collect material even if they didn't know how to use it?!? Not like I'm using it, just collecting it. Wow, what a novel concept.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like the new setup for harvesting nodes in the new area.

    I was disappointed when I could not get the highest level mats before but now I can harvest v16 mats ok all my rooms and do t have to worry about getting any of the lower tier matts.

    Zos, please do not change it. Perfect system. Kudos to the devs.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
    ✭✭✭✭✭
    I disagree with the OP. I love the scaled crafting nodes and I wish that ALL of the nodes scaled in all zones. Mind you, my crafter is V16 with maxed woodworking, blacksmithing, clothing, provisioning, and alchemy.

    @RDMyers65b14_ESO Do you have any alts? And if so, do you feel it fair that he should require leveling of all those crafts again just to be able to farm mats required for gear of his level.

    And I hope you are aware that scaling all zones the same way as the DLC's would mean that materials below your crafters level would be un-obtainable on that character.

    Do I have alts? Yeah, I have 12 characters ranging from the V16 to a level 5. (I bought a second account for the bank space and I used to be a RPer) My master enchanter is a V3. Except for the solvent, alchemy, provisioning and enchanting do not require you to be a certain level. I had for a few months a level 15 character who was a master provisioner. I deleted her after my main became a master provisioner.

    Secondly, I also know how to go to the guild kiosk and shop for the mats that I need. If I need steel for my level 22, I buy steel or high iron ore. The lower level mats are easy to find and rather inexpensive.

    As far as it being fair... let me ask this. The choice of not leveling his crafting as he leveled the character was his decision. Is it fair to all of those who did level the crafting as they went through the zones that they can not pick the top mats in the first zone as they go to the Harborage? There are a lot more master crafter characters that are the main character than there are of the OP.

    It is not hard to switch to the crafter alt. And crafting can be learned after reaching V16. The OP is only hindered by the decisions that he made. It is not the fault of ZOS or the rest of the players that he made those decisions.
  • helediron
    helediron
    ✭✭✭✭✭
    Dagonthir wrote: »
    ...snip...
    1. Game Settings option to allow players to set the level of the nodes they harvest per profession, with a range going from 1 to <either character level or crafting passive, whichever is higher>, including an option to scale to player level and an option to scale to crafting passive
    2. Game Settings option to allow players to choose to have nodes scaled to either their character level or crafting passive, per profession
    3. Scale nodes to either character level or crafting passive, whichever is higher (no Game Settings)
    4. Scale to character level/Champion Points after veteran ranks are removed (this is probably the best and easiest option after veteran ranks are removed)
    5. Scale to highest crafting passive of all characters across account. (*Option to activate this via CP constellation as part of the Master Gatherer perk)
    6. New crafting skills (or an alchemy skill) for crafters to be able to transmute any material into a different level of that material up to that characters highest level.
    1. This is overly complicated solution
    2. ditto.
    3. This is an acceptable compromise.
    4. No, This would favor non-crafters in essential part of crafting.
    5. This is an acceptable compromise. (without the option)
    6. Not good. We would just harvest iron then.
    Current system is still my favourite over the listed alternatives. My alts can craft. It takes about a week to play with vr16 toon and spoonfeed an alt with high level loot to maximize crafts. Not very big obstacle, is it?
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Just to put my thoughts on the topic forward.

    The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.

    I guess the nodes should be scaled to the character level, even though with VR removal they also become useless, at least then it makes some kind of sense.

    You are not compelled to do any such thing. Run the content on whatever character you prefer. Harvest nodes using your main - that's why you have a crafter.

    I dunno, next thing you'll be getting people saying that crafting abilities should be account wide - "Why should I have to log out, log into my crafter, craft the gear, put it in the bank, log out, log in with my new character, get the stuff from the bank?"

    "the progress of a character is being hampered by playing that character"

    Well there have to be consequences to your choices...

    The consequences of not wishing to level all the crafts again!!?? Which is a completely pointless endeavor.

    And yet it is NOT pointless. It enables an alt to craft their own gear, it enables an alt to farm their own mats.

    You might not like it, but it clearly isn't pointless :)

    I don't particularly care for the fact that my VR16 master crafter main character needs voidstone to complete writs I hand in in Wrothgar - a place where I can no longer get voidstone apart from surveys. It means that every now and then I have to go harvesting in Craglorn. No biggie.

    In fact I usually pick up some nirn... every cloud has a silver lining :)
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    Just to put my thoughts on the topic forward.

    The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.

    I guess the nodes should be scaled to the character level, even though with VR removal they also become useless, at least then it makes some kind of sense.

    You are not compelled to do any such thing. Run the content on whatever character you prefer. Harvest nodes using your main - that's why you have a crafter.

    I dunno, next thing you'll be getting people saying that crafting abilities should be account wide - "Why should I have to log out, log into my crafter, craft the gear, put it in the bank, log out, log in with my new character, get the stuff from the bank?"

    "the progress of a character is being hampered by playing that character"

    Well there have to be consequences to your choices...

    The consequences of not wishing to level all the crafts again!!?? Which is a completely pointless endeavor.

    And yet it is NOT pointless. It enables an alt to craft their own gear, it enables an alt to farm their own mats.

    You might not like it, but it clearly isn't pointless :)

    I don't particularly care for the fact that my VR16 master crafter main character needs voidstone to complete writs I hand in in Wrothgar - a place where I can no longer get voidstone apart from surveys. It means that every now and then I have to go harvesting in Craglorn. No biggie.

    In fact I usually pick up some nirn... every cloud has a silver lining :)

    I'm sorry, I fail to see the point in having two characters that are able to craft. Plus the fact that I would have to do all that research again to make him a viable crafter.... It's pretty ridiculous to think someone would actually wait for research to complete instead of just logging another character to do it.

    And every character should be able to farm mats to create gear of his or her level, otherwise it becomes imperative that everyone crafts. Otherwise we have an abundance of level 1-10 mats and level v16 mats. With very little acquired of all those in-between.

    Do you honestly feel that having nodes scale off crafting level over character level makes any sense?!
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    While the OP has a point, I prefer the current system as it actually rewards the fact I grinded crafting on my main character, which quite frankly, was a burden and disadvantage before this system. Now all that time and sacrifice of skill points has meaning when I come across a crafting node.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Just to put my thoughts on the topic forward.

    The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.

    I guess the nodes should be scaled to the character level, even though with VR removal they also become useless, at least then it makes some kind of sense.

    You are not compelled to do any such thing. Run the content on whatever character you prefer. Harvest nodes using your main - that's why you have a crafter.

    I dunno, next thing you'll be getting people saying that crafting abilities should be account wide - "Why should I have to log out, log into my crafter, craft the gear, put it in the bank, log out, log in with my new character, get the stuff from the bank?"

    "the progress of a character is being hampered by playing that character"

    Well there have to be consequences to your choices...

    The consequences of not wishing to level all the crafts again!!?? Which is a completely pointless endeavor.

    And yet it is NOT pointless. It enables an alt to craft their own gear, it enables an alt to farm their own mats.

    You might not like it, but it clearly isn't pointless :)

    I don't particularly care for the fact that my VR16 master crafter main character needs voidstone to complete writs I hand in in Wrothgar - a place where I can no longer get voidstone apart from surveys. It means that every now and then I have to go harvesting in Craglorn. No biggie.

    In fact I usually pick up some nirn... every cloud has a silver lining :)

    I'm sorry, I fail to see the point in having two characters that are able to craft. Plus the fact that I would have to do all that research again to make him a viable crafter.... It's pretty ridiculous to think someone would actually wait for research to complete instead of just logging another character to do it.

    And every character should be able to farm mats to create gear of his or her level, otherwise it becomes imperative that everyone crafts. Otherwise we have an abundance of level 1-10 mats and level v16 mats. With very little acquired of all those in-between.

    Do you honestly feel that having nodes scale off crafting level over character level makes any sense?!

    If you don't want two master crafters then don't. You will forego opportunities to harvest nodes in TWO zones, but that's the consequence of your decision.

    Having nodes scale off crafting level gives more value to crafting - as we see from your complaining. It makes you make a decision that has consequences.

    The whole point about finite resources, a maximum number of skill points, CP distributed between "constellations" - all of it is to force you to make decisions that have consequences. No one character can "have it all".

    You might not like the consequences but that doesn't mean that your decisions shouldn't have them.
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    Just to put my thoughts on the topic forward.

    The most frustrating thing about this form of scaling for me, is the fact that with this new DLC (due today on PS4) I am compelled to run the content on my main as he does all my crafting. I have two alts in the VR levels that I would in fact prefer to do the content with, except I know that I am then just hurting my own economy. And that is not to mention that I would be collecting mats on those alts that are completely worthless (bar the refinement chance) and with VR removal will actually need lots of the max level mats for the alts to be adequately geared at endgame. There is certainly something wrong when the progress of a character is being hampered by playing that character.

    I guess the nodes should be scaled to the character level, even though with VR removal they also become useless, at least then it makes some kind of sense.

    You are not compelled to do any such thing. Run the content on whatever character you prefer. Harvest nodes using your main - that's why you have a crafter.

    I dunno, next thing you'll be getting people saying that crafting abilities should be account wide - "Why should I have to log out, log into my crafter, craft the gear, put it in the bank, log out, log in with my new character, get the stuff from the bank?"

    "the progress of a character is being hampered by playing that character"

    Well there have to be consequences to your choices...

    The consequences of not wishing to level all the crafts again!!?? Which is a completely pointless endeavor.

    And yet it is NOT pointless. It enables an alt to craft their own gear, it enables an alt to farm their own mats.

    You might not like it, but it clearly isn't pointless :)

    I don't particularly care for the fact that my VR16 master crafter main character needs voidstone to complete writs I hand in in Wrothgar - a place where I can no longer get voidstone apart from surveys. It means that every now and then I have to go harvesting in Craglorn. No biggie.

    In fact I usually pick up some nirn... every cloud has a silver lining :)

    I'm sorry, I fail to see the point in having two characters that are able to craft. Plus the fact that I would have to do all that research again to make him a viable crafter.... It's pretty ridiculous to think someone would actually wait for research to complete instead of just logging another character to do it.

    And every character should be able to farm mats to create gear of his or her level, otherwise it becomes imperative that everyone crafts. Otherwise we have an abundance of level 1-10 mats and level v16 mats. With very little acquired of all those in-between.

    Do you honestly feel that having nodes scale off crafting level over character level makes any sense?!

    If you don't want two master crafters then don't. You will forego opportunities to harvest nodes in TWO zones, but that's the consequence of your decision.

    Having nodes scale off crafting level gives more value to crafting - as we see from your complaining. It makes you make a decision that has consequences.

    The whole point about finite resources, a maximum number of skill points, CP distributed between "constellations" - all of it is to force you to make decisions that have consequences. No one character can "have it all".

    You might not like the consequences but that doesn't mean that your decisions shouldn't have them.

    You have literally taken none of my points on board where as I have actually addressed yours. Let's try again. Should crafted gear be bound?? No. Why? Because the value in crafting actually comes from having the ability to craft and the ability to craft for others. Forcing everyone into crafting ones own gear actually, in the long run, DE-values crafting.

    I mean, perhaps we should make it so that skill re-specs are only possible through the crown store. We gotta have consequences right??

    As for making a decision?? Being forced into levelling a craft and farming skill points for a skill I already have access to, just to farm mats, is the exact polar opposite of having a choice.

    And forcing people into a different zone to run around picking up nodes is not what progression is supposed to be about. Why did we have node scaling with level in all other zones? Because farming mats is supposed to be done as part of linear gear and level progression.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    it enables an alt to farm their own mats.

    Not if they have not leveled the craft to max, and spent the points on a non combat skill.

    If they scale the nodes to Crafting Level or Character Level, which ever is higher, then it removes this whole issue entirely and hurts no one.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    so OP wants to be rewarded without any work... it's not hard to get your crafting skills to 50 (except maybe enchanting) and you will get it by just deconstructing every item you loot to v16. so the system work
  • skavenapsb16_ESO
    I like this way. On my main i invested enuff SP to max all craftings and i have enuff SP for a tank AND a DPS build.

    So yeah, finally my investment get rewarded.

    Also, you only need 1 part of the skill line with points (so 10 for BS, 10 for WW, 10 for Tailor, etc) so is not that expensive.
    Edited by skavenapsb16_ESO on March 23, 2016 3:53PM
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    It's just fine as it is.My character doesnt get nodes he isnt able to use.Simple. I dont have any complicated issues with it.
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Nestor wrote: »
    it enables an alt to farm their own mats.

    Not if they have not leveled the craft to max, and spent the points on a non combat skill.

    If they scale the nodes to Crafting Level or Character Level, which ever is higher, then it removes this whole issue entirely and hurts no one.

    Taken out of context.

    He said making an alt a crafter was pointless.

    My response was that it was not pointless because it enables the alt to craft - and to farm.

    You might not like having to spend skill points that way, but it is the price for farming top level nodes in TWO zones (none of the original zones are affected).

    I'm currently levelling a non-crafting alt - now half way through Cadwell's gold. I have over 30 skill points that I haven't used and can't really see the need for - complete Cadwell's, Wrothgar and TG and I'll have an embarrassment of unused skill points.

    And by vendor-trashing everything I've picked up, instead of deconning, I've earned pots of gold! :)
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eiagra wrote: »

    If you can't be bothered to pay for your VR16 equips with time and effort, then pay for it in gold to someone who has. It's as simple as that.

    ^This.^
Sign In or Register to comment.