What I would really like is a way to not have to work on crafting multiple times. I only want to work on each of the six professions once, and not have to do them again for each character I want to play. I think that's fair.
Maybe a way to accomplish this would be to introduce a new kind of bank called a "Crafting Bank" that players can put their materials into. Once a material is put into the Crafting Bank, the material becomes bound to the account. Then the player's crafting alt could take those materials and transform them into a different level up to that character's crafting ability. That way, players only have to work on each crafting profession once, and it avoids allowing players who haven't worked on crafting to still be able to obtain highest level nodes on their own without working on crafting. Any opinions on this suggestion?
wwusterbarthub17_ESO wrote: »SInce so many are for keeping it like it is. WHo wants to grind my level 22 toon that is maxed provisioner and alchemist with only 2 attack skills? Anyone? Anyone?
wwusterbarthub17_ESO wrote: »SInce so many are for keeping it like it is. WHo wants to grind my level 22 toon that is maxed provisioner and alchemist with only 2 attack skills? Anyone? Anyone?
Taleof2Cities wrote: »So, yes, consequences exist for not investing in crafting.
Taleof2Cities wrote: »So, yes, consequences exist for not investing in crafting.
You mean there are consequences for not investing in Farming. I am not making other crafters, I am making other Farmers. Did not have to do that before and the game worked just fine with the economy and mats.
jamesharv2005ub17_ESO wrote: »I wanted to farm top tier mats on my main who is not a crafter. So I built up the crafting skills and put the points into it. I dont understand what the issue is. We have a ton of skill points to spend.
...working as intended.Prior to today's patch I had two low level alts (1 for AD and 1 for EP) that stayed in their factions sewer base. I would log in everyday and run around collecting Lorkan's tears as the DC base is not ideal for this... well after today's patch my low level guys are now only getting clear / natural water.... *sad face*!!! Well there goes my main money making tool!
Taleof2Cities wrote: »
I think players have conveniently forgotten that there are still sources of high level materials in other non-scaled crafting zones ... such as Craglorn and Imperial City.
VR15/16 mats do not drop in Craglorn and Imperial City is not a PvE zone unless you commit to a campaign, and that is not a good option.
The current way just goes against the original spirit of the game, which let people play as they wanted without having to learn a skill or have any tools in order to harvest any node. And it was great. Now it's a pain to go to the new areas and harvest all useful nodes on any toon.
You mean there are consequences for not investing in Farming. I am not making other crafters, I am making other Farmers. Did not have to do that before and the game worked just fine with the economy and mats.