Some traits in some dropped sets could be better, but in general I have everything I need on my DD, healer and tank.
That said, I would prefer that endgame gear were mostly crafted, possibly requiring drops from endgame content. Get 10 (or 20, or 30... just an example) bones off the corpse of Kena and craft yourself a helm in whatever weight/trait combo you want.
Some traits in some dropped sets could be better, but in general I have everything I need on my DD, healer and tank.
That said, I would prefer that endgame gear were mostly crafted, possibly requiring drops from endgame content. Get 10 (or 20, or 30... just an example) bones off the corpse of Kena and craft yourself a helm in whatever weight/trait combo you want.
I could live with that. Collect 1000 Daedric Embers, get a one-time-use Spell Power Cure blueprint, craft the divines SPC shoes that I want.
What I think would work nicely is something like this:
Let's say you are looking for Potent Nirncrux. Every time you farm an appropriate node, your chances improve, so at your first node you have 0.01% chance, for example. This will slowly raise with each harvested node, so by the time you pick your 100th appropriate node, your chance of finding Nirncrux is 1%. Once you get it, percentage resets. I think this would nicely reward time spend and would not feel so much like a time waster, going on an item hunt. I spend hours looking for a certain item, only to end up empty handed and wishing I spend my time elsewhere (in game, or out). If I knew that my 3 hours of farming is improving my chance of getting what I'm looking for, it would feel like time well spend.
Their current loot system is terrible.. you can run hundreds of times and still not get the combination that you would like. On top of that, after all of those runs..do you have anything to show for your effort? No, you have not progressed toward getting the item that you want, you are just hoping with each run that it will drop because your odds are the exact same as the first time you ran that particular instance.
Here is an image I took earlier showing one my alts that stores every useless/duplicate maelstrom weapon that I get.
and yet with all of these weapons.. I still don't have the one that I actually need (sharpened inferno). Also, it doesn't include all of the useless set items I have gotten from the final vMA chest.
Yeahwillymchilybily wrote: »The RNG of WGT and ICP on the other hand was diabolical.
Some traits in some dropped sets could be better, but in general I have everything I need on my DD, healer and tank.
That said, I would prefer that endgame gear were mostly crafted, possibly requiring drops from endgame content. Get 10 (or 20, or 30... just an example) bones off the corpse of Kena and craft yourself a helm in whatever weight/trait combo you want.
Oreyn_Bearclaw wrote: »Some traits in some dropped sets could be better, but in general I have everything I need on my DD, healer and tank.
That said, I would prefer that endgame gear were mostly crafted, possibly requiring drops from endgame content. Get 10 (or 20, or 30... just an example) bones off the corpse of Kena and craft yourself a helm in whatever weight/trait combo you want.
I have had similar discussions. Another thought I had along similar lines would be that when you decon set pieces like SPC, it gives a small chance to drop a mat that allows you to make a piece of that set however you see fit. Therefore, if you are like me and have 25 unused pieces of SPC in your bank and still dont have the pieces/traits you want, you could decon them and craft what you want.
End of the day, I am up for any kind of chagne. It seems clear that they dont want a token system. Fine, make these set pieces tradeable with one another and the problem is solved..