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Yet another Maelstrom arena loot thread

LadyNalcarya
LadyNalcarya
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Is it just me or drop rate on weapons has been even lower than usual since the last patch? I've only got one since then, and I farm it on regular basis. Also, all items from the last chest are now well-fitted, which only adds insult to injury.In my opinion an instance that is supposed to be challenging endgame content has to be a bit more rewarding.
Dear @Zos, can we please get an option to get the weapons reliably? I dont mean handing them after first run or selling them for 90k gold, but at least buffing the drop rate in last chest would fix the things. Or implement the token system - since its a solo content, the main argument against this ("people wont do this dungeon when they have the items and it would be impossible to find a group") does not apply. Or allow trading Maelstrom weapons to other Maelstrom weapons, because many people keep getting weapons that would be perfect for their friends/guildies character and absolutely not needed for theirs and vice versa. Just... Something to make the grind a little bit less hopeless. I dont mind grinding, and I can see how it works for mmo games, but I think that you should be able to see the end of the grind... In case of vMA its just hours of solo grinding and seeing players who did 100+ runs without getting weapons they wanted is not particulary encouraging. With the current system it doesnt matter how much effort a player puts in farming weapons, the RNG can never give it to them, since the chance is too low and no random number generator is truly random.
fIG5r8B.jpg
Edited by LadyNalcarya on March 20, 2016 12:36AM
Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

PC/EU
  • strikeback1247
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    I first started to do vMSA after the because of the save feature. On my second run I got a sharpened 2H axe, I got a sharpened dagger, a 2H maul, an axe, a perfect winterborn set with rings and even more. I'm pretty happy with the drop rates :D
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Kammakazi
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    I first started to do vMSA after the because of the save feature. On my second run I got a sharpened 2H axe, I got a sharpened dagger, a 2H maul, an axe, a perfect winterborn set with rings and even more. I'm pretty happy with the drop rates :D

    Gimme dat axe
  • LadyNalcarya
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    I first started to do vMSA after the because of the save feature. On my second run I got a sharpened 2H axe, I got a sharpened dagger, a 2H maul, an axe, a perfect winterborn set with rings and even more. I'm pretty happy with the drop rates :D

    That's pretty much what the picture in my post illustrates. :(
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Liukke
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    I guess we all have to accept the decisions of the mighty RNG god.
    Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
    Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG
  • LadyNalcarya
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    Liukke wrote: »
    I guess we all have to accept the decisions of the mighty RNG god.
    Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
    Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG

    I know, and I agree, that an mmo with instant gratification system wont last long.
    But introducing too much rng elements is a slippery slope. I'm totally cool with rng as a concept - stuff like motifs, nirncrux, etc. But in case of IC dungeons and vMA there's too many layers of rng to keep players motivated, if they're unlucky with this kind of thing. There's rng for getting a weapon, rng for getting certain type of weapon and rng for trait. Since the number of set item+trait combinations is much bigger that number of vMA weapon types and their traits, and the game seems to give mostly particular traits for particular people, the chance to win are really slight. Also, vMA is a demanding piece of content, and in my opinion, there should be some kind of risk/reward balance.
    I'm not asking to making things easier, I'm asking to make them more fair for everyone. Balance for those who are lucky and those who arent.
    Edited by LadyNalcarya on March 20, 2016 1:43AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • MLRPZ
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    i'm over 150 runs now with 5 differents chars since Orisnium as been released, got ONE precise fire staff. The rest is a combination of bows/S&B in different traits, including weekly rewards.
    Edited by MLRPZ on March 20, 2016 2:02AM
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

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  • Refuse2GrowUp
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    Liukke wrote: »
    I guess we all have to accept the decisions of the mighty RNG god.
    Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
    Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG

    Just seems the overwhelming number of players with bad luck in this game is a little less than RNG.

    Everything has a drop rate percentage programmed, and I think the drop rate percentages are a bit low. I am not a whiner that wants things for free, I enjoy grinding and earning what I get. But, I think the game could use some higher drop rates. I also think the undaunted shoulder system is a bit broken (as shoulders drop way less since motifs were introduced). I can farm for helms but am completely at the whims of the cruel RNG Deities in regards to when I will finally get my Kena med divines (need several pairs and after literally hundreds, if not over a thousand, chests, I still have yet to find one).
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  • LadyNalcarya
    LadyNalcarya
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    Liukke wrote: »
    I guess we all have to accept the decisions of the mighty RNG god.
    Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
    Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG

    Just seems the overwhelming number of players with bad luck in this game is a little less than RNG.

    Everything has a drop rate percentage programmed, and I think the drop rate percentages are a bit low. I am not a whiner that wants things for free, I enjoy grinding and earning what I get. But, I think the game could use some higher drop rates. I also think the undaunted shoulder system is a bit broken (as shoulders drop way less since motifs were introduced). I can farm for helms but am completely at the whims of the cruel RNG Deities in regards to when I will finally get my Kena med divines (need several pairs and after literally hundreds, if not over a thousand, chests, I still have yet to find one).

    This.
    It wouldve been okayish if lucky players could get an item they want in 1-10 runs and unlucky ones in 20-30, but doing 100+ runs without getting a weapon is really unfair. Especially considering that vMA requires effort, time and gold (for repairs and potions).
    Also while I see how a bit of rng can keep players busy, ovewhelming amount of randomness is just demotivating.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • code65536
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    Liukke wrote: »
    I guess we all have to accept the decisions of the mighty RNG god.
    Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
    Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG

    Just seems the overwhelming number of players with bad luck in this game is a little less than RNG.

    Everything has a drop rate percentage programmed, and I think the drop rate percentages are a bit low. I am not a whiner that wants things for free, I enjoy grinding and earning what I get. But, I think the game could use some higher drop rates. I also think the undaunted shoulder system is a bit broken (as shoulders drop way less since motifs were introduced). I can farm for helms but am completely at the whims of the cruel RNG Deities in regards to when I will finally get my Kena med divines (need several pairs and after literally hundreds, if not over a thousand, chests, I still have yet to find one).

    This.
    It wouldve been okayish if lucky players could get an item they want in 1-10 runs and unlucky ones in 20-30, but doing 100+ runs without getting a weapon is really unfair. Especially considering that vMA requires effort, time and gold (for repairs and potions).
    Also while I see how a bit of rng can keep players busy, ovewhelming amount of randomness is just demotivating.

    The top DK on the NA vMA board, after over 500 runs, still hadn't gotten a sharpened inferno.

    I haven't gotten the weapon that I want either, though I haven't done anywhere near that many runs. But it's hard to motivate myself to keep running it when, in the back of my mind, I know it's possible that I'd never get it no matter how often I run it. RNG is a stinking pile of BS.
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  • Personofsecrets
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    @ZOS_RichLambert , come on Rich, how does a bad drop rate help you? How is it good for the long term health of the game?
    Edited by Personofsecrets on March 20, 2016 2:29PM
  • Shader_Shibes
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    maxresdefault.jpg
  • LadyNalcarya
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    Also, its so nice and enjoyable to play it with this ping... Even is Cyro its not that bad atm. And outside vMA its much less, even in crowded areas.
    2ZXgs56.png
    I wanna kill myself. :(
    Edited by LadyNalcarya on March 20, 2016 5:16PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Liukke
    Liukke
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    Liukke wrote: »
    I guess we all have to accept the decisions of the mighty RNG god.
    Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
    Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG

    Just seems the overwhelming number of players with bad luck in this game is a little less than RNG.

    Everything has a drop rate percentage programmed, and I think the drop rate percentages are a bit low. I am not a whiner that wants things for free, I enjoy grinding and earning what I get. But, I think the game could use some higher drop rates. I also think the undaunted shoulder system is a bit broken (as shoulders drop way less since motifs were introduced). I can farm for helms but am completely at the whims of the cruel RNG Deities in regards to when I will finally get my Kena med divines (need several pairs and after literally hundreds, if not over a thousand, chests, I still have yet to find one).

    Who's telling you that the bad luck players are so "overwhelming"?
    Assuming that there's a low percentage of players doing regularly vMA (because, yep, it' hard) who tells you that so many are so bad lucked (provided that the chances are low and it should be expected)?
    You just look into the forum?
    Or did you ask around to at least 1000people? That would make sense.
    I want to remember everyone that we are talking about endgame content, that means you will never need to do vMA again after you obtain your weapon so it has to be difficult.
    Other games have even worse percentage on a mid-high level gear, not even close to endgame, and no one ever complains about it (apart for the usual whiners, they'll never cease to exist).
    Is this community full of hasty angry people that hate having to deal with RNG?

    It's the game, maybe you'll never have a good weapon in 1 year try, maybe you'll get 5 in 2 days, it's totally part of the game...this frustrates you? At the same time this motivates many others (or not many, but not the minority) because the game have casual players, normal players, hardcore players, farmers, people doing quests, people doing roleplay, pvpers.
    It's not an overwhelming number of players, it's "a sample" of all those players using the forum (and is a really small part of the whole game community).

    P.s.
    I'm not saying this is a fair model, it's just this way and is historically been this way in every game ever made, as long as drop rates exist there will be RNG luck forever...let's live with it
  • LadyNalcarya
    LadyNalcarya
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    Liukke wrote: »
    Liukke wrote: »
    I guess we all have to accept the decisions of the mighty RNG god.
    Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
    Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG

    Just seems the overwhelming number of players with bad luck in this game is a little less than RNG.

    Everything has a drop rate percentage programmed, and I think the drop rate percentages are a bit low. I am not a whiner that wants things for free, I enjoy grinding and earning what I get. But, I think the game could use some higher drop rates. I also think the undaunted shoulder system is a bit broken (as shoulders drop way less since motifs were introduced). I can farm for helms but am completely at the whims of the cruel RNG Deities in regards to when I will finally get my Kena med divines (need several pairs and after literally hundreds, if not over a thousand, chests, I still have yet to find one).

    Who's telling you that the bad luck players are so "overwhelming"?
    Assuming that there's a low percentage of players doing regularly vMA (because, yep, it' hard) who tells you that so many are so bad lucked (provided that the chances are low and it should be expected)?
    You just look into the forum?
    Or did you ask around to at least 1000people? That would make sense.
    I want to remember everyone that we are talking about endgame content, that means you will never need to do vMA again after you obtain your weapon so it has to be difficult.
    Other games have even worse percentage on a mid-high level gear, not even close to endgame, and no one ever complains about it (apart for the usual whiners, they'll never cease to exist).
    Is this community full of hasty angry people that hate having to deal with RNG?

    It's the game, maybe you'll never have a good weapon in 1 year try, maybe you'll get 5 in 2 days, it's totally part of the game...this frustrates you? At the same time this motivates many others (or not many, but not the minority) because the game have casual players, normal players, hardcore players, farmers, people doing quests, people doing roleplay, pvpers.
    It's not an overwhelming number of players, it's "a sample" of all those players using the forum (and is a really small part of the whole game community).

    P.s.
    I'm not saying this is a fair model, it's just this way and is historically been this way in every game ever made, as long as drop rates exist there will be RNG luck forever...let's live with it

    First of all, existance of rng is not a problem, the problem is that there are layers of rng, multiple rng rolls every time.
    1st rng roll: a chance if you get a weapon. Since various set pieces with various well-fitted traits take the majority of loot table, this chance is not very high.
    2nd rng roll: type of weapon. Theres bow, 1 handed axe, dagger, 2 handed axe, 2 handed mace, 2 handed sword, 1 handed mace, 1 handed sword, ice staff, fire staff, lightning staff and restoration staff. And a shield, but despite the name its just a shield from Permafrost set and it comes with 1 handed swords or maces.
    3rd rng roll: trait. All weapons have 3 possible traits as far as I know, and one of them is useless for anything but tanking. So even if you get the weapon, even if you get the weapon of right type, there's 33% chance that you're still screwed.

    Secondly, the era of "grind until you bleed" oldschool mmos is ending, except for Asian market. And there's no reason to look back at old grindfests when session-based games are more popular these days.
    And Asian mmos are a separate sub-genre anyway.
    Edited by LadyNalcarya on March 20, 2016 5:52PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Artis
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    code65536 wrote: »

    The top DK on the NA vMA board, after over 500 runs, still hadn't gotten a sharpened inferno.
    .


    See this OP? That's a proof that you don't need a sharpened inferno to be top on the vMA leaderboard.
    So why complain?
    The weapons are just a nice unnecessary bonus for those who were lucky to get it. It's not something you should count on looting. You're supposed to play because it's fun, not because of the loot and extra 1-2% of dps that won't make or break the game for you.
  • LadyNalcarya
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    Artemis wrote: »
    code65536 wrote: »

    The top DK on the NA vMA board, after over 500 runs, still hadn't gotten a sharpened inferno.
    .


    See this OP? That's a proof that you don't need a sharpened inferno to be top on the vMA leaderboard.
    So why complain?
    The weapons are just a nice unnecessary bonus for those who were lucky to get it. It's not something you should count on looting. You're supposed to play because it's fun, not because of the loot and extra 1-2% of dps that won't make or break the game for you.

    Learn to read please.
    I dont wanna be on vMA leaderboards, I hate the damn thing (as its extremely laggy and not fun), and the only reason I'm here is because there's a chance for a weapon in weekly mail.
    I need the weapon for group content, and Id gladly give up my title and score in vMA to get it.
    Also, very few people do vMA for competition after they get the weapons and even though I respect this guy's skill and dedication, there's no wonder he's there after 500 runs.
    P.S. For me, extra dps makes a difference.
    Edited by LadyNalcarya on March 20, 2016 6:07PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Liukke
    Liukke
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    Liukke wrote: »
    Liukke wrote: »
    I guess we all have to accept the decisions of the mighty RNG god.
    Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
    Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG

    Just seems the overwhelming number of players with bad luck in this game is a little less than RNG.

    Everything has a drop rate percentage programmed, and I think the drop rate percentages are a bit low. I am not a whiner that wants things for free, I enjoy grinding and earning what I get. But, I think the game could use some higher drop rates. I also think the undaunted shoulder system is a bit broken (as shoulders drop way less since motifs were introduced). I can farm for helms but am completely at the whims of the cruel RNG Deities in regards to when I will finally get my Kena med divines (need several pairs and after literally hundreds, if not over a thousand, chests, I still have yet to find one).

    Who's telling you that the bad luck players are so "overwhelming"?
    Assuming that there's a low percentage of players doing regularly vMA (because, yep, it' hard) who tells you that so many are so bad lucked (provided that the chances are low and it should be expected)?
    You just look into the forum?
    Or did you ask around to at least 1000people? That would make sense.
    I want to remember everyone that we are talking about endgame content, that means you will never need to do vMA again after you obtain your weapon so it has to be difficult.
    Other games have even worse percentage on a mid-high level gear, not even close to endgame, and no one ever complains about it (apart for the usual whiners, they'll never cease to exist).
    Is this community full of hasty angry people that hate having to deal with RNG?

    It's the game, maybe you'll never have a good weapon in 1 year try, maybe you'll get 5 in 2 days, it's totally part of the game...this frustrates you? At the same time this motivates many others (or not many, but not the minority) because the game have casual players, normal players, hardcore players, farmers, people doing quests, people doing roleplay, pvpers.
    It's not an overwhelming number of players, it's "a sample" of all those players using the forum (and is a really small part of the whole game community).

    P.s.
    I'm not saying this is a fair model, it's just this way and is historically been this way in every game ever made, as long as drop rates exist there will be RNG luck forever...let's live with it

    First of all, existance of rng is not a problem, the problem is that there are layers of rng, multiple rng rolls every time.
    1st rng roll: a chance if you get a weapon. Since various set pieces with various well-fitted traits take the majority of loot table, this chance is not very high.
    2nd rng roll: type of weapon. Theres bow, 1 handed axe, dagger, 2 handed axe, 2 handed mace, 2 handed sword, 1 handed mace, 1 handed sword, ice staff, fire staff, lightning staff and restoration staff. And a shield, but despite the name its just a shield from Permafrost set and it comes with 1 handed swords or maces.
    3rd rng roll: trait. All weapons have 3 possible traits as far as I know, and one of them is useless for anything but tanking. So even if you get the weapon, even if you get the weapon of right type, there's 33% chance that you're still screwed.

    Secondly, the era of "grind until you bleed" oldschool mmos is ending, except for Asian market. And there's no reason to look back at old grindfests when session-based games are more popular these days.
    And Asian mmos are a separate sub-genre anyway.

    I want to point that out again (with no anger or arrogance of course!) but that's endgame gear, and should have the worse rng layer scheme possible, sounds unfair but it's the hardest obtainable content out there.

    You may be right about the asian mmos but they are the only ones that rock solid for years.
    WoW is still an asian mmo in its core and that's why it goes on for many years (has it's unique features that work as well).
    If you look at any other mmo with no rng and drop rates system you always see either low community members or everchanging mechanics and general inconsistency, because the asian system it's the one with equally unluckied players :'D
    Artemis wrote: »
    code65536 wrote: »

    The top DK on the NA vMA board, after over 500 runs, still hadn't gotten a sharpened inferno.
    .


    See this OP? That's a proof that you don't need a sharpened inferno to be top on the vMA leaderboard.
    So why complain?
    The weapons are just a nice unnecessary bonus for those who were lucky to get it. It's not something you should count on looting. You're supposed to play because it's fun, not because of the loot and extra 1-2% of dps that won't make or break the game for you.

    Yep, totally right, couldn't say anything more
  • LadyNalcarya
    LadyNalcarya
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    Liukke wrote: »
    I want to point that out again (with no anger or arrogance of course!) but that's endgame gear, and should have the worse rng layer scheme possible, sounds unfair but it's the hardest obtainable content out there.
    It doesnt just sound unfair, it is unfair. Where's the challenge in sitting and mindlessly grinding for days? The only challenge in this is how to avoid death from starvation.
    I agree that there should be challenge, but days and montsh of grinding is not challenging, its mind numbing. If I liked this approach, I would play Korean grind simulators.
    ESO is different from those mmos in most aspects, and that's a good thing.
    You may be right about the asian mmos but they are the only ones that rock solid for years.
    Yeah, Asian market is huge and seems like audience demands this kind of games. Most of them never leave Japanese/Korean/Chinese market though, and most of these that got a localization, became awful p2w atrocities.
    Also, there's an important thing about these games - they're usually f2p, so most of grinds invented to squeeze money from cash shop and not because this system is so awesome by itself.
    Yep, totally right, couldn't say anything more
    Learn to read.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Liukke
    Liukke
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    Yep, totally right, couldn't say anything more
    Learn to read.

    What's the problem with that, it's just right, there's no need to rush for a Precise maelstrom weapon since you can be top of the leaderboard without it.
    Just play enjoying the game and leave the endgame content unreachable :P

    Nobody is asking you to get that, and the game can already be obliterated without endgame gear...
    Edited by Liukke on March 20, 2016 8:26PM
  • LadyNalcarya
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    Liukke wrote: »
    Yep, totally right, couldn't say anything more
    Learn to read.

    What's the problem with that, it's just right, there's no need to rush for a Precise maelstrom weapon since you can be top of the leaderboard without it.
    Just play enjoying the game and leave the endgame content unreachable :P

    Nobody is asking you to get that, and the game can already be obliterated without endgame gear...

    I said it, and I will say this again: I dont care about vMA leaderboard. In my opinion, its really badly designed piece of content. Probably the worst dungeon/trial Zos ever made, and the netcode is really bad (my ping jumps by 300+ when I enter it and I disconnect all the time). I am on leaderboard, but only for weeklies.
    I need the weapons for perfect build for trials, yeah. And dont try to tell me the gear doesnt make difference. If you play the game casually, nothing wrong with that, but imo its absurd that the best weapons for group content is locked behind infinite farming in solo content. I would rather spend my time practicing trials and dsa.
    Also it is unfair that someone can get a perfect weapon on their first clear, and people on leaderboards often cant (because the "competition" in vMA mostly revolves around these weapons - I guess if weekly didnt drop them, very few people would care about score). Its basically a very cruel lottery and you have to spent at least an hour for every ticket.
    If you see nothing wrong with wasting hours for nothing (because you're not earning any gold, using potions, and the loot is not sellable and is useless for anything expect some very specific pvp builds), then I'm sorry, I guess your perception is heavily biased because of those Korean grind simulators. But as I said, most grinds in these games exist to force people to buy cash shop stuff so that they can avoid it.

    P.S. Also I checked leaderboards and dont know which one top NA dk you mean, but afaik Swaggasm and Combustion are stamina dks so the staff doesnt afect them at all.
    Edited by LadyNalcarya on March 20, 2016 10:31PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • strikeback1247
    strikeback1247
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    Kammakazi wrote: »
    I first started to do vMSA after the because of the save feature. On my second run I got a sharpened 2H axe, I got a sharpened dagger, a 2H maul, an axe, a perfect winterborn set with rings and even more. I'm pretty happy with the drop rates :D

    Gimme dat axe

    It's mine! I love my new axe :3
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • code65536
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    P.S. Also I checked leaderboards and dont know which one top NA dk you mean, but afaik Swaggasm and Combustion are stamina dks so the staff doesnt afect them at all.

    Swag has two DKs--a caster and a stam--and last week when asked about it, he said that in 500+ runs, he still hadn't found a staff for his caster DK.
    Nightfighters ― PC/NA and PC/EU

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  • Artis
    Artis
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    Learn to read please.
    I dont wanna be on vMA leaderboards, I hate the damn thing (as its extremely laggy and not fun), and the only reason I'm here is because there's a chance for a weapon in weekly mail.
    I need the weapon for group content, and Id gladly give up my title and score in vMA to get it.
    Also, very few people do vMA for competition after they get the weapons and even though I respect this guy's skill and dedication, there's no wonder he's there after 500 runs.
    P.S. For me, extra dps makes a difference.

    Learn to think please.

    If he doesn't need master weapons to be on top of vMA competing with people who own master weapons - you definitely do not need master weapons to complete group content. I completed all group content without master weapons before I got them. And many other players that I know.

    And mind you - in vMA he's 100% of his group: tank, heals, dps. In group content you're just 1 of 4 or 1 of 12.
    Extra dps makes difference only if it's a huge gain so that you can ignore some mechanics. If you - only 1 dps - simply replace a crafted staff with a maelstrom staff, it won't change that much in your entire group's dps. So tell us again how you need that weapon for group content, because it seems that you just want it and are being a capricious kid for not getting all you want on whim. RNG is RNG, accept it.

    Besides, now you have more options. Now you have weapons for weekly trials, some of those sets give plain 5% damage to bosses. Combine that with your 5pc or make that 5 piece or whatever. Go 5+4 or 5+2+2 or something. Maelstrom weapons are nothing special anymore.
    Where's the challenge in sitting and mindlessly grinding for days?
    Look at the weekly scores and you will see. It's not always 100 players completing it a week. And some scores are indicating that people are still dying quite a bit and spend hours there because of that. While some players have times below an hour, others are not that great and spend more time. So can you tell it's still challenging for them?

    Oh but I see you say you're better than us casuals and don't play casually. So if you're competitive, then vMA doesn't take that much time for you. Not more than vDSA used to take when it was at the level cap. Did you complain about their RNG as well? Maybe you didn't know MMOs have RNG? Try Skyrim or something?
    Edited by Artis on March 21, 2016 11:58PM
  • LadyNalcarya
    LadyNalcarya
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    Artemis wrote: »
    Learn to think please.

    If he doesn't need master weapons to be on top of vMA competing with people who own master weapons - you definitely do not need master weapons to complete group content. I completed all group content without master weapons before I got them. And many other players that I know.

    You're the one who needs to learn to think. Cause I said already - I dont want to be on top place in vMA, or in vMA leaderboards in general. I despise that place, its boring and laggy. If weeklies didnt drop weapons, I would never even try to get any decent score.
    Also being able to finish the content without these weapons is quite obvious and is actually besides the point. I also finished all trial hardmodes before IC patch, so what? The point is, there are items that are unobtainable for some players simply because theyre not favored by RNGesus. Computer rng cannot be absolutely random by the way.
    And its not only these weapons actually. IC sets are another example. Of course, you can heal dungeons without spell power cure, but the buff from it is significant and very nice. Yet there are people who farm it from release and dont have it, while some people just farmed embers from the first boss and got good parts without even beating planar inhibitor and kena. If this is fair in your opinion, I have no words, really.
    So tell us again how you need that weapon for group content, because it seems that you just want it and are being a capricious kid for not getting all you want on whim. RNG is RNG, accept it.
    And defending broken system is soooo mature. Because all adults can sit and grind for days. And by the way you argument about "other mmos" is kinda weird, because games - and even mmos dont have to be exact clones of each other. If others genres and styles of games, music, cinema are changing, why mmo should always be the same? If you're such a retrograde, paly Korean mmos, a lot of rng, chance boxes, and even dyes are usually random. Must be a paradise for you.
    And read my posts please. I never asked for easy way, I said that more fair way, that will put lucky and unlucky people on the equal footing would be great. This is elder scrolls online, not one arm bandit online.

    P.S. Btw, using another person as a shield for your agenda, even if you know him personally, is kinda low.


    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Liukke
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    And defending broken system is soooo mature.

    Don't call it broken, it's just random, it may be old or obsolete (and it is not) but not broken since it has been working for ages.
    And goodluck finding a fair system that justifies finding an endgame gear in reasonable time.

    A little hint:
    if it takes you less than 2 months, it's not fair :D
  • Artis
    Artis
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    You're the one who needs to learn to think. Cause I said already - I dont want to be on top place in vMA, or in vMA leaderboards in general. I despise that place, its boring and laggy. If weeklies didnt drop weapons, I would never even try to get any decent score.
    Also being able to finish the content without these weapons is quite obvious and is actually besides the point. I also finished all trial hardmodes before IC patch, so what? The point is, there are items that are unobtainable for some players simply because theyre not favored by RNGesus. Computer rng cannot be absolutely random by the way.
    And its not only these weapons actually. IC sets are another example. Of course, you can heal dungeons without spell power cure, but the buff from it is significant and very nice. Yet there are people who farm it from release and dont have it, while some people just farmed embers from the first boss and got good parts without even beating planar inhibitor and kena. If this is fair in your opinion, I have no words, really.

    Nope, not at all. You are. So if it's obvious you don't need them to finish - then you don't need them. These items in principle are obtainable by all players capable of clearing vMA. Favor of RNGesus is only a matter of time. Then again, after you get it - you'll start whining that you want another trait, won't you? So let's get it straight. This is not a gambreaking problem, it's not a problem that players can't obtain these sets - they can, just takes time, and yes, different time for different players. No, it's not everyone's problem. It's your own personal problem because you don't have an item yet. It's not like something is bugged or imbalanced, or there's lag in cyrodiil - things that are everyone's problem. No, this one is yours. And that's exactly why no one supports you in this thread. You are just complaining and want to make things easier and therefore less significant. You don't like hours of grinding? They gave you the save option. Do some stages then go do something else, then comeback again whenever you want, so it won't be as tiring for you.
    And defending broken system is soooo mature. Because all adults can sit and grind for days. And by the way you argument about "other mmos" is kinda weird, because games - and even mmos dont have to be exact clones of each other. If others genres and styles of games, music, cinema are changing, why mmo should always be the same? If you're such a retrograde, paly Korean mmos, a lot of rng, chance boxes, and even dyes are usually random. Must be a paradise for you.
    And read my posts please. I never asked for easy way, I said that more fair way, that will put lucky and unlucky people on the equal footing would be great. This is elder scrolls online, not one arm bandit online.

    P.S. Btw, using another person as a shield for your agenda, even if you know him personally, is kinda low.

    The system is not broken. It just didn't benefit you, so you complain. If you got those weapons in your first run, you wouldn't create this thread and we all know it.

    I'm not a retrograde. You knew what the loot system in this MMO is. If you don't like it - find MMO that is not the exact clone of RNG MMOs. Problem solved. I do think a badge system like in WoW (BC or WotLK for example) would be a good substitute though. But I still insist that these weapons are not something you should count on having. If you get them - you're lucky and good for you. I thought their whole point was to be rare, even more so if you need a specific trait/type.

    p.s. who did I use as a shield? I don't get it. I only mentioned you not being a casual because of your quote in this thread.
    If you play the game casually, nothing wrong with that, ...
    And what did you mean by unfair? Yeah, life sucks, it's unfair. Some play classes that are plain better than others in the current patch. And even perfect weapon won't help them and they will have lower DPS than other specs. But that doesn't bother you, right? Your class is probably doing fine, or you have more than one. You're in it so that you can have weapons that you want. Not for justice, not for things being fair. Otherwise, you'd probably start from class/spec imbalance.

    Anyways, didn't use anyone as a shield, just making conclusion based on posts in this thread. If I somehow offended you, I apologize. I argue with a forum user that I know nothing about. You must be a lovely person and all that. I just think that the forum user I'm arguing with is coming across as entitled brat in this thread :) No offence, please.
    Or should I say без обид after looking at your using name? :P
    Edited by Artis on March 22, 2016 1:04AM
  • AddictionX
    AddictionX
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    I agree something like this should have a token system or some way of not giving you the same thing twice in a row.

    So like if there was a NPC named the Baron of RnG would come out at the end offering a deal ......"would you forfeit your chance at these weapon styles staffs, bows, 1h weapons for a chance of a random 2h weapon?" option.

    That would make 8 weapon traits cause you cant get the same weapon with the same trait twice exception weapons you can dual wield (8x3= 24) a maximum runs of 24 same with bows.

    8 maximum runs for the healing staffs/shields.

    24 maximum runs for the destruction staffs.

    32 maximum runs for the maces, and axe.

    32 maximum runs for the sword, and daggers.

    if they categorize them like they do in the cp tree (swords vs maces)

    Though i agree its tedious in there...

    Edited by AddictionX on March 22, 2016 1:03AM
  • Zabus
    Zabus
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    RNG in this game is so f bad. Absolutely terrible it all comes down to luck tbh. People always give you that argument of RNG existing in other games etc etc. The thing is, RNG works differently in ESO. You first get RNG on whether or not you get a special drop or just a regular one, you then go through RNG again to see if you get the weapon/armor you need, and then finally you go through RNG again to see if it's the correct trait. I've never played a game with so many layers of RNG, it's either you get the drop or you get nothing and that's it.

    @Liukke

    I guess the system isn't fair then. I know people who can literally run something once and get perfect trait/armor type and never have to run it again. That certainly takes them less than 2 months.. Sometimes it's been the other way around, I usually don't care for a set then end up getting it in perfect traits in like 3-4 tries, while my friends get shafted.

    Just because a system has been in place for ages, doesn't mean it's the best option or even a good system.

    @KoshkaMurka

    I honestly don't even think he's reading what you're saying. He's just hiding behind the achievements of someone else. And if that person is number 1 and has ran the arena over 500 times that says a lot. If he's grinding for a staff, that person has so much experience that he already knows how every single round is going to pan out. He knows what to prioritize, and he knows what's gonna spawn where and when it's going to. That takes a lot of time to learn, and that is a result of the subsequent failure of getting the drop he wants. To be fair, for all we know that person has been going for both the top time and the drop. I mean 500 runs is a lot..

    The argument here is that not everyone is competing for top time or even cares about it at all. You never said you wanted the staff to compete for the top vMA time, you just want it to increase your dps in group content which is totally reasonable.

    The same can be said for me. I get 3 toons on the weekly every single week. I have times of over an hour, but that isn't because the content is challenging at all. It's because the place is so damn boring after a couple of times that I just go in there and yolo.. I just make sure I get a decent enough score to get a guaranteed drop at the end of the week. I don't enjoy doing the arena, nor do I care how long it takes if I'm able to safely secure my spot on the boards (which usually isn't very hard at all). I much rather be doing things that I enjoy, like pvping, but I go in there knowing I'm not running the best setup I can because I didn't get my drop. I seriously don't know what world you're living in, if you don't think 180+ spell damage on a staff isn't a huge gain.

    Zavus - Khajiit Nightblade EP | AR 50
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  • GeertKarel
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    I really want Zenimax to implement a different sort of loot mechanic. While almost every good armor piece is bind on pickup you don't have really the option to buy those certain items. Sometimes if you are lucky lets say in Vetera maelstorm Arena you can get your item you wanted in 1-5 runs, but some people done 80-100 runs or even more and still don't have their weapon they wanted. It becomes really annoying running those dungeons while knowing you probably wont get your item you wanted anyway. Would be nice if they implemented a certain token system to safe up and purchase certain items in a store in VMA or make you choose between 1 of 3 loots you would get. Other options are buying it with gold after a certain amount of weeks or you can make it so people can purchase them from each other.
    Server: EU Pact
    Guild: Hodor
  • code65536
    code65536
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    Artemis wrote: »
    So if it's obvious you don't need them to finish - then you don't need them.

    You keep defending the indefensible. Of course you don't need it. But it's a nice thing to have. There are a lot of things in this game that people don't "need". But you're telling people, "Hey, there's a way to make your character better, but you can't get it because the RNG system is fickle." Each run has the exact same small chance as the previous run. Having run it 100 times does not make the 101st time any more likely to drop than the 100th time. This means that it's entirely possible for people to never get the item that they want. And there are people like that, who have run it hundreds of times and never gotten what they want.

    How in bloody hell is this fair? How on earth can you defend a system that doesn't reward people despite all the time and effort that they put into the hardest content in the game?

    Stop trying to reframe this in terms of "need". Hell, nobody even "needs" to play the game. It's about fairness. And the system right now is anything but fair.
    Nightfighters ― PC/NA and PC/EU

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    Dungeon trifectas:
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