strikeback1247 wrote: »I first started to do vMSA after the because of the save feature. On my second run I got a sharpened 2H axe, I got a sharpened dagger, a 2H maul, an axe, a perfect winterborn set with rings and even more. I'm pretty happy with the drop rates
strikeback1247 wrote: »I first started to do vMSA after the because of the save feature. On my second run I got a sharpened 2H axe, I got a sharpened dagger, a 2H maul, an axe, a perfect winterborn set with rings and even more. I'm pretty happy with the drop rates
I guess we all have to accept the decisions of the mighty RNG god.
Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG
I guess we all have to accept the decisions of the mighty RNG god.
Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG
Refuse2GrowUp wrote: »I guess we all have to accept the decisions of the mighty RNG god.
Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG
Just seems the overwhelming number of players with bad luck in this game is a little less than RNG.
Everything has a drop rate percentage programmed, and I think the drop rate percentages are a bit low. I am not a whiner that wants things for free, I enjoy grinding and earning what I get. But, I think the game could use some higher drop rates. I also think the undaunted shoulder system is a bit broken (as shoulders drop way less since motifs were introduced). I can farm for helms but am completely at the whims of the cruel RNG Deities in regards to when I will finally get my Kena med divines (need several pairs and after literally hundreds, if not over a thousand, chests, I still have yet to find one).
KoshkaMurka wrote: »Refuse2GrowUp wrote: »I guess we all have to accept the decisions of the mighty RNG god.
Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG
Just seems the overwhelming number of players with bad luck in this game is a little less than RNG.
Everything has a drop rate percentage programmed, and I think the drop rate percentages are a bit low. I am not a whiner that wants things for free, I enjoy grinding and earning what I get. But, I think the game could use some higher drop rates. I also think the undaunted shoulder system is a bit broken (as shoulders drop way less since motifs were introduced). I can farm for helms but am completely at the whims of the cruel RNG Deities in regards to when I will finally get my Kena med divines (need several pairs and after literally hundreds, if not over a thousand, chests, I still have yet to find one).
This.
It wouldve been okayish if lucky players could get an item they want in 1-10 runs and unlucky ones in 20-30, but doing 100+ runs without getting a weapon is really unfair. Especially considering that vMA requires effort, time and gold (for repairs and potions).
Also while I see how a bit of rng can keep players busy, ovewhelming amount of randomness is just demotivating.
Refuse2GrowUp wrote: »I guess we all have to accept the decisions of the mighty RNG god.
Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG
Just seems the overwhelming number of players with bad luck in this game is a little less than RNG.
Everything has a drop rate percentage programmed, and I think the drop rate percentages are a bit low. I am not a whiner that wants things for free, I enjoy grinding and earning what I get. But, I think the game could use some higher drop rates. I also think the undaunted shoulder system is a bit broken (as shoulders drop way less since motifs were introduced). I can farm for helms but am completely at the whims of the cruel RNG Deities in regards to when I will finally get my Kena med divines (need several pairs and after literally hundreds, if not over a thousand, chests, I still have yet to find one).
Refuse2GrowUp wrote: »I guess we all have to accept the decisions of the mighty RNG god.
Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG
Just seems the overwhelming number of players with bad luck in this game is a little less than RNG.
Everything has a drop rate percentage programmed, and I think the drop rate percentages are a bit low. I am not a whiner that wants things for free, I enjoy grinding and earning what I get. But, I think the game could use some higher drop rates. I also think the undaunted shoulder system is a bit broken (as shoulders drop way less since motifs were introduced). I can farm for helms but am completely at the whims of the cruel RNG Deities in regards to when I will finally get my Kena med divines (need several pairs and after literally hundreds, if not over a thousand, chests, I still have yet to find one).
Who's telling you that the bad luck players are so "overwhelming"?
Assuming that there's a low percentage of players doing regularly vMA (because, yep, it' hard) who tells you that so many are so bad lucked (provided that the chances are low and it should be expected)?
You just look into the forum?
Or did you ask around to at least 1000people? That would make sense.
I want to remember everyone that we are talking about endgame content, that means you will never need to do vMA again after you obtain your weapon so it has to be difficult.
Other games have even worse percentage on a mid-high level gear, not even close to endgame, and no one ever complains about it (apart for the usual whiners, they'll never cease to exist).
Is this community full of hasty angry people that hate having to deal with RNG?
It's the game, maybe you'll never have a good weapon in 1 year try, maybe you'll get 5 in 2 days, it's totally part of the game...this frustrates you? At the same time this motivates many others (or not many, but not the minority) because the game have casual players, normal players, hardcore players, farmers, people doing quests, people doing roleplay, pvpers.
It's not an overwhelming number of players, it's "a sample" of all those players using the forum (and is a really small part of the whole game community).
P.s.
I'm not saying this is a fair model, it's just this way and is historically been this way in every game ever made, as long as drop rates exist there will be RNG luck forever...let's live with it
The top DK on the NA vMA board, after over 500 runs, still hadn't gotten a sharpened inferno.
.
The top DK on the NA vMA board, after over 500 runs, still hadn't gotten a sharpened inferno.
.
See this OP? That's a proof that you don't need a sharpened inferno to be top on the vMA leaderboard.
So why complain?
The weapons are just a nice unnecessary bonus for those who were lucky to get it. It's not something you should count on looting. You're supposed to play because it's fun, not because of the loot and extra 1-2% of dps that won't make or break the game for you.
KoshkaMurka wrote: »Refuse2GrowUp wrote: »I guess we all have to accept the decisions of the mighty RNG god.
Everytime people play MMOs there are some super lucky ones and some with really bad luck, and if you force and change drop rates only because of the unlucky ones you screw up everything.
Just be patient, like many other have been...maelstrom weapons have been dropped many times and with the perfect traits, you didn't? many other didn't? (I didn't :P ) we have to accept it, it's the nature of RNG
Just seems the overwhelming number of players with bad luck in this game is a little less than RNG.
Everything has a drop rate percentage programmed, and I think the drop rate percentages are a bit low. I am not a whiner that wants things for free, I enjoy grinding and earning what I get. But, I think the game could use some higher drop rates. I also think the undaunted shoulder system is a bit broken (as shoulders drop way less since motifs were introduced). I can farm for helms but am completely at the whims of the cruel RNG Deities in regards to when I will finally get my Kena med divines (need several pairs and after literally hundreds, if not over a thousand, chests, I still have yet to find one).
Who's telling you that the bad luck players are so "overwhelming"?
Assuming that there's a low percentage of players doing regularly vMA (because, yep, it' hard) who tells you that so many are so bad lucked (provided that the chances are low and it should be expected)?
You just look into the forum?
Or did you ask around to at least 1000people? That would make sense.
I want to remember everyone that we are talking about endgame content, that means you will never need to do vMA again after you obtain your weapon so it has to be difficult.
Other games have even worse percentage on a mid-high level gear, not even close to endgame, and no one ever complains about it (apart for the usual whiners, they'll never cease to exist).
Is this community full of hasty angry people that hate having to deal with RNG?
It's the game, maybe you'll never have a good weapon in 1 year try, maybe you'll get 5 in 2 days, it's totally part of the game...this frustrates you? At the same time this motivates many others (or not many, but not the minority) because the game have casual players, normal players, hardcore players, farmers, people doing quests, people doing roleplay, pvpers.
It's not an overwhelming number of players, it's "a sample" of all those players using the forum (and is a really small part of the whole game community).
P.s.
I'm not saying this is a fair model, it's just this way and is historically been this way in every game ever made, as long as drop rates exist there will be RNG luck forever...let's live with it
First of all, existance of rng is not a problem, the problem is that there are layers of rng, multiple rng rolls every time.
1st rng roll: a chance if you get a weapon. Since various set pieces with various well-fitted traits take the majority of loot table, this chance is not very high.
2nd rng roll: type of weapon. Theres bow, 1 handed axe, dagger, 2 handed axe, 2 handed mace, 2 handed sword, 1 handed mace, 1 handed sword, ice staff, fire staff, lightning staff and restoration staff. And a shield, but despite the name its just a shield from Permafrost set and it comes with 1 handed swords or maces.
3rd rng roll: trait. All weapons have 3 possible traits as far as I know, and one of them is useless for anything but tanking. So even if you get the weapon, even if you get the weapon of right type, there's 33% chance that you're still screwed.
Secondly, the era of "grind until you bleed" oldschool mmos is ending, except for Asian market. And there's no reason to look back at old grindfests when session-based games are more popular these days.
And Asian mmos are a separate sub-genre anyway.
The top DK on the NA vMA board, after over 500 runs, still hadn't gotten a sharpened inferno.
.
See this OP? That's a proof that you don't need a sharpened inferno to be top on the vMA leaderboard.
So why complain?
The weapons are just a nice unnecessary bonus for those who were lucky to get it. It's not something you should count on looting. You're supposed to play because it's fun, not because of the loot and extra 1-2% of dps that won't make or break the game for you.
It doesnt just sound unfair, it is unfair. Where's the challenge in sitting and mindlessly grinding for days? The only challenge in this is how to avoid death from starvation.I want to point that out again (with no anger or arrogance of course!) but that's endgame gear, and should have the worse rng layer scheme possible, sounds unfair but it's the hardest obtainable content out there.
Yeah, Asian market is huge and seems like audience demands this kind of games. Most of them never leave Japanese/Korean/Chinese market though, and most of these that got a localization, became awful p2w atrocities.You may be right about the asian mmos but they are the only ones that rock solid for years.
Learn to read.Yep, totally right, couldn't say anything more
KoshkaMurka wrote: »Learn to read.Yep, totally right, couldn't say anything more
KoshkaMurka wrote: »Learn to read.Yep, totally right, couldn't say anything more
What's the problem with that, it's just right, there's no need to rush for a Precise maelstrom weapon since you can be top of the leaderboard without it.
Just play enjoying the game and leave the endgame content unreachable :P
Nobody is asking you to get that, and the game can already be obliterated without endgame gear...
strikeback1247 wrote: »I first started to do vMSA after the because of the save feature. On my second run I got a sharpened 2H axe, I got a sharpened dagger, a 2H maul, an axe, a perfect winterborn set with rings and even more. I'm pretty happy with the drop rates
Gimme dat axe
KoshkaMurka wrote: »P.S. Also I checked leaderboards and dont know which one top NA dk you mean, but afaik Swaggasm and Combustion are stamina dks so the staff doesnt afect them at all.
KoshkaMurka wrote: »
Learn to read please.
I dont wanna be on vMA leaderboards, I hate the damn thing (as its extremely laggy and not fun), and the only reason I'm here is because there's a chance for a weapon in weekly mail.
I need the weapon for group content, and Id gladly give up my title and score in vMA to get it.
Also, very few people do vMA for competition after they get the weapons and even though I respect this guy's skill and dedication, there's no wonder he's there after 500 runs.
P.S. For me, extra dps makes a difference.
Look at the weekly scores and you will see. It's not always 100 players completing it a week. And some scores are indicating that people are still dying quite a bit and spend hours there because of that. While some players have times below an hour, others are not that great and spend more time. So can you tell it's still challenging for them?Where's the challenge in sitting and mindlessly grinding for days?
Learn to think please.
If he doesn't need master weapons to be on top of vMA competing with people who own master weapons - you definitely do not need master weapons to complete group content. I completed all group content without master weapons before I got them. And many other players that I know.
And defending broken system is soooo mature. Because all adults can sit and grind for days. And by the way you argument about "other mmos" is kinda weird, because games - and even mmos dont have to be exact clones of each other. If others genres and styles of games, music, cinema are changing, why mmo should always be the same? If you're such a retrograde, paly Korean mmos, a lot of rng, chance boxes, and even dyes are usually random. Must be a paradise for you.So tell us again how you need that weapon for group content, because it seems that you just want it and are being a capricious kid for not getting all you want on whim. RNG is RNG, accept it.
KoshkaMurka wrote: »And defending broken system is soooo mature.
KoshkaMurka wrote: »
You're the one who needs to learn to think. Cause I said already - I dont want to be on top place in vMA, or in vMA leaderboards in general. I despise that place, its boring and laggy. If weeklies didnt drop weapons, I would never even try to get any decent score.
Also being able to finish the content without these weapons is quite obvious and is actually besides the point. I also finished all trial hardmodes before IC patch, so what? The point is, there are items that are unobtainable for some players simply because theyre not favored by RNGesus. Computer rng cannot be absolutely random by the way.
And its not only these weapons actually. IC sets are another example. Of course, you can heal dungeons without spell power cure, but the buff from it is significant and very nice. Yet there are people who farm it from release and dont have it, while some people just farmed embers from the first boss and got good parts without even beating planar inhibitor and kena. If this is fair in your opinion, I have no words, really.
And defending broken system is soooo mature. Because all adults can sit and grind for days. And by the way you argument about "other mmos" is kinda weird, because games - and even mmos dont have to be exact clones of each other. If others genres and styles of games, music, cinema are changing, why mmo should always be the same? If you're such a retrograde, paly Korean mmos, a lot of rng, chance boxes, and even dyes are usually random. Must be a paradise for you.
And read my posts please. I never asked for easy way, I said that more fair way, that will put lucky and unlucky people on the equal footing would be great. This is elder scrolls online, not one arm bandit online.
P.S. Btw, using another person as a shield for your agenda, even if you know him personally, is kinda low.
And what did you mean by unfair? Yeah, life sucks, it's unfair. Some play classes that are plain better than others in the current patch. And even perfect weapon won't help them and they will have lower DPS than other specs. But that doesn't bother you, right? Your class is probably doing fine, or you have more than one. You're in it so that you can have weapons that you want. Not for justice, not for things being fair. Otherwise, you'd probably start from class/spec imbalance.If you play the game casually, nothing wrong with that, ...
So if it's obvious you don't need them to finish - then you don't need them.