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Yet another Maelstrom arena loot thread

  • MaxwellC
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    i finally completed vet maelstrom arena even though it took me literally 5 hours LOL.
    That's mainly due to the fact that I hadn't played maelstrom in a long time (since it came out) and decided to learn everything again via veteran like an idiot.

    I now know what to do and my second run will begin Wednesday which I will definitely have everything down.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Artis
    Artis
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    code65536 wrote: »
    Artemis wrote: »
    So if it's obvious you don't need them to finish - then you don't need them.

    You keep defending the indefensible. Of course you don't need it. But it's a nice thing to have. There are a lot of things in this game that people don't "need". But you're telling people, "Hey, there's a way to make your character better, but you can't get it because the RNG system is fickle." Each run has the exact same small chance as the previous run. Having run it 100 times does not make the 101st time any more likely to drop than the 100th time. This means that it's entirely possible for people to never get the item that they want. And there are people like that, who have run it hundreds of times and never gotten what they want.

    How in bloody hell is this fair? How on earth can you defend a system that doesn't reward people despite all the time and effort that they put into the hardest content in the game?

    Stop trying to reframe this in terms of "need". Hell, nobody even "needs" to play the game. It's about fairness. And the system right now is anything but fair.

    Thank you. That's exactly my point. You don't need any gear. It's a nice thing to have and that's it. So play and have fun. If you get gear - good for you, you will be a little more efficient. Mind you, we are talking about 1 weapon slot, it won't make much difference. Use a setup with weapons of new sets (that you get for weekly trials) or craft a nirnhoned staff. You'll do just fine.

    Also, not sure that's how their RNG works. What if it's a Poisson process? Then indeed the probability of not looting an item is decreasing with each attempt.

    It's fair because everyone is in the same conditions. It's "unfair" for those who think they are entitled to whatever gear they want fast if not right now. I'll repeat once again: master weapons are supposed to be rare. It's not something that everyone is supposed to have provided they put "enough" effort. It's not up to you to decide what's enough, because everyone has their own understanding of that. Is it enough if you clear it 5 times? Then everyone would run with master weapons by now. I am pretty sure it's not intended to be this way. Think of WoW's legendary weapons. Only like 1-2 people in a raid would get it within an addon. That's the whole point. It's not something you're supposed to count on having. So stop knocking your head on the wall and complaining that it doesn't break. You aren't supposed to farm master weapons. You farm other sets, you play for fun or for leaderboard. And if you are lucky - you get a weapon. And if you're luckier - it will be the type you want. And if you are really lucky - it will have a trait that you want.
    Now you are just saying - ZOS Idgaf that you want master weapons to be rare, I want a sharpened staff/bow/maul (put whichever trait and type you want) and I want it now. Because others got it already. Well tough beans. RNG is RNG.

    I am not redefining need. So yeah, you don't need weapons. You don't need to play, too. You play because you enjoy playing, because it's fun. If it's not - then you don't play. Period. No, the game is not about fairness, it's about fun.

    No the thread is not about fairness either. It's about complaining that the OP didn't get her weapons yet. If she did - the thread would not be created. If she cared about fairness, her crusade would be on class/spec imbalance. They affect DPS far more than master weapons.

    And yes, the system is completely fair. Everyone is in the same conditions. It's not like someone is predestined to get their weapons fast and others must farm for hours. You can't complain about fairness aposteriori. Yes, someone gets what they want faster. But apriori everyone has the same chances. It's been like that with every single piece of loot in this game. Why don't you complain about nonset epic weapons from vet dungeons? Why don't you complain about lost hatchet from ICP lol? Why don't you complain about sets from AA/HRC/vDSA, master weapons from vDSA even?? Let me guess, you don't need them anymore - you already have them. But you still didn't get the vMA master weapon of your choice so you are whining and acting like a brat entitled to it.

    That's exactly how this thread and whoever supports it look. Precisely like in the paragraph above. If you don't like hours of grind in a row and still don't understand that you aren't supposed to just have every piece of loot you want - then use the save function. And farm as much time a day as you want. Problem solved.
  • TotterTates
    TotterTates
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    P.S. Also I checked leaderboards and dont know which one top NA dk you mean, but afaik Swaggasm and Combustion are stamina dks so the staff doesnt afect them at all.

    Of little consequence, but swag =/= combustion. He has 3 DKs, 2 magicka and 1 stamina. As of last week, he had yet to dust off his stam dk after shelving it weeks ago.

    Also, @swaggasm, you're over 500 now? I figured you had broken my record of futility by now.... but daaaaamn.
    Cuppincakes
    • Imperial Dragonknight (Tank)
    • Pre-TG vMA Score: 459,636 [55:36, 0 Sigils, 0 Deaths] (Stamina)
    • Post-TG vMA Score: 537,328 [53:36, 0 Sigils, 0 Deaths] (Stamina)
    Bäby Spice
    • Altmer Sorc (DPS)
    Alisaeri
    • Dunmer Dragonknight (Healer/DPS)
    Church
    • Argonian Templar (Healer)
    Moon Moon
    • Khajiit Nightblade (DPS)


    My Twitch Channel: TotterTanks
  • khele23eb17_ESO
    khele23eb17_ESO
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    Artemis wrote: »
    And yes, the system is completely fair. Everyone is in the same conditions. It's not like someone is predestined to get their weapons fast and others must farm for hours.

    Actually it is predestined that some people will get their weapons fast and others will have to grind for weeks or months (hours? dude, lol). Its not predestined WHO gets weapons in the first couple of attempts and who doesnt get them for ages but the fact that there will be people in both situations is guaranteed. Its inherent to the RNG system. And it has nothing to do with invested time or skill.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • LadyNalcarya
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    Artemis wrote: »
    Nope, not at all. You are. So if it's obvious you don't need them to finish - then you don't need them. These items in principle are obtainable by all players capable of clearing vMA. Favor of RNGesus is only a matter of time. Then again, after you get it - you'll start whining that you want another trait, won't you? So let's get it straight. This is not a gambreaking problem, it's not a problem that players can't obtain these sets - they can, just takes time, and yes, different time for different players. No, it's not everyone's problem. It's your own personal problem because you don't have an item yet. It's not like something is bugged or imbalanced, or there's lag in cyrodiil - things that are everyone's problem. No, this one is yours. And that's exactly why no one supports you in this thread. You are just complaining and want to make things easier and therefore less significant. You don't like hours of grinding? They gave you the save option. Do some stages then go do something else, then comeback again whenever you want, so it won't be as tiring for you.

    Same chances? Well, thing is that with current rng system theyre not really the same. You're just being rude from the start and dont even try to understand my point, everything you do is referring to other mmo games (that are often f2p and have a solid reason to make the gameplay as uncomfortable as possible so the people will buy more from cash shop to avoid it, or are sub based), and referring to a person that did 500 runs (also I would like to know if he is satisfied with his inablity to get the weapon).
    Also even though everyone might eventually get the weapon, some of unluckier ones might need to do so many runs they wouldnt be able to get it in any reasonable timeframe. There's not only mathematical rng - there's also such thing as viability of gear, and there probably will be better options that that in 1 year. And such thing as free time which is often limited even for the most dedicated of the gamers so 500 runs you so proudly mention is not something everyone can do, even time -wise.
    It would be fine if lucky ones would get an item in 1-10 runs and unlucky ones in 30-50. But when one person gets it on the first run and another does 500 attempts, there's something wrong with the system, and you're deliberately ignoring this fact while trying to put labels on me... Not the best way to prove your point. Seriously, you're acting like I'm trying to snatch the weapons from your pocket.
    The system is not broken. It just didn't benefit you, so you complain. If you got those weapons in your first run, you wouldn't create this thread and we all know it.

    I'm not a retrograde. You knew what the loot system in this MMO is. If you don't like it - find MMO that is not the exact clone of RNG MMOs. Problem solved. I do think a badge system like in WoW (BC or WotLK for example) would be a good substitute though. But I still insist that these weapons are not something you should count on having. If you get them - you're lucky and good for you. I thought their whole point was to be rare, even more so if you need a specific trait/type.

    Firstly, I'm not blind and in not living in vacuum. And there are issues in this game I'm concerned about even though they do not affect me. So again, you're trying to put labels on me and making assumptions. This is very arrogant, and at this point I'm not even sure you're reading my messages.
    And yeah, rng for even getting a weapon on top of rng for getting certain type, then a rng for getting a trait. This is on the same level as Asian f2p mmos, and they have a reason to do it at least (I mentioned it above).

    And what did you mean by unfair? Yeah, life sucks, it's unfair. Some play classes that are plain better than others in the current patch. And even perfect weapon won't help them and they will have lower DPS than other specs. But that doesn't bother you, right? Your class is probably doing fine, or you have more than one. You're in it so that you can have weapons that you want. Not for justice, not for things being fair. Otherwise, you'd probably start from class/spec imbalance.
    Life sucks so games should suck too?
    Again, stop making assumptions about me, I'm tired of it. Im not gonna try and prove that dogs don't climb trees.
    You're trying to blame me in something in every post. Sorry, I'm not gonna reply to your next post if you continue doing that. Instead of that, I'd like to hear some logical arguments why this loot system makes the game better.
    И вообще, в который раз убеждаюсь, что бесполезно говорить с людьми, воспитанными на корейских гриндилках. Как с инопланетянином.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LadyNalcarya
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    P.S. Also I checked leaderboards and dont know which one top NA dk you mean, but afaik Swaggasm and Combustion are stamina dks so the staff doesnt afect them at all.

    Of little consequence, but swag =/= combustion. He has 3 DKs, 2 magicka and 1 stamina. As of last week, he had yet to dust off his stam dk after shelving it weeks ago.

    Also, @swaggasm, you're over 500 now? I figured you had broken my record of futility by now.... but daaaaamn.

    Yes, I know. I'm just not sure who was referred to, both of them are often at top places. :)
    And then, I was misinformed I guess. Sorry about that. :)
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LadyNalcarya
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    code65536 wrote: »

    How in bloody hell is this fair? How on earth can you defend a system that doesn't reward people despite all the time and effort that they put into the hardest content in the game?

    Stop trying to reframe this in terms of "need". Hell, nobody even "needs" to play the game. It's about fairness. And the system right now is anything but fair.

    This exactly.
    Games are made for people, not other way around. And while I'm against instant gratification, I believe that more reasonable loot system will make the game better. At least, it would motivate people to play the arena... Since there's not only 2 categories of players (people who get leaderbaord scores and people who cant finish vMA at all), and there are people who can beat it, but need a lot of time and effort, better chances would encourage them to play. For example, there is a guy (or girl) that doesnt have a perfectly minmaxed character. They finished vMA, lets say in 8 hours, just for a title, but what would motivate them to continue runs? Certainly not the fact that someone did 500 runs and didnt get it.
    vMA doesnt give gold or any sellable loot. The gold in chests after stages doesnt even cover repairs and the gear pieces are decon material (except maybe for certain unusual pvp builds). And since its supposed to be one of the hardest endgame challenges, why is it so unrewarding.
    Edited by LadyNalcarya on March 22, 2016 10:36AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • ub17_ESO
    ub17_ESO
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    MLRPZ wrote: »
    i'm over 150 runs now with 5 differents chars since Orisnium as been released, got ONE precise fire staff. The rest is a combination of bows/S&B in different traits, including weekly rewards.

    I'm terribly sorry about your luck. I have the same bit of bad luck for the Valkyn Skoria head piece....no idea now how many times i'v completed...

    the itemization and looting systems are some of my least favorite parts of this game
  • MaxwellC
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    Hopefully I'm not as unlucky as some of the players here but yeah I began my vMSA runs and I finally learned all the mechanics after 5 hours of doing it LOL (Completion was 5hours and my score was like 349 XD!). To be fair I'm a stamina DK so there's not really anything I can do other than WB for DPS.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • TotterTates
    TotterTates
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    To be fair I'm a stamina DK so there's not really anything I can do other than WB for DPS.

    You are WAAAAAY off here... we also have heavy attacks >:)
    Cuppincakes
    • Imperial Dragonknight (Tank)
    • Pre-TG vMA Score: 459,636 [55:36, 0 Sigils, 0 Deaths] (Stamina)
    • Post-TG vMA Score: 537,328 [53:36, 0 Sigils, 0 Deaths] (Stamina)
    Bäby Spice
    • Altmer Sorc (DPS)
    Alisaeri
    • Dunmer Dragonknight (Healer/DPS)
    Church
    • Argonian Templar (Healer)
    Moon Moon
    • Khajiit Nightblade (DPS)


    My Twitch Channel: TotterTanks
  • Artis
    Artis
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    Artemis wrote: »
    And yes, the system is completely fair. Everyone is in the same conditions. It's not like someone is predestined to get their weapons fast and others must farm for hours.

    Actually it is predestined that some people will get their weapons fast and others will have to grind for weeks or months (hours? dude, lol). Its not predestined WHO gets weapons in the first couple of attempts and who doesnt get them for ages but the fact that there will be people in both situations is guaranteed. Its inherent to the RNG system. And it has nothing to do with invested time or skill.

    I don't think you know how probability theory works. It is predestined that some will get things fast, yes. But it's not predestined for each specific player whether he gets it fast or has to grind. You get it now? Like, before the very first player cleared vMA for the first time - everyone was in the same conditions.
    Yes, it has nothing to do with skill. Skill affects how much time you spend there per run. Also, you never know what you loot from raid bosses - you can have a good run and only loot soul gems, so what? The system is fair, everyone is in the same conditions. I don't see where is the problem and what you don't like.

    Maybe you want all gear tradeable? Or not even that, how about you can buy whatever you want for gold from vendors? If you just want to eliminate RNG completely, that should work, right? I don't think you understand the consequences and how game will suck when everyone just has everything the same. Then what's the point of master weapons in the first place?


    1.Same chances? Well, thing is that with current rng system theyre not really the same. You're just being rude from the start and dont even try to understand my point, everything you do is referring to other mmo games (that are often f2p and have a solid reason to make the gameplay as uncomfortable as possible so the people will buy more from cash shop to avoid it, or are sub based), and referring to a person that did 500 runs (also I would like to know if he is satisfied with his inablity to get the weapon).

    2.Also even though everyone might eventually get the weapon, some of unluckier ones might need to do so many runs they wouldnt be able to get it in any reasonable timeframe. There's not only mathematical rng - there's also such thing as viability of gear, and there probably will be better options that that in 1 year. And such thing as free time which is often limited even for the most dedicated of the gamers so 500 runs you so proudly mention is not something everyone can do, even time -wise.
    It would be fine if lucky ones would get an item in 1-10 runs and unlucky ones in 30-50. But when one person gets it on the first run and another does 500 attempts, there's something wrong with the system, and you're deliberately ignoring this fact while trying to put labels on me... Not the best way to prove your point. Seriously, you're acting like I'm trying to snatch the weapons from your pocket.


    3. Firstly, I'm not blind and in not living in vacuum. And there are issues in this game I'm concerned about even though they do not affect me. So again, you're trying to put labels on me and making assumptions. This is very arrogant, and at this point I'm not even sure you're reading my messages.
    And yeah, rng for even getting a weapon on top of rng for getting certain type, then a rng for getting a trait. This is on the same level as Asian f2p mmos, and they have a reason to do it at least (I mentioned it above).


    4. И вообще, в который раз убеждаюсь, что бесполезно говорить с людьми, воспитанными на корейских гриндилках. Как с инопланетянином.

    1. Nope. Chances are the same. Outcomes are different. Read some books on probability theory, please. You can have 2 people betting on heads or tails. And sure if you throw a coin, say, 5 times and get 2 heads and 3 tails you might say that chances weren't the same. But you would be wrong. They were the same. And as the number of trials approaches infinity, the odds of getting heads (or tails) are approaching 50-50.
    2. So what? It's master's weapons we are talking about. Not everyone is supposed to have them. That's the whole point. Already gave you an analogy with wow's legendary weapons. It's the same thing. ZOS said themselves that they want those weapons to be rare. Instead of doing a long quest chain like in WoW, they use RNG for this purpose. And they don't have choice here, since there are no cooldowns and vMA is solo. Everyone would have a weapon then.
    3. I am reading your messages. But you only speak up for something that benefits directly you. It is your personal problem, I repeat. Consider this again: master weapons are supposed to be rare, i.e. not too many players are supposed to have them. And this goal is achieved. You didn't get a weapon yet - too bad for you. But what you suggest will simply give weapons to everyone who wants them. How is it good for the game and what's the point of master weapons at all in this case(if they are supposed to be rare/exclusive)??? You still didnt' answer this. You can't really blame other people for not reading your messages when you yourself haven't answered all questions that I asked.
    4. лол бесполезно говорить с гуманитариями, судя по всему. А воспитан я на ВоВ(из ммо), и лучшей ММО до сих пор нет по факту. ЕСО хороша только тем, что другая. В вов до сих пор иногда тянет, просто он уже слишком нагроможден, да и смотрится убого. Но система лута там (RNG дада) совсем не та, что линейке - и это тоже одна из причин успешности игры.


    Once again, you all. The system is fair and it does get the job done. And the "job" in this case is to keep master weapons somewhat rare and outstanding. I still don't see any of your suggestions benefiting the game and getting this job done. I understand, socialism, communism, everyone should get their master weapon etc - it's all good. But there's nothing wrong to have exclusive items in game. That's ZOS's goal. And it's clear that it's beneficial for the game because it motivates people who really want to get it to replay the content etc. You just need to understand, that master weapons is not like your AA sets. They are supposed to be rare, not farmable. So it's good you can't count on just grinding it. You get it at some point if you keep playing.

    Why do you think that everyone in the game is supposed to have everything? Why can't you accept that master weapons are supposed to be rare and not everyone is supposed to have them? Think of wow rare mounts or legendary bow from burning crusade. The drop chance is extremely rare. Only a few people get them. Nothing wrong with that. It makes them valuable and make people with them stand out.
    Edited by Artis on March 22, 2016 10:42PM
  • strikeback1247
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    I now have 3 sharpened resto staffs. Wtf. I play stam :l zeni pls.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • LadyNalcarya
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    Artemis wrote: »

    I don't think you know how probability theory works. It is predestined that some will get things fast, yes. But it's not predestined for each specific player whether he gets it fast or has to grind. You get it now? Like, before the very first player cleared vMA for the first time - everyone was in the same conditions.
    Yes, it has nothing to do with skill. Skill affects how much time you spend there per run. Also, you never know what you loot from raid bosses - you can have a good run and only loot soul gems, so what? The system is fair, everyone is in the same conditions. I don't see where is the problem and what you don't like.

    Maybe you want all gear tradeable? Or not even that, how about you can buy whatever you want for gold from vendors? If you just want to eliminate RNG completely, that should work, right? I don't think you understand the consequences and how game will suck when everyone just has everything the same. Then what's the point of master weapons in the first place?

    I dont think you know the difference between ESO spaghetti code and math concepts.
    You just keep repeating "its fair, its fair, ITS FAIR1111111!! So STFU". But the thing is, the game exists for people, not people for the game. This kind of things is usually used in games to make people pay for cash shop items or subscription. It might also make people addicted, like one armed bandits and roulettes, but I wouldnt say that this kind of manipulations deserves a place in every game - or make a good game, to begin with.
    And btw, this issue is also one of the reason of stagnation in mmo genre, and a lot of people simply prefer session based games instead of hardcore 24/7 grinding. And actually non-fulltime gamers give more profit these days, because gaming have become more common and there's a lot of people with fulltime job that can spend money on entertaiment. Those people sustain f2p games with ridiculous amount of grind as well, because they can skip it (at least partially), while "free" players are bound to sit and grind. You know, developers of any mmo are only interested in money. :) You can see it in ESO as well - it started as sub-based game and there is some stuff that takes a lot of time by design, for example, trait research time.
    But now its b2p with dlcs. And since there are many people who consider low drop rates a problem, it is a problem, because those people are Zos' customers that should be motivated to buy dlcs and cash shop skins.
    It doesnt mean that the content itself should be dumbed down, of course, just the amount of grindyness.
    Also when I was talking about trading, I specifically mentioned only trading for another weapon. It proves that you're not reading my posts...
    1. Nope. Chances are the same. Outcomes are different. Read some books on probability theory, please. You can have 2 people betting on heads or tails. And sure if you throw a coin, say, 5 times and get 2 heads and 3 tails you might say that chances weren't the same. But you would be wrong. They were the same. And as the number of trials approaches infinity, the odds of getting heads (or tails) are approaching 50-50.

    I dont think you know the difference between ESO spaghetti code and math concepts. [2]
    Also, you're missing the fact that random generators can be tampered with. When you throw a coin, you know its random. But if you use one armed bandit, you know that chances are.. well... not in your favor.
    2. So what? It's master's weapons we are talking about. Not everyone is supposed to have them. That's the whole point. Already gave you an analogy with wow's legendary weapons. It's the same thing. ZOS said themselves that they want those weapons to be rare. Instead of doing a long quest chain like in WoW, they use RNG for this purpose. And they don't have choice here, since there are no cooldowns and vMA is solo. Everyone would have a weapon then.
    Not everyone's supposed to have then? Where did you get that statement from? Prooflink please.
    And then again, your main argument is "but another game does it differently so every game should do it that way". Which doesnt really work. WoW has been around for many years, and many people predicted another "WoW killer", but even if they copied many elements, including rng, where's WoW and where are "WoW killers"? Same goes for "Diablo killers".
    The only system that benefits from bad rng by itself is f2p (often with p2w cash shop), and this is the very reason why it exists in those games.
    3. I am reading your messages. But you only speak up for something that benefits directly you. It is your personal problem, I repeat. Consider this again: master weapons are supposed to be rare, i.e. not too many players are supposed to have them. And this goal is achieved. You didn't get a weapon yet - too bad for you. But what you suggest will simply give weapons to everyone who wants them. How is it good for the game and what's the point of master weapons at all in this case(if they are supposed to be rare/exclusive)??? You still didnt' answer this. You can't really blame other people for not reading your messages when you yourself haven't answered all questions that I asked.
    Again, nice job at putting labels and making assumtions. This problem affects more people than just me or my guildies.
    Also here's another proof that you dont read my messages. A couple of posts easrlier I said that:
    " Since there's not only 2 categories of players (people who get leaderbaord scores and people who cant finish vMA at all), and there are people who can beat it, but need a lot of time and effort, better chances would encourage them to play. "
    Of course you ignored this because you cant use one of your 2 arguments "But another game!" and "Youre only thinking about yourself!"
    Also, this is a thread about this issue so Im writing exclusively about it. Ever heard of "off-topic"? Would be weird if I started a topic about drop rates and then suddenly started talking about pvp lag... Though pvp lag also affects me so I guess Im being dishonest if I say that it must be fixed in another thread. ;)
    Also...

    How is it good for the game and what's the point of master weapons at all in this case(if they are supposed to be rare/exclusive)??? You still didnt' answer this. You can't really blame other people for not reading your messages when you yourself haven't answered all questions that I asked.
    Lies. You just asked this exact question a bit earlier in this message. You just tried to convince me that I dont need it and that I dont understand anything. Cause 1)But another game and 2)Youre selfish. All you do is trying to force your opinion on me, and dont even read my messages. You dont even know me, but you already made an imaginary enemy of of me and keep bashing said enemy with rock solid arguments like "but in another game".
    But even though you're rude and probably not even interested in discussion, I will answer. Any items exist to be used by players. Especially if said items are not just vanity stuff and affect balance - even a bit.
    Also, I never asked to eliminate any randomness, I asked just to make the system more fair. Especially for people who did 100+ runs.
    And as I said - I'm not responding to your messages anymore because you didnt even try to keep the discussion constructive. Unless, of course, you would write something without trying to put another label on me and talking to your own assumptions. You fail to see the problem, even though its not my personal problem, it was discussed on this forum many times.
    4. лол бесполезно говорить с гуманитариями, судя по всему. А воспитан я на ВоВ(из ммо), и лучшей ММО до сих пор нет по факту. ЕСО хороша только тем, что другая. В вов до сих пор иногда тянет, просто он уже слишком нагроможден, да и смотрится убого. Но система лута там (RNG дада) совсем не та, что линейке - и это тоже одна из причин успешности игры.
    А вы, господин хороший, видимо крутой технарь, куда уж нам, смердам.XD Еще один ярлычок в копилку, кстати.
    И если до сих пор не ясно, тред не об уничтожении rng.
    И очень наивно полагать, что чем больше гринда, тем лучше для игры. ESO, как вы заметили, другая, и аудитория у нее другая.
    Я бы с вами еще побеседовала, но увы, не с таким стилем общения. Если бы мне были интересны срачи Гоха-стайл, я бы на эту помойку и пошла. А доказывать, что не верблюд, мне не интересно. Хотите продолжить - пишите по существу, а не сверкайте ЧСВ и не вешайте ярлыки.


    Once again, you all. The system is fair and it does get the job done. And the "job" in this case is to keep master weapons somewhat rare and outstanding. I still don't see any of your suggestions benefiting the game and getting this job done. I understand, socialism, communism, everyone should get their master weapon etc - it's all good. But there's nothing wrong to have exclusive items in game. That's ZOS's goal. And it's clear that it's beneficial for the game because it motivates people who really want to get it to replay the content etc. You just need to understand, that master weapons is not like your AA sets. They are supposed to be rare, not farmable. So it's good you can't count on just grinding it. You get it at some point if you keep playing.
    Assumption over assumption on top of assumption. Zos have been proven to make design mistakes, theyre not gods or something. And if the situation with rng drops and grinds is intended by Zos, then why did they introduce that new Cyro merchant and are planning to remove vr ranks? Also they've reduced the number of BoP sets in TG dlc.. Those are facts, and whats you're saying is just an assumption you've made based on another game.
    Also, tendentions in genre can be changed, its not a physical law.
    P.S. When AA was just released, Aether was BiS gear. But back then grind was somewhat justified marketing-wise: the game was sub-based. And even then, as you said, its easier to get. ;)
    Edited by LadyNalcarya on March 23, 2016 12:40AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • swaggasm
    swaggasm
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    P.S. Also I checked leaderboards and dont know which one top NA dk you mean, but afaik Swaggasm and Combustion are stamina dks so the staff doesnt afect them at all.

    Of little consequence, but swag =/= combustion. He has 3 DKs, 2 magicka and 1 stamina. As of last week, he had yet to dust off his stam dk after shelving it weeks ago.

    Also, @swaggasm, you're over 500 now? I figured you had broken my record of futility by now.... but daaaaamn.

    I can't even really use my stam dk in vma anymore, since it has the 'can't self rez bug' xD
  • Molag_Crow
    Molag_Crow
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    Yeah, RNG sucks. I stopped clearing vMSA a few weeks ago. I've had something like...

    One-handed Sword & Shield x5
    One-handed mace x1
    One-handed axe x1
    2h mace x1
    bow x1
    Inferno staff x2
    Dagger x3
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • khele23eb17_ESO
    khele23eb17_ESO
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    Artemis wrote: »
    Artemis wrote: »
    And yes, the system is completely fair. Everyone is in the same conditions. It's not like someone is predestined to get their weapons fast and others must farm for hours.

    Actually it is predestined that some people will get their weapons fast and others will have to grind for weeks or months (hours? dude, lol). Its not predestined WHO gets weapons in the first couple of attempts and who doesnt get them for ages but the fact that there will be people in both situations is guaranteed. Its inherent to the RNG system. And it has nothing to do with invested time or skill.

    I don't think you know how probability theory works. It is predestined that some will get things fast, yes. But it's not predestined for each specific player whether he gets it fast or has to grind. You get it now? Like, before the very first player cleared vMA for the first time - everyone was in the same conditions.

    I think youve got reading comprehension problems. Did I not write 'Its not predestined WHO gets weapons in the first couple of attempts and who doesnt get them for ages'? The issue is, the system guarantees some people will be screwed over by RNG. It doesnt guarantee who... but it guarantees some definitely will. Someone has to be at both ends of the bell curve.
    Artemis wrote: »
    Yes, it has nothing to do with skill. Skill affects how much time you spend there per run. Also, you never know what you loot from raid bosses - you can have a good run and only loot soul gems, so what? The system is fair, everyone is in the same conditions. I don't see where is the problem and what you don't like.

    The problem is: the system guarantees some people will be FITA by RNG. And not in a good way. Why would you make a game which is guaranteed to show the finger to some players regardless of how good they are and how much effort they put in?
    Artemis wrote: »
    Maybe you want all gear tradeable? Or not even that, how about you can buy whatever you want for gold from vendors?

    I want there to be a system in place that caps how badly the RNG can screw you over. Preferably a system that doesnt make content obsolete by giving you gear for resources obtained outside of that content (like vendors or players selling gear for gold). My suggestions? An NPC who lets you trade in several unneeded drops for the drop you need. A token system could also be used to deal with this issue.
    Edited by khele23eb17_ESO on March 23, 2016 5:43AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • LadyNalcarya
    LadyNalcarya
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    I want there to be a system in place that caps how badly the RNG can screw you over. Preferably a system that doesnt make content obsolete by giving you gear for resources obtained outside of that content (like vendors or players selling gear for gold). My suggestions? An NPC who lets you trade in several unneeded drops for the drop you need. A token system could also be used to deal with this issue.

    This.
    Or just increasing chance with any run without getting a weapon.
    Also, this guy mentions other games while many games dont have "traits" on items, and in eso they can make a weapon useless (well, less useful that crafted one with good trait).
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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