I run TBS thief/shadow Willpower Rings spell power enchants and molag kena shoulders divines and torugs hat, staff and swords and on my sword bar I have over 2500 spellpower. This is completely unbuffed buffed you are going to get close to 3K to get near 4K you need to proc molag kena and wear julianous or clever alchemist. I think you're in a good place with your setOldmanlawlor wrote: »I have a full light set of twice born on, with magicka and spell power boons. With a nerieneth 2 piece. My armour has divines on small and infused on big with max magicka. I have a full willpower set on, with spell damage enchantments and arcane. Rocking dual world swords with 2 piece of torus for spell power. I have 400(ish) champion points as they're in thaunaturge and what not.
I cannot get my magicka nightbkade over 2.3k spell damage. What's going on here?
Gilliamtherogue wrote: »Why so many players cling to high weapon and spell damage still baffles me. (...)
Saint314Louis1985 wrote: »you can get 4k with kena proc and surge buff while using a staff, but you will have absolutely no regen and be focused on your magicka pool instead of doing damage in any prolonged fight.
you can get way over 4k with swords, and be even more useless for more of the fight.
3100-3400 spell dmg with major sorcery buff seems like a good place to be
Gilliamtherogue wrote: »Why so many players cling to high weapon and spell damage still baffles me. There are so many other stats that out scale flat damage from weapon and spell damage that don't show up on the character screen. So many people overlook massive bonuses that increase dps indirectly or through other means. High critical chance and critical damage builds currently vastly outshine basic spell or weapon damage stacking builds.
Saint314Louis1985 wrote: »you can get 4k with kena proc and surge buff while using a staff, but you will have absolutely no regen and be focused on your magicka pool instead of doing damage in any prolonged fight.
you can get way over 4k with swords, and be even more useless for more of the fight.
3100-3400 spell dmg with major sorcery buff seems like a good place to be
Regen is 100% useless in PvE. If your healer is worth his salt then he'll keep up your magicka pool.
Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »you can get 4k with kena proc and surge buff while using a staff, but you will have absolutely no regen and be focused on your magicka pool instead of doing damage in any prolonged fight.
you can get way over 4k with swords, and be even more useless for more of the fight.
3100-3400 spell dmg with major sorcery buff seems like a good place to be
Regen is 100% useless in PvE. If your healer is worth his salt then he'll keep up your magicka pool.
I disagree. While its not necessary to have 2k regen, i feel like having 1100-1300 regen makes a pretty big difference rather than getting down to the 700-800 range for a few hundred more dmg per hit. Counting on someone else to sustain you is never a good thing and can cause things to go wrong. The average player does not have a set group to play with day in and day out.
You can hit 5k spell dmg. *Without CP*
Septimus_Magna wrote: »This is with the Thief mundus (spell crit) and one purple shoulder piece so my stats could be a little higher.
5x Julianos, 2x Molag Kena, 3x Willpower and 2x Torugs Pact.
Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »you can get 4k with kena proc and surge buff while using a staff, but you will have absolutely no regen and be focused on your magicka pool instead of doing damage in any prolonged fight.
you can get way over 4k with swords, and be even more useless for more of the fight.
3100-3400 spell dmg with major sorcery buff seems like a good place to be
Regen is 100% useless in PvE. If your healer is worth his salt then he'll keep up your magicka pool.
I disagree. While its not necessary to have 2k regen, i feel like having 1100-1300 regen makes a pretty big difference rather than getting down to the 700-800 range for a few hundred more dmg per hit. Counting on someone else to sustain you is never a good thing and can cause things to go wrong. The average player does not have a set group to play with day in and day out.
Counting on other people is what group-play is all about, no? I rely on the healer to keep my stats up (both health and stam/mag), I rely on the tank to keep the boss of of me, and I rely on both of them to supply DPS buffs. The healer and tank support the DPS and in turn the DPS can do their job better so the fight ends faster putting less stress on the healer and tank. The dungeon/trial group is like a self-sustaining ecosystem...which proves both of our points correct. You can rely on each other to be as efficient as possible, but if one link in the chain goes away the group has the potential to fall apart.
Elijah_Crow wrote: »Gilliamtherogue wrote: »Why so many players cling to high weapon and spell damage still baffles me. There are so many other stats that out scale flat damage from weapon and spell damage that don't show up on the character screen. So many people overlook massive bonuses that increase dps indirectly or through other means. High critical chance and critical damage builds currently vastly outshine basic spell or weapon damage stacking builds.
I'm sorry, but you are just plain wrong there.
If you are a player who also PvP's then you absolutely do not want to stack or depend on critical hits for your damage. Besides the fact that shields cannot be critted, you are dealing with the impenetrable trait reducing your damage. If you PvP at all, even occasionally, you are better off building on a high weapon or spell power build as it's just as effective in PVE with none of the drawbacks of other builds in PvP and let's you play whatever content without having to have multiple sets of gear, etc.
In addition to my 4.5k weapon damage I also have a 52% crit chance and quite a bit expanded crit damage range. No one with 3k weapon damage and an 80% crit chance and the shadow mundus is going to out dps me in PVE. I appreciate many of the posts you've made in the past and particularly with the Nightblade class but much of what you just said is just untrue and misleading.
Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »you can get 4k with kena proc and surge buff while using a staff, but you will have absolutely no regen and be focused on your magicka pool instead of doing damage in any prolonged fight.
you can get way over 4k with swords, and be even more useless for more of the fight.
3100-3400 spell dmg with major sorcery buff seems like a good place to be
Regen is 100% useless in PvE. If your healer is worth his salt then he'll keep up your magicka pool.
I disagree. While its not necessary to have 2k regen, i feel like having 1100-1300 regen makes a pretty big difference rather than getting down to the 700-800 range for a few hundred more dmg per hit. Counting on someone else to sustain you is never a good thing and can cause things to go wrong. The average player does not have a set group to play with day in and day out.
Counting on other people is what group-play is all about, no? I rely on the healer to keep my stats up (both health and stam/mag), I rely on the tank to keep the boss of of me, and I rely on both of them to supply DPS buffs. The healer and tank support the DPS and in turn the DPS can do their job better so the fight ends faster putting less stress on the healer and tank. The dungeon/trial group is like a self-sustaining ecosystem...which proves both of our points correct. You can rely on each other to be as efficient as possible, but if one link in the chain goes away the group has the potential to fall apart.
Fizzlewizzle wrote: »5X Clever Alchemist
Septimus_Magna wrote: »This is with the Thief mundus (spell crit) and one purple shoulder piece so my stats could be a little higher.
5x Julianos, 2x Molag Kena, 3x Willpower and 2x Torugs Pact.
Fizzlewizzle wrote: »5X Clever Alchemist
this set is bad . d'ont use this big ... . beacause , 638 SD or something else , but only for 15 secondes ! 45 secondes with no buff !
WatchYourSixx wrote: »Fizzlewizzle wrote: »5X Clever Alchemist
this set is bad . d'ont use this big ... . beacause , 638 SD or something else , but only for 15 secondes ! 45 secondes with no buff !
@Apherius If it really counts... 15 sec buff means a 30 sec downtime not 45 sec... use 3 jewelry enchants gold of reduction cost on potions, and you can get it to a 50% uptime, with it not being up for 15 sec. Cooldown of 30 sec instead.
So technically you can get it to where this set always gives you 330 sp dmg. Whereas if you dont get those jewelry enchants... its only a 220 sp dmg buff. Using those 3 jewl enchants though you will lose 519 sp dmg from not having sp dmg enchants. Either way the set is trash. It would only work on a double dual wield build.