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4K spell damage? Is it real?

Oldmanlawlor
Oldmanlawlor
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I have a full light set of twice born on, with magicka and spell power boons. With a nerieneth 2 piece. My armour has divines on small and infused on big with max magicka. I have a full willpower set on, with spell damage enchantments and arcane. Rocking dual world swords with 2 piece of torus for spell power. I have 400(ish) champion points as they're in thaunaturge and what not.

I cannot get my magicka nightbkade over 2.3k spell damage. What's going on here?
  • Rikumaru
    Rikumaru
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    You can hit 5k spell dmg. *Without CP*
    Edited by Rikumaru on March 18, 2016 11:25AM
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Skinzz
    Skinzz
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    I have 3600 spell damage buffed for my templar. You need to switch to probaly julianos 5 pc and 1 pc kena.
    Anybody got a group? LFG, anybody? Hello?
  • Skinzz
    Skinzz
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    And the apprentice mundus
    Edited by Skinzz on March 18, 2016 11:29AM
    Anybody got a group? LFG, anybody? Hello?
  • Oldmanlawlor
    Oldmanlawlor
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    xskinzcity wrote: »
    I have 3600 spell damage buffed for my templar. You need to switch to probaly julianos 5 pc and 1 pc kena.

    So twice born is a waste of space in relation to spell damage?
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Are your swords legendary?
    Most people talk about buffed values, often including major sorcery, minor sorcery, somtimes even spell power cure proc, kena proc, powerful assault proc.
  • Fizzlewizzle
    Fizzlewizzle
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    I heard something about:
    5X Kagrenac's hope
    5X Clever Alchemist
    3X Willpower Set.

    (Swap the 2X 5P bonus by using different weapon sets with effects)
    Clever Alchamist + pop potion > Swap > Melt face for 15 seconds with uber stats.

    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • GrigorijMalahevich
    GrigorijMalahevich
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    My lvl 11 (not vet) nightblade with seducer + magnus with spell damage enchants in jewellery has 2700 sd in Cyro.

    I don't think twice born star can get you proper stats. Law of Julianos can get you 4000 sd with buffs.

    Your spell damage is not the deciding factor when it comes to actual damage as Magicka is also important.

    You ideally want to have around 40k end game magicka with 3200 sd unbuffed and then you can consider to have one of the stongest PvP DPS builds.
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  • Dakrana_Thrazvoth
    Dakrana_Thrazvoth
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    I have a full light set of twice born on, with magicka and spell power boons. With a nerieneth 2 piece. My armour has divines on small and infused on big with max magicka. I have a full willpower set on, with spell damage enchantments and arcane. Rocking dual world swords with 2 piece of torus for spell power. I have 400(ish) champion points as they're in thaunaturge and what not.

    I cannot get my magicka nightbkade over 2.3k spell damage. What's going on here?

    Twice born star is not the best if you want maximize your spell damages (his bonuses dont give spell damages). Clever alchemist is very good for that nowadays per example.

    I've made some tests, I can have 4980 spell damages (and more if I use apprentice mundus) with clever alchemist and molag kena.


  • Flaminir
    Flaminir
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    1. TBS is an excellent set... but for maximum dps you need to change the mundus to The Thief & The Shadow (Crit chance & crit damage.
    2. Nerien'eth is a very good set but will not increase spell damage.... if you're after that then try Kena if you can get it.

    If everything is gold quality and V16 then you'll be looking at well over 3k with major sorcery buff up just by changing to kena... but without the kena proc up. With that you'll be high 3000's.

    Also just to be clear... there's no need to change from TBS.... the top players are running that for magicka DPS builds in raids at the minute
    Edited by Flaminir on March 18, 2016 11:58AM
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  • Valrien
    Valrien
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    Spell Damage isn't everything. Your gear simply doesn't allow you to get high spell damage but in general it's a VERY good setup. Just make sure you're using the Thief + Shadow Mundus to optimize.
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  • NateAssassin
    NateAssassin
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    Lol easy, w/o spell power cure, combat prayer, and minor sorcery my Khajiit sorc gets 4k sd, if I have those 3 things I could prob reach almost 5k.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • Valrien
    Valrien
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    Lol easy, w/o spell power cure, combat prayer, and minor sorcery my Khajiit sorc gets 4k sd, if I have those 3 things I could prob reach almost 5k.

    Don't bother mentioning Combat Prayer. Doesn't increase spell damage.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • DRXHarbinger
    DRXHarbinger
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    Don't belive some of these stupidly high stats. It's a 6s only thing and only in certain conditions. Highest you can get without relying on a little time is 4700 with swords and surge. Without swords (you know so you can actually attack and weave and do proper damage) 3390 is the highest I've gone all gold and buffed without Kena procs or swords. Anything higher is relying on SPC set procs, or Kena overkill. Neither are worth thinking about unless overloading in vma or a group overloading a dungeon boss down. But all gold glyphs and Julianos and 1pc Kena will have base stat damage at 2.7k unbuffed with naff all regen.

    Do you mainly pvp or pve?
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  • Oldmanlawlor
    Oldmanlawlor
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    Don't belive some of these stupidly high stats. It's a 6s only thing and only in certain conditions. Highest you can get without relying on a little time is 4700 with swords and surge. Without swords (you know so you can actually attack and weave and do proper damage) 3390 is the highest I've gone all gold and buffed without Kena procs or swords. Anything higher is relying on SPC set procs, or Kena overkill. Neither are worth thinking about unless overloading in vma or a group overloading a dungeon boss down. But all gold glyphs and Julianos and 1pc Kena will have base stat damage at 2.7k unbuffed with naff all regen.

    Do you mainly pvp or pve?

    Mainly pve on this magicka nightbkade an it is gonna be my 'grinding champion point' character. (I have an archer nightblade for pvp)
  • Gilliamtherogue
    Gilliamtherogue
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    Why so many players cling to high weapon and spell damage still baffles me. There are so many other stats that out scale flat damage from weapon and spell damage that don't show up on the character screen. So many people overlook massive bonuses that increase dps indirectly or through other means. High critical chance and critical damage builds currently vastly outshine (in PvE) basic spell or weapon damage stacking builds. Increases to penetration or mitigation reduction scale with % values instead of flat values that have efficiency ceilings. Chances to proc 2ndary effects like Nerieneth or sets like Skoria also provide massive spikes of damage that fill in and often times out preform small gains to all attacks from weapon/spell damage.

    Sure running NO spell or weapon damage would be foolish, but there is a point in which stacking a stat too high incurs operational values where you lose so much more by not running something else. But instead players get baited into thinking hitting for 300 more damage per attack some how out preforms dealing an additional spike of 10-20k damage from a proc every few seconds.

    The other thing is that not all DPS is about what you can personally do, but what you bring that everyone benefits from.
    Take for example sets like Alkosh, Nightmother's, or Infalliable Aether that reduce a target's mitigation values. Not only does the wearer gain the values of those sets, but everyone hitting that target gets those same gains. Sure you can do 500 more dps yourself by running selfish builds, or you could run a set that has you and all of your party doing 200 more dps. In a simple 4 man group that's 800 net DPS and in a trial that's 2400 more DPS. This is just one of the big differences between groups that can complete content and those who quickly and efficiently destroy it.
    Edited by Gilliamtherogue on March 18, 2016 5:18PM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

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  • Bfish22090
    Bfish22090
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    i can hit 6k spell damage with molag kena, scathing mage, willpower, torugs dual weild and apprentice
    also with continuous attack, spell power cure, powerful assault buffs going
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Why so many players cling to high weapon and spell damage still baffles me. There are so many other stats that out scale flat damage from weapon and spell damage that don't show up on the character screen. So many people overlook massive bonuses that increase dps indirectly or through other means. High critical chance and critical damage builds currently vastly outshine basic spell or weapon damage stacking builds. Increases to penetration or mitigation reduction scale with % values instead of flat values that have efficiency ceilings. Chances to proc 2ndary effects like Nerieneth or sets like Skoria also provide massive spikes of damage that fill in and often times out preform small gains to all attacks from weapon/spell damage.

    Sure running NO spell or weapon damage would be foolish, but there is a point in which stacking a stat too high incurs operational values where you lose so much more by not running something else. But instead players get baited into thinking hitting for 300 more damage per attack some how out preforms dealing an additional spike of 10-20k damage from a proc every few seconds.

    The other thing is that not all DPS is about what you can personally do, but what you bring that everyone benefits from.
    Take for example sets like Alkosh, Nightmother's, or Infalliable Aether that reduce a target's mitigation values. Not only does the wearer gain the values of those sets, but everyone hitting that target gets those same gains. Sure you can do 500 more dps yourself by running selfish builds, or you could run a set that has you and all of your party doing 200 more dps. In a simple 4 man group that's 800 net DPS and in a trial that's 2400 more DPS. This is just one of the big differences between groups that can complete content and those who quickly and efficiently destroy it.

    +1
  • DRXHarbinger
    DRXHarbinger
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    Don't belive some of these stupidly high stats. It's a 6s only thing and only in certain conditions. Highest you can get without relying on a little time is 4700 with swords and surge. Without swords (you know so you can actually attack and weave and do proper damage) 3390 is the highest I've gone all gold and buffed without Kena procs or swords. Anything higher is relying on SPC set procs, or Kena overkill. Neither are worth thinking about unless overloading in vma or a group overloading a dungeon boss down. But all gold glyphs and Julianos and 1pc Kena will have base stat damage at 2.7k unbuffed with naff all regen.

    Do you mainly pvp or pve?

    Mainly pve on this magicka nightbkade an it is gonna be my 'grinding champion point' character. (I have an archer nightblade for pvp)

    Go with Julianos, 1pc Kena if you have it and arcane will power will gold glyphs. You'll be 2.7k unbuffed and is perfectly fine for grinding. With precise staff, thief, and devines you'll be around 70% crit with inner light. So think if that as the majority of the time in pve you'll be chucking out about 3400 damage with crits.
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  • Saint314Louis1985
    Saint314Louis1985
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    you can get 4k with kena proc and surge buff while using a staff, but you will have absolutely no regen and be focused on your magicka pool instead of doing damage in any prolonged fight.

    you can get way over 4k with swords, and be even more useless for more of the fight.

    3100-3400 spell dmg with major sorcery buff seems like a good place to be
    Edited by Saint314Louis1985 on March 18, 2016 12:38PM
  • WillhelmBlack
    WillhelmBlack
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    My Templar is at 3200 self buffed with Kagrenac and 4 Eye of Mara...and get this 1900 recovery!

    Self buffed with Alchemist and Eye of Mara is roughly the same so I switched back to Kagrenac. If I'd used all Spell Power enchants on my Willpower I would have seen 4000 with Alchemist but the downtime on that would have made it pointless as a Templar. I put it in the bank for my NB when VR is removed.

    I think the absolute best for DPS is 5 Julianos, 4 Mara and 3 Willpower. That's what I use for PvE, Kagrenac is favourable for PvP.
    PC EU
  • sluice
    sluice
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    I heard something about:
    5X Kagrenac's hope
    5X Clever Alchemist
    3X Willpower Set.

    (Swap the 2X 5P bonus by using different weapon sets with effects)
    Clever Alchamist + pop potion > Swap > Melt face for 15 seconds with uber stats.

    I run:

    5x Kagrenac's Hope all legendary with Inferno Staff
    3x Willpower with spell damage glyphs
    3x Arch Mage Epic

    = ~2550 spell damage unbuffed
    With major sorcery buff, I hit near 3.1k.

    My next step is to hopefully replace the Arch Mage for (1) Molag Kena and (2) Torug Pact / Vicious Death.
    But I'm worried of the sustain, if I go that route.

    Currently, I'm please with my damage output. (10k crystal frag, 12k overload light attack, 12.5k meteor, 8k daedric mines, etc.)
    But mostly, overall I have a good balance between damage, sustain and survivability.




    PSN: sluiceqc (NA-PS4) CP: 551+
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  • WillhelmBlack
    WillhelmBlack
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    sluice wrote: »
    I heard something about:
    5X Kagrenac's hope
    5X Clever Alchemist
    3X Willpower Set.

    (Swap the 2X 5P bonus by using different weapon sets with effects)
    Clever Alchamist + pop potion > Swap > Melt face for 15 seconds with uber stats.

    I run:

    5x Kagrenac's Hope all legendary with Inferno Staff
    3x Willpower with spell damage glyphs
    3x Arch Mage Epic

    = ~2550 spell damage unbuffed
    With major sorcery buff, I hit near 3.1k.

    My next step is to hopefully replace the Arch Mage for (1) Molag Kena and (2) Torug Pact / Vicious Death.
    But I'm worried of the sustain, if I go that route.

    Currently, I'm please with my damage output. (10k crystal frag, 12k overload light attack, 12.5k meteor, 8k daedric mines, etc.)
    But mostly, overall I have a good balance between damage, sustain and survivability.




    I used to run 1 molag kena and 2 torugs. Plenty of sustain if you're using staff. I prefer DW so Mara/Magnus made more sense, extra Magicka and Recovery.
    PC EU
  • revonine
    revonine
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    5000 Spell Damage sounds impressive. But I won't have the highest tooltip values compared to someone that has balanced their max magicka with spell damage.
  • sluice
    sluice
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    I used to run 1 molag kena and 2 torugs. Plenty of sustain if you're using staff. I prefer DW so Mara/Magnus made more sense, extra Magicka and Recovery.

    I'm going to try Dual Wield as soon as I get Magic Det.
    Being so used to the animation cancelling/weaving, it's going to be difficult to get used to.
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  • willymchilybily
    willymchilybily
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    spell damage =/= the only source of damage
    twiceborn and nerieneth can give great damage with crits and procs, none of which is reflected in character stats.

    For a NB Spell power build it use to be use a staff, and weave medium attacks with swallow, popping off merciless resolves

    5 julianos, 3 Wilpower, 2 torugs, and 1 piece kena,
    5 julianos 3 willpower, 2 kena, 1 maelstrom staff and proc kena

    with alchemist in play its likely a bit different now
    but high spell damage isnt the be all and end all for a NB unless you can sustain. and be wary to compare your values to other classes or characters with all buffs up. oh and gold weapons + damage on jewlery enchants
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  • Stravokov
    Stravokov
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    im at 3011 spell damage unbuffed in Cyrodiil (Non Champion Point)

    6 Piece V16 Julianos (infused on large, Divine on small pieces, 2 swords and resto staff part of the set)
    3 piece Eyes of Mara (same as above)
    3 piece willpower, (two arcane 1 healthy, spell dmg enchants on all)
    1 piece Molag Kena (for the spell damage and the look, replaced my 4th piece Eyes of Mara which gave the same spell dmg)
    2 swords with Nirnhoned (important to take dual swords if you want higher spell damage do to the passive in the Dual wield tree)

    everything is upgraded to Legendary, the armor is enchanted with Magicika, and im using the apprentice mundus stone for the extra mana regen.
  • Septimus_Magna
    Septimus_Magna
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    This is with the Thief mundus (spell crit) and one purple shoulder piece so my stats could be a little higher.

    5x Julianos, 2x Molag Kena, 3x Willpower and 2x Torugs Pact.

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  • peniku8
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    you can get 4k with kena proc and surge buff while using a staff, but you will have absolutely no regen and be focused on your magicka pool instead of doing damage in any prolonged fight.

    you can get way over 4k with swords, and be even more useless for more of the fight.

    3100-3400 spell dmg with major sorcery buff seems like a good place to be

    You usually don't have to care about regen because if your healer(s) do a good job you'll have a very high magicka return. Even if you run out of magicka, use standards as a DK or siphon as a nb and you're good to go again.

    I'm running all spelldamge (got 700 regen and 100cp into reduced costs) and I'm always at full magicka. I don't even have to use pots or orbs (as long as siphon+drain is up. if only drain is up, my ultimate does the trick, still no need to use pots).
    And no, there is no time limit

    Back to topic, who cares about SD if you have TBS :)
    I personally have 3120 SD with major sorcery only, not having a Maelstrom staff and without Kena proc. With both I get a bit more than 3,8k. Just forget about the SD and use what does the most dps (TBS usually)
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  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Why so many players cling to high weapon and spell damage still baffles me.

    You n' me both. I strive for a nice good balance between my stats. This is from a PvPer. Enough Magic regain to sustain, enough DPS to make my abilities cost AND their damage count. Plus, enough defense and HP for those long tedious battles.

    But coming from someone who has also been messing around with builds since I was on PC, trying to find this delicate balance between 'just enough' of each stat can be a very time consuming process. Least for me 1.0 I am OK with that because it's what keeps me interested in the game.
    sluice wrote: »
    I'm going to try Dual Wield as soon as I get Magic Det.
    Being so used to the animation cancelling/weaving, it's going to be difficult to get used to.

    I had to go through the same process. You'll sometimes try to heavy attack with swords :D , but if you focus on pressing your ability buttons it'll eventually make sense. It's easier if you have long range abilities on DW, but I honestly don't know what skills your swinging around with in fights.
    Edited by Takes-No-Prisoner on March 18, 2016 1:29PM
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