xskinzcity wrote: »I have 3600 spell damage buffed for my templar. You need to switch to probaly julianos 5 pc and 1 pc kena.
Oldmanlawlor wrote: »I have a full light set of twice born on, with magicka and spell power boons. With a nerieneth 2 piece. My armour has divines on small and infused on big with max magicka. I have a full willpower set on, with spell damage enchantments and arcane. Rocking dual world swords with 2 piece of torus for spell power. I have 400(ish) champion points as they're in thaunaturge and what not.
I cannot get my magicka nightbkade over 2.3k spell damage. What's going on here?
NateAssassin wrote: »Lol easy, w/o spell power cure, combat prayer, and minor sorcery my Khajiit sorc gets 4k sd, if I have those 3 things I could prob reach almost 5k.
DRXHarbinger wrote: »Don't belive some of these stupidly high stats. It's a 6s only thing and only in certain conditions. Highest you can get without relying on a little time is 4700 with swords and surge. Without swords (you know so you can actually attack and weave and do proper damage) 3390 is the highest I've gone all gold and buffed without Kena procs or swords. Anything higher is relying on SPC set procs, or Kena overkill. Neither are worth thinking about unless overloading in vma or a group overloading a dungeon boss down. But all gold glyphs and Julianos and 1pc Kena will have base stat damage at 2.7k unbuffed with naff all regen.
Do you mainly pvp or pve?
Gilliamtherogue wrote: »Why so many players cling to high weapon and spell damage still baffles me. There are so many other stats that out scale flat damage from weapon and spell damage that don't show up on the character screen. So many people overlook massive bonuses that increase dps indirectly or through other means. High critical chance and critical damage builds currently vastly outshine basic spell or weapon damage stacking builds. Increases to penetration or mitigation reduction scale with % values instead of flat values that have efficiency ceilings. Chances to proc 2ndary effects like Nerieneth or sets like Skoria also provide massive spikes of damage that fill in and often times out preform small gains to all attacks from weapon/spell damage.
Sure running NO spell or weapon damage would be foolish, but there is a point in which stacking a stat too high incurs operational values where you lose so much more by not running something else. But instead players get baited into thinking hitting for 300 more damage per attack some how out preforms dealing an additional spike of 10-20k damage from a proc every few seconds.
The other thing is that not all DPS is about what you can personally do, but what you bring that everyone benefits from.
Take for example sets like Alkosh, Nightmother's, or Infalliable Aether that reduce a target's mitigation values. Not only does the wearer gain the values of those sets, but everyone hitting that target gets those same gains. Sure you can do 500 more dps yourself by running selfish builds, or you could run a set that has you and all of your party doing 200 more dps. In a simple 4 man group that's 800 net DPS and in a trial that's 2400 more DPS. This is just one of the big differences between groups that can complete content and those who quickly and efficiently destroy it.
Oldmanlawlor wrote: »DRXHarbinger wrote: »Don't belive some of these stupidly high stats. It's a 6s only thing and only in certain conditions. Highest you can get without relying on a little time is 4700 with swords and surge. Without swords (you know so you can actually attack and weave and do proper damage) 3390 is the highest I've gone all gold and buffed without Kena procs or swords. Anything higher is relying on SPC set procs, or Kena overkill. Neither are worth thinking about unless overloading in vma or a group overloading a dungeon boss down. But all gold glyphs and Julianos and 1pc Kena will have base stat damage at 2.7k unbuffed with naff all regen.
Do you mainly pvp or pve?
Mainly pve on this magicka nightbkade an it is gonna be my 'grinding champion point' character. (I have an archer nightblade for pvp)
Fizzlewizzle wrote: »I heard something about:
5X Kagrenac's hope
5X Clever Alchemist
3X Willpower Set.
(Swap the 2X 5P bonus by using different weapon sets with effects)
Clever Alchamist + pop potion > Swap > Melt face for 15 seconds with uber stats.
Fizzlewizzle wrote: »I heard something about:
5X Kagrenac's hope
5X Clever Alchemist
3X Willpower Set.
(Swap the 2X 5P bonus by using different weapon sets with effects)
Clever Alchamist + pop potion > Swap > Melt face for 15 seconds with uber stats.
I run:
5x Kagrenac's Hope all legendary with Inferno Staff
3x Willpower with spell damage glyphs
3x Arch Mage Epic
= ~2550 spell damage unbuffed
With major sorcery buff, I hit near 3.1k.
My next step is to hopefully replace the Arch Mage for (1) Molag Kena and (2) Torug Pact / Vicious Death.
But I'm worried of the sustain, if I go that route.
Currently, I'm please with my damage output. (10k crystal frag, 12k overload light attack, 12.5k meteor, 8k daedric mines, etc.)
But mostly, overall I have a good balance between damage, sustain and survivability.
WillhelmBlack wrote: »I used to run 1 molag kena and 2 torugs. Plenty of sustain if you're using staff. I prefer DW so Mara/Magnus made more sense, extra Magicka and Recovery.
Saint314Louis1985 wrote: »you can get 4k with kena proc and surge buff while using a staff, but you will have absolutely no regen and be focused on your magicka pool instead of doing damage in any prolonged fight.
you can get way over 4k with swords, and be even more useless for more of the fight.
3100-3400 spell dmg with major sorcery buff seems like a good place to be
Gilliamtherogue wrote: »Why so many players cling to high weapon and spell damage still baffles me.
I'm going to try Dual Wield as soon as I get Magic Det.
Being so used to the animation cancelling/weaving, it's going to be difficult to get used to.