Lol, you're complaining about a reward from the new trial without even doing the new trial? How about you just give it a while before you start screaming the loot sucks or learn to do the new trial yourself....
Thevampirenight wrote: »Hmm the loot looks fine to me, it might not fit you but you can deconstruct it for materials I think. Besides not all the loot you are given is good. Its all Random, be happy you got a legendary quality item.
The drop I got was ridiculous.
Lightning Staff of the Lunar Bastion:
Sharpened
(2 items) Adds 4% Healing Taken
(3 items) Grants Minor Aegis, causing you to take 5% less damage from Boss Monsters
(4 items) Adds 1064 Maximum Health
(5 items) Lunar Bastion: When you use a synergy you create a lunar blessing for 10 seconds that grants a 2999 damage shield to nearby allies every 2 seconds.
Perfect tank weapon...
starkerealm wrote: »The drop I got was ridiculous.
Lightning Staff of the Lunar Bastion:
Sharpened
(2 items) Adds 4% Healing Taken
(3 items) Grants Minor Aegis, causing you to take 5% less damage from Boss Monsters
(4 items) Adds 1064 Maximum Health
(5 items) Lunar Bastion: When you use a synergy you create a lunar blessing for 10 seconds that grants a 2999 damage shield to nearby allies every 2 seconds.
Perfect tank weapon...
You joke, but somewhere out there, there's a player looking at that and saying, "yeah, I'd use the hell out of that in my build."
I'd much rather have a game with "useless" drops that open up oddball builds, while the cookie munchers cry, than one where there's no options for build variety at all, because there's only one optimal build for each role, and if you're doing something else, "stahwp eeht, yerrr doing it wrong!"
Why is this a possible item that is rewarded?
It is a stamina dps weapon for a healing set, 99.95% of people will never use this in a setup because it is not "best in slot". Having every single set from the new trial (and also future sets) drop in every weapon type plus every armour piece, means that players will have to farm for a very long time to battle the incredible RNG *** that comes from having 15 or more possible drops per set, plus 5 or 6 various possible traits.
Grinding is the name of the game when you play MMOs, but please try not to make it too ridiculous for us. Just tweak the loot table so stuff like the above posted item is not possible. I mean this was my one weekly reward and all I intend to do with it is deconstruct it...
EDIT: Let us break it down using math
If we assume every set at least only drops in one armour type (head, shoulder, chest, legs, gloves, belt, boots), then that would mean each set has 20 possible drops if we assume it drops in every weapon type (bow, 2h axe/sword/mace, 1h axe/sword/mace/dagger, shield, staff healing/ice/fire/lightning). There are 4 possible sets, and 4-6 various possible traits per item. Which means there are a total of 400(20*4*5) possible drops from the new Maw of Lorkhaj and this is just the new sets that drop on veteran, if there is still a possibility of getting Ebon, Saviour and Worm Cult set pieces in veteran mode then you are looking at an even greater amount of possible drops as those sets also have every weapon possible in their loot table.
Basically, the chance of getting the one piece you want is 1/400 multiplied by the drop chance of gear from a boss (which I assume in vMoL is 100%).
Conclusion: RNG Madness.
I agree that a mace is not perfect for a healer, but how would you like tweak it without removing usefull options. Keep in mind that dual wield and 2 handed weapons both grant higher spell damage than staves, so if you're not on elemental drain duty, "stamina dps weapons" as you call them are actually a better choice for your off bar than a staff.Why is this a possible item that is rewarded?
It is a stamina dps weapon for a healing set, 99.95% of people will never use this in a setup because it is not "best in slot". Having every single set from the new trial (and also future sets) drop in every weapon type plus every armour piece, means that players will have to farm for a very long time to battle the incredible RNG *** that comes from having 15 or more possible drops per set, plus 5 or 6 various possible traits.
Grinding is the name of the game when you play MMOs, but please try not to make it too ridiculous for us. Just tweak the loot table so stuff like the above posted item is not possible. I mean this was my one weekly reward and all I intend to do with it is deconstruct it...
lolo_01b16_ESO wrote: »I agree that a mace is not perfect for a healer, but how would you like tweak it without removing usefull options. Keep in mind that dual wield and 2 handed weapons both grant higher spell damage than staves, so if you're not on elemental drain duty, "stamina dps weapons" as you call them are actually a better choice for your off bar than a staff.Why is this a possible item that is rewarded?
It is a stamina dps weapon for a healing set, 99.95% of people will never use this in a setup because it is not "best in slot". Having every single set from the new trial (and also future sets) drop in every weapon type plus every armour piece, means that players will have to farm for a very long time to battle the incredible RNG *** that comes from having 15 or more possible drops per set, plus 5 or 6 various possible traits.
Grinding is the name of the game when you play MMOs, but please try not to make it too ridiculous for us. Just tweak the loot table so stuff like the above posted item is not possible. I mean this was my one weekly reward and all I intend to do with it is deconstruct it...
Why is this a possible item that is rewarded?
It is a stamina dps weapon for a healing set, 99.95% of people will never use this in a setup because it is not "best in slot". Having every single set from the new trial (and also future sets) drop in every weapon type plus every armour piece, means that players will have to farm for a very long time to battle the incredible RNG *** that comes from having 15 or more possible drops per set, plus 5 or 6 various possible traits.
Grinding is the name of the game when you play MMOs, but please try not to make it too ridiculous for us. Just tweak the loot table so stuff like the above posted item is not possible. I mean this was my one weekly reward and all I intend to do with it is deconstruct it...
EDIT: Let us break it down using math
If we assume every set at least only drops in one armour type (head, shoulder, chest, legs, gloves, belt, boots), then that would mean each set has 20 possible drops if we assume it drops in every weapon type (bow, 2h axe/sword/mace, 1h axe/sword/mace/dagger, shield, staff healing/ice/fire/lightning). There are 4 possible sets, and 4-6 various possible traits per item. Which means there are a total of 400(20*4*5) possible drops from the new Maw of Lorkhaj and this is just the new sets that drop on veteran, if there is still a possibility of getting Ebon, Saviour and Worm Cult set pieces in veteran mode then you are looking at an even greater amount of possible drops as those sets also have every weapon possible in their loot table.
Basically, the chance of getting the one piece you want is 1/400 multiplied by the drop chance of gear from a boss (which I assume in vMoL is 100%).
Conclusion: RNG Madness.
starkerealm wrote: »The drop I got was ridiculous.
Lightning Staff of the Lunar Bastion:
Sharpened
(2 items) Adds 4% Healing Taken
(3 items) Grants Minor Aegis, causing you to take 5% less damage from Boss Monsters
(4 items) Adds 1064 Maximum Health
(5 items) Lunar Bastion: When you use a synergy you create a lunar blessing for 10 seconds that grants a 2999 damage shield to nearby allies every 2 seconds.
Perfect tank weapon...
You joke, but somewhere out there, there's a player looking at that and saying, "yeah, I'd use the hell out of that in my build."
I'd much rather have a game with "useless" drops that open up oddball builds, while the cookie munchers cry, than one where there's no options for build variety at all, because there's only one optimal build for each role, and if you're doing something else, "stahwp eeht, yerrr doing it wrong!"
@starkerealm
Are you willing the farm the new trial 5 times a day for the next 8 months to get it?
Why is this a possible item that is rewarded?
It is a stamina dps weapon for a healing set, 99.95% of people will never use this in a setup because it is not "best in slot". Having every single set from the new trial (and also future sets) drop in every weapon type plus every armour piece, means that players will have to farm for a very long time to battle the incredible RNG *** that comes from having 15 or more possible drops per set, plus 5 or 6 various possible traits.
Grinding is the name of the game when you play MMOs, but please try not to make it too ridiculous for us. Just tweak the loot table so stuff like the above posted item is not possible. I mean this was my one weekly reward and all I intend to do with it is deconstruct it...
EDIT: Let us break it down using math
If we assume every set at least only drops in one armour type (head, shoulder, chest, legs, gloves, belt, boots), then that would mean each set has 20 possible drops if we assume it drops in every weapon type (bow, 2h axe/sword/mace, 1h axe/sword/mace/dagger, shield, staff healing/ice/fire/lightning). There are 4 possible sets, and 4-6 various possible traits per item. Which means there are a total of 400(20*4*5) possible drops from the new Maw of Lorkhaj and this is just the new sets that drop on veteran, if there is still a possibility of getting Ebon, Saviour and Worm Cult set pieces in veteran mode then you are looking at an even greater amount of possible drops as those sets also have every weapon possible in their loot table.
Basically, the chance of getting the one piece you want is 1/400 multiplied by the drop chance of gear from a boss (which I assume in vMoL is 100%).
Conclusion: RNG Madness.
thats a paladin themed Templar item. tho should really be a sword for usefullnes
For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.
Stamina sets should drop in med, all other weapons
Tank sets should drop in heavy, all 1h weapons, and shields
all sets should drop in jewelry
all sets should have desirable traits in PvE
Is that too much to ask for items that drop in the hardest content made to date?
Magicka sets should also include a heavy chest and medium legs, head, shoulders or boots, stamina sets need heavy chest and light belt and tank sets need medium hands and light belt, to make use of the undaunted passive.For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.
Stamina sets should drop in med, all other weapons
Tank sets should drop in heavy, all 1h weapons, and shields
all sets should drop in jewelry
all sets should have desirable traits in PvE
Is that too much to ask for items that drop in the hardest content made to date?
No...For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.
Stamina sets should drop in med, all other weapons
Tank sets should drop in heavy, all 1h weapons, and shields
all sets should drop in jewelry
all sets should have desirable traits in PvE
Is that too much to ask for items that drop in the hardest content made to date?
starkerealm wrote: »For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.
Stamina sets should drop in med, all other weapons
Tank sets should drop in heavy, all 1h weapons, and shields
all sets should drop in jewelry
all sets should have desirable traits in PvE
Is that too much to ask for items that drop in the hardest content made to date?
That assumes there's no one out there running a hybrid set. Or that ZoS doesn't love hybrid sets, and doesn't want to encourage them. Which, you know, they do.
By your logic, Hakeijo runes should not exist. And yet, here we are.
LiquidSchwartz wrote: »No...For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.
Stamina sets should drop in med, all other weapons
Tank sets should drop in heavy, all 1h weapons, and shields
all sets should drop in jewelry
all sets should have desirable traits in PvE
Is that too much to ask for items that drop in the hardest content made to date?
starkerealm wrote: »For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.
Stamina sets should drop in med, all other weapons
Tank sets should drop in heavy, all 1h weapons, and shields
all sets should drop in jewelry
all sets should have desirable traits in PvE
Is that too much to ask for items that drop in the hardest content made to date?
That assumes there's no one out there running a hybrid set. Or that ZoS doesn't love hybrid sets, and doesn't want to encourage them. Which, you know, they do.
By your logic, Hakeijo runes should not exist. And yet, here we are.
Let's be honest...would you really expect any hybrid build besides a tank to finish this content? Let's be serious here.
lolo_01b16_ESO wrote: »Magicka sets should also include a heavy chest and medium legs, head, shoulders or boots, stamina sets need heavy chest and light belt and tank sets need medium hands and light belt, to make use of the undaunted passive.
starkerealm wrote: »starkerealm wrote: »The drop I got was ridiculous.
Lightning Staff of the Lunar Bastion:
Sharpened
(2 items) Adds 4% Healing Taken
(3 items) Grants Minor Aegis, causing you to take 5% less damage from Boss Monsters
(4 items) Adds 1064 Maximum Health
(5 items) Lunar Bastion: When you use a synergy you create a lunar blessing for 10 seconds that grants a 2999 damage shield to nearby allies every 2 seconds.
Perfect tank weapon...
You joke, but somewhere out there, there's a player looking at that and saying, "yeah, I'd use the hell out of that in my build."
I'd much rather have a game with "useless" drops that open up oddball builds, while the cookie munchers cry, than one where there's no options for build variety at all, because there's only one optimal build for each role, and if you're doing something else, "stahwp eeht, yerrr doing it wrong!"
@starkerealm
Are you willing the farm the new trial 5 times a day for the next 8 months to get it?
@Saturn Nah, but I'm pretty sure I'd get something useful in between then and now.
Perfect? As in the stars have finally aligned and this is the best possible piece of equipment for my build? No. Fine for my build, and possibly replaced with something slightly better somewhere down the line? Yes.
To be fair, I'm not overly concerned with having the absolute best gear possible. Good enough to handle the content that's out there and fits my playstyle is fine by me. And, yeah, within that range, a lightning staff for a tank set is plausible. In fact I knew a tank who ran ice staff on their off bar.
So, yes, I would much rather have the risk of getting something that is a little weird, than an endless procession of perfectly configured drops.
Best possible outcome? Move to a token drop system, so players get exactly the stuff they want, and can hand configure their rewards to match the exact set and traits they want. But, this? Yeah, this is actually good. And it puts pressure against the cookie munchers who couldn't cook up a competent build to save their life, and just crib off other people.
If you get a drop like this, see if you can figure out a use for it. Don't just go, "oh, this is trash, there's no point to it."
The gear from that raid is freaking useless to be honest i mean people should complain about the loot in general.Its not normal that the craftable gears will still be the best in game gear the only sets that are ok is the one that give raids buff and the one that give extra crit damage even that one is not that great to be honest but all the loot from the new raid sucks except for their look.
weapon is great as stamina tank aswell. so plz don't listen ti this...
While we are at it, let us have them do all 4 sets in every armour type. The point of the matter isn't whether or not you can use a 2handed mace with defending on a healing setup, it is whether or not it makes sense to even have that as an option.