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Please fix the loot from the new trial :/

Saturn
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Why is this a possible item that is rewarded?
Screenshot_20160314_012129_zpsfe5yptbq.png
It is a stamina dps weapon for a healing set, 99.95% of people will never use this in a setup because it is not "best in slot". Having every single set from the new trial (and also future sets) drop in every weapon type plus every armour piece, means that players will have to farm for a very long time to battle the incredible RNG *** that comes from having 15 or more possible drops per set, plus 5 or 6 various possible traits.

Grinding is the name of the game when you play MMOs, but please try not to make it too ridiculous for us. Just tweak the loot table so stuff like the above posted item is not possible. I mean this was my one weekly reward and all I intend to do with it is deconstruct it...

EDIT: Let us break it down using math

If we assume every set at least only drops in one armour type (head, shoulder, chest, legs, gloves, belt, boots), then that would mean each set has 20 possible drops if we assume it drops in every weapon type (bow, 2h axe/sword/mace, 1h axe/sword/mace/dagger, shield, staff healing/ice/fire/lightning). There are 4 possible sets, and 4-6 various possible traits per item. Which means there are a total of 400(20*4*5) possible drops from the new Maw of Lorkhaj and this is just the new sets that drop on veteran, if there is still a possibility of getting Ebon, Saviour and Worm Cult set pieces in veteran mode then you are looking at an even greater amount of possible drops as those sets also have every weapon possible in their loot table.
Basically, the chance of getting the one piece you want is 1/400 multiplied by the drop chance of gear from a boss (which I assume in vMoL is 100%).

Conclusion: RNG Madness.

EDIT 2: The real problem is...

Imagine you ran vMoL every day for a year and you got at least one drop per day, the odds of seeing every single combination of the 80 possible drops with their 4-6 possible traits each is not 100%, furthermore after a year of doing vMoL you likely wouldn't have a full best-in-slot setup of the set you wanted AND by that time new gear would be released which would likely be better than what you were grinding for making your whole effort a waste. Only recently have we started seeing more people with the Imperial City gear sets that was released into the game back in August, that's more than half a year ago. How long do you think it will take before we see the vMoL gear being worn commonly? Well if we compare WGT or ICP to the new trial then I can tell you that they have half the amount of possible drops that Maw of Lorkhaj has since every set has 20 possible drops (not counting all the possible trait variants). By the time we will see these sets commonly worn will anybody really care? Not likely, as new sets will have been put into the game with following expansions.

If you cannot see that having such a great amount of possible drops is a problem, then you have likely never tried farming for a set. It is folly trying to justify it by mentioning hybrid builds and outlandish setups as these will likely never beat veteran Maw of Lorkhaj.

EDIT 3: I forgot about jewellery

I forgot about jewellery pieces also dropping, pushing the total possible item drops to 88 and possible variations ontop of that you get somewhere near 424 possible drops.

If you want an item that is best in slot i.e. a specific trait your chances of getting it are 0.23% (assuming the initial drop rate is 100% from killing a boss in vMoL). Have fun farming!

EDIT 4: What should annoy you the most about this

What should annoy you the most about this is that you only have a 31.8% chance to get armour pieces from the weekly or from the bosses in vMoL, since only 28 out of the 88 possible drops are armour pieces (not counting jewellery as armour). If you count jewellery it would be 36 / 88 which is 40.9%, which is still too small of a number considering you can't wear weapons in armour slots, which are the majority of the drops. This needs to be changed...
Edited by Saturn on March 28, 2016 4:39AM
"Madness is a bitter mercy, perhaps, but a mercy nonetheless."

Fire and Ice
  • Kyoma
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    Lol, you're complaining about a reward from the new trial without even doing the new trial? How about you just give it a while before you start screaming the loot sucks or learn to do the new trial yourself.... ;)
    Will I be able to forget all the wounds that pierce my flesh?
    You and your childish justice. I'll rip it to pieces.
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    And now I'll blow all of you and you and you...
    All to tiny pieces. All to tiny pieces.
  • code65536
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    Someone had gotten an Alkosh staff. WTF.
    Nightfighters ― PC/NA and PC/EU

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  • Kildayen
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    The drop I got was ridiculous.

    Lightning Staff of the Lunar Bastion:
    Sharpened
    (2 items) Adds 4% Healing Taken
    (3 items) Grants Minor Aegis, causing you to take 5% less damage from Boss Monsters
    (4 items) Adds 1064 Maximum Health
    (5 items) Lunar Bastion: When you use a synergy you create a lunar blessing for 10 seconds that grants a 2999 damage shield to nearby allies every 2 seconds.

    Perfect tank weapon...
  • Saturn
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    Kyoma wrote: »
    Lol, you're complaining about a reward from the new trial without even doing the new trial? How about you just give it a while before you start screaming the loot sucks or learn to do the new trial yourself.... ;)

    @Kyoma
    For your information I have done the new trial several times and if this kind of item is available as a weekly reward then it is probably available in the trial itself. Imagine if you had gotten this as a reward after spending hours trying to down a boss.. There's no need to be an *** just because you can't see the problem here.
    Edited by Saturn on March 14, 2016 12:49AM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Thevampirenight
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    Hmm the loot looks fine to me, it might not fit you but you can deconstruct it for materials I think. Besides not all the loot you are given is good. Its all Random, be happy you got a legendary quality item.
    PC NA
    Please add Fangs to Vampires.
  • Saturn
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    Hmm the loot looks fine to me, it might not fit you but you can deconstruct it for materials I think. Besides not all the loot you are given is good. Its all Random, be happy you got a legendary quality item.

    @Thevampirenight
    I just added math to the OP and basically there are 80 possible pieces from the new 4 sets combined, plus 4-6 trait versions of each, which becomes up to about 400 possible drops.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • starkerealm
    starkerealm
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    Kildayen wrote: »
    The drop I got was ridiculous.

    Lightning Staff of the Lunar Bastion:
    Sharpened
    (2 items) Adds 4% Healing Taken
    (3 items) Grants Minor Aegis, causing you to take 5% less damage from Boss Monsters
    (4 items) Adds 1064 Maximum Health
    (5 items) Lunar Bastion: When you use a synergy you create a lunar blessing for 10 seconds that grants a 2999 damage shield to nearby allies every 2 seconds.

    Perfect tank weapon...

    You joke, but somewhere out there, there's a player looking at that and saying, "yeah, I'd use the hell out of that in my build."

    I'd much rather have a game with "useless" drops that open up oddball builds, while the cookie munchers cry, than one where there's no options for build variety at all, because there's only one optimal build for each role, and if you're doing something else, "stahwp eeht, yerrr doing it wrong!"
  • Saturn
    Saturn
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    Kildayen wrote: »
    The drop I got was ridiculous.

    Lightning Staff of the Lunar Bastion:
    Sharpened
    (2 items) Adds 4% Healing Taken
    (3 items) Grants Minor Aegis, causing you to take 5% less damage from Boss Monsters
    (4 items) Adds 1064 Maximum Health
    (5 items) Lunar Bastion: When you use a synergy you create a lunar blessing for 10 seconds that grants a 2999 damage shield to nearby allies every 2 seconds.

    Perfect tank weapon...

    You joke, but somewhere out there, there's a player looking at that and saying, "yeah, I'd use the hell out of that in my build."

    I'd much rather have a game with "useless" drops that open up oddball builds, while the cookie munchers cry, than one where there's no options for build variety at all, because there's only one optimal build for each role, and if you're doing something else, "stahwp eeht, yerrr doing it wrong!"

    @starkerealm
    Are you willing the farm the new trial 5 times a day for the next 8 months to get it?
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • mtwiggz
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    Saturn wrote: »
    Why is this a possible item that is rewarded?
    Screenshot_20160314_012129_zpsfe5yptbq.png
    It is a stamina dps weapon for a healing set, 99.95% of people will never use this in a setup because it is not "best in slot". Having every single set from the new trial (and also future sets) drop in every weapon type plus every armour piece, means that players will have to farm for a very long time to battle the incredible RNG *** that comes from having 15 or more possible drops per set, plus 5 or 6 various possible traits.

    Grinding is the name of the game when you play MMOs, but please try not to make it too ridiculous for us. Just tweak the loot table so stuff like the above posted item is not possible. I mean this was my one weekly reward and all I intend to do with it is deconstruct it...

    EDIT: Let us break it down using math

    If we assume every set at least only drops in one armour type (head, shoulder, chest, legs, gloves, belt, boots), then that would mean each set has 20 possible drops if we assume it drops in every weapon type (bow, 2h axe/sword/mace, 1h axe/sword/mace/dagger, shield, staff healing/ice/fire/lightning). There are 4 possible sets, and 4-6 various possible traits per item. Which means there are a total of 400(20*4*5) possible drops from the new Maw of Lorkhaj and this is just the new sets that drop on veteran, if there is still a possibility of getting Ebon, Saviour and Worm Cult set pieces in veteran mode then you are looking at an even greater amount of possible drops as those sets also have every weapon possible in their loot table.
    Basically, the chance of getting the one piece you want is 1/400 multiplied by the drop chance of gear from a boss (which I assume in vMoL is 100%).

    Conclusion: RNG Madness.

    Seems like that would be pretty decent for a Templar Healer in PvP. Active Purity and gain 18k healing in 10 seconds and 12% crit? Heck yes! Too bad that the third set bonus is totally worthless, kinda like those Infused Monster set items in Cyrodiil...
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Saturn wrote: »
    Why is this a possible item that is rewarded?
    Screenshot_20160314_012129_zpsfe5yptbq.png
    It is a stamina dps weapon for a healing set, 99.95% of people will never use this in a setup because it is not "best in slot". Having every single set from the new trial (and also future sets) drop in every weapon type plus every armour piece, means that players will have to farm for a very long time to battle the incredible RNG *** that comes from having 15 or more possible drops per set, plus 5 or 6 various possible traits.

    Grinding is the name of the game when you play MMOs, but please try not to make it too ridiculous for us. Just tweak the loot table so stuff like the above posted item is not possible. I mean this was my one weekly reward and all I intend to do with it is deconstruct it...
    I agree that a mace is not perfect for a healer, but how would you like tweak it without removing usefull options. Keep in mind that dual wield and 2 handed weapons both grant higher spell damage than staves, so if you're not on elemental drain duty, "stamina dps weapons" as you call them are actually a better choice for your off bar than a staff.
    Edited by lolo_01b16_ESO on March 14, 2016 2:29AM
  • code65536
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    Saturn wrote: »
    Why is this a possible item that is rewarded?
    Screenshot_20160314_012129_zpsfe5yptbq.png
    It is a stamina dps weapon for a healing set, 99.95% of people will never use this in a setup because it is not "best in slot". Having every single set from the new trial (and also future sets) drop in every weapon type plus every armour piece, means that players will have to farm for a very long time to battle the incredible RNG *** that comes from having 15 or more possible drops per set, plus 5 or 6 various possible traits.

    Grinding is the name of the game when you play MMOs, but please try not to make it too ridiculous for us. Just tweak the loot table so stuff like the above posted item is not possible. I mean this was my one weekly reward and all I intend to do with it is deconstruct it...
    I agree that a mace is not perfect for a healer, but how would you like tweak it without removing usefull options. Keep in mind that dual wield and 2 handed weapons both grant higher spell damage than staves, so if you're not on elemental drain duty, "stamina dps weapons" as you call them are actually a better choice for your off bar than a staff.

    Most people wear 5/1/1. So let's make these new sets drop in all the possible weights! I'm sure people are just dying to get medium Moondancer or light Alkosh.

    At some point, we have to draw the line at what's reasonable for the majority of people who are going to run these sets. A 2H maul or a 1H axe is not reasonable for a magicka DPS set. A destruction staff is not reasonable for a stamina DPS set. These sets are (supposed to be) the top-end sets in the game. It's ridiculous that they can come in these absurd combinations.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • dsalter
    dsalter
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    Saturn wrote: »
    Why is this a possible item that is rewarded?
    Screenshot_20160314_012129_zpsfe5yptbq.png
    It is a stamina dps weapon for a healing set, 99.95% of people will never use this in a setup because it is not "best in slot". Having every single set from the new trial (and also future sets) drop in every weapon type plus every armour piece, means that players will have to farm for a very long time to battle the incredible RNG *** that comes from having 15 or more possible drops per set, plus 5 or 6 various possible traits.

    Grinding is the name of the game when you play MMOs, but please try not to make it too ridiculous for us. Just tweak the loot table so stuff like the above posted item is not possible. I mean this was my one weekly reward and all I intend to do with it is deconstruct it...

    EDIT: Let us break it down using math

    If we assume every set at least only drops in one armour type (head, shoulder, chest, legs, gloves, belt, boots), then that would mean each set has 20 possible drops if we assume it drops in every weapon type (bow, 2h axe/sword/mace, 1h axe/sword/mace/dagger, shield, staff healing/ice/fire/lightning). There are 4 possible sets, and 4-6 various possible traits per item. Which means there are a total of 400(20*4*5) possible drops from the new Maw of Lorkhaj and this is just the new sets that drop on veteran, if there is still a possibility of getting Ebon, Saviour and Worm Cult set pieces in veteran mode then you are looking at an even greater amount of possible drops as those sets also have every weapon possible in their loot table.
    Basically, the chance of getting the one piece you want is 1/400 multiplied by the drop chance of gear from a boss (which I assume in vMoL is 100%).

    Conclusion: RNG Madness.

    thats a paladin themed Templar item. tho should really be a sword for usefullnes
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • starkerealm
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    Saturn wrote: »
    Kildayen wrote: »
    The drop I got was ridiculous.

    Lightning Staff of the Lunar Bastion:
    Sharpened
    (2 items) Adds 4% Healing Taken
    (3 items) Grants Minor Aegis, causing you to take 5% less damage from Boss Monsters
    (4 items) Adds 1064 Maximum Health
    (5 items) Lunar Bastion: When you use a synergy you create a lunar blessing for 10 seconds that grants a 2999 damage shield to nearby allies every 2 seconds.

    Perfect tank weapon...

    You joke, but somewhere out there, there's a player looking at that and saying, "yeah, I'd use the hell out of that in my build."

    I'd much rather have a game with "useless" drops that open up oddball builds, while the cookie munchers cry, than one where there's no options for build variety at all, because there's only one optimal build for each role, and if you're doing something else, "stahwp eeht, yerrr doing it wrong!"

    @starkerealm
    Are you willing the farm the new trial 5 times a day for the next 8 months to get it?

    @Saturn Nah, but I'm pretty sure I'd get something useful in between then and now.

    Perfect? As in the stars have finally aligned and this is the best possible piece of equipment for my build? No. Fine for my build, and possibly replaced with something slightly better somewhere down the line? Yes.

    To be fair, I'm not overly concerned with having the absolute best gear possible. Good enough to handle the content that's out there and fits my playstyle is fine by me. And, yeah, within that range, a lightning staff for a tank set is plausible. In fact I knew a tank who ran ice staff on their off bar.

    So, yes, I would much rather have the risk of getting something that is a little weird, than an endless procession of perfectly configured drops.

    Best possible outcome? Move to a token drop system, so players get exactly the stuff they want, and can hand configure their rewards to match the exact set and traits they want. But, this? Yeah, this is actually good. And it puts pressure against the cookie munchers who couldn't cook up a competent build to save their life, and just crib off other people.

    If you get a drop like this, see if you can figure out a use for it. Don't just go, "oh, this is trash, there's no point to it."
  • starkerealm
    starkerealm
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    dsalter wrote: »
    Saturn wrote: »
    Why is this a possible item that is rewarded?
    Screenshot_20160314_012129_zpsfe5yptbq.png
    It is a stamina dps weapon for a healing set, 99.95% of people will never use this in a setup because it is not "best in slot". Having every single set from the new trial (and also future sets) drop in every weapon type plus every armour piece, means that players will have to farm for a very long time to battle the incredible RNG *** that comes from having 15 or more possible drops per set, plus 5 or 6 various possible traits.

    Grinding is the name of the game when you play MMOs, but please try not to make it too ridiculous for us. Just tweak the loot table so stuff like the above posted item is not possible. I mean this was my one weekly reward and all I intend to do with it is deconstruct it...

    EDIT: Let us break it down using math

    If we assume every set at least only drops in one armour type (head, shoulder, chest, legs, gloves, belt, boots), then that would mean each set has 20 possible drops if we assume it drops in every weapon type (bow, 2h axe/sword/mace, 1h axe/sword/mace/dagger, shield, staff healing/ice/fire/lightning). There are 4 possible sets, and 4-6 various possible traits per item. Which means there are a total of 400(20*4*5) possible drops from the new Maw of Lorkhaj and this is just the new sets that drop on veteran, if there is still a possibility of getting Ebon, Saviour and Worm Cult set pieces in veteran mode then you are looking at an even greater amount of possible drops as those sets also have every weapon possible in their loot table.
    Basically, the chance of getting the one piece you want is 1/400 multiplied by the drop chance of gear from a boss (which I assume in vMoL is 100%).

    Conclusion: RNG Madness.

    thats a paladin themed Templar item. tho should really be a sword for usefullnes

    Depending on your mental image of a paladin, and how closely you're adhering to your theme, a maul is perfect for that.
  • Valrien
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    For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.

    Stamina sets should drop in med, all other weapons

    Tank sets should drop in heavy, all 1h weapons, and shields

    all sets should drop in jewelry

    all sets should have desirable traits in PvE

    Is that too much to ask for items that drop in the hardest content made to date?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • starkerealm
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    Valrien wrote: »
    For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.

    Stamina sets should drop in med, all other weapons

    Tank sets should drop in heavy, all 1h weapons, and shields

    all sets should drop in jewelry

    all sets should have desirable traits in PvE

    Is that too much to ask for items that drop in the hardest content made to date?

    That assumes there's no one out there running a hybrid set. Or that ZoS doesn't love hybrid sets, and doesn't want to encourage them. Which, you know, they do.

    By your logic, Hakeijo runes should not exist. And yet, here we are.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Valrien wrote: »
    For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.

    Stamina sets should drop in med, all other weapons

    Tank sets should drop in heavy, all 1h weapons, and shields

    all sets should drop in jewelry

    all sets should have desirable traits in PvE

    Is that too much to ask for items that drop in the hardest content made to date?
    Magicka sets should also include a heavy chest and medium legs, head, shoulders or boots, stamina sets need heavy chest and light belt and tank sets need medium hands and light belt, to make use of the undaunted passive.
  • LiquidSchwartz
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    Valrien wrote: »
    For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.

    Stamina sets should drop in med, all other weapons

    Tank sets should drop in heavy, all 1h weapons, and shields

    all sets should drop in jewelry

    all sets should have desirable traits in PvE

    Is that too much to ask for items that drop in the hardest content made to date?
    No...
    May the Schwartz be with you.
    EP/XB1/NA

  • Valrien
    Valrien
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    Valrien wrote: »
    For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.

    Stamina sets should drop in med, all other weapons

    Tank sets should drop in heavy, all 1h weapons, and shields

    all sets should drop in jewelry

    all sets should have desirable traits in PvE

    Is that too much to ask for items that drop in the hardest content made to date?

    That assumes there's no one out there running a hybrid set. Or that ZoS doesn't love hybrid sets, and doesn't want to encourage them. Which, you know, they do.

    By your logic, Hakeijo runes should not exist. And yet, here we are.

    Let's be honest...would you really expect any hybrid build besides a tank to finish this content? Let's be serious here.
    Valrien wrote: »
    For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.

    Stamina sets should drop in med, all other weapons

    Tank sets should drop in heavy, all 1h weapons, and shields

    all sets should drop in jewelry

    all sets should have desirable traits in PvE

    Is that too much to ask for items that drop in the hardest content made to date?
    No...

    Explain?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • starkerealm
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    Valrien wrote: »
    Valrien wrote: »
    For the magicka sets, they should only drop in light armor, staves, and 2h/1h SWORDS.

    Stamina sets should drop in med, all other weapons

    Tank sets should drop in heavy, all 1h weapons, and shields

    all sets should drop in jewelry

    all sets should have desirable traits in PvE

    Is that too much to ask for items that drop in the hardest content made to date?

    That assumes there's no one out there running a hybrid set. Or that ZoS doesn't love hybrid sets, and doesn't want to encourage them. Which, you know, they do.

    By your logic, Hakeijo runes should not exist. And yet, here we are.

    Let's be honest...would you really expect any hybrid build besides a tank to finish this content? Let's be serious here.

    Let's be honest here, do you really think no one has alts with different build priorities? Also, let's be serious here; there are players who are far better at the game than you. Just because you can't get it to work, doesn't mean no one can.

    Also, as has been pointed out, the set that was linked at the beginning of this thread would actually make for a pretty good tank piece. And, oh my, look at that, a 2h for a tank. Do tanks use two handers ever? Oh, wait, yeah, they do, because of some of the available skills. Do tanks sometimes use destruction staves? Well, yes. It's kinda rare, but it does happen. I've seen a few of them. So that is a thing, even if you can't get it to work.

    Yeah, no, that makes sense. Defending's not ideal, but it's not the end of the world. A maul isn't ideal, but, it makes some sense. A lightning staff isn't quite as appealing as a frost staff for a tank. Though, strictly speaking, that lightning staff would work on a healer/support build. I guess the real question is, what components does the armor drop in, to decide which you're going to focus on. If it's both, then, I've got news. Both these drops look legitimate.
    Magicka sets should also include a heavy chest and medium legs, head, shoulders or boots, stamina sets need heavy chest and light belt and tank sets need medium hands and light belt, to make use of the undaunted passive.

    I like the implication that everyone must equip a heavy chest piece for the undaunted passive. Because, "screw players with aesthetic interests, they must bow before the gods of munchkin like the rest of us!"

    Don't get me wrong, I do understand the logic behind it. But the idea that armor with custom visuals should only exist for one off spec slot seems kinda goofy to me.
  • Sounomi
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    My guild leader used to heal using dual axes. Just because its not the perfect weapon type you'd want to use doesn't mean its useless to everyone. You also can't expect something useful to you every time.
  • idk
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    They are permitting us to choose eat we want to heal with of for any role in that manner. I used to heal with a 2H great sword. Granted it as a master and the enchanting weapon power added to spell power. Now I DW swords for healing. Not everyone needs a staff.
  • Blud
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    No matter how bad the rng, people will still run it. So why should it be changed?
  • Lord_Wrath
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    I think rewards should be based off your play style. Like as a Sorc I should have a higher chance for rewards such as light armor magicka build boosting qualities.

    I will not bother with it though, as a working man and father I simply dont have the time and patience to waste my limited time grinding away.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • Lafer
    Lafer
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    The gear from that raid is freaking useless to be honest i mean people should complain about the loot in general.Its not normal that the craftable gears will still be the best in game gear the only sets that are ok is the one that give raids buff and the one that give extra crit damage even that one is not that great to be honest but all the loot from the new raid sucks except for their look.
    Healordiet templar healer
    Gigi Lafer magicka Sorc
    Tankotank Dk tank
    Ebonpact cp531 Na Ps4.

    Quebec Machine leader.
  • Saturn
    Saturn
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    Saturn wrote: »
    Kildayen wrote: »
    The drop I got was ridiculous.

    Lightning Staff of the Lunar Bastion:
    Sharpened
    (2 items) Adds 4% Healing Taken
    (3 items) Grants Minor Aegis, causing you to take 5% less damage from Boss Monsters
    (4 items) Adds 1064 Maximum Health
    (5 items) Lunar Bastion: When you use a synergy you create a lunar blessing for 10 seconds that grants a 2999 damage shield to nearby allies every 2 seconds.

    Perfect tank weapon...

    You joke, but somewhere out there, there's a player looking at that and saying, "yeah, I'd use the hell out of that in my build."

    I'd much rather have a game with "useless" drops that open up oddball builds, while the cookie munchers cry, than one where there's no options for build variety at all, because there's only one optimal build for each role, and if you're doing something else, "stahwp eeht, yerrr doing it wrong!"

    @starkerealm
    Are you willing the farm the new trial 5 times a day for the next 8 months to get it?

    @Saturn Nah, but I'm pretty sure I'd get something useful in between then and now.

    Perfect? As in the stars have finally aligned and this is the best possible piece of equipment for my build? No. Fine for my build, and possibly replaced with something slightly better somewhere down the line? Yes.

    To be fair, I'm not overly concerned with having the absolute best gear possible. Good enough to handle the content that's out there and fits my playstyle is fine by me. And, yeah, within that range, a lightning staff for a tank set is plausible. In fact I knew a tank who ran ice staff on their off bar.

    So, yes, I would much rather have the risk of getting something that is a little weird, than an endless procession of perfectly configured drops.

    Best possible outcome? Move to a token drop system, so players get exactly the stuff they want, and can hand configure their rewards to match the exact set and traits they want. But, this? Yeah, this is actually good. And it puts pressure against the cookie munchers who couldn't cook up a competent build to save their life, and just crib off other people.

    If you get a drop like this, see if you can figure out a use for it. Don't just go, "oh, this is trash, there's no point to it."

    @starkerealm
    While we are at it, let us have them do all 4 sets in every armour type. The point of the matter isn't whether or not you can use a 2handed mace with defending on a healing setup, it is whether or not it makes sense to even have that as an option. With the amount of possible *** drops that will be available because of this (for example a charged lightning staff of Alkosh) getting the actual decent drops will be really really really REALLY very time consuming and there has to be a point where this stops so players don't have to spend years farming for the drop they want. A lot of the *** could be fixed by having a trait-altering system in place, and an even greater amount of the *** could be fixed by them not adding every single possible item in the game to drop for each of the four sets.

    I play a tank and I also use a destro staff on my off bar at times, or a healing staff, or a two hander. Point of the matter isn't whether or not it is viable to run a less-than-perfect setup, it is whether or not there should be 80 possible drops in the new trial, when AA and HRC only have half that and SO only has a third of that.

    We as players already have to put up with the fact that RNG is a thing and the fact that exploration is still the main trait on most of the pieces in the best tanking set in the game, and the fact that previous trials are outdated gear-wise and don't scale yet, and the fact that you can get vr14 unwanted bastion/infiltrator/etc. from a gold key chest, and the fact that you need to get on ZOS' "nice list" in order to get the exact piece you want from -insert name of dungeon/trial here-.

    At some point the *** has to stop. I don't get why you'd advocate for them to just make it even worse than it already is.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Artjuh90
    Artjuh90
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    weapon is great as stamina tank aswell. so plz don't listen ti this...
  • Saturn
    Saturn
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    Lafer wrote: »
    The gear from that raid is freaking useless to be honest i mean people should complain about the loot in general.Its not normal that the craftable gears will still be the best in game gear the only sets that are ok is the one that give raids buff and the one that give extra crit damage even that one is not that great to be honest but all the loot from the new raid sucks except for their look.

    I do think the Twilight's Remedy and Moondancer are two very good sets, and there are certain uses for Alkosh, though it won't fit my playstyle.
    Edited by Saturn on March 28, 2016 5:50PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Saturn
    Saturn
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    Artjuh90 wrote: »
    weapon is great as stamina tank aswell. so plz don't listen ti this...

    Let us have all the armour drop in light/medium/heavy too, right? Who doesn't want 34 possible drops per set? Advocating *** seriously hurts the game. It's like screaming for a nerf for something that isn't overpowered. Or blaming everyone for cheating when you yourself are exploiting. It's nonsensical.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • starkerealm
    starkerealm
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    Saturn wrote: »
    While we are at it, let us have them do all 4 sets in every armour type. The point of the matter isn't whether or not you can use a 2handed mace with defending on a healing setup, it is whether or not it makes sense to even have that as an option.

    Paladin.

    So, yes, it makes sense for there to be a healing set maul.

    Look, thing is? This item isn't the problem. It's a symptom, but there's nothing, actually, wrong with it. The problem is that the game uses a random drop system as the only means of obtaining endgame gear... well... except, it doesn't, because none of my V16 gear came out of trials. Because, while the sets look cool, none of them really work for what I'm doing with my build. Which is, honestly, sad.

    Used to be, my gear was statistically flat out better than what you could get from trials, because it was crafted, and, I'm still not seeing anything here that makes me go, "yep, now I need to grind trials for these sets."

    Of course, I am one of those wierdos who was experimenting with Twice Born Star on an alt for awhile, and still likes to stick it on lowbies when I'm not sure what I'm doing with their build yet. But, at the same time, I'm also one of those weirdos that actually has all their research done.

    I mean, when they said they were taking out the invisible stat bonus for crafted gear, I was happy. This is a game about killing things, turning out their pockets, and making off with their stuff... but, aside from jewelry, their stuff was always inferior to what I could craft. I figured, when that bonus went away it meant drop sets would be viable... I was wrong about that.

    I mean, right now I'm derping around in Darkstriders, but that's just aesthetic, not because I think it's even a particularly good set, it just looks slick as hell. But, if I was going to run a trial right now, you can be assured, I'd break out my old, gold, Hunding's Rage, and not handicap everyone else with the snazzy.

    Still, that the trials pay out with drops? That's the problem. That it can pay out with drops in worthless traits? That's worse. Honestly, who wants a training weapon when you're doing endgame content? That's some other kind insult.

    I don't know if the answer is tokens, or some kind of alternate crafting system where you pick the options you want. Like enchantment crafting, you get a token for the set, the item type, and the trait, and melt them together for your item, but you can pick and choose what you want to use. Maybe give you a couple or three options to pick from, so you're more likely to see something that interests you. You know, like most MMOs that let you pick your quest rewards. Maybe just make this stuff bind on equip, so that you can trade it to the weirdo that actually wants a 2h healing maul for their Templar. I know there's problems with BoE, but at least then you could say, "I got something out of that run, even if it was just 20k gold."

    But, yeah, this isn't the problem. Those are decent, if somewhat idiosyncratic drops. And, the game is stronger, allowing players to come up with weird off spec stuff, to experiment with. Because that kind of experimentation leads to really fun builds, and sometimes really strong ones you weren't expecting. So, I really don't think pigeonholing players into very specific cookie cutter builds by cutting down the available item options helps. That said, no, I really don't think you should be seeing those drops, if you can't get anything out of them. If it actually provoked you to think about what you got, and try to find a way to make it work, that would be one thing... but crafting exists, and crafting allows you to make the perfect item within the available sets, which makes the drops meaningless in relation.

    If there was a better system, you can believe I'd love to see more off spec sets, that don't fit where they're supposed to. I also think ZoS needs to do more to beef up hybrid builds and give them a real role (other than tanking), rather than just having them as a kind of weak, "well, this kinda works, sorta, not really," situation.

    Hybrids work when you're playing normal, solo content. So, of course their prismatic rune is tied to a PvP... (._.)
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