/sigh
you said:
"Alcast recorded an ~100k heal from Burning Embers in PvE after surely the full 8.5 second duration expired. This means that after waiting 8.5 seconds you received overall ~100k healing, thus HPS=~11,764."
11,764 health per second, if you wait two seconds it's practically a full hp heal that can be applied to multiple enemies. In pvp this would be ~5882, almost 6k HP a second once again that can be applied to multiple people. A DK healing 6K+ hp a second is going to be nigh unkillable. All this WHILE DEALING DAMAGE. For a Templar to heal that much they do no dmg.
DK are mitigation experts, you really don't see an issue with an ability that can be stacked on multiple people for 6k+ hp a second? Even if they only wait 2 seconds to pop it that's a 12k hp heal. A Mitigation DK could stand there and block and watch you burn to death before you'd ever move his HP. But that's totally fine with you of course cause you main a DK. Be objective please, this is unbalanced. Not asking them to nerf it hard, but as is that's way too powerful.
/sigh
you said:
"Alcast recorded an ~100k heal from Burning Embers in PvE after surely the full 8.5 second duration expired. This means that after waiting 8.5 seconds you received overall ~100k healing, thus HPS=~11,764."
11,764 health per second, if you wait two seconds it's practically a full hp heal that can be applied to multiple enemies. In pvp this would be ~5882, almost 6k HP a second once again that can be applied to multiple people. A DK healing 6K+ hp a second is going to be nigh unkillable. All this WHILE DEALING DAMAGE. For a Templar to heal that much they do no dmg.
DK are mitigation experts, you really don't see an issue with an ability that can be stacked on multiple people for 6k+ hp a second? Even if they only wait 2 seconds to pop it that's a 12k hp heal. A Mitigation DK could stand there and block and watch you burn to death before you'd ever move his HP. But that's totally fine with you of course cause you main a DK. Be objective please, this is unbalanced. Not asking them to nerf it hard, but as is that's way too powerful.
Oh no, DKs can heal and damage at the same time?! That's absurd, and it needs to stahp right nau!
Seriously, my magblade can heal and damage at the same time. Oh wait, so can templars. Oh wait, so can Sorcs....
/sigh
you said:
"Alcast recorded an ~100k heal from Burning Embers in PvE after surely the full 8.5 second duration expired. This means that after waiting 8.5 seconds you received overall ~100k healing, thus HPS=~11,764."
11,764 health per second, if you wait two seconds it's practically a full hp heal that can be applied to multiple enemies. In pvp this would be ~5882, almost 6k HP a second once again that can be applied to multiple people. A DK healing 6K+ hp a second is going to be nigh unkillable. All this WHILE DEALING DAMAGE. For a Templar to heal that much they do no dmg.
DK are mitigation experts, you really don't see an issue with an ability that can be stacked on multiple people for 6k+ hp a second? Even if they only wait 2 seconds to pop it that's a 12k hp heal. A Mitigation DK could stand there and block and watch you burn to death before you'd ever move his HP. But that's totally fine with you of course cause you main a DK. Be objective please, this is unbalanced. Not asking them to nerf it hard, but as is that's way too powerful.
Oh no, DKs can heal and damage at the same time?! That's absurd, and it needs to stahp right nau!
Seriously, my magblade can heal and damage at the same time. Oh wait, so can templars. Oh wait, so can Sorcs....
My issue isn't with you healing and doing damage at the same time. My issue is the healing amount seems a bit too powerful. 6,000 heath per second (per applied target), on top of natural regen and other heals available to DK just seems too strong overall imo. How much healing do you think is fair?
Tonnopesceb16_ESO wrote: »Something strange here.
I usual spam burning embers a lot since the "buff" and the heal never go over 8-9k not critted, i'm sure you are creating this "bug" somehow or you have found a way to make the various hits to stack together.
In pvp is almost useless since there is the battle spirit, and in the best case you get 25% of what the skill tooltip says.
Really really unusual.
Tonnopesceb16_ESO wrote: »Something strange here.
I usual spam burning embers a lot since the "buff" and the heal never go over 8-9k not critted, i'm sure you are creating this "bug" somehow or you have found a way to make the various hits to stack together.
In pvp is almost useless since there is the battle spirit, and in the best case you get 25% of what the skill tooltip says.
Really really unusual.
Aggro Warhorn, Spellpowercure, Powerful assault..debuff on boss.
So DAMAGE is really crazy high over the whole DoT. And if you let it run out you will get that 100k
Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »Something strange here.
I usual spam burning embers a lot since the "buff" and the heal never go over 8-9k not critted, i'm sure you are creating this "bug" somehow or you have found a way to make the various hits to stack together.
In pvp is almost useless since there is the battle spirit, and in the best case you get 25% of what the skill tooltip says.
Really really unusual.
Aggro Warhorn, Spellpowercure, Powerful assault..debuff on boss.
So DAMAGE is really crazy high over the whole DoT. And if you let it run out you will get that 100k
Not an easy to get set the spellpower cure; i will try this evening with a Kena + Clever alchemist set up (4k spell damage) and see if it this simple.
I was expecting something like 100 CP into traumaturge and the Elf Bane set but i can try even this one.
Which debuff you use?
While I think this concept is very interesting and merits discussion, I think there should be a disclaimer attached to this stating that it is highly situational and requires multiple controlled variables to succeed. In practice, most DKs will not reach this potential under normal circumstances. While it's commendable and respectable to achieve this type of heal return, it will very rarely occur in pvp or dungeon settings. Fights in pvp are too short, plus Burning Embers faces a two-fold reduction from Battle Spirit. In dungeons, fights are way too short, and most people will rarely, if ever, be in a group where Agg. War Horn, Powerful Assault, and SPC are all active. As Alcast mentioned, the likelihood of something like this occurring lies almost entirely in a trial setting.
While I think this concept is very interesting and merits discussion, I think there should be a disclaimer attached to this stating that it is highly situational and requires multiple controlled variables to succeed. In practice, most DKs will not reach this potential under normal circumstances. While it's commendable and respectable to achieve this type of heal return, it will very rarely occur in pvp or dungeon settings. Fights in pvp are too short, plus Burning Embers faces a two-fold reduction from Battle Spirit. In dungeons, fights are way too short, and most people will rarely, if ever, be in a group where Agg. War Horn, Powerful Assault, and SPC are all active. As Alcast mentioned, the likelihood of something like this occurring lies predominantly in a trial setting.
While I think this concept is very interesting and merits discussion, I think there should be a disclaimer attached to this stating that it is highly situational and requires multiple controlled variables to succeed. In practice, most DKs will not reach this potential under normal circumstances. While it's commendable and respectable to achieve this type of heal return, it will very rarely occur in pvp or dungeon settings. Fights in pvp are too short, plus Burning Embers faces a two-fold reduction from Battle Spirit. In dungeons, fights are way too short, and most people will rarely, if ever, be in a group where Agg. War Horn, Powerful Assault, and SPC are all active. As Alcast mentioned, the likelihood of something like this occurring lies predominantly in a trial setting.
They patched it a long time ago. Dmg-based heals get only reduced once. So your damage is reducd by 50% but the heal based on this damaged isn't reduced aswell, so it's ~70% (based on the 50% dmg) like it is stated in the tooltip.