dodgehopper_ESO wrote: »Jennifur_Vultee wrote: »Bfish22090 wrote: »NERF dks
Nerf Eric Wrobel.
He's absolutely the most frustrating part of playing ESO since he has no clear vision of ESO combat and just seems to randomly change things on a whim. Its like having a 5 year old as lead combat designer.
I don't think it is healthy to disparage him. The reality is he might have too many responsibilities placed on his shoulders (or his team's shoulders). Maybe they need to make room in their employment to help his team out? We don't know. I don't think it is a good idea to trash @Wrobel when really have no bearing on what is going on in their office. He might be at this very moment fighting for many of the things the players want, and simply not have the team to back it up. Maybe its just an issue of time. There's a big difference between having a vision and being able to make that vision real in a short period of time.
Please don't blow up in my face either about this. I've got my own list of complaints as well. I'm not happy with a number of things not operating well/correctly on Templars. I still think the game would be better served by having diminishing returns. I don't think it is healthy for the game to cap mitigation while simultaneously making the sky the limit on Damage. I think there are many problems with the way CC works in the game. I could go on. Even so, I don't think it is reasonable to call for the man's execution/firing/whatever. It is much better to state what you have problems with. Scapegoating a developer is not fair. I realize the 'House/Home' statements going on are harmful to his image right now, but please realize that he was just stating the vision for the class there. The class clearly doesn't meet that vision (in fact it sounds a lot more like DK), but maybe he has something in mind to fill those gaps in. I personally feel the important thing about Templar threads lately is that it might just be clearer to him and the other developers just how irritated we are becoming.
you might be right, but somebody has to take responsibility. And as it stands he is RESPONSIBLE for class balance.
Feisty_Khajiit128 wrote: »Bye bye templar healers
TheM0rganism wrote: »What exactly is happening to proc that high? Is it recording ALL damage taken over the interval and than converting that to a heal?
TheM0rganism wrote: »What exactly is happening to proc that high? Is it recording ALL damage taken over the interval and than converting that to a heal?
That's ridiculous. These guys are so f*cking incompetent.
Worst part? This will probably stay for a while.
Every day at ZOS.
andypappb16_ESO wrote: »That's ridiculous. These guys are so f*cking incompetent.
Worst part? This will probably stay for a while.
Every day at ZOS.
Until Next dlc
Come guys, Get your provisioning ingredients at My store, you will need some for the next 3 months hiding in your cellars, while the World Is engulfed in Flames(or heals?). Just 3 months, its soon over anyway!
Bodycounter wrote: »The average heal is about 18k and your maximum was close to 100k? I honestly doubt the correctness of the healing measurement in this case. You either completely build around additional healing (even then an increase of 500% to the average amount seems unlikely) or the data processing was bugged.
On top of that i don't know why everyone's screaming so loud. Zenimax can easily adjust the percantage of converted damage into healing (currently 75%?) in a hotfix. The part of the community writing in this forum is disgusting...
Bodycounter wrote: »Firstly, yes i think the percentage will be toned down to 50-60%.
Secondly, the full duration of Burning Embers is relatively high and depends on critical strikes, too. The best way to measure this ability's power would be the average HPS output.
For PvP: I don't think this ability is broken, because it is kinda unreliable against burst. Burning Embers spam won't keep you alive. And Magicka DKs needed a way to self heal without Green Dragonblood since they have a hybrid of melee/ranged playstyle.
For PvE: Could actually be too strong, because you can actively time this ability. I don't know how strong Burning Embers spam is. Since i don't have a high level DK can anyone say what HPS you get from just spamming?
Permablocking is a problem?Bodycounter wrote: »Permablocking is pretty much a problem on it's own, that Zenixmax hasn't touched for how long now? Since release? I wouldn't nerf abilities, because basic game mechanics are still lackluster.
Bodycounter wrote: »Permablocking is pretty much a problem on it's own, that Zenixmax hasn't touched for how long now? Since release? I wouldn't nerf abilities, because basic game mechanics are still lackluster.
Bodycounter wrote: »Permablocking is pretty much a problem on it's own, that Zenixmax hasn't touched for how long now? Since release? I wouldn't nerf abilities, because basic game mechanics are still lackluster.
Perma-Blocking hasn't been a problem in a long, long time.
Bodycounter wrote: »Permablocking is pretty much a problem on it's own, that Zenixmax hasn't touched for how long now? Since release? I wouldn't nerf abilities, because basic game mechanics are still lackluster.
Perma-Blocking hasn't been a problem in a long, long time.
There will and always have been permablockers. And now more will come back....till they get another nurf kappa