Emma_Eunjung wrote: »It also needs to proc Surge heals.
To make it more viable in PvP
Emma_Eunjung wrote: »It also needs to proc Surge heals.
But make surge proc on dots so flurry can double dip the CP damage like Jabs.
Surge was nerfed to never proc on DoTs because of the heals a sorc could get when fighting outnumbered. It was better than sap tanking.Emma_Eunjung wrote: »It also needs to proc Surge heals.
To make it more viable in PvP
You dont have to put a snare up because they simply lock the target and even if u lose track of it u still dmg it.
But yea, something needs to be added to it i guess.Emma_Eunjung wrote: »It also needs to proc Surge heals.
But make surge proc on dots so flurry can double dip the CP damage like Jabs.
Doesnt it "double dip" anyways? I think its concidered a dot.
PainfulFAFA wrote: »Yes plz.Surge was nerfed to never proc on DoTs because of the heals a sorc could get when fighting outnumbered. It was better than sap tanking.Emma_Eunjung wrote: »It also needs to proc Surge heals.
I think what they should so is make it Surge proc off the last hit from Flurry.
PainfulFAFA wrote: »Yes plz.Surge was nerfed to never proc on DoTs because of the heals a sorc could get when fighting outnumbered. It was better than sap tanking.Emma_Eunjung wrote: »It also needs to proc Surge heals.
I think what they should so is make it Surge proc off the last hit from Flurry.
Emma_Eunjung wrote: »PainfulFAFA wrote: »Yes plz.Surge was nerfed to never proc on DoTs because of the heals a sorc could get when fighting outnumbered. It was better than sap tanking.Emma_Eunjung wrote: »It also needs to proc Surge heals.
I think what they should so is make it Surge proc off the last hit from Flurry.
That's what they did to the OTHER flop Dual Wield attack, Twin Slashes or whatever it's called.... and it's totally useless. The whole point of making Flurry work with Surge is to bring the healing up to par with Wrecking Blow, and that's only going to happen if all six "strikes" are allowed to Surge heal if they crit.
vyndral13preub18_ESO wrote: »It would also be cool if it could do all the damage at once and knock the other player up into the air.
The issue with Flurry for stamina sorcerers is the lack of Surge healing, making DW much less useful - only Steel Tornado and maybe Flying Blade will ever get used by them and tbh Flying Blade is a world away from the effectiveness of critical rush.
Personally I don't think a snare on Flurry is needed or indeed warranted. But boy does the skill line need a gap closer and a replacement for the horrible blade cloak (pet hate).
Take a look at these threads for DW overhaul ideas:
http://forums.elderscrollsonline.com/en-GB/discussion/168267/can-dual-wield-be-made-to-work#latest
http://forums.elderscrollsonline.com/en-GB/discussion/224448/dual-wield-current-issues#latest
@Mumyo Really? The base 20% aoe damage reduction has some situational benefits, and the quick cloak orphans is useful for classes without access to mjr expedition. But otherwise it's pretty bad and tbh suffers from trying to do too much at the same time.
Snare on jab contributes nothing. Only the last hit snares target and in fact it is the hardest one to land on a moving target.
It does not make sense to add a snare end of an nontargetted cone aiming spell. If you really want this skill more useful, then make the first hit snare. Current version in pts is worse than the old version that were giving tiny knockback. It really is.
Rapid strikes however, locks on target like WB, therefore snare is not so necessary. It eventually hits 100% if the target is in range.