HebrewHatchet wrote: »It's psychologically addicting. You don't have to like it, but it works.
HebrewHatchet wrote: »It's psychologically addicting. You don't have to like it, but it works.
Azarath_tiberius wrote: »It would be fine-ish if there was 1 RNG mechanic (depending on drop rate) but in this game most of the time we get 3 RNG checks!
- Do you get the item or not?
- What armor type / Which weapon?
- What trait?
To the people that actually like the RNG.. Please! By all means elaborate.. Also I'm really curious do you also like to be pulled by the hair when this happens?
MrGigglypants wrote: »Rng is a crap system that very few people enjoy. I dont know if its true but you're going to make the thieves guild AVA sets available via rewards for the worthy and the weekly rng vendor? Why? Just let us use our AP appropriately via boxes or the actual vendors that sell armour (whom are currently just for show)
With their current system it can take a ridiculous amount of runs in order to obtain your desired item, there is no progression toward getting that item, every run you have the same exact odds of getting it. The problem is that you are not rewarded for your effort, you can spend hundreds of hours trying to get your item and never get it, while others will get it their first run.RNG is a good thing in theory. In practice it's hard to get a good system in place. ESO in particular has several issues stacking on top of each other:
- Multiplicative RNG (drop yes/no * armour weight * specific set * set piece * trait) means getting that particular piece from that particular set with that particular trait you've been after is an exercise in frustration;
- BoP means you can't trade your repeated/unwanted set pieces with others for the one you want.
The monster vendor in Cyrodiil does nothing to address this, as it's limited to monster sets and it's on a timer, meaning you need to check every time it's up to see if there's anything you need.
I'm beginning to think ZOS actually wants the endless grind in the game. Otherwise it would be easy to fix the current RNG system: BoE, in-group trades, token system would all be much better than the monster set vendor.
I DO like rng...but the only issue with this game is I feel like the droprates are so horrible it actually turns me away from doing the instances or participating in the system...so I don't do them. And its upsetting that these gear sets are turning into sets for only the ones who don't MIND running the same instance 50+ times.
FLuFFyxMuFFiN wrote: »
Usually when I get the item I want I get infused or divines. Monster helms for instance. I have gotten very few compared to other people but the ones I do have are all divines and infused with the exception of 2 reinforced pieces. I enjoy RNG because farming gives me something to do when I am bored. Yes I do like being pulled by the hair though I would much rather be smacked around and get hot wax poured all over me while farming