Azarath_tiberius wrote: »FLuFFyxMuFFiN wrote: »Azarath_tiberius wrote: »It would be fine-ish if there was 1 RNG mechanic (depending on drop rate) but in this game most of the time we get 3 RNG checks!
- Do you get the item or not?
- What armor type / Which weapon?
- What trait?
To the people that actually like the RNG.. Please! By all means elaborate.. Also I'm really curious do you also like to be pulled by the hair when this happens?
Usually when I get the item I want I get infused or divines. Monster helms for instance. I have gotten very few compared to other people but the ones I do have are all divines and infused with the exception of 2 reinforced pieces. I enjoy RNG because farming gives me something to do when I am bored. Yes I do like being pulled by the hair though I would much rather be smacked around and get hot wax poured all over me while farming
hot damn.. I must say I'm impressed by your luck but lets see how quickly that will change once you've rerunned the same instance over 50 times to get the item (just getting it, I'm not counting trait / armor type). Or lets make it worse, when you want an item from the PvP boxes that give you 99% of the time BoP crap loot (I'm looking at you PvErs).
Also the argument, "It gives me a reason to farm it / Im bored", like wtf? Do people just play this game ONLY to obtain high level items and then they call it for the night? Or even better , don't you have anything better to do in this game rather than rerunning the same instance 1000000 times? It buffles me really. Not everyone has the time OR the will to deal with this kind of grind ZOS has put us through.. ( DISCLAIMER: If you are doing the same instance in repeat because its fun for you, thats a different discussion, frankly go nuts with it. )
This whole BS with RNG needs to be tuned down fast. ZOS did a good job with vMA weapons (only 3 traits available: sharpened, precise , defending) and the Undaunted Vendor, but we need more. For example:
- Don't reward crap sets in last chests of vMA... No sane person wants Jack of Para Bellum (well-fitted) ffs.. 2 RNG checks are enough [1) getting the item you want or not, 2) with the trait you want or not] or even better make those sets BoE.. Don't worry if your DLC is any good they will buy it..
- Up (by a lot imo) the cost of the Undaunted sets from the PvP vendor but at least let us choose the trait. There are 10 Undaunted sets right now (head + shoulder, so 20 items in total), IF each piece has a chance to come in only 3 out of the 9 traits (impen, divines, infused) AND the vendor has new sets available ONCE per week === ...well do the math your self but I'm pretty sure its more than 52 weeks for a chance to get ONE undaunted item in the trait you want.. GG once again
@Wrobel not everyone wants to be pulled by the hair or be poured with hot wax so change your RNG system.. ASAP
I honestly think ZOS's version of RNG is rigged. EVERY SINGLE person I run ICP with gets exactly the opposite of what they are hoping. Including me. I swear the mics pick up what you say and the more you mention "tormentor" the less likely it will drop.
ZOS needs a ROLL for it dynamic in DLC. A simple box that pops up and you can either roll for it or pass. Highest roll in the group gets the itemor we all pass and let Johnny have his chest piece he's searched 50 years for . Simple.
I honestly think ZOS's version of RNG is rigged. EVERY SINGLE person I run ICP with gets exactly the opposite of what they are hoping. Including me. I swear the mics pick up what you say and the more you mention "tormentor" the less likely it will drop.
ZOS needs a ROLL for it dynamic in DLC. A simple box that pops up and you can either roll for it or pass. Highest roll in the group gets the itemor we all pass and let Johnny have his chest piece he's searched 50 years for . Simple.
that's why i would like to see the abilty to trade BoP items from trials/dungeons to be tradable with your group you done the content with for like 30 minutes or a hour
Spottswoode wrote: »There is no value in success without the possibility of failure. If I say any more I'm going to go into a tirade about millenials and an Andy Griffith-esque speech about the value of losing. (And I'm 28.)
HebrewHatchet wrote: »It's psychologically addicting. You don't have to like it, but it works.
Really? I wonder if that's ironic.....MrGigglypants wrote: »
You're a millennial lol.
Hourly rate and lottery tickets don't make a strong comparison. (Also sales jobs frequently have days with no sales.) You get your reward, but it's not the one you want.No one is saying we don't want to earn what we don't want is a lottery ticket for every item in the game. Imagine if you're hourly pay was rng? Some days you get 30 bucks some days you get well fitted I mean .50 cents.
I think after Housing, do we even need RNG anymore. CP-system, Housing and if they revisit their Achievement system, so people actually do those, we should have more endgame than we need. If asked from me they could remove RNG entirely, have alot of fun and short progressions at the endgame.