The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The maintenance is complete, and the PTS is now back online and patch 10.0.1 is available.

Thieves' Guild progression

Saturn
Saturn
✭✭✭✭✭
I hope this is not intentional, but I am currently at a point on the PTS where to get the next quest I have to reach the next Thieves' Guild rank, which requires more and more repeatables completed for every rank you reach. It is a lot faster at the moment since you can use the six daily heists to get a maximum of 120 xp per day, but when this goes live (and you can only do one heist per day) I can forsee the grind being a really pain as the infinite repeatables give between 5-10 xp and for example I currently need 180 xp to reach rank 7.

If you do a heist and the daily quest for the guy outside of the Den you can gain a maximum of 25 xp (if you beat the optional part of the heist), which would mean that I would have to do between 15-30 of the repeatables from Kari's Tip Board to reach rank 7 in one day if this was on Live. And rank 8 will require even more xp to reach. There are 12 ranks, but I don't know if the very last thieves' guild quest requires rank 12 to unlock.

I hope this is not how it will work when it reaches Live as this kind of immense grinding needed to simply progress the questline is insane. I thought it was a bug at first, but my last three quests only unlocked when I reached the next rank so it seems very likely that it is an intended progression mechanic.

The way to fix it would either be to completely unlock the quests to be done whenever one wished to do so, or to increase the amount of experience the repeatable quests can reward.
"Madness is a bitter mercy, perhaps, but a mercy nonetheless."

Fire and Ice
  • deleted008293
    deleted008293
    ✭✭✭✭
    I don't like this idea much either... It is good overall but it is implemented a little bad.
    - It means you have to do over and over and over same quests.
    - No random quest givers like give me this do that etc to raise reputation in that town.
    - Reputation is tied to the skill line... Not everyone know that.
    - Also not much info when you will unlock the next main quest.
  • Saturn
    Saturn
    ✭✭✭✭✭
    nordmarian wrote: »
    I don't like this idea much either... It is good overall but it is implemented a little bad.
    - It means you have to do over and over and over same quests.
    - No random quest givers like give me this do that etc to raise reputation in that town.
    - Reputation is tied to the skill line... Not everyone know that.
    - Also not much info when you will unlock the next main quest.

    @nordmarian
    Indeed. I spent about 3 hours today just grinding to unlock rank 7 so I could advance the story. It also makes no sense that they would restrict it like this when the Mage's Guild and the Fighter's Guild both have no rank requirement to do the next quest, although they are based on level requirement, those don't have you grind the same quests over and over.

    The most annoying about this is that if this hits Live unchanged then a lot of people will likely just get frustrated and not finish the story, which is a shame because they did a really good job with it from what I have experienced so far.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • theroyalestpythonnub18_ESO
    I'm in the same boat. I'm about half way through rank five and sick of pickpocketing quests. The pace was good for about the first 3-4 ranks, now it's a slog, and it's just going to get worse.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Saturn wrote: »
    It also makes no sense that they would restrict it like this when the Mage's Guild and the Fighter's Guild both have no rank requirement to do the next quest, although they are based on level requirement
    That's not true, it's exactly like the Mages Guild and Fighters Guild quests. To get Quest 3 in the Mages Guild, you need to be at Rank 3. To get Quest 5, you need to get to Rank 5. Level is irrelevant for Guild quests. So it's most logical to use the same setup for the Thieves Guild as well. There are only six Thieves Guild story quests though, so I don't know why you need to get to Rank 7, unless they missed a rank out when putting the quest requirements in.
    Edited by Enodoc on February 14, 2016 10:08PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Saturn
    Saturn
    ✭✭✭✭✭
    Enodoc wrote: »
    Saturn wrote: »
    It also makes no sense that they would restrict it like this when the Mage's Guild and the Fighter's Guild both have no rank requirement to do the next quest, although they are based on level requirement
    That's not true, it's exactly like the Mages Guild and Fighters Guild quests. To get Quest 3 in the Mages Guild, you need to be at Rank 3. To get Quest 5, you need to get to Rank 5. Level is irrelevant for Guild quests. So it's most logical to use the same setup for the Thieves Guild as well. There are only six Thieves Guild story quests though, so I don't know why you need to get to Rank 7, unless they missed a rank out when putting the quest requirements in.

    Oh I guess I always thought it was level requirements. But yeah, where I am at I need 220 xp to reach rank 8 in order to get what I think is the last quest, which if I want to get it today will take me about 30 repeatables, all of which takes between 10-15 minutes if you speed through them.. It is a horrible progression rate.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Saturn
    Saturn
    ✭✭✭✭✭
    I'm in the same boat. I'm about half way through rank five and sick of pickpocketing quests. The pace was good for about the first 3-4 ranks, now it's a slog, and it's just going to get worse.

    One thing that helps a little bit is doing Kari's Hit List, returning a treasure gives you some xp.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Saturn wrote: »
    Enodoc wrote: »
    Saturn wrote: »
    It also makes no sense that they would restrict it like this when the Mage's Guild and the Fighter's Guild both have no rank requirement to do the next quest, although they are based on level requirement
    That's not true, it's exactly like the Mages Guild and Fighters Guild quests. To get Quest 3 in the Mages Guild, you need to be at Rank 3. To get Quest 5, you need to get to Rank 5. Level is irrelevant for Guild quests. So it's most logical to use the same setup for the Thieves Guild as well. There are only six Thieves Guild story quests though, so I don't know why you need to get to Rank 7, unless they missed a rank out when putting the quest requirements in.
    Oh I guess I always thought it was level requirements. But yeah, where I am at I need 220 xp to reach rank 8 in order to get what I think is the last quest, which if I want to get it today will take me about 30 repeatables, all of which takes between 10-15 minutes if you speed through them.. It is a horrible progression rate.
    Yeah I agree that's too high. Would it have been a better progression rate if it had unlocked at Rank 6? That's where I would have expected to see it.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    It makes sense on many levels. You usually end up becoming the new guildmaster, or a major figure of the guild, thus you at least must have accomplished some guild-related duties. For mages' and fighters' guilds, it forces the progression there to be paced at the same rhythm as the overall progression of your character and the discovery of the world. It's also a tradition in Elder Scrolls games.

    That said... I absolutely HATE IT. If I'm questing, I get immersed in the story and want to finish that story. It's utterly annoying to have to go through repeatable/daily quests which are NOT story-driven and of a totally different nature, just to be able to carry on with the story.

    All in all, I wish they would get rid of that system and use the same logic as in IC for instance : main story quest first, repeatable quests later for those who want to hang around longer.

    It is particularly annoying in Thieves Guild because, heists excepted, all activities are stuff we've already been doing for ages as part of the justice system / legerdemain skill line, so it feels even more tedious to have to do even more of it. I like breaking/entering and pickpocketing, that's not the issue, but I hate to have to do it in a forced and repetitive way just to be able to carry on with the thieves' guild main quest.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would imagine it has good pacing if you run Thieves Guild alongside a levelling character in the same way as Mages and Fighters Guilds. You end up with the same issue of non-story-driven repetitive activities if you try and do Mages Guild all in one go and haven't been picking up lorebooks.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    Saturn wrote: »
    nordmarian wrote: »
    I don't like this idea much either... It is good overall but it is implemented a little bad.
    - It means you have to do over and over and over same quests.
    - No random quest givers like give me this do that etc to raise reputation in that town.
    - Reputation is tied to the skill line... Not everyone know that.
    - Also not much info when you will unlock the next main quest.

    @nordmarian
    Indeed. I spent about 3 hours today just grinding to unlock rank 7 so I could advance the story. It also makes no sense that they would restrict it like this when the Mage's Guild and the Fighter's Guild both have no rank requirement to do the next quest, although they are based on level requirement, those don't have you grind the same quests over and over.

    The most annoying about this is that if this hits Live unchanged then a lot of people will likely just get frustrated and not finish the story, which is a shame because they did a really good job with it from what I have experienced so far.

    Fighter guild does have that requirement. You have to have a certain rank to get some quests.
  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    Saturn wrote: »
    It also makes no sense that they would restrict it like this when the Mage's Guild and the Fighter's Guild both have no rank requirement to do the next quest, although they are based on level requirement
    That's not true, it's exactly like the Mages Guild and Fighters Guild quests. To get Quest 3 in the Mages Guild, you need to be at Rank 3. To get Quest 5, you need to get to Rank 5. Level is irrelevant for Guild quests. So it's most logical to use the same setup for the Thieves Guild as well. There are only six Thieves Guild story quests though, so I don't know why you need to get to Rank 7, unless they missed a rank out when putting the quest requirements in.

    The difference is that you get the lore books and you kill the daedra needed to advance Mages and Fighters guilds while you are leveling and exploring, doing things not directly connected to their quests, while the way Thieves Guild skill levels up is completely disconnected from, well, anything other than the guild's quests. If we also got experience on the TG skill line for stealing, picking pockets/locks and opening troves/chests around the world, without the need of quests, it would be more similar to Mages and Fighters guilds. Problem is, we already have a skill tree that levels up like that, which is Legerdemain.
    Edited by Abeille on February 15, 2016 12:17AM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Saturn
    Saturn
    ✭✭✭✭✭
    Enodoc wrote: »
    I would imagine it has good pacing if you run Thieves Guild alongside a levelling character in the same way as Mages and Fighters Guilds. You end up with the same issue of non-story-driven repetitive activities if you try and do Mages Guild all in one go and haven't been picking up lorebooks.

    Guess what. It gets way worse >.< The xp requirement for rank 8 is 220 xp to get what I think is one of the minor personal quests, then the next rank after will probably be like 260 xp for another minor quest.. *sigh* I won't be able to finish the questline before they flip it over to EU toons, and I started questing five days ago and have already sunk over 10 hours into it.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Saturn Can you do a rundown of which quests you've gotten at which rank? I've got up to Rank 4 myself so far:

    Rank 1 - Partners in Crime (Story)
    Rank 2 - Cleaning House (Story) > A Double Life (Quen)
    Rank 3 - The Long Game (Story) > Shell Game (Walks-Softly)
    Rank 4 - A Faded Flower (Velsa)


    Remaining Story quests:
    A Flawless Plan, Forever Hold Your Peace, Prison Break
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • ZOS_RichLambert
    ZOS_RichLambert
    Creative Director
    Thanks for the heads up on this... in looking at the data, the numbers are definitely off for the individual ranks. We'll get that adjusted ASAP.
    Rich Lambert
    Creative Director - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube
    Staff Post
  • Saturn
    Saturn
    ✭✭✭✭✭
    Enodoc wrote: »
    @Saturn Can you do a rundown of which quests you've gotten at which rank? I've got up to Rank 4 myself so far:

    Rank 1 - Partners in Crime (Story)
    Rank 2 - Cleaning House (Story) > A Double Life (Quen)
    Rank 3 - The Long Game (Story) > Shell Game (Walks-Softly)
    Rank 4 - A Faded Flower (Velsa)


    Remaining Story quests:
    A Flawless Plan, Forever Hold Your Peace, Prison Break

    A Flawless Plan was Rank 5. Rank 7 was Forever Hold Your Peace.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Saturn
    Saturn
    ✭✭✭✭✭
    Thanks for the heads up on this... in looking at the data, the numbers are definitely off for the individual ranks. We'll get that adjusted ASAP.

    Thank you :) It would suck if we had to grind for weeks to finish the main story.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thanks for the heads up on this... in looking at the data, the numbers are definitely off for the individual ranks. We'll get that adjusted ASAP.

    So it WAS a bug ? Great news ! And thx for letting us know !

    .
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Saturn wrote: »
    Enodoc wrote: »
    @Saturn Can you do a rundown of which quests you've gotten at which rank? I've got up to Rank 4 myself so far:

    Rank 1 - Partners in Crime (Story)
    Rank 2 - Cleaning House (Story) > A Double Life (Quen)
    Rank 3 - The Long Game (Story) > Shell Game (Walks-Softly)
    Rank 4 - A Faded Flower (Velsa)


    Remaining Story quests:
    A Flawless Plan, Forever Hold Your Peace, Prison Break
    A Flawless Plan was Rank 5. Rank 7 was Forever Hold Your Peace.
    Great, thanks!
    Thanks for the heads up on this... in looking at the data, the numbers are definitely off for the individual ranks. We'll get that adjusted ASAP.
    @ZOS_RichLambert Thanks for the info! I was going to post elsewhere following Saturn's details of the rank that the story progression seems to stagnate after Rank 3. I had two suggestions on this; either that the story should follow this structure:
    • Rank 1 - Partners in Crime (Story)
    • Rank 2 - Cleaning House (Story) > A Double Life (Quen)
    • Rank 3 - The Long Game (Story) > Shell Game (Walks-Softly)
    • Rank 4 - A Flawless Plan (Story) > A Faded Flower (Velsa)
    • Rank 5 - Forever Hold Your Peace (Story) > (? Last personal quest chain)
    • Rank 6 - Prison Break (Story)
    ....which would perhaps be more intuitive, as "one story quest per rank" is the setup we have been introduced to already with the Fighters and Mages Guilds (also, the last of these quests was given at Rank 5 of a 10-rank line, so the last story quest at Rank 6 of a 12-rank line would make sense for Thieves Guild);

    or that the total reputation required for each rank should be lower.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Saturn
    Saturn
    ✭✭✭✭✭
    Enodoc wrote: »
    Saturn wrote: »
    Enodoc wrote: »
    @Saturn Can you do a rundown of which quests you've gotten at which rank? I've got up to Rank 4 myself so far:

    Rank 1 - Partners in Crime (Story)
    Rank 2 - Cleaning House (Story) > A Double Life (Quen)
    Rank 3 - The Long Game (Story) > Shell Game (Walks-Softly)
    Rank 4 - A Faded Flower (Velsa)


    Remaining Story quests:
    A Flawless Plan, Forever Hold Your Peace, Prison Break
    A Flawless Plan was Rank 5. Rank 7 was Forever Hold Your Peace.
    Great, thanks!
    Thanks for the heads up on this... in looking at the data, the numbers are definitely off for the individual ranks. We'll get that adjusted ASAP.
    @ZOS_RichLambert Thanks for the info! I was going to post elsewhere following Saturn's details of the rank that the story progression seems to stagnate after Rank 3. I had two suggestions on this; either that the story should follow this structure:
    • Rank 1 - Partners in Crime (Story)
    • Rank 2 - Cleaning House (Story) > A Double Life (Quen)
    • Rank 3 - The Long Game (Story) > Shell Game (Walks-Softly)
    • Rank 4 - A Flawless Plan (Story) > A Faded Flower (Velsa)
    • Rank 5 - Forever Hold Your Peace (Story) > (? Last personal quest chain)
    • Rank 6 - Prison Break (Story)
    ....which would perhaps be more intuitive, as "one story quest per rank" is the setup we have been introduced to already with the Fighters and Mages Guilds (also, the last of these quests was given at Rank 5 of a 10-rank line, so the last story quest at Rank 6 of a 12-rank line would make sense for Thieves Guild);

    or that the total reputation required for each rank should be lower.

    @Enodoc
    I just unlocked Prison Break at rank 8. Still missing two of the minor personal quests and the next quest is 260 xp away, *sigh*. I'll give up and wait for Live I think.
    Edited by Saturn on February 15, 2016 8:56PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Saturn wrote: »

    @Enodoc
    I just unlocked Prison Break at rank 8. Still missing two of the minor personal quests and the next quest is 260 xp away, *sigh*. I'll give up and wait for Live I think.

    Maybe the fix will be in the next PTS patch which is due some time tomorrow. And IIRC, we'll have new templates full already maxed out legerdemain annd thieves' guild (not sure though).

  • ShadowHvo
    ShadowHvo
    ✭✭✭✭✭
    Yeah.. Its really a shame that it must be locked behind a grindwall =/
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    my apologies for being late to the party, I took a break for a while.

    This was a major issue that caused me to unsub, is it still this way? Are the quests still locked behind a huge boring grindwall?
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    my apologies for being late to the party, I took a break for a while.

    This was a major issue that caused me to unsub, is it still this way? Are the quests still locked behind a huge boring grindwall?

    Wow. Necroing a thread from half a year ago! And from the Public Test Server. The concerns with progression in this thread were fixed before Thieves Guild went Live, so no idea why it would've made you unsub, since it never made it out of the PTS in this state.
    Edited by code65536 on August 18, 2016 8:25PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Saturn
    Saturn
    ✭✭✭✭✭
    my apologies for being late to the party, I took a break for a while.

    This was a major issue that caused me to unsub, is it still this way? Are the quests still locked behind a huge boring grindwall?

    @QuebraRegra
    No. This is not really an issue anymore, this was a big problem on the PTS, but has long since been rectified. Furthermore, if you do the A Cutpurse Above achievement, you are able to start with quite a big lead in Thieves' Guild experience, and can do a lot of story quests before having to do any dailies or repeatables.

    This party basically ended a few months before you showed up knocking at the door ;p
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Fudly_budly
    Fudly_budly
    ✭✭✭✭
    Saturn wrote: »
    I'm in the same boat. I'm about half way through rank five and sick of pickpocketing quests. The pace was good for about the first 3-4 ranks, now it's a slog, and it's just going to get worse.

    One thing that helps a little bit is doing Kari's Hit List, returning a treasure gives you some xp.

    Nope!!! Just ran a quick in-game test of a toon at TG rank 2 with 5/25 inspiration to rank 3. Stole Prince Neiman's (sp.) Decanter and placed in Hew's Bane TG Den. Rank meter didn't budge.
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • Saturn
    Saturn
    ✭✭✭✭✭
    Saturn wrote: »
    I'm in the same boat. I'm about half way through rank five and sick of pickpocketing quests. The pace was good for about the first 3-4 ranks, now it's a slog, and it's just going to get worse.

    One thing that helps a little bit is doing Kari's Hit List, returning a treasure gives you some xp.

    Nope!!! Just ran a quick in-game test of a toon at TG rank 2 with 5/25 inspiration to rank 3. Stole Prince Neiman's (sp.) Decanter and placed in Hew's Bane TG Den. Rank meter didn't budge.

    They must have changed it then. It used to give you ~3 ranks (from base rank) if you did the entire Hit List.

    Keep in mind you are replying to a post from February, that's some vile forum necromancy right there ;p
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
Sign In or Register to comment.