nordmarian wrote: »I don't like this idea much either... It is good overall but it is implemented a little bad.
- It means you have to do over and over and over same quests.
- No random quest givers like give me this do that etc to raise reputation in that town.
- Reputation is tied to the skill line... Not everyone know that.
- Also not much info when you will unlock the next main quest.
That's not true, it's exactly like the Mages Guild and Fighters Guild quests. To get Quest 3 in the Mages Guild, you need to be at Rank 3. To get Quest 5, you need to get to Rank 5. Level is irrelevant for Guild quests. So it's most logical to use the same setup for the Thieves Guild as well. There are only six Thieves Guild story quests though, so I don't know why you need to get to Rank 7, unless they missed a rank out when putting the quest requirements in.It also makes no sense that they would restrict it like this when the Mage's Guild and the Fighter's Guild both have no rank requirement to do the next quest, although they are based on level requirement
That's not true, it's exactly like the Mages Guild and Fighters Guild quests. To get Quest 3 in the Mages Guild, you need to be at Rank 3. To get Quest 5, you need to get to Rank 5. Level is irrelevant for Guild quests. So it's most logical to use the same setup for the Thieves Guild as well. There are only six Thieves Guild story quests though, so I don't know why you need to get to Rank 7, unless they missed a rank out when putting the quest requirements in.It also makes no sense that they would restrict it like this when the Mage's Guild and the Fighter's Guild both have no rank requirement to do the next quest, although they are based on level requirement
theroyalestpythonnub18_ESO wrote: »I'm in the same boat. I'm about half way through rank five and sick of pickpocketing quests. The pace was good for about the first 3-4 ranks, now it's a slog, and it's just going to get worse.
Yeah I agree that's too high. Would it have been a better progression rate if it had unlocked at Rank 6? That's where I would have expected to see it.Oh I guess I always thought it was level requirements. But yeah, where I am at I need 220 xp to reach rank 8 in order to get what I think is the last quest, which if I want to get it today will take me about 30 repeatables, all of which takes between 10-15 minutes if you speed through them.. It is a horrible progression rate.That's not true, it's exactly like the Mages Guild and Fighters Guild quests. To get Quest 3 in the Mages Guild, you need to be at Rank 3. To get Quest 5, you need to get to Rank 5. Level is irrelevant for Guild quests. So it's most logical to use the same setup for the Thieves Guild as well. There are only six Thieves Guild story quests though, so I don't know why you need to get to Rank 7, unless they missed a rank out when putting the quest requirements in.It also makes no sense that they would restrict it like this when the Mage's Guild and the Fighter's Guild both have no rank requirement to do the next quest, although they are based on level requirement
nordmarian wrote: »I don't like this idea much either... It is good overall but it is implemented a little bad.
- It means you have to do over and over and over same quests.
- No random quest givers like give me this do that etc to raise reputation in that town.
- Reputation is tied to the skill line... Not everyone know that.
- Also not much info when you will unlock the next main quest.
@nordmarian
Indeed. I spent about 3 hours today just grinding to unlock rank 7 so I could advance the story. It also makes no sense that they would restrict it like this when the Mage's Guild and the Fighter's Guild both have no rank requirement to do the next quest, although they are based on level requirement, those don't have you grind the same quests over and over.
The most annoying about this is that if this hits Live unchanged then a lot of people will likely just get frustrated and not finish the story, which is a shame because they did a really good job with it from what I have experienced so far.
That's not true, it's exactly like the Mages Guild and Fighters Guild quests. To get Quest 3 in the Mages Guild, you need to be at Rank 3. To get Quest 5, you need to get to Rank 5. Level is irrelevant for Guild quests. So it's most logical to use the same setup for the Thieves Guild as well. There are only six Thieves Guild story quests though, so I don't know why you need to get to Rank 7, unless they missed a rank out when putting the quest requirements in.It also makes no sense that they would restrict it like this when the Mage's Guild and the Fighter's Guild both have no rank requirement to do the next quest, although they are based on level requirement
I would imagine it has good pacing if you run Thieves Guild alongside a levelling character in the same way as Mages and Fighters Guilds. You end up with the same issue of non-story-driven repetitive activities if you try and do Mages Guild all in one go and haven't been picking up lorebooks.
@Saturn Can you do a rundown of which quests you've gotten at which rank? I've got up to Rank 4 myself so far:
Rank 1 - Partners in Crime (Story)
Rank 2 - Cleaning House (Story) > A Double Life (Quen)
Rank 3 - The Long Game (Story) > Shell Game (Walks-Softly)
Rank 4 - A Faded Flower (Velsa)
Remaining Story quests:
A Flawless Plan, Forever Hold Your Peace, Prison Break
ZOS_RichLambert wrote: »Thanks for the heads up on this... in looking at the data, the numbers are definitely off for the individual ranks. We'll get that adjusted ASAP.
ZOS_RichLambert wrote: »Thanks for the heads up on this... in looking at the data, the numbers are definitely off for the individual ranks. We'll get that adjusted ASAP.
Great, thanks!A Flawless Plan was Rank 5. Rank 7 was Forever Hold Your Peace.@Saturn Can you do a rundown of which quests you've gotten at which rank? I've got up to Rank 4 myself so far:
Rank 1 - Partners in Crime (Story)
Rank 2 - Cleaning House (Story) > A Double Life (Quen)
Rank 3 - The Long Game (Story) > Shell Game (Walks-Softly)
Rank 4 - A Faded Flower (Velsa)
Remaining Story quests:
A Flawless Plan, Forever Hold Your Peace, Prison Break
@ZOS_RichLambert Thanks for the info! I was going to post elsewhere following Saturn's details of the rank that the story progression seems to stagnate after Rank 3. I had two suggestions on this; either that the story should follow this structure:ZOS_RichLambert wrote: »Thanks for the heads up on this... in looking at the data, the numbers are definitely off for the individual ranks. We'll get that adjusted ASAP.
Great, thanks!A Flawless Plan was Rank 5. Rank 7 was Forever Hold Your Peace.@Saturn Can you do a rundown of which quests you've gotten at which rank? I've got up to Rank 4 myself so far:
Rank 1 - Partners in Crime (Story)
Rank 2 - Cleaning House (Story) > A Double Life (Quen)
Rank 3 - The Long Game (Story) > Shell Game (Walks-Softly)
Rank 4 - A Faded Flower (Velsa)
Remaining Story quests:
A Flawless Plan, Forever Hold Your Peace, Prison Break@ZOS_RichLambert Thanks for the info! I was going to post elsewhere following Saturn's details of the rank that the story progression seems to stagnate after Rank 3. I had two suggestions on this; either that the story should follow this structure:ZOS_RichLambert wrote: »Thanks for the heads up on this... in looking at the data, the numbers are definitely off for the individual ranks. We'll get that adjusted ASAP.....which would perhaps be more intuitive, as "one story quest per rank" is the setup we have been introduced to already with the Fighters and Mages Guilds (also, the last of these quests was given at Rank 5 of a 10-rank line, so the last story quest at Rank 6 of a 12-rank line would make sense for Thieves Guild);
- Rank 1 - Partners in Crime (Story)
- Rank 2 - Cleaning House (Story) > A Double Life (Quen)
- Rank 3 - The Long Game (Story) > Shell Game (Walks-Softly)
- Rank 4 - A Flawless Plan (Story) > A Faded Flower (Velsa)
- Rank 5 - Forever Hold Your Peace (Story) > (? Last personal quest chain)
- Rank 6 - Prison Break (Story)
or that the total reputation required for each rank should be lower.
@Enodoc
I just unlocked Prison Break at rank 8. Still missing two of the minor personal quests and the next quest is 260 xp away, *sigh*. I'll give up and wait for Live I think.
QuebraRegra wrote: »my apologies for being late to the party, I took a break for a while.
This was a major issue that caused me to unsub, is it still this way? Are the quests still locked behind a huge boring grindwall?
QuebraRegra wrote: »my apologies for being late to the party, I took a break for a while.
This was a major issue that caused me to unsub, is it still this way? Are the quests still locked behind a huge boring grindwall?
theroyalestpythonnub18_ESO wrote: »I'm in the same boat. I'm about half way through rank five and sick of pickpocketing quests. The pace was good for about the first 3-4 ranks, now it's a slog, and it's just going to get worse.
One thing that helps a little bit is doing Kari's Hit List, returning a treasure gives you some xp.
Fudly_budly wrote: »theroyalestpythonnub18_ESO wrote: »I'm in the same boat. I'm about half way through rank five and sick of pickpocketing quests. The pace was good for about the first 3-4 ranks, now it's a slog, and it's just going to get worse.
One thing that helps a little bit is doing Kari's Hit List, returning a treasure gives you some xp.
Nope!!! Just ran a quick in-game test of a toon at TG rank 2 with 5/25 inspiration to rank 3. Stole Prince Neiman's (sp.) Decanter and placed in Hew's Bane TG Den. Rank meter didn't budge.