ZOS_GinaBruno wrote: »Bfish22090 wrote: »no changes to any of the balance issues that were modified in the original update?
looks like the changes we got last week will be here to stay until it goes live
We'll be making some balance changes to abilities in the next incremental (next week) to address some feedback we've seen, and plan on making a forum thread about it in the next day or so you loop you guys in.
ZOS_GinaBruno
Are you allowed to disclose if the new alliance motifs should be dropping from Cyrodiil treasure maps as well? Have done a little over 20 on PTS and no motifs.
I opened 50 treasure chests in Cyrodiil with a VR 16 character with the Treasure Hunter passive and found only 2 set items, both VR 15 and from Orsinium sets (and I also found 2 chapters for the new Aldmeri Dominion crafting style).
lolo_01b16_ESO wrote: »Does this mean everything I reported via /bug so far wasn't read by anyone?ZOS_GinaBruno wrote: »KNOWN ISSUES
General
- /bug is still not functioning, and we encourage you to continue using this thread to submit your bug reports. Don’t forget to check out this thread as well, stickied at the top of this forum, which links to all the official feedback discussion threads.
So you've decided to play your sorc and ditch your Templar eh? XDJoy_Division wrote: »ZOS_GinaBruno wrote: »Bfish22090 wrote: »no changes to any of the balance issues that were modified in the original update?
looks like the changes we got last week will be here to stay until it goes live
We'll be making some balance changes to abilities in the next incremental (next week) to address some feedback we've seen, and plan on making a forum thread about it in the next day or so you loop you guys in.
Looking forward to them.
The things I want addressed are not things I think they can code in a week or two, sadly. I'm always willing to be pleasantly surprised though.
Yesterday's version of the 64bit Mac client ran beautifully (30+ fps), today's is running at an average of 5 fps. Altering graphics settings is having no effect - same on minimum and maximum settings.
2.4Ghz i7 (quad core)
8Gb memory
GeForce GT 650M 1024Mb
There are more notes for quests than the actual gameplay. This is test server dudes, we are here to test combat, pvp, ballance etc. Not those stupid quests.
Forestd16b14_ESO wrote: »@ZOS_GinaBruno Here's a question. Were is the change to meteor to make it reflectable ? Is there gonna be 1 more patch before TG goes live or what ?
Meteor: This was the only Ultimate that you were previously able to reflect, so this change was simply bringing it in line with all other Ultimates. We also plan on making a slight reduction to the snare on the Ice Comet morph.
I hope this also means progression is now one story quest per rank so it matches progression of the other guilds.ZOS_GinaBruno wrote: »Thieves Guild Reputation
We updated the way Thieves Guild reputation has been calculated for this patch.
lordrichter wrote: »Forestd16b14_ESO wrote: »@ZOS_GinaBruno Here's a question. Were is the change to meteor to make it reflectable ? Is there gonna be 1 more patch before TG goes live or what ?
This is what they have to say on that...Meteor: This was the only Ultimate that you were previously able to reflect, so this change was simply bringing it in line with all other Ultimates. We also plan on making a slight reduction to the snare on the Ice Comet morph.
http://forums.elderscrollsonline.com/en/discussion/246537/gameplay-updates-and-q-a-with-eric-wrobel
ZOS_GinaBruno wrote: »Bfish22090 wrote: »no changes to any of the balance issues that were modified in the original update?
looks like the changes we got last week will be here to stay until it goes live
We'll be making some balance changes to abilities in the next incremental (next week) to address some feedback we've seen, and plan on making a forum thread about it in the next day or so you loop you guys in.
ZOS_GinaBruno wrote: »64 bits insta-crash on Windows here too.
Try downloading the latest Visual C++ 2010 Redistributable Package and see if that helps. You can find it here: https://www.microsoft.com/en-us/download/details.aspx?id=14632
ZOS_GinaBruno wrote: »timidobserver wrote: »@ZOS_GinaBruno When attempting the new Trial on veteran, members of my group are constantly crashing. Every single person crashes at least 3-10 times per hour. Are you guys aware of this issue? Was anything done about that in this patch?
Yes, we're very much aware. We implemented a potential fix in this patch, though since we were unable to reproduce any of the crashes internally in the first place, don't want to promise that it's actually fixed. We'd love to hear from you (or anyone that previously had issues with the crashing) if you still find it to be an issue with this patch.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Sorcerer
- Daedric Summoning
- Summon Unstable Familiar: The pets summoned from this ability and its morphs can no longer be dismissed by holding down the button. The pet can now be dismissed by removing the buff from your Active Effects window.
- Summon Winged Twilight: The pets summoned from this ability and its morphs can no longer be dismissed by holding down the button. The pet can now be dismissed by removing the buff from your Active Effects window.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
[*]Vicious Death: Fixed an issue where this item set’s damage proc did not follow standard area of effect damage guidelines, and was doing full damage to all targets hit.
@ZOS_GinaBruno will the 64 bit client launch automatically when the patch goes live or will we still need to do it manually?
Thanks in advance
ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
64-bit Client for PC
The 64-bit Windows client is now available!
- This will fix a large number of crash issues, as well as improve memory usage.
- The 32-bit version of the game will continue to be maintained for the PC client, and will be launched for you automatically if your OS is not capable of running the 64-bit version of the game.
- If you want to use the 64-bit client, you will need to manually launch the executable file (ESO64.exe) from your PTS install directory.
- When Thieves Guild goes live, we will update the launcher so the correct version will be launched automatically.
anitajoneb17_ESO wrote: »@ZOS_GinaBruno will the 64 bit client launch automatically when the patch goes live or will we still need to do it manually?
Thanks in advanceZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
64-bit Client for PC
The 64-bit Windows client is now available!
- This will fix a large number of crash issues, as well as improve memory usage.
- The 32-bit version of the game will continue to be maintained for the PC client, and will be launched for you automatically if your OS is not capable of running the 64-bit version of the game.
- If you want to use the 64-bit client, you will need to manually launch the executable file (ESO64.exe) from your PTS install directory.
- When Thieves Guild goes live, we will update the launcher so the correct version will be launched automatically.
L2Read ?
That shouldn't actually happen, granted im sure your actually not so much as turning invisible as you are shapeshifitng into the bats that fly around, it would explain why even your allies can't see you when you use it.Love Wizard wrote: »Thanks. A question for you combat people at zenimax, is it intended that magelight is supposed to break the invisiblity granted from Clouding Swarm?
TX12001rwb17_ESO wrote: »That shouldn't actually happen, granted im sure your actually not so much as turning invisible as you are shapeshifitng into the bats that fly around, it would explain why even your allies can't see you when you use it.Love Wizard wrote: »Thanks. A question for you combat people at zenimax, is it intended that magelight is supposed to break the invisiblity granted from Clouding Swarm?