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Do you agree with the new Shadow Cloak nerf in terms of not being ABLE to cloak?

EatUrNumNumz
EatUrNumNumz
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Do you agree with the new Shadow Cloak nerf in terms of not being able to cast the ability if marked, or revealed by Mage Light?
Edited by EatUrNumNumz on February 8, 2016 2:37PM

Do you agree with the new Shadow Cloak nerf in terms of not being ABLE to cloak? 270 votes

Yes
50%
rikimm16_ESOSunraTheLawDaymondArobainForestd16b14_ESOMalnutritionXsorusberlinsquirrelb16_ESOShalidorsHeirZedhDracaneYusufHrogunkeni_harringtonb16_ESOAllPlayAndNoWorkDidgerionSwannkyydreamfarerBEZDNA 135 votes
No
50%
EQBallzzSolarikenwayfarerxGilvothSisicbbqwolf13b14_ESO1ThatNeonZebraAgainkendellking_chaosb14_ESOcavakthestampedeIruil_ESOmook-eb16_ESOElara_NorthwindEdenprimeTito86ChililianFellhand_ESOeldermpsmithrwb17_ESOheledironkhele23eb17_ESONonamesbutmineub17_ESO 135 votes
  • EatUrNumNumz
    EatUrNumNumz
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    No
    I personally don't agree with it. I'm all for it still revealing and working as it is now really, just don't prevent me from casting the ability all together. Especially if mark target prevents me from using one of my only defensive class skills for a full 20+ seconds. Mage light isn't as bad due to it being only 5 seconds, but if someone continually casted it then it would be nearly as bad in my opinion. Also, I feel just because 1 person places Mark Target on someone, not EVERY enemy should see them; only the caster should be able to see them.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    No
    They've effectively made Shadow Cloak useless and Mage Light OP all at the same time.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • EatUrNumNumz
    EatUrNumNumz
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    No
    I agree, and if you're marked by another Nightblade, that's literally 20+ seconds of not being able to even CAST the spell. As opposed to how it is now.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    No
    Lets put it another way, I've dropped Shadow Cloak from my 2 NBs so I can practice playing without it, but ALL 6 of my chars are leveling Mage Light now.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • leepalmer95
    leepalmer95
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    Yes
    Sure, the range isn't that large so as long as you get out of range just before the effect stops you can cloak again.

    It effectively stops nb's from cloaking next to someone which when i'm literally about to hit you, you shouldn't hit a button and force me to miss.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • keni_harringtonb16_ESO
    Yes
    Do you agree with the new Shadow Cloak nerf in terms of not being able to cast the ability if marked, or revealed by Mage Light?

    yes i like the nerfs its needed BUT if this is true that you cant cloak when marked this skill needs to be removed/change bcuz ML is strong enough and there are enough abilities that break cloak as it is and to lock down 1 skill for 30 SECONDS since its such a class defining ability that would just be the end of NB which is a joke i understand we are OP but remove mark/change the detection
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Yes
    Hmm let's see stop NB from cloak spamming and forces them to fight instead of resetting if their gank attempt fails. So yes.

    And really why are players crying RML only helps magicka builds still be able to do gank run cloak repeat tactic on stamina users cause hey ZOS hates tanks and stamina users now.
    Edited by Forestd16b14_ESO on February 8, 2016 3:12PM
  • Alorier
    Alorier
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    Yes
    Yes and getting Mage light on all my characters all I can say to Nb's revenge is a dish best served cold
  • Jumper45
    Jumper45
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    Yes
    Many other games have such mechanics that when cast prevent cloaking and it works just fine. Its a hard counter. Thankfully in ESO you actually have to slot the ability and if youre going to use a slot it should atleast be a hard counter. This would prove difficult in pvp with many players around but at the same time you get other abilities to gtfo like shadow teleport or using ambush to zip across a field using players. BUT ( personally i havnt looked at the changes) if they are going to make it a 100% hard counter then I dont think it should offer the aoe dmg reduce on stealth damage. Because in my books thats a double hard counter in that respect. This also prevents ambush builds from working in pvp on anyone with it. So also in that respect its a triple hard counter.

    1:Negates damage from ambush builds (AOE)
    2:Prevents melee ambush builds from working.
    3:Can find and kill stealth units.

    It may be a bit much for a single slot. I understand the damage reduce in this case would prevent ranged ambushes though.
    As for mark. It should be dispellable if the duration is going to be too long. While cloak has other uses etc. Please remember its almost mandatory for the ambush build to function in combat. Should you shift combat around one spec to keep that spec in play? Not always but the "ambush from stealth" Build/spec for Rogues/Thieves "Assassins" has been around a long time for games. ( As far back as 1999 that I can recall off the top of my head ) and its something their lore supports and its what they wanted the class to be somewhat. So were working backwards here. They label the NB as a force to be reckon with from the shadows etc yadda yadda. If you cant shadow then what are you lol.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    No
    Sure, the range isn't that large so as long as you get out of range just before the effect stops you can cloak again.

    It effectively stops nb's from cloaking next to someone which when i'm literally about to hit you, you shouldn't hit a button and force me to miss.

    Mark Target has a 60m range and last for 30 seconds Mark should be able to bypass shields if it can stop cloak from being casted all together.
    Chaos Shadow-Scale: Shadow Archer
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  • Stigant
    Stigant
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    Yeah ZOS, yet again, went way over the top of what was really needed to be done ... where went their policy of small and carefull changes to get the game balanced, they abandoned it sooner than they actually get it in progress (summer 2014?)

    Anyway, back to the topic, all that was really needed was make the Radiant magelight significantly bigger area ...

    Making your class-defining ability slot go gray for 30 seconds is just BS ... I m all about getting the cloak to some balance but this is just silly

    Any other suggested tweak, this community offered a lot would do better than this...

    roll-dodge-treat, Magicka regen debuff after using cloak .. whichever would do way better (more balanced) job than this nonsense ... Poor NB's

    I really hope this doesn't make it on live servers
    Edited by Stigant on February 8, 2016 4:15PM
  • Elara_Northwind
    Elara_Northwind
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    No
    I don't even play my nightblade and I think the change to magelight is stupidly over the top. Cloak is a nightblade defense just as bolt escape is for sorcerers and breath of life is for templars... There are plenty of ways to break a nightblade out of cloak as it is now, I think the change to magelight is taking it a tad to far :confused:
    Edited by Elara_Northwind on February 8, 2016 4:23PM
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  • EatUrNumNumz
    EatUrNumNumz
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    No
    SadieJoan wrote: »
    I don't even play my nightblade and I think the change to magelight is stupidly over the top. Cloak is a nightblade defense just as bolt escape is for sorcerers and breath of life is for templars... There are plenty of ways to break a nightblade out of cloak as it is now, I think the change to magelight is taking it a tad to far :confused:

    And Mark Target completely negates it for a full 30 seconds. :/
  • olsborg
    olsborg
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    No
    It shouldnt negate the entire use of it, if ure marked u cant even get the minor protection buff. Thats silly

    PC EU
    PvP only
  • Eejit1331
    Eejit1331
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    Yes
    If you see someone with magelight, don't gank them. Be selective on who is ganked. Done!
  • ADarklore
    ADarklore
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    Yes
    Laughing because... for months players have been complaining about NB's being OP, so any Nightblades (myself included) KNEW that some form of nerf was coming. This nerf IMO is not as severe as it could have been, and it really does prevent people from constantly spamming Cloak in order to stealth attack. If it were me, I'd make it a timed change... so that you cannot stealth for 5/s after initiating an attack.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Aquanova
    Aquanova
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    No
    No, but I'm cool with it. I think thy should at least extend the Dark Cloak duration to 8 seconds since it no longer purges negative effects. It's kinda useless now and everyone will be switching to Shadowy Disguise since at least you get a guaranteed critical hit.
    NA/PC
  • Tryxus
    Tryxus
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    I don't think the reworked Cloak is a nerf, it's more of a buff:

    - We can't remove DoTs, only suppress them for a time

    + Both Morphs become available: Minor Protection or 100% Crit
    + Stealth gameplay remains the same for NB

    The only thing that seems troublesome is Inner Light, but considering that Stam builds can't use it and Magicka builds often don't have enought skill slots it might not be that bad.

    If anything, it makes MagBlades even more versatile since we can choose between Cloak/Disguise or Light. And StamBlades still have their 2 moves (Ambush and Surprise Attack) left intact, tho it'll be harder for them due to the new Hardy CP Star. Then again, it's harder for every Stamina build

    All in all: NB didn't get nerfed, just a few balancing tweaks, a better Cloak and a hard counter to Cloak/Stealth
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • EsoRecon
    EsoRecon
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    Yes
    Yes and my main is a NB...
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    No
    Eejit1331 wrote: »
    If you see someone with magelight, don't gank them. Be selective on who is ganked. Done!

    So many people that I solo have had time to react and heal and cast shields and still die taking 60% damage from stealth attacks it's 50% normal crit + 10% Nightblade/ Templar damage buff + plus CP so you still take more then base damage from gankers and must likely you will still die so not going to stop your gank.
    Tryxus wrote: »
    I don't think the reworked Cloak is a nerf, it's more of a buff:

    - We can't remove DoTs, only suppress them for a time

    + Both Morphs become available: Minor Protection or 100% Crit
    + Stealth gameplay remains the same for NB

    The only thing that seems troublesome is Inner Light, but considering that Stam builds can't use it and Magicka builds often don't have enought skill slots it might not be that bad.

    If anything, it makes MagBlades even more versatile since we can choose between Cloak/Disguise or Light. And StamBlades still have their 2 moves (Ambush and Surprise Attack) left intact, tho it'll be harder for them due to the new Hardy CP Star. Then again, it's harder for every Stamina build

    All in all: NB didn't get nerfed, just a few balancing tweaks, a better Cloak and a hard counter to Cloak/Stealth

    1 20% more spell crit and empowerment would male your ultimate hit harder their was a time many stamina build ran Mage light to gank while prema stopping stealth stuns.

    2. Minor Protection of you are Cloaked it's cause your taking no damage so a damage reduction buff that last for a few seconds not worth it.

    3. My one Mark will cancel all of your points as it will stop you from even casting Cloak meaning while you are marked you can't drop or suppress DoTs no minor protection or 100% crit. Any manner of "buffs" that can't be casted are worthless.
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    Tanks-With-Sap-Essence: Dark Mage
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    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • EatUrNumNumz
    EatUrNumNumz
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    No
    Eejit1331 wrote: »
    If you see someone with magelight, don't gank them. Be selective on who is ganked. Done!

    So many people that I solo have had time to react and heal and cast shields and still die taking 60% damage from stealth attacks it's 50% normal crit + 10% Nightblade/ Templar damage buff + plus CP so you still take more then base damage from gankers and must likely you will still die so not going to stop your gank.
    Tryxus wrote: »
    I don't think the reworked Cloak is a nerf, it's more of a buff:

    - We can't remove DoTs, only suppress them for a time

    + Both Morphs become available: Minor Protection or 100% Crit
    + Stealth gameplay remains the same for NB

    The only thing that seems troublesome is Inner Light, but considering that Stam builds can't use it and Magicka builds often don't have enought skill slots it might not be that bad.

    If anything, it makes MagBlades even more versatile since we can choose between Cloak/Disguise or Light. And StamBlades still have their 2 moves (Ambush and Surprise Attack) left intact, tho it'll be harder for them due to the new Hardy CP Star. Then again, it's harder for every Stamina build

    All in all: NB didn't get nerfed, just a few balancing tweaks, a better Cloak and a hard counter to Cloak/Stealth

    1 20% more spell crit and empowerment would male your ultimate hit harder their was a time many stamina build ran Mage light to gank while prema stopping stealth stuns.

    2. Minor Protection of you are Cloaked it's cause your taking no damage so a damage reduction buff that last for a few seconds not worth it.

    3. My one Mark will cancel all of your points as it will stop you from even casting Cloak meaning while you are marked you can't drop or suppress DoTs no minor protection or 100% crit. Any manner of "buffs" that can't be casted are worthless.

    Exactly. I think it's fine that mage light preventing ganks is fine, though I feel as though it was too greatly buffed, and again being completely negated by mark target is completely ridiculous.
  • leepalmer95
    leepalmer95
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    Yes
    Sure, the range isn't that large so as long as you get out of range just before the effect stops you can cloak again.

    It effectively stops nb's from cloaking next to someone which when i'm literally about to hit you, you shouldn't hit a button and force me to miss.

    Mark Target has a 60m range and last for 30 seconds Mark should be able to bypass shields if it can stop cloak from being casted all together.

    Mark target is a nb skill, both can run it and fight on even grounds. Your complaing about your class skill defeating your class skill.

    Run it or don't, if you don't then don't complain when people do.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • EatUrNumNumz
    EatUrNumNumz
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    No
    Mark Target has a 60m range and last for 30 seconds Mark should be able to bypass shields if it can stop cloak from being casted all together. [/quote]

    Mark target is a nb skill, both can run it and fight on even grounds. Your complaing about your class skill defeating your class skill.

    Run it or don't, if you don't then don't complain when people do.[/quote]

    You're talking about in a 1v1 aspect, which in a way is okay. But in an open world setting this is insanely unbalanced and unfair. You get marked by one person, suddenly 100 can see you and theres nothing you can do about it for ATLEAST 30 seconds because you can't cast the ability.
  • Didgerion
    Didgerion
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    Yes
    The answer is yes because the cloak needed a nerf to bring NBs on par with other classes.

    But I don't like the mechanics they have chosen for it.

    The old Mark target mechanic was so much better.....
    Why they didn't borrow that mechanic to mage-light instead?

    Let the NBs be visible for 5 seconds just for the person who revealed them ...just like mark target worked...




    Edited by Didgerion on February 9, 2016 3:48AM
  • Xsorus
    Xsorus
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    Yes
    Mark Target has a 60m range and last for 30 seconds Mark should be able to bypass shields if it can stop cloak from being casted all together.

    Mark target is a nb skill, both can run it and fight on even grounds. Your complaing about your class skill defeating your class skill.

    Run it or don't, if you don't then don't complain when people do.[/quote]

    You're talking about in a 1v1 aspect, which in a way is okay. But in an open world setting this is insanely unbalanced and unfair. You get marked by one person, suddenly 100 can see you and theres nothing you can do about it for ATLEAST 30 seconds because you can't cast the ability.
    [/quote]

    Umm..there is something you can do about it

    Its called Purge..its what every NB does about it.

  • Strider_Roshin
    Strider_Roshin
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    No
    Another move bites the dust. Good job ZOS.
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    No
    I think you should be able to recloak as long as you are outside the radius of Magelight
    N64 NA EP
  • Cody
    Cody
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    Yes
    I personally dont mind. Will I eventually be frustrated by it while playing my mana blade? sure, but its not TOO unreasonable. The NB is pretty much revealed once marked or mage lighted regardless of whether or not they can cloak, this change will not change very much of what already is.

    let the nerf come. Trust me, the sorcerer will be next in line; maybe once 3 out of the 4 classes have undergone requested nerfs people will start talking about some real issues besides an easily breakable cloak.
    Edited by Cody on February 9, 2016 4:54AM
  • Atomsk27
    Atomsk27
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    No
    I think they should decrease the time after being revealed from magelight from 5 seconds to 2 or 3, and leave mark the way it is now.
  • MormondPayne_EP
    MormondPayne_EP
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    I think that NB's need to stop crying so much...
This discussion has been closed.