@Wrobel
http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/
An enemies’ critical modifier can be reduced by equipping gear with the Impenetrable trait or by spending points in the Resilient champion point sign.
Every percent in Resilient decreases the enemies’ critical modifier by the same amount and every 250 points of critical resistance reduces an enemies’ critical modifier by 3.5%
Example
If you are PvP’ing against an enemy with a critical modifier of 0.5 and you have 500 critical resistance (2 legendary equipment) and 48 points (15%) in Resilient, then
Enemy Critical Modifier = 0.5 - 0.15 - 0.07 = 0.28
Due to the changes in the Champion system, primarily Hardy giving Physical Resistance, Impenetrable is now simply too good. Stamina builds will be gimped in the damage department because of this. I say this as someone who runs mostly magic builds. The damage reduction from Hardy + 7 Legendary Impen + tons of points in resistant will be ridiculously good in PVP.
Infact hardly anyone will wear anything else because you pretty much give up hardly anything to reap these great benefits. This is every bit as broken as Nirnhoned Armor was a few patches ago.
All the
Damage Increasing CP are blue
All the
Regen and Cost Reduction CP are Green
All the
Damage Reduction and Crit Reduction are Red
Outside of Sorc's (Who will invest in Bastion till its maxed) EVERYONE will simply stack their Red points into Hardy and Resistant thus "nearly" negating crit damage all together. Those still here from the 1.5 days remember how OP Impenetrable was nearly everyone ran it and crit builds were not viable in Cyrodiil for over a year...do we really want to go back to that?
Simply put, Outside of Sorcs, everyone will stack Hardy and Resistent because they are the best places to stack red points. As for Gear, you lose very very little running Impen in return for a huge reduction in damage...this is every bit as broken as Nirnhoined was.
I would like to suggest that you "Scale back" Impenetrable and Resistant to some degree. Most PVE folks don't run Impen or put points into Resistant, but in PVP this will be the meta for the huge amounts of damage reductions it gives. If this isn't addressed, i hope 4k Weapin damage builds are ready to land a crit for 800 damage....because its going to effect them more then magic builds but it will still effect everyone.
Damage Sheilds now have a set and a CP star dedicated to getting past them, and i think thats fair...but edging back towards 1.5 when it comes to Impentrable + the addition of resistant is a bad idea...you going to get a lot of complaints about this if you don't scale either Impen trait back or reduce the % Resistant gives at max points..one or the other.
Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
Juste Gandolphi Dark Elf Templar Daggerfall Covenant
Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
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Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)
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