cosmic_niklas_93b16_ESO wrote: »xarguideb17_ESO wrote: »When you cure vampirism, do you get all its skillpoints back?
Not until you do a full respec I think.
Im a vampire on my temp and while theres been a couple of times bat swarm has saved me,its definitely not worth getting one shotted off little nightblades pressing two buttons. Or taking 9% extra damage. Mist form is one of the most useless abilities i have seen in the game (not much better than guard) Drain essence is just....no. I personally think vamps need a buff or dawnbreaker/fighters guild needs a nerf.
andypappb16_ESO wrote: »Also Fighters Guild heavy hitters need to deal reduced Damage. I understand there needs to be a downside to being a Vampire and absolutely accept that.
But think about it like this:
Vampires only get full benefits from being a Vampire if at least 1 Ability is slotted (on each bar!).
Since the required Abilities all together just SUCK, there is no higher Stam/Magicka reg at all, because nobody wants those abilities on his Ability Bar.
The other Passives are great and the only reason im still not cured from it.
But getting oneshotted out of nowhere on a daily basis (multiple times) is just not fair and makes being a Vampire extremly undesirable.
So having a downside to being a Vampire is okay, but make it a downside, that atleast lets you fight back.
Rainingblood wrote: »Make camo hunter not work on player characters? Would that be a fix?
The problem is not that a specific skill like camo hunter is too strong, but that everyone uses fighter's guild abilities.
The whole fighter's guild lore is build around fighting undead, and following this line they should ony be effectivly used against undead. In the current state however, everyone slots camo and dawnbreaker because they are beast even against non undead players. They have to be changed to do the same dmg to undead like they do right now, but significantly less against non undead targets. This way the spamm will end, but players choosing to hunt undead will still be good.
vamp_emily wrote: »( Nightblade + Vamp ) - DLC = Emily Cries Outloud
why.. why .. why nerf me?
I refuse to install this DLC!
The problem with Elusive Mist form is they have not been able to balance it so it's useful, but not over powered. Prior it was useful in open world pvp, but then Imperial City came along and it became apparent it was too strong in close quarters.
Now that most of us are back outside getting fresh air in Cyrodiil we're all very aware (especially Templars) how bad Elusive mist is. It will only get worse with Bombard spam, it will lock you in place with no mana regen, no healing and no way to respond.
The ability to snare + immobilize Mist form needs to go. Drop the damage reduction to 50% to compensate. With the 10% reduction in speed I think you will have a well balanced skill.
The problem with Elusive Mist form is they have not been able to balance it so it's useful, but not over powered. Prior it was useful in open world pvp, but then Imperial City came along and it became apparent it was too strong in close quarters.
Now that most of us are back outside getting fresh air in Cyrodiil we're all very aware (especially Templars) how bad Elusive mist is. It will only get worse with Bombard spam, it will lock you in place with no mana regen, no healing and no way to respond.
The ability to snare + immobilize Mist form needs to go. Drop the damage reduction to 50% to compensate. With the 10% reduction in speed I think you will have a well balanced skill.
While I agree to what you say, I think that 75% dmg reduction is still fine, since you get no other source of healing and basically just make time to fight later. People know how to fight against vamps nowadays and elusive mist can be hit by single target abilities, I think 75% is a good value. WBs still hit for 3k damage in my mistform, and even if you dodge those with your speed, those nasty frags still hit you for the same abount while you only get some ground and lose magicka.