Magicka DK will now have to split their points between Elemental Expert and Thaumatarge since they rely alot on dots.
After a bit of playing about with CP values on my sorc, I have noticed that Thaumaturge is still increasing magic damage, whereas Elemental Expert does not.
Confirmed this by dumping 100 CP into Elemental Expert, then Thaumaturge and checking Crystal Frags, Magicka Det tooltip values etc. Took everything out of Thaumaturge and put it into another un-relative passives (piercing), the magic damage went down again.
Just gonna dump this in here from the other thread,After a bit of playing about with CP values on my sorc, I have noticed that Thaumaturge is still increasing magic damage, whereas Elemental Expert does not.
Confirmed this by dumping 100 CP into Elemental Expert, then Thaumaturge and checking Crystal Frags, Magicka Det tooltip values etc. Took everything out of Thaumaturge and put it into another un-relative passives (piercing), the magic damage went down again.
Very Concerned about Championsystem I really hope you are going to take a look:
So you made it so Elemental Expert basically increases all Magicka based damage now. This is really good for Magicka builds.
BUT
Stamina builds that have different sources of damage don't get anything. A Stamina DK gains a lot of his damage from Fire Damage. And he still needs to split points between Mighty and Elemental Expert. A Stamina Nightblade will have similar issues because of the Magic Damage he does. To me it sounded like they wanted exactly this to be gone. Apparently only in favor of Magicka builds.
They should have just made:
Elemental Expert: Increases all Magicka based Damage
Mighty: Increases all Stamina based Damage
Both Stamina and Magicka builds need Thaumaturge.
Both Stamina and Magicka builds need Penetration
Both Stamina and Magicka builds need Critical Damage
Both Stamina and Magicka builds need Elemental Expert
Stamina builds need Mighty
Magicka builds do NOT need Mighty because they don't do any Physical Damage.
So to increase DPS Magicka builds need 4 different passives.
and Stamina builds need 5 different passives.
Emma_Eunjung wrote: »Very Concerned about Championsystem I really hope you are going to take a look:
So you made it so Elemental Expert basically increases all Magicka based damage now. This is really good for Magicka builds.
BUT
Stamina builds that have different sources of damage don't get anything. A Stamina DK gains a lot of his damage from Fire Damage. And he still needs to split points between Mighty and Elemental Expert. A Stamina Nightblade will have similar issues because of the Magic Damage he does. To me it sounded like they wanted exactly this to be gone. Apparently only in favor of Magicka builds.
They should have just made:
Elemental Expert: Increases all Magicka based Damage
Mighty: Increases all Stamina based Damage
Both Stamina and Magicka builds need Thaumaturge.
Both Stamina and Magicka builds need Penetration
Both Stamina and Magicka builds need Critical Damage
Both Stamina and Magicka builds need Elemental Expert
Stamina builds need Mighty
Magicka builds do NOT need Mighty because they don't do any Physical Damage.
So to increase DPS Magicka builds need 4 different passives.
and Stamina builds need 5 different passives.
That's funny you use a DK as an example for your flawed argument, because Magicka DKs DO need Mighty if they want to enhance the damage for Dragon Leap or whatever it's called. Stamina DKs are lucky because ZOS threw them a bone there... most classes don't even have an Ultimate that scales off Physical damage.
Emma_Eunjung wrote: »Also, you're forgetting that many Magicka builds will need to invest in the new Mighty passive (or whatever it's called now) if they want to improve the damage from Poison effects from Magicka abilities like Poison Miist and certain procs from gear sets.
It would be nice if they changed the Killer's Blade morph to do Physical Damage instead of Magic Damage.
It would be nice if they changed the Killer's Blade morph to do Physical Damage instead of Magic Damage.
Or just make Mighty increase all Stamina based Damage and thus also increase Killer's Blade Damage along with any other nonphysical damage ability other stamina builds have to rely on.
no I'm not convinced for it...if it will be like you saying...then killers blade will be better or more balanced with dmg with executioner from 2h, at this moment with psychical damage from executioner i have hits for around 40k crit, when with killers blade maybe around 30k
Emma_Eunjung wrote: »Also, you're forgetting that many Magicka builds will need to invest in the new Mighty passive (or whatever it's called now) if they want to improve the damage from Poison effects from Magicka abilities like Poison Miist and certain procs from gear sets.
Actually stamina sorcerers have no lightning damage abilities worth jack if we exclude Overload which about 50% less damage for stamina builds... No one uses Thunderous Presence because it's so expensive to maintain.
This issue applies also to Ultimates, Power Extraction (NB stamina morph), Assasin's Will (NB - Grim Focus), Fighters Guild's skills and Ultimate.
I agree with you @Xantaria and your idea would fix it but, how can you deal with Ultimates and Assasin's Will?
Very Concerned about Championsystem I really hope you are going to take a look:
Stamina builds that have different sources of damage don't get anything. A Stamina DK gains a lot of his damage from Fire Damage. And he still needs to split points between Mighty and Elemental Expert. A Stamina Nightblade will have similar issues because of the Magic Damage he does. Same goes for Stamina Templars and Sorcerers. To me it sounded like they wanted exactly this to be gone. Apparently only in favor of Magicka builds.
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