I agree that animation - cancelling should exist.
I believe that the damage of skills should be timed to land as the swing/cast animation visually lands.
If an animation is cut short, to block or dodge, then no damage should fire.
Ultimately, we should lose dps.
We should be able to physically cancel anything but the damage should not fire if cancelled before the visual animation strikes.
Simples.
I don't usually QFT, but when I do, it's to repeat the glaringly obviousIf the is no animation there should be no damage!
This...
And I'm not quite sure how many times this should be said.... AC should not exist fullstop.
(ok a bit extreme, It should exist but not in the way that you all want it too..)
If the is no animation there should be no damage!
Only way i can explain it is, in real life if i had a bat and swung it at someone but then stopped, it still caves their face in... Not sure how to explain it any other way...
Someone else stated also that this is a real time combat game, AC has absolutely no place.. It's an unfair advantage and only creates the combat of whoever hits first..
People are in denial if they think this ISNT an exploit.. Even Zos said as much not in so many words.. why the hell do you think they are trying to fix it?
OH YEAH coz it aint working as INTENTED...
Grow a pair, fight properly, stop being in denial and whining about exploits ( oh sorry you think its working as intended because it benefits unfair elitist pvpers lol)
You know every other game in existence works fine without AC why do you people need it so much here?.. Oh yeah! More pew pew in 1 second...
*Prepares for the Burrrrnnnnnnn*
rfennell_ESO wrote: »
You know how the macro abusers claim it doesn't work and it is no advantage and all that?
They are lying.
Otherwise why is ZOS forced to go through with a redo of animation system?
ZOS please please listen to us. Give us a chance to change it before it goes live. Listen to our feedback. Attack weaving with a staff does not work - you have massively reduced the effectiveness of it - to the point where theres no point in animation cancelling at all.
Please don't listen to these people commenting who say they hate the way animation cancelling was and they left the game because of it, these are the same people who asked for it to be removed in the first place. they are stubborn and do not want to learn the technique.
you juut need to read the difference in comments here. The people responding against this change are responding with tests and numbers and proper explanations, whilst the majority of those responding pro the change are saying they do not currently play and/or left because of animation cancelling, even sometimes stooping to personal attacks against those supporting ac. It is clear to me that anyone who plays this game daily will animation cancel or at least know what it is and how to do it.This must show you guys what you are doing wrong. You are listening, again, to the wrong people. Listen to the players who play your game everyday. please. If you want the game not to die a quick death after this update. Please listen to us. This is the fork in the road.
karakondzula wrote: »
Another Prophet of Disaster
Who says the ship is lost,
Another Prophet of Disaster
Leaving you to count the cost.
Taunting us with Visions,
Afflicting us with fear,
Predicting War for millions,
In the hope that one appears.
lol
ZOS please please listen to us. Give us a chance to change it before it goes live. Listen to our feedback. Attack weaving with a staff does not work - you have massively reduced the effectiveness of it - to the point where theres no point in animation cancelling at all.
Please don't listen to these people commenting who say they hate the way animation cancelling was and they left the game because of it, these are the same people who asked for it to be removed in the first place. they are stubborn and do not want to learn the technique.
you juut need to read the difference in comments here. The people responding against this change are responding with tests and numbers and proper explanations, whilst the majority of those responding pro the change are saying they do not currently play and/or left because of animation cancelling, even sometimes stooping to personal attacks against those supporting ac. It is clear to me that anyone who plays this game daily will animation cancel or at least know what it is and how to do it.This must show you guys what you are doing wrong. You are listening, again, to the wrong people. Listen to the players who play your game everyday. please. If you want the game not to die a quick death after this update. Please listen to us. This is the fork in the road.
Its not a technique... Its an abuse..
I probably should have worded my rants better.
No one wants to get rid of AC, but we do want to get rid of the damage still occurring when AC.. That is not how AC should work..
That video in no way indicates that it was INTENDED.
The cast time of an ability should always be a factor when deciding whether to use it, not disregarded and worked around by bad/buggy/lazy game mechanics.
If this is the way Zenimax intends us to play the game then they should just embrace it and remove animations and cast times from all the abilities. Have everything instant cast until you run out of resources. In fact why bother with making us repeatedly push the same button, simply holding the key down should be enough to cast as many wrecking blows as a resource pool allows.
Whatever...
Create a Cyrodiil campaign that prohibits animation canceling and see where the crowd goes. /Rhetorical
Yes, I animation cancel, I hate it and personally consider it exploitive. But, when in Rome, or Cyrodiil, as the case may be...
That video in no way indicates that it was INTENDED.
The cast time of an ability should always be a factor when deciding whether to use it, not disregarded and worked around by bad/buggy/lazy game mechanics.
If this is the way Zenimax intends us to play the game then they should just embrace it and remove animations and cast times from all the abilities. Have everything instant cast until you run out of resources. In fact why bother with making us repeatedly push the same button, simply holding the key down should be enough to cast as many wrecking blows as a resource pool allows.
Whatever...
Create a Cyrodiil campaign that prohibits animation canceling and see where the crowd goes. /Rhetorical
Yes, I animation cancel, I hate it and personally consider it exploitive. But, when in Rome, or Cyrodiil, as the case may be...
rfennell_ESO wrote: »
Tell that to the guys working in heavy attacks while facerolling with biting jabs.
Or the heavy attacks that hit mid wrecking blow.
DschiPeunt wrote: »
Ok, believe me or not: I do NOT use any macros. I do NOT block-cancel any skills.
Still the new system bugs me, because they also messed up the attack-weaving. As I have said, it feels slower, it feels weird, it looks awful.
I thought we were talking about cast time, not channel time.you cannot cancel a channeled ability! for example if i hardcast crystal fragments and try to cancel it it cancels the attack and does not hit
I thought we were talking about cast time, not channel time.
what they are doing is artificially forcing the skill gap between players to be smaller. Its the same as trying to reduce a country's wealth divide between poor and rich. From an economic (not political) standpoint, you don't increase welfare state and tax the rich more it does not create wealth, infact you must use that money that the wealthy created to make better education so you bring the people at the bottom up and give them more opportunity. What i am saying may be controversial and you may not understand the analogy - what i mean is, if you are aiming for longevity of the game and a large player base, you don't artificially shorten the skill gap on the short term, its much better to teach those people at the bottom (to play) so in the long run you create more players at the top. Maybe put a tutorial about animation cancelling in the game itself. Does that make sense? Its a common trend in games currently, they dumb them down. Its ok if it happens at launch, but the fact that this game has been out for a long time now. I've played since beta, I paid for a sub for a year - AND NOW they change it - its utterly infuriating.
Please for the love of monkeys... Stop writing in wall format..
Trying to comprehend what the heck you were talking about was made all the more difficult like this.
.
everything you said there is ridiculous, i wont even merit it with an answer. BUT the video does indeed say it was intended he literally says, and i quote 'it is part of the game and we want people to be doing it. Its an interesting, sort of, skill mechanic. theres different timings on different abilities....Its not a hack or an exploit, continue to animation cancel and do more damage.'
The system was not originally designed for animation cancelling. They later found after it was released that animation cancelling was possible and liked the fact it added a little bit of skill/complexity to the combat system. The problem is that animation cancelling in PVP hides the enemies skill intentions and that is bad for the PVP combat system. It creates a terrible PVP system when you can hide the animations of your skills.
On the PVE side there's less screaming. I think animation cancelling from the PVE is more of a burden on the developers. How do you balance content challenging for top tier guilds who can animation cancel compared to a more casual progression guild who does not?