@Sidney There's too many of them to sticky. That's why this one is stickied.All of the "official blah blah" threads need to be stickied because when they get even half way down the page, people get lazy and miss them. I feel I should never see an official feedback thread near the bottom of the page.
No, haven't found one. I'm assuming that was done away with; all of the references to Nocturnal appear to be tied into a previous iteration of the Thieves Guild (along with the Violet Lamp as the enemy faction), as I haven't found anything about her (or them) at all.Has anyone found a statue to Nocturnal?
This is a good point.I can understand how Quen would take a total stranger along on a very important job - she seems to be that type of person. However I can't understand how nobody scrutinises Zeira, who afterall is the only person who survived a heist in which all of the other senior guildmembers died. I really would like an option to ask the other thieves why they don't believe that Zeira betrayed them. Especially if in the end it turns out that she did do something to botch the Dowry Heist - as she implies herself - I think it's absolutely crucial to establish her as trustworthy and beyond reproach in the beginning.
The lantern enemies are the "clairvoyant" enemies. I'm not sure what a lookout enemy is either.I didn't notice any enemies specifically named this way, could you please give an example where to encounter them? The enemies with the lanterns are a nice addition in case you mean those.
I agree on both of these points. Having a copy of the list that you can always refer to (without having Eidetic) would be very useful.Finding Kari's list wasn't that easy because it looks just like all the other decorative, unuseable items on the table. Could please make it shiny like all the other readable documents in the Den. Also could you please allow the player to pick up a "hardcopy" of the list for the inventory like you did with the Curator's list in Wrothgar. I started a new character on the PTS who doesn't have Eidetic Memory, so I have to actually remember all the items Kari is looking for ... or make a screenshot.
Excellent idea; there's enough space in the Outlaws Refuges to fit a Tip Board in somewhere, and it would be great to not have to trek back to Abah's Landing for every turn-in. This suggestion would go well with my request to have Andarri appear in every Outlaws Refuge when a new Guild Storyline quest is available.The only thing I find really (!) annoying about them is, that you can only get them from Abah's Landing. So with my lvl 7 character I have to travel to Abah's Landing to get the quest, travel back to Daggerfall to complete it and travel back again to turn it in - that's a whole lot of porting around for one quest. Couldn't you please ask Kari to send a trustet co-worker to the outlaws refuges so local jobs can get handeled locally and you can simply pick up your Tip Board quests when selling stuff to the fences anyway. Pretty please? It would be extrodinarily helpful.
No, haven't found one. I'm assuming that was done away with; all of the references to Nocturnal appear to be tied into a previous iteration of the Thieves Guild (along with the Violet Lamp as the enemy faction), as I haven't found anything about her (or them) at all.Has anyone found a statue to Nocturnal?
Just realised that I haven't really answered all the questions properly yet, so here goes:ZOS_GinaBruno wrote: »This is the official feedback thread for Thieves Guild, including the new zone of Hew's Bane. Specific feedback that the team is looking for includes:
Through the Partners in Crime quest, picked up at the Wayrest Outlaws Refuge. The Abah's Landing wayshrine is not immediately accessible, which I assume is a bug, considering one of the advertised ways of getting the quest is to port to Abah's Landing and find Quen at the wayshrine.How did you initially get to Abah’s Landing?
Only if you know to look for it there.If you got the quest from the Collections UI, was it easy to find?
Since the reputation changes in 2.3.1 it seems to have better pacing. The quests also seem to be aligned with Thieves Guild ranks now, which is good. (At least up to Rank 3, haven't got past that yet.)How did you find the pacing of the Thieves Guild storyline?
Probably a good couple of hours. It's nice that there are different sources of rep available so you're not repeating the same content if you don't want to.How much time did you spend earning Thieves Guild reputation in between questing?
Yes, although not all of the hiding spots glow. They all need to glow so that it's clear that they are hiding spots.Were the additions of hiding spots and trespassing understood while completing Thieves Guild quests? Did they make sense?
There's quite a bit of feedback on trespassing in my posts above. In summary, it's a great concept, but a few things could be improved to make it more engaging:Do you have any general feedback for these mechanics?
Yes, because I was seen. What doesn't make sense is that it will decay while you're still trespassing. It shouldn't be able to decay until you leave the restricted area, and should actually increase if you stick around for too long and are seen again.If you received a bounty while trespassing, did it make sense why you received it?
Stay out of sight, and use hiding spots if necessary. But considering the current state in which being detected means nothing more than a bounty which will decay anyway, staying hidden is not worth it.Did you understand what to do once you entered an area you were trespassing into?
Clairvoyant enemies are a great addition, and I'd like to see the concept added to a few guards in the base game zones. I don't know what a lookout enemy is.What did you think of the new enemies while performing a heist (the clairvoyant and the lookout enemies)?
Did you participate in any other criminal activity? If so, what did you do, and how did you like it?
Yep. It was a nice touch to use a redesigned Outlaws Refuge symbol for the logo.Were you able to locate the Thieves Den in Abah’s Landing?
No. The list should be made more obvious, and you should be given a copy to refer back to at any time. Attaching a quest to it, like for the House of Orsimer Glories, would probably make this easier.Did you find and/or complete the Cutpurse Above achievement, which awards the Master Thief title?
Yes.Did you receive the edict item?
Not yet.If so, did you use it?
It could be very useful in certain situations...Did you think it was fun and worthwhile?
Some can be found in my other posts in this thread:Do you have any other general feedback?
mainarhont wrote: »No maxillo-facial animation NPC in DLC 'Thieves Guild" While found in three: Quen, Walks-Softly & Zeira. No icons appear achievements and pet...
No, haven't found one. I'm assuming that was done away with; all of the references to Nocturnal appear to be tied into a previous iteration of the Thieves Guild (along with the Violet Lamp as the enemy faction), as I haven't found anything about her (or them) at all.Has anyone found a statue to Nocturnal?
Well, this is beyond lame its not the thieves guild without nocturnal. Worst thieves guild in any TES.
Yeah that's reasonable. I expect the Lady in the Cistern is the replacement for the Nocturnal statue in the video.I have found some minor references to her so far:Well, this is beyond lame its not the thieves guild without nocturnal. Worst thieves guild in any TES.No, haven't found one. I'm assuming that was done away with; all of the references to Nocturnal appear to be tied into a previous iteration of the Thieves Guild (along with the Violet Lamp as the enemy faction), as I haven't found anything about her (or them) at all.Has anyone found a statue to Nocturnal?Some of the guild members seem to think that the large statue in the center of the Den depicts Nocturnal. You can find notes entitled "The Lady in the Cistern: [Name]'s Theory" and Andarri and Thrag are pretty sure it's supposed to be Nocturnal. While I am not quite as sure as they are, it at least shows that the guild members are still (or already as we are way back in the past compared to all the other iterations) feel connected to good ol' Lady Luck.
On a side note: While I haven't met Thrag or Andarri yet, Andarri talks about having claws, so she must be an Argonian or a Khajiit. Andarri sounds more like a khajiiti name to me - if it is, it's odd that she talks about herself in first person in her note and the Loremaster's Archive article.
You found one of the special items Kari is looking for.Toorlokviing wrote: »idk if anyone has encountered this but why are leg items worth 0 gold. can zos confirm this is indeed intended? or that its a glitch and needs to be fixed. see image attached
nordmarian wrote: »Speaking about achievements for Kari lists... someone care to elaborate a bit on the idea?
I've found achievements for the whole EP AD and DC but I couldn't find individual achievements per zones: Stonefalls, Deshaan, Shadowfeen, Eastmarch, Rift, etc... I am alone? Where are those achievements? Missing?