Textual_Sphinx wrote: »KoshkaMurka wrote: »Aoes occasionaly hitting me when I'm nowhere near red circles. Especially on stages 7 and 8, but for me it can happen on all stages. And since on round 7 there's only 2 poison removal thingies, there's some serious rng. Yeah, I have 100-200 ping (which is stange because I dont have any issues in other games), but if it's so ping dependent, then what about those who have worse latency issues than me?
Also, boss on round 6 likes to use lightning aoe at the pillar when you have tor run to it. Usually its possible to scare off the spiders and avoid the aoe, but not always, especially with a problem I mentioned above.
Also, once I had an archer on stage 7 that spawned and shot me at the very second he appeared, even though that attack usually has a long animation. Can be also related to latency.
That sounds frustrating, but I would argue that your problem is a latency issue rather than a mechanics issue. Also, the lightning aoe and archer damage can be avoided or mitigated.
KoshkaMurka wrote: »Yeah, but when the game has such latency issues (as I said, I dont have anything like this in other games), is it wise to introduce oneshotting mechanics that are ping-dependent? I dont have anything against special mechanics, but those that do not require good ping all the time, like planar inhibitor's or lord warden's are much better imo.
And yeah, that was the long-charging shot, I forgot the name. The one with red glow animation. Usually its not a problem to interrupt, but once it was shot immediately which was very frustrating.
Textual_Sphinx wrote: »KoshkaMurka wrote: »Yeah, but when the game has such latency issues (as I said, I dont have anything like this in other games), is it wise to introduce oneshotting mechanics that are ping-dependent? I dont have anything against special mechanics, but those that do not require good ping all the time, like planar inhibitor's or lord warden's are much better imo.
And yeah, that was the long-charging shot, I forgot the name. The one with red glow animation. Usually its not a problem to interrupt, but once it was shot immediately which was very frustrating.
I think the difference with Planar Inhibitor and Lord Warden is that the responsibility for the mechanics is shared between a number of players. Additionally, if one player fails at the game mechanics due to an issue with latency then the others can adapt. This isn't possible in vMSA since the responsibility for effectively tackling the game mechanics, and any consequences of high latency, is entirely on one player. I'm not sure what mechanics you could introduce instead that don't rely on quick reactions and quick thinking to some degree, and at the same time still maintain a very high degree of difficulty.
I tried the arena for the fist time last night and I didn't find the difficult too bad. I made it to the frozen lake before my first death. I didn't know the boss would start destroying the ice floats if I took too long. The spider boss is where I stopped I couldn't figure out how to dps her down, I didn't know she had a rage mechanic got her to about 50% then got nuked. It was late so just stopped there for the he night. The biggest issue I had was the awards they are just terrible, I got two medium set pieces for a pet sorc on my tankblade. Total waste of an hour and about 20 tri potions.
Contraptions wrote: »They should just tone down the health and damage numbers overall. Like many others have said, vMA isn't challenging. It's cheap.
Some people claim that vMA is only about "skill" and no luck is involved. Utter rubbish. Imagine how much simpler round 5 would be if every time a troll spawned it moved towards the platform you were on instead of a random platform halfway across the arena. Imagine how simple round 7 would be if every flower happens to spawn in a spot far away from you or when the Argonian Tenders during the boss round come they don't stand next to any flowers when the boss starts screaming. Imagine how simple round 9 would be if the Nightblades that spawn don't use their Soul Tether immediately when in range. I could go on.
The fact that I have 250+ ping doesn't really help either.
Khaos_Bane wrote: »I tried the arena for the fist time last night and I didn't find the difficult too bad. I made it to the frozen lake before my first death. I didn't know the boss would start destroying the ice floats if I took too long. The spider boss is where I stopped I couldn't figure out how to dps her down, I didn't know she had a rage mechanic got her to about 50% then got nuked. It was late so just stopped there for the he night. The biggest issue I had was the awards they are just terrible, I got two medium set pieces for a pet sorc on my tankblade. Total waste of an hour and about 20 tri potions.
Well you made it to the first part that has any difficulty at all. So you really have no idea about the difficulty.
Do I just need to defeat the boss quickly on Stage 5?
Do I just need to defeat the boss quickly on Stage 5?
Khaos_Bane wrote: »
JacobyRust wrote: »Currently bashing my head against level 5. Thus far it's just been artificial difficulty (mobs one shot, or hit incredibly hard) and make whatever you're standing in or near cause insane amounts of damage. It's very poor design for difficulty. Blah, blah, blah learn mechanics, change your build, L2P, yeah I'm a demon souls, dark souls 1 and 2, and bloodborne veteran. I know bad mechanics and artificial difficulty pretty well and I know great design and actual real AI programmed difficulty. This is not it.
Murmeltier wrote: »JacobyRust wrote: »Currently bashing my head against level 5. Thus far it's just been artificial difficulty (mobs one shot, or hit incredibly hard) and make whatever you're standing in or near cause insane amounts of damage. It's very poor design for difficulty. Blah, blah, blah learn mechanics, change your build, L2P, yeah I'm a demon souls, dark souls 1 and 2, and bloodborne veteran. I know bad mechanics and artificial difficulty pretty well and I know great design and actual real AI programmed difficulty. This is not it.
Cmon Girls and Boys, that hits the Point. vMA has a poor Design for Difficulty, nothing more to say. Feel free to play and enjoy it.
JacobyRust wrote: »Currently bashing my head against level 5. Thus far it's just been artificial difficulty (mobs one shot, or hit incredibly hard) and make whatever you're standing in or near cause insane amounts of damage. It's very poor design for difficulty. Blah, blah, blah learn mechanics, change your build, L2P, yeah I'm a demon souls, dark souls 1 and 2, and bloodborne veteran. I know bad mechanics and artificial difficulty pretty well and I know great design and actual real AI programmed difficulty. This is not it.
You are so right man, VMSA is not about difficulty or technique mobs just hit too hard you have to memorize everything and repeat same moves until your body make those moves auto its just mindless for my taste.
I'm not fond of one-shot mechanics that can only be avoided through RNG. That title that comes from Vet MA is not a badge of honor; it's a badge of luck.
Decayed_Inside wrote: »I can get to the bossfight on the rink of frozen BS. I'll try the strat someone here posted of not dpsing her until i clear the ads thanks maybe it will get me past her
Joy_Division wrote: »Khaos_Bane wrote: »
I wonder how many problems are caused by people getting advice that is 100% wrong.
This is one of the few fights where too much DPS actually makes the fight more difficult.
CrowsDescend wrote: »I kinda like vMSA but I have to admit, my first clear took me over 500-700 deaths, and you can say that many of them were caused by not doing the mechanics right, but actually, a lot of them were caused by really cheesy combos. For example, a Crem Guard spitting fire all over me while clawing me at the same time for 7k+ melee hits and 30k+ fire DoTs as I'm healing through it, while the boss is casting at me, forced me to totally rely on my ultimate (nova.)
Without Nova, I couldn't get passed that stage and it was holding me back for hours upon hours until I figured it out and timed my Ultimate correctly, which sound reasonable right? but the physical damage in there is a bit too extreme for the majority of us who aren't shield-stacking Sorc's.
CrowsDescend wrote: »And for Stage 5, I get through it by always circling around the main boss to avoid most of his melee attacks. With the adds, I try to run as far away (but not too much in the water) as I can so they come closer and closer to the platform with the boss, while I circle the boss and nuke the adds. Proxy det helps a lot on them too.
Do I just need to defeat the boss quickly on Stage 5?