JacobyRust wrote: »As I said I'm learning it, just giving my take on it. I didn't say it was impossible, just bad design. I'm fully aware it is doable. I plan on completing it. It's just not good content in my opinion.
JacobyRust wrote: »Currently bashing my head against level 5. Thus far it's just been artificial difficulty (mobs one shot, or hit incredibly hard) and make whatever you're standing in or near cause insane amounts of damage. It's very poor design for difficulty. Blah, blah, blah learn mechanics, change your build, L2P, yeah I'm a demon souls, dark souls 1 and 2, and bloodborne veteran. I know bad mechanics and artificial difficulty pretty well and I know great design and actual real AI programmed difficulty. This is not it.
MrGigglypants wrote: »Thieves guild has been quoted as the hardest content designed so get ready of you think maelstrom is hard lol.
KoshkaMurka wrote: »JacobyRust wrote: »Currently bashing my head against level 5. Thus far it's just been artificial difficulty (mobs one shot, or hit incredibly hard) and make whatever you're standing in or near cause insane amounts of damage. It's very poor design for difficulty. Blah, blah, blah learn mechanics, change your build, L2P, yeah I'm a demon souls, dark souls 1 and 2, and bloodborne veteran. I know bad mechanics and artificial difficulty pretty well and I know great design and actual real AI programmed difficulty. This is not it.
That round is like eso' version of Bed of Chaos - clearly not the best design, but at least oneshots are avoidable. Stage 6 is like Bed of Chaos with rng.
I managed to complete it twice now, got unlucky with weapon drops and got none. I have to say though, I did not like doing it, for me it's not fun content and for some reason it aggravates the hell out of me when I run it.
It seems to have the same effect for the people around me who attempt it, or have completed it. Although I must say, it would probably help if you could just save your progress and do 2-3 stages per gaming session. Right now you HAVE to complete the full dungeon otherwise it will reset, adding to the annoying 'mechanics'.
Like I said, this is my personal opinion, and that of those around me. I am sure there are people who enjoy it, but among those, I am not.
I actually kind of agree. I'll finish it eventually but it just doesn't feel fun imo. Gotten to round 6 yesterday on my second try, then gave up because 4 a.m. xD
I cant beat it because my main is a Templar
CrowsDescend wrote: »I kinda like vMSA but I have to admit, my first clear took me over 500-700 deaths, and you can say that many of them were caused by not doing the mechanics right, but actually, a lot of them were caused by really cheesy combos. For example, a Crem Guard spitting fire all over me while clawing me at the same time for 7k+ melee hits and 30k+ fire DoTs as I'm healing through it, while the boss is casting at me, forced me to totally rely on my ultimate (nova.)
Without Nova, I couldn't get passed that stage and it was holding me back for hours upon hours until I figured it out and timed my Ultimate correctly, which sound reasonable right? but the physical damage in there is a bit too extreme for the majority of us who aren't shield-stacking Sorc's.