JacobyRust wrote: »Currently bashing my head against level 5. Thus far it's just been artificial difficulty (mobs one shot, or hit incredibly hard) and make whatever you're standing in or near cause insane amounts of damage. It's very poor design for difficulty. Blah, blah, blah learn mechanics, change your build, L2P, yeah I'm a demon souls, dark souls 1 and 2, and bloodborne veteran. I know bad mechanics and artificial difficulty pretty well and I know great design and actual real AI programmed difficulty. This is not it.
bchulettub17_ESO wrote: »CrowsDescend wrote: »I kinda like vMSA but I have to admit, my first clear took me over 500-700 deaths, and you can say that many of them were caused by not doing the mechanics right, but actually, a lot of them were caused by really cheesy combos. For example, a Crem Guard spitting fire all over me while clawing me at the same time for 7k+ melee hits and 30k+ fire DoTs as I'm healing through it, while the boss is casting at me, forced me to totally rely on my ultimate (nova.)
Without Nova, I couldn't get passed that stage and it was holding me back for hours upon hours until I figured it out and timed my Ultimate correctly, which sound reasonable right? but the physical damage in there is a bit too extreme for the majority of us who aren't shield-stacking Sorc's.
That is the exact point where I broke down and used the healing sigil Died many times to that.
TheShadowScout wrote: »I found maelstrom fun...
...until I hit the Rink of Frozen Blood.
That one... meh.
Still haven't gotten through it... maybe a ranged damage build can do it, but for me its just too much when I get to the boss stage, adds standing in the deadly water and firing off attacks, trolls trying to sink my ice shoals, AND the darn boss doing the usual boss level damage while eventually auto-breaking the ground I stand on... how's some poor melee character supposed to deal with all that???
Oh, well, it has just been half a dozen tries yet, maybe someday I'll figure something out...
JacobyRust wrote: »IfKoshkaMurka wrote: »JacobyRust wrote: »Currently bashing my head against level 5. Thus far it's just been artificial difficulty (mobs one shot, or hit incredibly hard) and make whatever you're standing in or near cause insane amounts of damage. It's very poor design for difficulty. Blah, blah, blah learn mechanics, change your build, L2P, yeah I'm a demon souls, dark souls 1 and 2, and bloodborne veteran. I know bad mechanics and artificial difficulty pretty well and I know great design and actual real AI programmed difficulty. This is not it.
That round is like eso' version of Bed of Chaos - clearly not the best design, but at least oneshots are avoidable. Stage 6 is like Bed of Chaos with rng.
*** I think I'll just quit now
I still can't make it past stage 6 and have been trying since pts...so don't feel to bad x.x ... I've watched videos, copy pasted builds, gone crazy trying my own different solutions. and yeah... just can't get the 1 hoarver I need to complete it before the boss goes all agro and nukes me for 69k
Joy_Division wrote: »I still can't make it past stage 6 and have been trying since pts...so don't feel to bad x.x ... I've watched videos, copy pasted builds, gone crazy trying my own different solutions. and yeah... just can't get the 1 hoarver I need to complete it before the boss goes all agro and nukes me for 69k
Without a doubt that was the most frustrating fight outside the final boss.
You have to prioritize:
1) Heal / shield yourself
2) Kill webspinners. Never stop looking for these. When you kill one, another will pop up in like 7 or 8 seconds.
3) Kill Horvors next to webbed pillars. Take the time to do this because interacting with it and trying to throw it will get you a 20K ground AoE spawning under you.
4) Stop DPS the boss and look for webspinners. Really look for them.
5) Kill the little spider add. It super snares you.
6) DPS boss.
You can only miss one horvor/webspinner or else you are pretty much screwed.
This round requires more regen because you cannot avoid the spit damage.
Grab the defense and the haste buff when the lurcher spawns. You will reflect all the spits and can kite/kill the lurcher.
ShadowDisciple wrote: »omfg...you ppl..what do you consider hard but not "artificial"
just get a grip..one shot is a mechanic you need to learn to circumvent...and yes its hard, just keep at it and youll do it..
ppl are doing no death runs and there you are a special few who consider VMA *** and artifical cuz YOU cant beat it with you precious WB or whatever
ShadowDisciple wrote: »omfg...you ppl..what do you consider hard but not "artificial"
just get a grip..one shot is a mechanic you need to learn to circumvent...and yes its hard, just keep at it and youll do it..
ppl are doing no death runs and there you are a special few who consider VMA *** and artifical cuz YOU cant beat it with you precious WB or whatever
Post your complete screeny before talking trash to people in the middle of it.
TY!
@MarrthaShadowDisciple wrote: »omfg...you ppl..what do you consider hard but not "artificial"
just get a grip..one shot is a mechanic you need to learn to circumvent...and yes its hard, just keep at it and youll do it..
ppl are doing no death runs and there you are a special few who consider VMA *** and artifical cuz YOU cant beat it with you precious WB or whatever
Post your complete screeny before talking trash to people in the middle of it.
TY!
If everyone did that, the world would be a much nicer place.
There is very little RNG in VMSA, and what is random can be countered by knowing the mechanics. Everything that one shots you has a counter, just like the soul series...
ShadowDisciple wrote: »omfg...you ppl..what do you consider hard but not "artificial"
just get a grip..one shot is a mechanic you need to learn to circumvent...and yes its hard, just keep at it and youll do it..
ppl are doing no death runs and there you are a special few who consider VMA *** and artifical cuz YOU cant beat it with you precious WB or whatever
Textual_Sphinx wrote: »There is very little RNG in VMSA, and what is random can be countered by knowing the mechanics. Everything that one shots you has a counter, just like the soul series...
I completely agree. For those people complaining of one-shot mechanics that are only avoidable by RNG, can we have some examples please? The only time I have ever encountered something unavoidable was on Stage 3 when I got pulled by a strangler into the electrified water and a poison AOE at the same time. This happened once in 20-30 runs and would not happen nowadays due to the changes made to the strangler mechanics.
Textual_Sphinx wrote: »There is very little RNG in VMSA, and what is random can be countered by knowing the mechanics. Everything that one shots you has a counter, just like the soul series...
I completely agree. For those people complaining of one-shot mechanics that are only avoidable by RNG, can we have some examples please? The only time I have ever encountered something unavoidable was on Stage 3 when I got pulled by a strangler into the electrified water and a poison AOE at the same time. This happened once in 20-30 runs and would not happen nowadays due to the changes made to the strangler mechanics.
NewBlacksmurf wrote: »
THis is on XboxOne....perhaps crazy stuff like this occurs and kills them.
For me its EXTREMELY frustrating but maybe its just a console problem
vid1 - http://xboxclips.com/NewBlacksmurf/73fce0d5-70b8-4548-8e8e-b5b7ca652af4
vid 2 - http://xboxclips.com/NewBlacksmurf/23881645-fa1d-4b1c-900a-41e1a5dd3e1b
I hope you can view them both
Textual_Sphinx wrote: »NewBlacksmurf wrote: »
THis is on XboxOne....perhaps crazy stuff like this occurs and kills them.
For me its EXTREMELY frustrating but maybe its just a console problem
vid1 - http://xboxclips.com/NewBlacksmurf/73fce0d5-70b8-4548-8e8e-b5b7ca652af4
vid 2 - http://xboxclips.com/NewBlacksmurf/23881645-fa1d-4b1c-900a-41e1a5dd3e1b
I hope you can view them both
I'm guessing that neither of those would happen any more because the stranglers no longer pull you, though it may occur with the last mini-boss of that stage. I've had the first one happen to me numerous times but never seen that second one before! On topic, you didn't die either time, so while they may be frustrating they don't necessarily cause a death. You just need to react accordingly and move on, as you demonstrated in the videos.
KoshkaMurka wrote: »Aoes occasionaly hitting me when I'm nowhere near red circles. Especially on stages 7 and 8, but for me it can happen on all stages. And since on round 7 there's only 2 poison removal thingies, there's some serious rng. Yeah, I have 100-200 ping (which is stange because I dont have any issues in other games), but if it's so ping dependent, then what about those who have worse latency issues than me?
Also, boss on round 6 likes to use lightning aoe at the pillar when you have tor run to it. Usually its possible to scare off the spiders and avoid the aoe, but not always, especially with a problem I mentioned above.
Also, once I had an archer on stage 7 that spawned and shot me at the very second he appeared, even though that attack usually has a long animation. Can be also related to latency.