Templar Healing Ritual........

DuckNoodles
DuckNoodles
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I'm going to get start to the point!

I love playing Templars. I have 3 separate v16 characters. Healer, tank and a stamina dps
So I know how to use a templar to its full potential, and YES I know templars are lacking big time, Zos has slapped us around and kicked us when we are down and we still have not recovered. But apart from how nerfed we are,

iv got to say it.....

I hate, Healing ritual its the most useless ability that the templer has!

I never use it and I never see other templers use it.

I used to equip and use this ability, when I first started playing ESO, becuase I didn't really know what I was doing.

But I think they should remove this ability all together and replace it with a effective shield ability. Or replace it with anything that is better then healing ritual.

Im not even going to explain the Pros and Cons or healing ritual. Every templar knows it's useless!

If I did it explain, this is what it would be

Pros. Nothing!

Cons. Everything!

I do you think about this issue fellow templars players? If you vote number 2 could you please leave feedback on another option.

Kind regards
DuckNoodles
Edited by DuckNoodles on January 28, 2016 5:46PM

Templar Healing Ritual........ 119 votes

Yes, remove healing ritual and replace it with a effective shield.
13%
jnjdun_ESOLark82jpatek0501ub17_ESOEejit1331tplink3r1lenkiteSarevoccBfish22090SublimedNineMerkabehMolag_CrowMikeBKingYogi415beerninjaDuckNoodlesArya87 16 votes
Yes, remove healing ritual and replace it with/other
56%
SolarikenwayfarerxFat_Cat45ColoursYouHaveagabahmeatshieldb14_ESOLightspeedflashb14_ESOJahoelKalikiFaulgorSpringt-Über-ZwergeIoveElara_NorthwindThe_SpAwNdanno8Dredlordeldermpsmithrwb17_ESObabylonjoleda4ub17_ESOKetarmishElsir 67 votes
No, do not remove Healing ritual, it is so good and I am happy with it.
30%
NewBlacksmurfmyrrrorb14_ESOcavakthestampedefailkiwib16_ESODaraughkuscoeInig0elias.stormneb18_ESODyngrinGhost-ShotianockTruckdriverdsalterFrozenAnimalWolfchild07SpottswoodeSapherismoesmakerAnhedonieWreuntzylla 36 votes
  • Oldmanlawlor
    Oldmanlawlor
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    Not sure if trolling.....
  • Troneon
    Troneon
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    Yes, remove healing ritual and replace it with/other
    We need more non channeled damage abilities....

    We have none...

    We lack damage. Even with working your butt off, making no mistakes and aiming for over 3500 spell damage and 40k+ magicka, you are lucky to get 15-20k dps....working your butt off...

    Roll a nb or sorc and get over double that without breaking a sweat or even trying with much less weapon or spell damage and a CRAP TON more survivability....

    The balance of classes is easily one of the worst iv ever seen in any game.

    Also the balance between spell damage / weapon damage is way off. Spell can not even get close to the numbers stamina and weapon builds are using...

    Edited by Troneon on January 28, 2016 5:56PM
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  • myrrrorb14_ESO
    myrrrorb14_ESO
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    It's not useless, but it could use a little work. Used to use it a lot in PvP healing while taking keeps.

    For those that don't know, it's a giant PBAOE heal with a fairly long cast time. Think snipe.
  • dsalter
    dsalter
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    healing ritual is awesome for healing groups... if anything they need to give resto staffs a buff so they can almost heal as well as a templar... almost.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
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  • Husan
    Husan
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    Yes, remove healing ritual and replace it with/other
    Healing ritual (HR) might be the worst, and least used skill in this game. There is no scenario where this skill should ever be used. Period. Grand healing (GH) (Illustrious healing/healing springs) in resto staff skill line does the same job, but way better.

    HR has 2 seconds channel time vs GHs instant cast. HR radius is 10 metres, GH is 28. HR costs more than GH (and one of the morphs even gives magicka back for healing allies, making it practically free). HR does more burst heal, but by the time it goes off, GH has already ticked enough to outheal that amount. Oh, and you can stack GH 3 times, even 4 times with the illustrious healing morph. Nothing can come close to that in terms of AoE heals. Plus, if we needed a burst heal, there is no reason not to use breath of life (instant cast, longer range, smart heal, don't even need LoS).

    I really see no reason to use that skill. If you do, you are bad and you should feel bad.

    The existence of this skill in the templar skill line is an excellent opportunity to replace it and give us a sweet PvP utility skill that we so desperately wish for. The thought of a speed boost skill makes me drool. Anything is better than this steaming pile of crap though.
    Edited by Husan on January 28, 2016 6:06PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    It's not useless, but it could use a little work. Used to use it a lot in PvP healing while taking keeps.

    For those that don't know, it's a giant PBAOE heal with a fairly long cast time. Think snipe.

    The only time I've personally used this skill was in tandem with other Templars. We would pop immovable or an immovable potion, and start spamming the hell out of this pbaoe heal together to keep the rest of our team alive on a flag/through siege damage/etc. I wouldn't say it is a useless skill, but it is pretty situational given the way it roots you in place. This is definitely not something you would use in 1v1 or even 4v4. When you start to have larger groups though it can save a lot of time by keeping the general health of your party up. Usually we would also have a DK dropping his Frag/Igneous shield as well through all this. Obviously Negate was a really nasty counter to all of this.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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  • dodgehopper_ESO
    dodgehopper_ESO
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    @Husan - I agree though that it is one of the least attractive skills in the Templar lineup.

    I'd like to add this is part of the problem with the class, where generally most out of class skills are just better than in class except for a few exclusions (like breath of life).
    Edited by dodgehopper_ESO on January 28, 2016 6:36PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • failkiwib16_ESO
    failkiwib16_ESO
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    I voted wrong x_x yes healing ritual is stupid and I totally agree that we should get a better skill instead.

  • Ra'Shtar
    Ra'Shtar
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    No i love it, it lets me kill my friends while i fake heal :D
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    My opinions and posts are mostly on a PvE setting.
  • Khaos_Bane
    Khaos_Bane
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    dsalter wrote: »
    healing ritual is awesome for healing groups... if anything they need to give resto staffs a buff so they can almost heal as well as a templar... almost.

    They can heal as well, you just have to know how to use them.
  • Jura23
    Jura23
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    Well it's a cast, cheaper than BoL and heals for more than BoL. Fine for PvE if you ask me.
    Georgion - Bosmer/Templar - PC/EU
  • Khaos_Bane
    Khaos_Bane
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    Jura23 wrote: »
    Well it's a cast, cheaper than BoL and heals for more than BoL. Fine for PvE if you ask me.

    For PvE it's too slow for most situations unless you just sit there and spam it in anticipation. It is old school MMO boring spell IMO. ESO is about mobility and timing and this spell has neither going for it.

    Edited by Khaos_Bane on January 28, 2016 6:56PM
  • Husan
    Husan
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    Yes, remove healing ritual and replace it with/other
    Jura23 wrote: »
    Well it's a cast, cheaper than BoL and heals for more than BoL. Fine for PvE if you ask me.

    Doesn't matter that it heals for more than BoL since one BoL already heals you from <1% to 100% anyway. I assume you have been around here for a while. I really cannot understand why you would say a clearly sub-par skill is fine unless you are trolling. "fine for PvE". What a joke. A stamina build running vigor can probably heal better than using this skill as a healer templar.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    It's not useless, but it could use a little work. Used to use it a lot in PvP healing while taking keeps.

    For those that don't know, it's a giant PBAOE heal with a fairly long cast time. Think snipe.

    The only time I've personally used this skill was in tandem with other Templars. We would pop immovable or an immovable potion, and start spamming the hell out of this pbaoe heal together to keep the rest of our team alive on a flag/through siege damage/etc. I wouldn't say it is a useless skill, but it is pretty situational given the way it roots you in place. This is definitely not something you would use in 1v1 or even 4v4. When you start to have larger groups though it can save a lot of time by keeping the general health of your party up. Usually we would also have a DK dropping his Frag/Igneous shield as well through all this. Obviously Negate was a really nasty counter to all of this.

    Pretty much how I used it. Normally just me spamming it though, it's a very strong heal and keeps everyone alive inside the circle. It is very situational.

    The channel time could be cut by 30 seconds and I'd be very happy about it.
  • eliisra
    eliisra
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    Yes, remove healing ritual and replace it with/other
    Cant believe people thinking it's a good skill lol. Learn to templar seriously. Clearly no clue how dmg in ESO behaves.

    No, you cant wait 2 seconds to heal someone. They be dead before you even start that endless casting time. No you cant, for the most part, predict when someone is going to take a massive hit ESO. There's no such thing as 2 seconds between each waves of dmg in any content in ESO.

    I would kick a healer using this skill in a dungeon, because it gets people killed.

    Also the range is puny and the casting time hinders movement, making it even more useless in PvP where mobility and perfect movement is the key to success. But I guess it might have some usage for total zerglings that stacks 40 people on a flag and spams :cold_sweat:
  • DuckNoodles
    DuckNoodles
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    Yes, remove healing ritual and replace it with a effective shield.
    No, way! Healing ritual is useless.

    The cast time is to long!

    2.0

    In that 2.0 sec, I can cast BoL and chuck 2-3 blazing spears at an emeny for dps.

    That 2 sec is crucial dps time.

    The more Dps you do the faster the enemy drops!

    BoL is the best heal in the game! Its strrrrooonng!

    Then healing springs.

    Even healing springs is 10x better then HR.
  • Wreuntzylla
    Wreuntzylla
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    It's not useless, but it could use a little work. Used to use it a lot in PvP healing while taking keeps.

    For those that don't know, it's a giant PBAOE heal with a fairly long cast time. Think snipe.

    The only time I've personally used this skill was in tandem with other Templars. We would pop immovable or an immovable potion, and start spamming the hell out of this pbaoe heal together to keep the rest of our team alive on a flag/through siege damage/etc. I wouldn't say it is a useless skill, but it is pretty situational given the way it roots you in place. This is definitely not something you would use in 1v1 or even 4v4. When you start to have larger groups though it can save a lot of time by keeping the general health of your party up. Usually we would also have a DK dropping his Frag/Igneous shield as well through all this. Obviously Negate was a really nasty counter to all of this.

    You are the winner.

    HR is practically cost free, heals more players than BoL and can crit for 15-20k in PvP. In any group with 2+ templars you need a strategy to ensure that someone is healing at all times. Here is an example strategy. Assign one templar to BoL, the other to HR, when the BoL templar is oom, switch roles. By the time the new BoLer is oom, pots are off cooldown.
  • Nestor
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    Every once in a while I will put this on my healing bar. Then I realize how useless it is and remove it.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    eliisra wrote: »
    Cant believe people thinking it's a good skill lol. Learn to templar seriously. Clearly no clue how dmg in ESO behaves.

    No, you cant wait 2 seconds to heal someone. They be dead before you even start that endless casting time. No you cant, for the most part, predict when someone is going to take a massive hit ESO. There's no such thing as 2 seconds between each waves of dmg in any content in ESO.

    I would kick a healer using this skill in a dungeon, because it gets people killed.

    Also the range is puny and the casting time hinders movement, making it even more useless in PvP where mobility and perfect movement is the key to success. But I guess it might have some usage for total zerglings that stacks 40 people on a flag and spams :cold_sweat:

    Except that this is the obvious and only use for this skill... There's no need to be insulting.
    Edited by dodgehopper_ESO on January 28, 2016 6:56PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
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  • Khaos_Bane
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    eliisra wrote: »
    Cant believe people thinking it's a good skill lol. Learn to templar seriously. Clearly no clue how dmg in ESO behaves.

    No, you cant wait 2 seconds to heal someone. They be dead before you even start that endless casting time. No you cant, for the most part, predict when someone is going to take a massive hit ESO. There's no such thing as 2 seconds between each waves of dmg in any content in ESO.

    I would kick a healer using this skill in a dungeon, because it gets people killed.

    Also the range is puny and the casting time hinders movement, making it even more useless in PvP where mobility and perfect movement is the key to success. But I guess it might have some usage for total zerglings that stacks 40 people on a flag and spams :cold_sweat:

    Except that this is the obvious and only use for this skill... There's no need to be insulting.

    Have it moved to an alliance skill perhaps, but for the love of God get it out of the Templar healing tree.

    Edited by Khaos_Bane on January 28, 2016 6:58PM
  • DuckNoodles
    DuckNoodles
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    Yes, remove healing ritual and replace it with a effective shield.
    @eliisra is 100% right. HR ability gets players killed in Pve dungeons.

    HR is terrible and should be removed!

    Try running HR ability in IC or WGT and see how far you get until you pop BoL.

    There's no need for HR, you are just Wasting a slot in the combat bar and wasting crucial Dps time.
    Edited by DuckNoodles on January 28, 2016 7:20PM
  • tinythinker
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    There have been suggestions for making Healing Ritual (and other Templar skills) better. Here is an example:
    RESTORING LIGHT

    The Healing Ritual ability has always been in need of something, but the changes to it haven't really made it much better or worse. It does great healing, but the immobility, two second cast time, and ten meter radius in exchange for that healing is a bit much on the offset side of the scales. Increase the interval before the delayed heal of Lingering Ritual to 10 or 12 seconds and give those in the 10 meter radius who receive the initial cast Minor Vitality (+8% healing received) until that extra heal ticks. Add Major Mending (30% health recovery), for the caster only, to Ritual of Rebirth.

    Have the Light Weaver passive grant 8 ultimate, not 2, when allies under 60% health are affected by Healing Ritual. Even if players spam it, there is little chance of exploiting given the limited range and immobility while casting. Besides, cheap ultimates are cheap, so it doesn't matter if you charge them a bit faster. And getting to the costlier ultimates faster makes Healing Ritual more appealing, which is a good thing.

    Rite of Passage (Ultimate): I rarely see either morph of this ability used outside of PvE. Sometimes I and some healer Templars will use Remembrance in group PvE play for bosses that have high damage phases, while others use Practiced Incantation and its slightly longer channel time (an extra two seconds). I personally don't find the extra two seconds for Incantation a good trade for the damage reduction, but that's a matter of preference and some favor it. Perhaps that morph could be altered to be the PvP-preferred version. For example, by extending the caster's immunity to crowd control effect to the allies being healed for the duration of the ability.

    Those are small changes and I had some bigger ones in mind, that could add a little more, but we have to wait until next week (or maybe just tomorrow afternoon) to see if ZOS is doing something in this update with Healing Ritual.

    There was a somewhat tongue-in-cheek suggestion to make one of the morphs an ability for mass resurrection, too...
    Ritual of Rebirth (Active Skill)
    3234 14,864 Magicka | 1.7 3.2s | 10 16m radius

    Focus your spiritual devotion to resurrect up to three nearby allies, granting them Minor Protection for an 8% reduction in damage over 6 seconds after resurrection is complete. Caster is immobilized until the spell is complete.

    Edited by tinythinker on January 28, 2016 7:06PM
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  • Toxic_Hemlock
    Toxic_Hemlock
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    Yes, remove healing ritual and replace it with/other
    I just did a respec and could see no reason to waste the skill point. I would like a shield, but I would prefer some (any) mobility, or a way to reveal stealth instead.
  • Zinaroth
    Zinaroth
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    Yes, remove healing ritual and replace it with/other
    dsalter wrote: »
    healing ritual is awesome for healing groups... if anything they need to give resto staffs a buff so they can almost heal as well as a templar... almost.

    If they do this Templars will be truely useless.
    It would be better if they nerfed Templar healing and buffed their utility or gave them some good utility, their defense, their damage capability and their rescource management. Make it less of a support class and more of a class than can stand alone like the other classes in the game.
  • Decayed_Inside
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    It's amazing if i can get people to stand in the radius. That being said no one ever stands in the radius so it's useless
  • Elara_Northwind
    Elara_Northwind
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    Yes, remove healing ritual and replace it with/other
    I find this skill entirely useless, but instead of making this a shield, I would rather they improve blazing shield, and replace this skill with an instant cast damage skill, or perhaps something to give major expedition so we aren't SO slow...
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  • DuckNoodles
    DuckNoodles
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    Yes, remove healing ritual and replace it with a effective shield.
    @Decayed_Inside
    Lol, I know!..
  • Inig0
    Inig0
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    I take it youve never pvpd in your entire career as a templar because healing ritual is literally the best skill a templar has in pvp.
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  • DuckNoodles
    DuckNoodles
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    Yes, remove healing ritual and replace it with a effective shield.
    @Nestor agreed!
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Husan wrote: »
    Healing ritual (HR) might be the worst, and least used skill in this game. There is no scenario where this skill should ever be used. Period. Grand healing (GH) (Illustrious healing/healing springs) in resto staff skill line does the same job, but way better.

    HR has 2 seconds channel time vs GHs instant cast. HR radius is 10 metres, GH is 28. HR costs more than GH (and one of the morphs even gives magicka back for healing allies, making it practically free). HR does more burst heal, but by the time it goes off, GH has already ticked enough to outheal that amount. Oh, and you can stack GH 3 times, even 4 times with the illustrious healing morph. Nothing can come close to that in terms of AoE heals. Plus, if we needed a burst heal, there is no reason not to use breath of life (instant cast, longer range, smart heal, don't even need LoS).

    I really see no reason to use that skill. If you do, you are bad and you should feel bad.

    The existence of this skill in the templar skill line is an excellent opportunity to replace it and give us a sweet PvP utility skill that we so desperately wish for. The thought of a speed boost skill makes me drool. Anything is better than this steaming pile of crap though.

    What if they replaced it with a toggle that has a some kind of unique stat boost?
    :trollin:
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