Chal mine to bleakers , azuras , many were inv in the fights . Ive played since beta and all i care for is a balanced and lag free experience and to see this game be the best it can be , Baconlad summed it up perfectly my thoughts and ill leave it at that .
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Stam is also use for dodge rolling and blocking too.
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What?._. CC immunity for 8 seconds? Wtb that...
A shielding sorc has to block if they want to avoid CC(it's cheaper than breaking free but it won't give you CC immunity for it's argueable which is better).
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What?._. CC immunity for 8 seconds? Wtb that...
Look at the white swirls under enemy feet. It lasts 8 seconds:
https://www.youtube.com/watch?v=NfODZM4a-PQA shielding sorc has to block if they want to avoid CC(it's cheaper than breaking free but it won't give you CC immunity for it's argueable which is better).
One block is cheaper. But CC break means you won't have to block for 8 seconds, and in those 8 seconds the blocks (to keep preventing being CC-ed) would cost you more than the break will.
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What?._. CC immunity for 8 seconds? Wtb that...
Look at the white swirls under enemy feet. It lasts 8 seconds:
https://www.youtube.com/watch?v=NfODZM4a-PQA shielding sorc has to block if they want to avoid CC(it's cheaper than breaking free but it won't give you CC immunity for it's argueable which is better).
One block is cheaper. But CC break means you won't have to block for 8 seconds, and in those 8 seconds the blocks (to keep preventing being CC-ed) would cost you more than the break will.
CC immunity has never ever lasted 8 seconds for me ._. I think it's about 3. I so wish it did lol. Oh how OP I'd be then... xD.
Unfortunately i witnessed tonight another example of class imbalance . A shield stacking sorc numerous times was fighting groups of at least 10 - 15 , sometimes more , and it took time and a sizeable group to take him down . If that was not proof enough that shield stacking is broken i dont know what is , the funny thing is , a light armour wearing caster stacking shields is now ESO'S new tank class , nice work zos . So much for Heavy armour ...... Class imbalance and lag is ruining pvp
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What?._. CC immunity for 8 seconds? Wtb that...
Look at the white swirls under enemy feet. It lasts 8 seconds:
https://www.youtube.com/watch?v=NfODZM4a-PQA shielding sorc has to block if they want to avoid CC(it's cheaper than breaking free but it won't give you CC immunity for it's argueable which is better).
One block is cheaper. But CC break means you won't have to block for 8 seconds, and in those 8 seconds the blocks (to keep preventing being CC-ed) would cost you more than the break will.
CC immunity has never ever lasted 8 seconds for me ._. I think it's about 3. I so wish it did lol. Oh how OP I'd be then... xD.
All i can say - record your own gameplay, then watch the video afterwards. I know that the duration of immunity always seems like it's gone in a flash while i am playing, but when i think "no way that was 8 seconds" and re-watch it on video, i find out it really was. You just have a different perception of time while fighting.
(if you have an nvidia card, then Shadowplay will do the trick. It continually saves the last 5 mins of my gameplay, and i can save the clip with a button press)
Unfortunately i witnessed tonight another example of class imbalance . A shield stacking sorc numerous times was fighting groups of at least 10 - 15 , sometimes more , and it took time and a sizeable group to take him down . If that was not proof enough that shield stacking is broken i dont know what is , the funny thing is , a light armour wearing caster stacking shields is now ESO'S new tank class , nice work zos . So much for Heavy armour ...... Class imbalance and lag is ruining pvp
Sorry but this isn't anything new. Peeps have been shield stacking for months and the only thing that was done about it was the addition of the Shield Breaker set. Personally I think that you shouldn't be able to stack shield on shield on shield. If you can't take a hit and need 3+ shields for protection you should go back to PVE....
Unfortunately i witnessed tonight another example of class imbalance . A shield stacking sorc numerous times was fighting groups of at least 10 - 15 , sometimes more , and it took time and a sizeable group to take him down . If that was not proof enough that shield stacking is broken i dont know what is , the funny thing is , a light armour wearing caster stacking shields is now ESO'S new tank class , nice work zos . So much for Heavy armour ...... Class imbalance and lag is ruining pvp
Unfortunately i witnessed tonight another example of class imbalance . A shield stacking sorc numerous times was fighting groups of at least 10 - 15 , sometimes more , and it took time and a sizeable group to take him down . If that was not proof enough that shield stacking is broken i dont know what is , the funny thing is , a light armour wearing caster stacking shields is now ESO'S new tank class , nice work zos . So much for Heavy armour ...... Class imbalance and lag is ruining pvp
Im just curious where the wrecking blow was in this situation lmao
What would constitute a good player with a group vs one? Keys 1-5 have possibly a minimum of 3 attacks per player, that's a lot of damage onto one person. This sorc should be taking 4x the damage minimum, and still manages to have their shield up. Is the skill difference suggesting that these players are just not hitting the sorc? That doesn't make sense.
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What these 'skilled' sorcs do is use a third party macro program that monitors a pixel on the screen and when its state changes (color) then does a key stroke. This allows them to use custom ui's that display a shields status, and as soon as it is low or gone cast it again - without them doing anything!
eventide03b14a_ESO wrote: »Two words: shield breaker.
Quoting part of a msg sent to me
What these 'skilled' sorcs do is use a third party macro program that monitors a pixel on the screen and when its state changes (color) then does a key stroke. This allows them to use custom ui's that display a shields status, and as soon as it is low or gone cast it again - without them doing anything! This has been around Ultima Online days, and sadly ZOS is not good enough to know how to combat it.
It's real obvious who does this, because like the one you found they can focus their time on movement and casting offense, knowing they dont have to worry about dying. Sorcs that don't violate the TOS like this will die at some point, because it human nature to flub and miss something in that heated moment. No one is that skilled to take on 10 - 20 solo for long times. And yes, they will say they are 'skilled'.
I would certainly hope this was not happening in ESO , ive never heard of it before but makes me think . Is this possible ?
It makes me laugh how the topic gets twisted , I believe Heavy Armour needs to be meaningful , esp if a class doesn't have the mobility . At the moment Sorcs have mobility and the shield stacking which is uncritable , renewable and the ability to escape , while say a dk benefits little by wearing heavy . I was sent a msg and quoted part of it , i didnt write it . I have never heard of it before and put it to the community if it does happen ????, and noticed a post quoting i wrote it , no i didnt . Here it is again .
Quoting part of a msg sent to me
What these 'skilled' sorcs do is use a third party macro program that monitors a pixel on the screen and when its state changes (color) then does a key stroke. This allows them to use custom ui's that display a shields status, and as soon as it is low or gone cast it again - without them doing anything! This has been around Ultima Online days, and sadly ZOS is not good enough to know how to combat it.
It's real obvious who does this, because like the one you found they can focus their time on movement and casting offense, knowing they dont have to worry about dying. Sorcs that don't violate the TOS like this will die at some point, because it human nature to flub and miss something in that heated moment. No one is that skilled to take on 10 - 20 solo for long times. And yes, they will say they are 'skilled'.
I would certainly hope this was not happening in ESO , ive never heard of it before but makes me think . Is this possible ?
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
Well I play on xbox. CC break is definitely not responsive. So that might be part of the issue.
Honestly, by about the second, sometimes third cc they ain't getting up. Not on my xbox now, but 900 stam regen seems a bit high? Sorcs always run food. Is base stam regen thay high?
I run unstoppable pots usually, but you can't keep that, even with maxed alchemy. Plus it's expensive.
On xbox though, I don't have much issue with sorcs on stam builds. Magica builds is another issue. I do think harness magica should not stack with ward though. I pvp on my sorc, templar and my NB as far as magica builds go. Sorcs vs sorc is dead heat, nb vs sorc requires me to do everything right and templar is pretty difficult to kill sorcs with.
Stam builds, especially a nb and dk, I have no issue with really. Dk just keeps up wings. NB, ambush, suprise attack, should harvest, fear, suprise attack or executioner. Dead in like 3 seconds.
I think this is a mix of l2p and what is actually somewhat OP, namely shieldstacking. But im sure those other players he fought cant have been very good. Just my 2 scents
What would constitute a good player with a group vs one? Keys 1-5 have possibly a minimum of 3 attacks per player, that's a lot of damage onto one person. This sorc should be taking 4x the damage minimum, and still manages to have their shield up. Is the skill difference suggesting that these players are just not hitting the sorc? That doesn't make sense.
He is not, there is no way to stack thru 4 players, its to much damage. I would imagine he was using line of site to avoid damage. If thats the case then you just got out played. Once again you can't stack shields vs stam classes.
FriedEggSandwich wrote: »Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
Well I play on xbox. CC break is definitely not responsive. So that might be part of the issue.
Honestly, by about the second, sometimes third cc they ain't getting up. Not on my xbox now, but 900 stam regen seems a bit high? Sorcs always run food. Is base stam regen thay high?
I run unstoppable pots usually, but you can't keep that, even with maxed alchemy. Plus it's expensive.
On xbox though, I don't have much issue with sorcs on stam builds. Magica builds is another issue. I do think harness magica should not stack with ward though. I pvp on my sorc, templar and my NB as far as magica builds go. Sorcs vs sorc is dead heat, nb vs sorc requires me to do everything right and templar is pretty difficult to kill sorcs with.
Stam builds, especially a nb and dk, I have no issue with really. Dk just keeps up wings. NB, ambush, suprise attack, should harvest, fear, suprise attack or executioner. Dead in like 3 seconds.
No, base stam regen is about 600 if you slot a daedric summoning ability. Maxing out mooncalf wouldn't do much for you either. To get 900 stam regen as a sorc you either need to wear a set piece such as bloodspawn, take the mundus or wear some glyphs, all of which will reduce your efficacy in other areas.