Well its not very hard to pump a little more stamina regen and have plenty to break free on cool down. I do agree however, shield stacking is becoming rediculous, I never had a problem with sorcs blinking away forever, tanks blocking forever, nightblades cloaking forever, and stamina dps dodge rolling forever. None of these above can do significant damage while utilizing these techniques, a sorc (primarily, sorc are not the sole culprit) shield stacking can deal Mack truck style damage. The shields last forever as well...maybe a six to ten second max timer would be sufficient, causing them to cast it often, running them of resources? I don't know...tough situation though, the sorcs have been shield stacking for so long now that its becoming "how you play" a magicka sorc, the longer zos takes to change this, the worse its going to be as players eventually feel like shield stacking is THEIR playstyle. I would be pissed if zos nerfed my favorite playstyle.
Unfortunately i witnessed tonight another example of class imbalance . A shield stacking sorc numerous times was fighting groups of at least 10 - 15 , sometimes more , and it took time and a sizeable group to take him down . If that was not proof enough that shield stacking is broken i dont know what is , the funny thing is , a light armour wearing caster stacking shields is now ESO'S new tank class , nice work zos . So much for Heavy armour ...... Class imbalance and lag is ruining pvp
Sorry but this isn't anything new. Peeps have been shield stacking for months and the only thing that was done about it was the addition of the Shield Breaker set. Personally I think that you shouldn't be able to stack shield on shield on shield. If you can't take a hit and need 3+ shields for protection you should go back to PVE....
Good luck on killing Force Siphon by yourself
the funny thing is , a light armour wearing caster stacking shields is now ESO'S new tank class , nice work zos . So much for Heavy armour ...... Class imbalance and lag is ruining pvp
This!But, harness magica shouldn't stack with hardened ward. That should change. And make shields critable. It kills every crit build otherwise. Why bother making a crit build when any magica sorc or magica Dk don't take the extra damage?
Septimus_Magna wrote: »Lets do some mats here:
Sorc shields stacked in pve with 44k max magicka and 100CP into Bastion are 44k, of which 24k absorbs physical dmg.
This is in pve so the values in pvp are only 50%, around 22k spell shield and 12k phyiscal dmg shield. Most sorcs in pvp dont run inner + bound so their actual shield will usually be around 18k with 10k physical shield.
Septimus_Magna wrote: »Lets do some mats here:
Sorc shields stacked in pve with 44k max magicka and 100CP into Bastion are 44k, of which 24k absorbs physical dmg.
This is in pve so the values in pvp are only 50%, around 22k spell shield and 12k phyiscal dmg shield. Most sorcs in pvp dont run inner + bound so their actual shield will usually be around 18k with 10k physical shield.
18k shield with only 10k psyhical shield, haha, you dont see any resto staff on sorcs? this shields on sorc are about 20k with sorc class shiel+resto shield, with last 3rd sield from light armor they can have then almost 30k on pvp
Septimus_Magna wrote: »Lets do some mats here:
Sorc shields stacked in pve with 44k max magicka and 100CP into Bastion are 44k, of which 24k absorbs physical dmg.
This is in pve so the values in pvp are only 50%, around 22k spell shield and 12k phyiscal dmg shield. Most sorcs in pvp dont run inner + bound so their actual shield will usually be around 18k with 10k physical shield.
18k shield with only 10k psyhical shield, haha, you dont see any resto staff on sorcs? this shields on sorc are about 20k with sorc class shiel+resto shield, with last 3rd sield from light armor they can have then almost 30k on pvp
@Force-Siphon this is Leo not some random scrub xDForce-Siphon wrote: »If I'm such a scrub I wouldn't have started a forum post just saying...the dude in that vid is a close friend who I 2xX with and have no shame not being able to beat a guy with a build that can take 3/meteors, a leap, and a banner and not flinch. Maybe instead of all the sorc salt ppl should learn to play from Leo...he is OP!
And maybe instead of posting someone else's vid you should post your own of beating me but you wouldn't have that would ya
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What?._. CC immunity for 8 seconds? Wtb that...
Look at the white swirls under enemy feet. It lasts 8 seconds:
https://www.youtube.com/watch?v=NfODZM4a-PQA shielding sorc has to block if they want to avoid CC(it's cheaper than breaking free but it won't give you CC immunity for it's argueable which is better).
One block is cheaper. But CC break means you won't have to block for 8 seconds, and in those 8 seconds the blocks (to keep preventing being CC-ed) would cost you more than the break will.
CC immunity has never ever lasted 8 seconds for me ._. I think it's about 3. I so wish it did lol. Oh how OP I'd be then... xD.
All i can say - record your own gameplay, then watch the video afterwards. I know that the duration of immunity always seems like it's gone in a flash while i am playing, but when i think "no way that was 8 seconds" and re-watch it on video, i find out it really was. You just have a different perception of time while fighting.
(if you have an nvidia card, then Shadowplay will do the trick. It continually saves the last 5 mins of my gameplay, and i can save the clip with a button press)
Leave shields alone you noobies
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What?._. CC immunity for 8 seconds? Wtb that...
Look at the white swirls under enemy feet. It lasts 8 seconds:
https://www.youtube.com/watch?v=NfODZM4a-PQA shielding sorc has to block if they want to avoid CC(it's cheaper than breaking free but it won't give you CC immunity for it's argueable which is better).
One block is cheaper. But CC break means you won't have to block for 8 seconds, and in those 8 seconds the blocks (to keep preventing being CC-ed) would cost you more than the break will.
CC immunity has never ever lasted 8 seconds for me ._. I think it's about 3. I so wish it did lol. Oh how OP I'd be then... xD.
All i can say - record your own gameplay, then watch the video afterwards. I know that the duration of immunity always seems like it's gone in a flash while i am playing, but when i think "no way that was 8 seconds" and re-watch it on video, i find out it really was. You just have a different perception of time while fighting.
(if you have an nvidia card, then Shadowplay will do the trick. It continually saves the last 5 mins of my gameplay, and i can save the clip with a button press)
Alright, tried that and asked some more people and we settled down on CC immunity being 6 seconds or so, so guess we were both wrong
However, my personal Stam regen is ~600, I'm willing to bet it's the same for most "shield stacking" sorcs. Let's give it the benefit of doubt and CP and make it 700. That means 3*700 ticks in 6 seconds=2100. A CC break costs a little over 4k iirc so roughly double the amount I regen. My stam is a little over 14k with purple food. So I can break free something about 6 times in a row assuming CC immunity works properly every time(which it doesn't) and I NEVER block nor dodge or anything(which I do). In reality it's usually more like 3-4 CC for me personally. It's very possible to OOS a magicka sorc.
Granted there's plenty of sorc out there better than me but they all(well, almost all I suppose) run roughly similar setups and have roughly same amount of stam and stam regen.
So maybe we can already move on from "nerf sorc" to "what are viable counters against a magicka sorc?"
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What?._. CC immunity for 8 seconds? Wtb that...
Look at the white swirls under enemy feet. It lasts 8 seconds:
https://www.youtube.com/watch?v=NfODZM4a-PQA shielding sorc has to block if they want to avoid CC(it's cheaper than breaking free but it won't give you CC immunity for it's argueable which is better).
One block is cheaper. But CC break means you won't have to block for 8 seconds, and in those 8 seconds the blocks (to keep preventing being CC-ed) would cost you more than the break will.
CC immunity has never ever lasted 8 seconds for me ._. I think it's about 3. I so wish it did lol. Oh how OP I'd be then... xD.
All i can say - record your own gameplay, then watch the video afterwards. I know that the duration of immunity always seems like it's gone in a flash while i am playing, but when i think "no way that was 8 seconds" and re-watch it on video, i find out it really was. You just have a different perception of time while fighting.
(if you have an nvidia card, then Shadowplay will do the trick. It continually saves the last 5 mins of my gameplay, and i can save the clip with a button press)
Alright, tried that and asked some more people and we settled down on CC immunity being 6 seconds or so, so guess we were both wrong
However, my personal Stam regen is ~600, I'm willing to bet it's the same for most "shield stacking" sorcs. Let's give it the benefit of doubt and CP and make it 700. That means 3*700 ticks in 6 seconds=2100. A CC break costs a little over 4k iirc so roughly double the amount I regen. My stam is a little over 14k with purple food. So I can break free something about 6 times in a row assuming CC immunity works properly every time(which it doesn't) and I NEVER block nor dodge or anything(which I do). In reality it's usually more like 3-4 CC for me personally. It's very possible to OOS a magicka sorc.
Granted there's plenty of sorc out there better than me but they all(well, almost all I suppose) run roughly similar setups and have roughly same amount of stam and stam regen.
So maybe we can already move on from "nerf sorc" to "what are viable counters against a magicka sorc?"
As Sorc you can Break Free every 6 seconds 100% sustainable if:
- You have 2 skill points in the passive Daedric Protection for + 20% Stamina Regeneration
- You put 10 CP in Mooncalf for + 5% Stamina Regeneration
- Put 100 CP in Tumbling for 25% cost reduction of Break Free
- Run with tri-pots for +20% Stamina Regeneration & 170 Stamina/second from 7582/45 seconds
You can also use Essence of Immovability instead of the tri-pot for the 15 seconds of immunity against Knockback and disabling having the same Stamina effect as tripot, but misses the Magicka.
dodgehopper_ESO wrote: »Unfortunately i witnessed tonight another example of class imbalance . A shield stacking sorc numerous times was fighting groups of at least 10 - 15 , sometimes more , and it took time and a sizeable group to take him down . If that was not proof enough that shield stacking is broken i dont know what is , the funny thing is , a light armour wearing caster stacking shields is now ESO'S new tank class , nice work zos . So much for Heavy armour ...... Class imbalance and lag is ruining pvp
Sorry but this isn't anything new. Peeps have been shield stacking for months and the only thing that was done about it was the addition of the Shield Breaker set. Personally I think that you shouldn't be able to stack shield on shield on shield. If you can't take a hit and need 3+ shields for protection you should go back to PVE....
I agree with this so much. They wouldn't have to nerf shields in general had they just applied this whole major/minor system to shields. This would have made the system be more about choice as well, and would not have crapped all over the DK and Templar class.
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What?._. CC immunity for 8 seconds? Wtb that...
Look at the white swirls under enemy feet. It lasts 8 seconds:
https://www.youtube.com/watch?v=NfODZM4a-PQA shielding sorc has to block if they want to avoid CC(it's cheaper than breaking free but it won't give you CC immunity for it's argueable which is better).
One block is cheaper. But CC break means you won't have to block for 8 seconds, and in those 8 seconds the blocks (to keep preventing being CC-ed) would cost you more than the break will.
CC immunity has never ever lasted 8 seconds for me ._. I think it's about 3. I so wish it did lol. Oh how OP I'd be then... xD.
All i can say - record your own gameplay, then watch the video afterwards. I know that the duration of immunity always seems like it's gone in a flash while i am playing, but when i think "no way that was 8 seconds" and re-watch it on video, i find out it really was. You just have a different perception of time while fighting.
(if you have an nvidia card, then Shadowplay will do the trick. It continually saves the last 5 mins of my gameplay, and i can save the clip with a button press)
Alright, tried that and asked some more people and we settled down on CC immunity being 6 seconds or so, so guess we were both wrong
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What?._. CC immunity for 8 seconds? Wtb that...
Look at the white swirls under enemy feet. It lasts 8 seconds:
https://www.youtube.com/watch?v=NfODZM4a-PQA shielding sorc has to block if they want to avoid CC(it's cheaper than breaking free but it won't give you CC immunity for it's argueable which is better).
One block is cheaper. But CC break means you won't have to block for 8 seconds, and in those 8 seconds the blocks (to keep preventing being CC-ed) would cost you more than the break will.
CC immunity has never ever lasted 8 seconds for me ._. I think it's about 3. I so wish it did lol. Oh how OP I'd be then... xD.
All i can say - record your own gameplay, then watch the video afterwards. I know that the duration of immunity always seems like it's gone in a flash while i am playing, but when i think "no way that was 8 seconds" and re-watch it on video, i find out it really was. You just have a different perception of time while fighting.
(if you have an nvidia card, then Shadowplay will do the trick. It continually saves the last 5 mins of my gameplay, and i can save the clip with a button press)
Alright, tried that and asked some more people and we settled down on CC immunity being 6 seconds or so, so guess we were both wrong
In case you are not aware, there are two CC immunities: the one you get after breaking free, and the one you get after you let a CC expire on it's own. The former lasts 8 seconds, the latter lasts only 5 seconds.
NoMoreChillies wrote: »dont nerf sorcs, just buff tanks by removing resistance hard caps
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What?._. CC immunity for 8 seconds? Wtb that...
Look at the white swirls under enemy feet. It lasts 8 seconds:
https://www.youtube.com/watch?v=NfODZM4a-PQA shielding sorc has to block if they want to avoid CC(it's cheaper than breaking free but it won't give you CC immunity for it's argueable which is better).
One block is cheaper. But CC break means you won't have to block for 8 seconds, and in those 8 seconds the blocks (to keep preventing being CC-ed) would cost you more than the break will.
CC immunity has never ever lasted 8 seconds for me ._. I think it's about 3. I so wish it did lol. Oh how OP I'd be then... xD.
All i can say - record your own gameplay, then watch the video afterwards. I know that the duration of immunity always seems like it's gone in a flash while i am playing, but when i think "no way that was 8 seconds" and re-watch it on video, i find out it really was. You just have a different perception of time while fighting.
(if you have an nvidia card, then Shadowplay will do the trick. It continually saves the last 5 mins of my gameplay, and i can save the clip with a button press)
Alright, tried that and asked some more people and we settled down on CC immunity being 6 seconds or so, so guess we were both wrong
In case you are not aware, there are two CC immunities: the one you get after breaking free, and the one you get after you let a CC expire on it's own. The former lasts 8 seconds, the latter lasts only 5 seconds.
I'm talking about first one, which is definitely less than 8 seconds in my experience(and on my video). I'm betting on 6.
Second one, in my experience, doesn't actually apply 3/4 times. I'm still not even sure it's really intended.
NoMoreChillies wrote: »dont nerf sorcs, just buff tanks by removing resistance hard caps
NoMoreChillies wrote: »dont nerf sorcs, just buff tanks by removing resistance hard caps
bad idea, did you play everquest. casters couldn't dent tanks. resisted everything then they would just smack the dress wearers with a stick, dead.