Azor_Ahaii wrote: »Gilliamtherogue wrote: »squinceybones wrote: »Hey gill, i saw a post on reddit regarding 3 piece leki's jewelry as an alternative to agility for a fraction of the price. I'm currently running 3 piece endurance as a poor-mans alternative to agility (i don't mind the health). What's your opinion on bang for your buck stat wise?
Endurance is definitely the cheapest of the three, but provides no DPS stats, but sustain/survivability. Leki's is definitely cheaper but still kind of expensive if you're buying purple/gold jewelry yet has noticeably less stats. It'd be better off to just farm in Imperial City for the trophies a few hours here and there until you get them in my opinion.
I made the post squincey was talking about. 3 piece lekis offers just 400 stamina less and 60 weapon damage less than purple agility. A purple set of lekis jewellery will only cost 12k (set of blue only 7k), Lekis is literally the poor man's agility and will be great for dps. Agility set will cost 200k and all you get is 400 more stamina and 60 more weapon damage.
Gilliamtherogue wrote: »Azor_Ahaii wrote: »Gilliamtherogue wrote: »squinceybones wrote: »Hey gill, i saw a post on reddit regarding 3 piece leki's jewelry as an alternative to agility for a fraction of the price. I'm currently running 3 piece endurance as a poor-mans alternative to agility (i don't mind the health). What's your opinion on bang for your buck stat wise?
Endurance is definitely the cheapest of the three, but provides no DPS stats, but sustain/survivability. Leki's is definitely cheaper but still kind of expensive if you're buying purple/gold jewelry yet has noticeably less stats. It'd be better off to just farm in Imperial City for the trophies a few hours here and there until you get them in my opinion.
I made the post squincey was talking about. 3 piece lekis offers just 400 stamina less and 60 weapon damage less than purple agility. A purple set of lekis jewellery will only cost 12k (set of blue only 7k), Lekis is literally the poor man's agility and will be great for dps. Agility set will cost 200k and all you get is 400 more stamina and 60 more weapon damage.
Not sure where you're buying Leki's jewelry for 12k for all 3, but if you can then sure. You're still forgetting % amps to the stats such as CP, racials, and/or class benefits. Leki's to Agility's is by no means a massive DPS loss for the average, but in the terms of game play I am used to, it will be quite large.
Azor_Ahaii wrote: »Gilliamtherogue wrote: »Azor_Ahaii wrote: »Gilliamtherogue wrote: »squinceybones wrote: »Hey gill, i saw a post on reddit regarding 3 piece leki's jewelry as an alternative to agility for a fraction of the price. I'm currently running 3 piece endurance as a poor-mans alternative to agility (i don't mind the health). What's your opinion on bang for your buck stat wise?
Endurance is definitely the cheapest of the three, but provides no DPS stats, but sustain/survivability. Leki's is definitely cheaper but still kind of expensive if you're buying purple/gold jewelry yet has noticeably less stats. It'd be better off to just farm in Imperial City for the trophies a few hours here and there until you get them in my opinion.
I made the post squincey was talking about. 3 piece lekis offers just 400 stamina less and 60 weapon damage less than purple agility. A purple set of lekis jewellery will only cost 12k (set of blue only 7k), Lekis is literally the poor man's agility and will be great for dps. Agility set will cost 200k and all you get is 400 more stamina and 60 more weapon damage.
Not sure where you're buying Leki's jewelry for 12k for all 3, but if you can then sure. You're still forgetting % amps to the stats such as CP, racials, and/or class benefits. Leki's to Agility's is by no means a massive DPS loss for the average, but in the terms of game play I am used to, it will be quite large.
Sorry I meant 14k and your weapons damage won't be affected by cp. Also even with a 20%. Max stamina boost the result would be 450 more stamina, not that much more really.
I would say lekis is the way to go unless min maxing is a must and/or you have a lot of gold.
Btw how much would do you think a tool tip of a stamina attack for example surprise attack decrease by losing 400 stamina and 60 weapon damage? It's not a rhetorical question, I want to know .
Gilliamtherogue wrote: »Azor_Ahaii wrote: »Gilliamtherogue wrote: »Azor_Ahaii wrote: »Gilliamtherogue wrote: »squinceybones wrote: »Hey gill, i saw a post on reddit regarding 3 piece leki's jewelry as an alternative to agility for a fraction of the price. I'm currently running 3 piece endurance as a poor-mans alternative to agility (i don't mind the health). What's your opinion on bang for your buck stat wise?
Endurance is definitely the cheapest of the three, but provides no DPS stats, but sustain/survivability. Leki's is definitely cheaper but still kind of expensive if you're buying purple/gold jewelry yet has noticeably less stats. It'd be better off to just farm in Imperial City for the trophies a few hours here and there until you get them in my opinion.
I made the post squincey was talking about. 3 piece lekis offers just 400 stamina less and 60 weapon damage less than purple agility. A purple set of lekis jewellery will only cost 12k (set of blue only 7k), Lekis is literally the poor man's agility and will be great for dps. Agility set will cost 200k and all you get is 400 more stamina and 60 more weapon damage.
Not sure where you're buying Leki's jewelry for 12k for all 3, but if you can then sure. You're still forgetting % amps to the stats such as CP, racials, and/or class benefits. Leki's to Agility's is by no means a massive DPS loss for the average, but in the terms of game play I am used to, it will be quite large.
Sorry I meant 14k and your weapons damage won't be affected by cp. Also even with a 20%. Max stamina boost the result would be 450 more stamina, not that much more really.
I would say lekis is the way to go unless min maxing is a must and/or you have a lot of gold.
Btw how much would do you think a tool tip of a stamina attack for example surprise attack decrease by losing 400 stamina and 60 weapon damage? It's not a rhetorical question, I want to know .
Leki's 3 piece (purple) = 933 stamina and 124 weapon damage, Agility 3 piece (purple) = 1400 stamina and 186 weapon damage. 467 stamina lost and 62 weapon damage, which is before amps. After you apply things like Medium Armor passive (12%), Major+Minor Brutality (25%) that becomes 85 weapon damage. If you run things like Flawless Dawnbreaker or are a Sorcerer, that will be higher. 467 is multiplied by whatever amps you have, for me I only have CP (14.67% @ 501 CP) and Undaunted mettle (only wearing Medium armor, so 2%) so that becomes 544 stamina. If you're a race with more stamina or have bonuses from class abilities that increases even more.
544 stamina and 85 weapon damage applied to SA's coefficients (CP allocation like mighty included) becomes 69.972 tt from stamina and 114.827 so a total of 184 (round down) damage off Surprise Attack alone. Apply this to the rest of our kit and it comes to be about a 300-500 dps loss without looking at things like Warhorn.
Yo Gilliam, I'm patiently waiting for the update but I can't hold myself, need to ask a couple of things. First, Incap strike vs Flawless on front bar, Initial thoughts? And Flawless vs Comet on back bar for aoe pulls?
Second, since camo hunter seems completely out of our bars, and the change of Assassin's Scourge, Do you think moving this skill to front bar and proccing it at cd, a lá magblade, could be worth it? Considering the skill is properly fixed and scales with weapon dmge and weapon power.
Third, rapid strikes looks so strong now, will it be the go to spammable skill in every situtation, is surpirse attack dead but for pvp? I have zero experience with the skill, I'm a bit worried it will be a bit hard to adapt and don't mess my rotation.
If Rapid strikes is the case, Ma weapons seems mandatory, making us to choose between a 5 piece (Vipers?) or a Monester Set, alongisde Alkosh.
Gilliamtherogue wrote: »Yo Gilliam, I'm patiently waiting for the update but I can't hold myself, need to ask a couple of things. First, Incap strike vs Flawless on front bar, Initial thoughts? And Flawless vs Comet on back bar for aoe pulls?
Second, since camo hunter seems completely out of our bars, and the change of Assassin's Scourge, Do you think moving this skill to front bar and proccing it at cd, a lá magblade, could be worth it? Considering the skill is properly fixed and scales with weapon dmge and weapon power.
Third, rapid strikes looks so strong now, will it be the go to spammable skill in every situtation, is surpirse attack dead but for pvp? I have zero experience with the skill, I'm a bit worried it will be a bit hard to adapt and don't mess my rotation.
If Rapid strikes is the case, Ma weapons seems mandatory, making us to choose between a 5 piece (Vipers?) or a Monester Set, alongisde Alkosh.
I've already added pretty much all of the information you asked about to the original thread.
Gilliamtherogue wrote: »Yo Gilliam, I'm patiently waiting for the update but I can't hold myself, need to ask a couple of things. First, Incap strike vs Flawless on front bar, Initial thoughts? And Flawless vs Comet on back bar for aoe pulls?
Second, since camo hunter seems completely out of our bars, and the change of Assassin's Scourge, Do you think moving this skill to front bar and proccing it at cd, a lá magblade, could be worth it? Considering the skill is properly fixed and scales with weapon dmge and weapon power.
Third, rapid strikes looks so strong now, will it be the go to spammable skill in every situtation, is surpirse attack dead but for pvp? I have zero experience with the skill, I'm a bit worried it will be a bit hard to adapt and don't mess my rotation.
If Rapid strikes is the case, Ma weapons seems mandatory, making us to choose between a 5 piece (Vipers?) or a Monester Set, alongisde Alkosh.
I've already added pretty much all of the information you asked about to the original thread.
Ah, I see. I read the first paragraph and thought the guide wasn't updated yet, apologize.
About the changes, did you test if Assassin's scourge proc is scaling correctly with max stamina and weapon power? I've seen some tester saying it works and some that it doesn't. If it properly scales, it should hit fairly close to Relentless Focus, or I'm missing something else?
If I pick Smiting for pvp purposes, would it be too far off to have Inacap Strike on front bar for single target and Smiting for Aoe and opening fights? This is my thought process, Since we are losing the extra ult regen from Soul harvest, a cheaper aoe ult+tick could be somewhat comparable to the comet on short-med fights. Though, the real reason behind me trying to force this is that I really enjoy casting Soul harvest on live, going back to Flawless on front seems so boring t.t
Last, you mention Flanking as a potentially useful set, which I agree, and again seems so fun to play with, but nothing about Viper's. Did you have a chance to test that out?
Bisenberger96 wrote: »Hi Gilliam,
First of all, thanks for all your hard work on this build. My main is also a stamblade, and after switching to this build I'm pulling great numbers even without the maelstrom bow (in process of farming for it). I'm especially excited for the DB patch buffs to our class, as I'll finally be able to be competitive in trials, specifically vMOL.
Anyways, I just had one question for you. Do you think it's more optimal to run 5pc sunderflame or night mother's? Night mother's scales to v16, meaning we can put slightly better enchants on it and have slightly higher resistance (not a huge factor), and also procs on any ability that crits (so 84% of the time). Sunder flame clearly lessens phys resistance by more and also does damage when it procs, but requires a heavy attack to do so. Do you think the heavy attack factor still causes night mother's to come out on top, or should I start farming for sunder flame in CoA in order to use it as my main 5pc set? Also, sunder flame only drops with the infused or well-fitted trait from what I've read, causing our critical damage to go down, which is a huge factor.
Gilliamtherogue wrote: »Bisenberger96 wrote: »Hi Gilliam,
First of all, thanks for all your hard work on this build. My main is also a stamblade, and after switching to this build I'm pulling great numbers even without the maelstrom bow (in process of farming for it). I'm especially excited for the DB patch buffs to our class, as I'll finally be able to be competitive in trials, specifically vMOL.
Anyways, I just had one question for you. Do you think it's more optimal to run 5pc sunderflame or night mother's? Night mother's scales to v16, meaning we can put slightly better enchants on it and have slightly higher resistance (not a huge factor), and also procs on any ability that crits (so 84% of the time). Sunder flame clearly lessens phys resistance by more and also does damage when it procs, but requires a heavy attack to do so. Do you think the heavy attack factor still causes night mother's to come out on top, or should I start farming for sunder flame in CoA in order to use it as my main 5pc set? Also, sunder flame only drops with the infused or well-fitted trait from what I've read, causing our critical damage to go down, which is a huge factor.
The enchant loss from v16 to v14 is only about 500-600 depending on % amps such as racials and whatnot, which is less than the damage gain you get from the 5 piece. Sunderflame is stronger than NM on single target, but on AoE NM is the winner for obvious reasons. Heavy Attacking every 8 seconds (or 10, idr the debuff duration) doesn't incur much of a loss, especially since the proc adds bonus damage to make up for losses. Paired with Mephala's and heavy attacks are going to be vastly superior if used every 8s. Sunderflame drops in; Infused, Divines, Well-fitted, Sturdy, and Reinforced. This may change next patch with the added new traits, but we'll see. That being said I'd only wear 5 sunder of 5 NM if I had all 5 divines, which I don't at the moment.
Bisenberger96 wrote: »Gilliamtherogue wrote: »Bisenberger96 wrote: »Hi Gilliam,
First of all, thanks for all your hard work on this build. My main is also a stamblade, and after switching to this build I'm pulling great numbers even without the maelstrom bow (in process of farming for it). I'm especially excited for the DB patch buffs to our class, as I'll finally be able to be competitive in trials, specifically vMOL.
Anyways, I just had one question for you. Do you think it's more optimal to run 5pc sunderflame or night mother's? Night mother's scales to v16, meaning we can put slightly better enchants on it and have slightly higher resistance (not a huge factor), and also procs on any ability that crits (so 84% of the time). Sunder flame clearly lessens phys resistance by more and also does damage when it procs, but requires a heavy attack to do so. Do you think the heavy attack factor still causes night mother's to come out on top, or should I start farming for sunder flame in CoA in order to use it as my main 5pc set? Also, sunder flame only drops with the infused or well-fitted trait from what I've read, causing our critical damage to go down, which is a huge factor.
The enchant loss from v16 to v14 is only about 500-600 depending on % amps such as racials and whatnot, which is less than the damage gain you get from the 5 piece. Sunderflame is stronger than NM on single target, but on AoE NM is the winner for obvious reasons. Heavy Attacking every 8 seconds (or 10, idr the debuff duration) doesn't incur much of a loss, especially since the proc adds bonus damage to make up for losses. Paired with Mephala's and heavy attacks are going to be vastly superior if used every 8s. Sunderflame drops in; Infused, Divines, Well-fitted, Sturdy, and Reinforced. This may change next patch with the added new traits, but we'll see. That being said I'd only wear 5 sunder of 5 NM if I had all 5 divines, which I don't at the moment.
Gotcha, looks like it's time to run some vCoA before the patch hits. So you'd opt to run Mephala's with sunderflame over Skoria with sunderflame in single target instances? Because you said in your OP that Skoria is better for single target. Even though a heavy attack weave would kill 2 birds with 1 stone by proccing both sunder and Mephala's, like you also said, Skoria is going to be constantly proccing because of the 7-8 dots we'll have active.
@Gilliamtherogue
So... let's say someone despised the appearance of the monster helms... what crafted parts would they choose?
NMG daggers, chest, legs, waist
Agility/endurance jewellery(maybe leki?)
Molag Kena shoulders
Hundings arms and helm?
And would you still keep precise over the new nirnhoned for the daggers?
Or what would you suppose? And how much dps would this hypothetical person theoretically lose?
Thank you, good sir.
Hello again Gill,
I was looking over the notes you made regarding the DBH update, and had a nagging question about the monster helm sets.
As things stand currently in the PTS, with this build switching to Rapid Strikes and Mephala's set dealing poison, will you no longer be using Nerien'eth as your primary monster helm set? And instead opt for Mephala's when in AoE situations, and Skoria in Single-target?
Gilliamtherogue wrote: »@Gilliamtherogue
So... let's say someone despised the appearance of the monster helms... what crafted parts would they choose?
NMG daggers, chest, legs, waist
Agility/endurance jewellery(maybe leki?)
Molag Kena shoulders
Hundings arms and helm?
And would you still keep precise over the new nirnhoned for the daggers?
Or what would you suppose? And how much dps would this hypothetical person theoretically lose?
Thank you, good sir.
@Turbatus , if you're looking for a no monster helm setup then you can try 5 NM 4 Hundings 3 agility. Run Sharpened, or Precise (if your group is well coordinated and running a lot of group buffs). Nirn is only really useful for PvP when fighting shield users, which will be pretty much always next patch.
The net loss would be quite large, fluctuating between 1-2k single target loss and much more in AoE.
Gilliamtherogue wrote: »@Gilliamtherogue
So... let's say someone despised the appearance of the monster helms... what crafted parts would they choose?
NMG daggers, chest, legs, waist
Agility/endurance jewellery(maybe leki?)
Molag Kena shoulders
Hundings arms and helm?
And would you still keep precise over the new nirnhoned for the daggers?
Or what would you suppose? And how much dps would this hypothetical person theoretically lose?
Thank you, good sir.
@Turbatus , if you're looking for a no monster helm setup then you can try 5 NM 4 Hundings 3 agility. Run Sharpened, or Precise (if your group is well coordinated and running a lot of group buffs). Nirn is only really useful for PvP when fighting shield users, which will be pretty much always next patch.
The net loss would be quite large, fluctuating between 1-2k single target loss and much more in AoE.
Alright, so no Kena shoulders? Just straight up 5 NM and 4 Hundings? (Finally got 2 robust, 1 healthy agility set )
It's going to take some adjusting getting used to less stam recovery from swapping from endurance to agility though... But I'm only at 181CP, so hopefully the recovery from CP will help supplement the loss.
Gilliamtherogue wrote: »
@Turbatus
Oh you said no Monster shoulders. You could do 3 NM and 1 Kena for more weapon damage, but if you're in a group with aggressive warhorn the crit is better. And yeah, resource management gets a lot easier around 300 CP, so aim for that!
@TurbatusGilliamtherogue wrote: »
@Turbatus
Oh you said no Monster shoulders. You could do 3 NM and 1 Kena for more weapon damage, but if you're in a group with aggressive warhorn the crit is better. And yeah, resource management gets a lot easier around 300 CP, so aim for that!
The shoulders aren't bad, it's the helm that looks like crap when you're aiming for that stereotypical assassin look.
So if it's now 3nm 1 Kena, 3 agility, is it 5 piece Hundings? It's neat how 1 little change can require so many other changes to balance everything out again and thank you for your patience.
On a side note, to work on my main dps which is SA/LA weaving (When not reapplying buffs/dots) I went to parse on mammoths in malabal tor (I'm EP) I only get between 10-14k dps (Literally just SA/LA with the 3 self buffs from 100-0%) depending on crit... If you find yourself not doing anything, think you can go do that and tell me your numbers? Or a better way to test my dps solo?
Hey would 5pc hundings rage, 2pc valkyn skoria,2pc leki's dagger + bow be fine for vet maelstrom? just to get the bow also I haven't got full divines since haven't got mats to recraft all my gear to divines and make it all legendary.LeifErickson wrote: »Gilliamtherogue wrote: »Use the medium infused helm and medium reinforced shoulders, but work towards getting a pair of mediums divines as much as you can, and yes it will vastly outperform Kena as long as it's able to proc.
Each piece of medium armor is 1.5% crit chance as well as regen and cost reduction vs 2% stam/health/mag. 2% stam on most builds is under 1k, so it isn't all that impactful vs the crit.
Divines is .9% critical damage per, so 2 would be 1.8% CHD, which is quite a bit compared to anything else as I showed in my trait breakdown, but isn't going to make or break DPS.
2 Affliction would be a DPS loss since it can't come in precise daggers, but 2 Leki's could slightly outperform 2 Hundings outside of trials where Warhorn doesn't have as much of an up time.
Thank you so much for the help! Just one more thing: do you ever swap out Hundings for Maelstrom one-handers for a potentially more sustainable build?
Royalbladez wrote: »@Gilliamtherogue Hey would 5pc hundings rage, 2pc valkyn skoria,2pc leki's dagger + bow be fine for vet maelstrom? just to get the bow also I haven't got full divines since i have impen and infused on the skoria and 2 infused on the hundings with 3 divines but haven't got mats to recraft all my gear to divines and make it all legendar.
Gilliamtherogue wrote: »Royalbladez wrote: »@Gilliamtherogue Hey would 5pc hundings rage, 2pc valkyn skoria,2pc leki's dagger + bow be fine for vet maelstrom? just to get the bow also I haven't got full divines since i have impen and infused on the skoria and 2 infused on the hundings with 3 divines but haven't got mats to recraft all my gear to divines and make it all legendar.
Yeah that sounds fine, pretty close to what I use.
Gilliamtherogue wrote: »Royalbladez wrote: »@Gilliamtherogue Hey would 5pc hundings rage, 2pc valkyn skoria,2pc leki's dagger + bow be fine for vet maelstrom? just to get the bow also I haven't got full divines since i have impen and infused on the skoria and 2 infused on the hundings with 3 divines but haven't got mats to recraft all my gear to divines and make it all legendar.
Yeah that sounds fine, pretty close to what I use.
Royalbladez wrote: »Gilliamtherogue wrote: »Royalbladez wrote: »@Gilliamtherogue Hey would 5pc hundings rage, 2pc valkyn skoria,2pc leki's dagger + bow be fine for vet maelstrom? just to get the bow also I haven't got full divines since i have impen and infused on the skoria and 2 infused on the hundings with 3 divines but haven't got mats to recraft all my gear to divines and make it all legendar.
Yeah that sounds fine, pretty close to what I use.
Thanks man, will you be updating this build once DBH drops?
@Gilliamtherogue
It's me again
So I got 5 NMG purple, 2 gold leki daggers (one sharpened one precise) leki belt, and currently bloodspawn shoulders since I don't have Kena yet (saving keys for db) I tried with and without macro usage just to compare, and either way it's the same dps on mammoths (5-7 seconds, 12-15k average, with occasional 18k depending on crits) after swapping from the hundings to NMG and from purple dagger mace to dual gold daggers, my weapon damage is about the same with a little higher crit. Slightly higher dps.
I can't really think of anything else holding me back other than only having like 165cp.
For mostly solo and maybe some pvp ganking here and there would you still use NMG over hundings? I'm not sure how well the NMG proc scales over to high cp players over raw weapon damage. I'm a broke little scrub so I'm trying to find the best medium gear wise for pvp and pve to make legendary.
Thank you for your patience!