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End Game Stamina Nightblade Build- PvE DPS (Updated for Morrowind!)

Gilliamtherogue
Gilliamtherogue
✭✭✭✭✭
Greetings, Gilliamtherogue here with my Stamina Nightblade guide! I've cleaned up this post with as much Morrowind data I could (if I missed anything from previous updates let me know!). I've gone to extra lengths to explain a lot of what I have already written at Deltia's site, which was also designed to give suggestions for players of ALL backgrounds. There are also tons of spoilers to shield your eyes from walls of text (There's a lot of information in this thread, in hopes you LEARN instead of just copy). Enjoy!
Objective

This build is designed to offer Nightblades a DPS slot as the Stamina role in both end game dungeons and trials. There will also be solo options listed, to help players dip their feet into harder content like Maelstrom Arena, or solo dungeons and overland content. Currently only the Dual Wield and Bow combo build is here, but there are options for both group and solo play included. Expect the Bow/Bow build to be added in the future.



Skills
Example of bar setup. Click spoiler for more details!
Stamina-Nightblade-bars.png
*denotes an interchangeable option
Dual Wield Bar | Main Damage Bar
1. Steel Tornado (morph of Whirlwind | Dual Wield skill line) - The tried and true AoE damage skill in the game, boasting immense range, power, and even execute potential. Use this over your single target spammable when you're fighting more than 3 enemies in a grouped up area. Always try to position yourself in the center of the pull to maximize the number of targets hit.
*Rending Slashes (morph of Twin Slashes | Dual Wield skill line) - An extremely potent single target DoT available from Dual Wield. This ability can be applied to an infinite amount of targets, so try and hit each enemy with this when you're fighting groups the size of 3 and under. It also has immense up front damage and a snare, helping you kite enemies when you need to back off to heal. Use this over Steel Tornado in single target or low density boss fights.

2. Relentless Focus (morph of Grim Focus | Assassination skill line) - A potent tool to help Stamina Nightblades gain Minor Berserk and Endurance for 20 seconds, granting them 8% damage boost and 10% Stamina Regeneration. After 5 Light or Heavy attacks it can be reactivated for a high damaging shot, as many times as you can get 5 LA/HA's off in the 20 seconds. Expect to only get 2-3 shots off per cast of Relentless due to the complexity of our rotation.

3. Surprise Attack (morph of Veiled Strike | Shadow skill line) - The Stamina Nightblade's spammable which packs a punch. Offering great damage that's easy to weave, it also applies Major Fracture to enemies to make them take more Physical, Poison, and Disease damage. This is perfect for solo players, but in min/maxed end game situations we'll use something else
*Rapid Strikes (morph of Flurry | Dual Wield skill line) - A wonderful spammable that acts as a damage over time function, making it relatively easy to weave. This skill will out perform Surprise Attack in situations where Major Fracture is already applied to the target, which is most of the time in group play. If you need healing instead of min/maxed DPS, try the other morph, Bloodthirst.

4.Killer's Blade (morph of Assassin's Blade | Assassination skill line) - Once a target hits 25% Health, this will replace our spammable. Boasting much higher damage and less of a cost, this means 25-0% is easier to manage for us than the first 75%. Don't forget to keep up your DoTs like Poison Injection, Endless Hail, Trap Beast, and Rending Slashes though!

5.Deadly Cloak (morph of Blade Cloak | Dual Wield skill line) - Now boasting a staggering 25% AoE damage reduction, this skill helps Stamina builds stay in the fight in harsh combat. Many skills in dungeons and trials have also been updated to be considered AoE damage, giving us much needed tankiness.
*Flex Option; Resolving Vigor (morph of Vigor | Alliance War Assault skill line) - A massive AoE heal over time accessible to anyone who's ventured into Cyrodiil for a while. The healing potential this skill enables is massive, as well as giving some added group utility.

Ultimate Option 1 (Classic) Flawless or Smiting Dawnbreaker (morph of Dawnbreaker | Fighter's Guild skill line) - A potent AoE Ultimate that can be casted in a cone in front of you, dealing high burst and a decent DoT that lasts 5 seconds. Flawless offers more passive damage, while Smiting offers more Ultimate damage and a stun to targets hit. This will also do bonus damage to Undead, Daedra, and Werewolves.

Ultimate Option 2 (Ultimate Generator) Soul Harvest (morph of Death Stroke | Assassination skill line) - Used primary as a passive slot for 2% Critical Strike Chance and 10 Ultimate whenever we get a killing blow. It can also be used once a target gets low health instead of saving larger chunks of Ultimate, giving us a nice damage boost (20% for 6 seconds).

Ultimate Option 3 (Survivability) Rend (morph of Lacerate | Dual Wield skill line) - A simple yet effective DoT attack that has a minor cleave to it. The power of this skill comes from the immense healing it provides; healing for 50% of the damage you inflict per tick. This means in AoE or Cleave fights, the more targets you hit; the harder it will be for you to die.
Bow Bar | Support Damage & Buffs
1.Rearming Trap (morph of Trap Beast | Fighter's Guild skill line) - A universal powerhouse to any Stamina (and even some Magicka) builds. Enabling great damage via Minor Force for 12 seconds, as well as a hefty single target DoT to the enemy it procs on. It can also root minor enemies in place for a bit, and will deal massive bonus damage to Undead, Deadra, and Werewolves.

2.Poison Injection (morph of Poison Arrow | Bow skill line) - A truly superb DoT ability that also acts as an execute on targets at or below 50% Health. It can be casted from a range as well, helping keep up pressure when you need to retreat from the battle for a moment. The damage the DoT deals will also be amplified by the Hawk Eye passive, even after swapping off the bow bar. Always make sure to actively light attack on this bar!

3. Endless Hail (morph of Volley | Bow skill line) - Another classic DoT ability, but this one functions as an AoE as well. Paired with a Maelstrom Bow, this skill instantly becomes our most important form of damage, even after swapping to our Dual Wield bar. Place this where most of the enemies you will be fighting are, or where a boss is. Keep in mind that Hawk Eye will also boost this even after swapping, so always weave before and after applying it!

4. Razor Caltrops (morph of Caltrops | Alliance War Assault skill line) - Updated in Morrowind to be a universally accessible skill (there is no cap on how many players can use this), Razor Caltrops adds immense AoE damage potential to every Stamina build around. The duration allows it to line up perfectly with our other back barred DoTs. The cost can be excessive though, so make sure you have a robust enough Stamina pool before going to your back bar.
*Flex option; If you're not comfortable with Caltrop's insanely high cost, or having the trudge through Cyrodiil to get it; treat this slot as a flex spot. Put anything you'd like here, such as Blur (Assassination skill like) or Vigor (Alliance War Assault skill line).

5. Leeching Strikes (morph of Siphoning Strikes | Siphoning skill line) - Reworked to return only Stamina on hit, it also grants an explosion of Stamina after the ability ends, or if recasted; based on how long the duration was. Try to keep this up as much as possible and weave Light or Heavy attacks between abilities to help out your resource management.

Ultimate Option 1 (Classic) Ballista (morph of Rapid Fire | Bow skill line) - One of the best single target ultimates in the game, this skill has a lot of potential. The ultimate itself does great damage, and can be empowered by the Hawk Eye passive, meaning you should always try to cast it after reaching 3 or more stacks. It will continue to fire even if you swap off your Bow bar, so try and make use of Dual Wield's bonus damage by immediately swapping bars after casting.

Ultimate Option 2 (High AoE) Shooting Star (morph of Meteor | Mage's Guild skill line) - An ultimate that won't scale as well as others in terms of raw damage, it still boasts the most AoE damage potential out of Stamina's available ultimates. Paired with Soul Harvest on your main bar and the ultimate return for hitting targets, you can toss out Shooting Stars like candy.

Ultimate Option 3 (Surviability) Veil of Blades (morph of Consuming Darkness) - While this skill won't scale well with us in the Champion Point system (it deals Magic damage), it will help our group stay alive through harsh punishment. During the duration it offers you and 5 allies inside the circle Major Protection, reducing all damage taken by 30%. Low Health targets can also synergize it to temporarily gain invisibility and heal over a 4 second duration.

Gear Choices

In this section you will find a multitude of options, trying to give every player an idea of what gear to go after. Always try to experiment and find what works best for you, as there is no real universal "best". Keep in mind that most DPS builds will run very similar gear sets, but there are always deviations depending on the class and play style.

The video below will show some of the more popular sets and give them context of power;


Beginner/Crafted+BoE
Stam-Warden-BoE.png

- Infector (found in Morrowind Overland events) - A new 5 piece set that dropped with Morrowind, it's BoE and comes from many overland activities. Sharpened weapons will always be a pain to find, so if you can't nab them go for the Shoulder and Helmet paired with jewelry instead.
If you don't have access to Infector, there are a multitude of powerful BoE Stamina sets in the base game. Spriggan's (Bangkorai) offers immense penetration but may become redundant in group play, Witchman (The Rift) offers healing and resource management, as well as many other sets.

- Hunding's Rage (6 trait craftable) - A solid staple in Stamina DPS, helping your healing and damage dealing capabilities tremendously. While other sets like Nightmother's and Spriggan's might boast more raw damage to some players, Hunding's flat amps helps the newer player who isn't pushing out insane base DPS.
You'll have some free slots available to you with this setup. I highly suggest getting some Health bonuses from either Monster sets or a crafted set like Ashen Grip (2 trait craftable) to help survive.
Non Trials End Game
Stam-Nightblade-Nontrials-1.png

- Nightmother's (6 trait craftable) OR Spriggan's (obtainable from Bangkorai overland events) - Both of these sets offer a great amount of damage to players who are comfortable with the game's combat mechanics. They both offer a large % damage boost, meaning if you're pulling lower numbers you'll want a set like Hundings to replace them.

- Agility (Imperial City or LFG rewards) - A powerful 3 piece set that has a 50% bonus to all of the set bonuses, helping it give a massive boost to Stamina and Weapon Damage.
*If you don't mind grinding dungeons, Leviathan (Crypt of Hearts I & II) offers an insane amount of Weapon Critical. Paired with the Major Savagery buff from potions you'll be near 100% easily.

- Any Monster set (Undaunted chests & any dungeon) helps fill in each slot, whether it be two 1 pieces, or one 2 piece set. If you need Health, try mixing two 1 pieces such as Valkyn Skoria and Mephala's, or if you want more damage go for Kra'gh's, Velidreth, or Selene's.
Best in Slot (BiS Boys)
Stamina-DPS-BiS.png

- Kra'ghs (Fungal Grotto I) or Velidreth (Cradle of Shadows) both offer great damage to the end game player. Velidreth offers more burst damage and cleave potential, while Kra'gh's offers more single target and passive damage.

- Two Fanged Snake (Sanctum Ophidia Normal or Veteran) - The best Stamina set in the game in terms of raw damage, enabling a disgusting 5000 Physical Penetration, equating to 10% flat damage increase. While not the easiest set to get, it will help tremendously. In a group with a lot of Stamina DPS though, try using sets like Nightmother's or Sunderflame to help everyone instead of just yourself.

- Vicious Ophidian (Any Craglorn Trial Normal or Veteran) - Unparalleled resource management and set bonus efficiency nets this set on any good guide. Again, it'll be harder to get than other sets, but the power it enables is immense.

- Maelstrom Bow (Veteran Maelstrom Arena) - Hands down the strongest weapon in the game for Stamina builds, enabling an absurd amount of damage. The grind is long, but it's totally worth it.


Consumables

Food: Bi Health & Stamina food offers the most damage by far, as well as helping our Health pool be sturdy enough. If you prefer more sustain however, try Dubious Cameron Throne (a holiday event recipe). You'll need to spend some Attribute points in Health to make sure you're healthy enough though!

Potions: Weapon Power potions (Blessed Thistle + Dragonthorn + Wormwood) to ensure your Savagery and Brutality are up indefinitely. This can get pricey, but try to always use them when fighting tougher content or bosses. You can use junk Stamina potions you find for non serious content.


Champion Points

This segment shows the optimal CP setup for a player who is well knowledged in animation canceling and their rotation.

If you're still learning your rotation or don't have access to groups, try taking a few points out of Thaumaturge and Precise Strikes, and bumping up Piercing and Physical Weapon Expert.

~The Mage (Blue)~
Mighty – 56
*Go to 64 if you're using Rapid Strikes over Surprise Attack

Master-at-Arms - 37
*Go to 28 if you're using Rapid Strikes over Surprise Attack

Precise Strikes – 56
*Go to 52 if you're using Rapid Strikes over Surprise Attack

Piercing – 0
*This is assuming you have Nightmother's, Twin Fang, or Sunderflame applied. If you have none of these, try taking some points out of Precise Strikes and Thaumaturge to pump this up.

Thaumaturge – 61
*Go to 66 if you're using Rapid Strikes over Surprise Attack
~The Thief (Green) (Preference tree, feel free to use other stuff)~
Tenacity– 100

Mooncalf– 100

Free 10 points
~The Warrior (Red) (Feel free to change this around a bit too based on content you're doing)~
Elemental Defender – 49

Hardy – 49

Ironclad - 61

Thick Skinned – 28

Expert Defender - 11

Free 12 points

Here is a short video demonstrating the impact of CP on our characters and how to go about allocating your points


Rotation

The rotation of the Stamina Nightblade is very difficult and requires a good grasp of weaving and animation cancelling via bar swapping. Below you'll find a rough guide line to help point you in the right direction of how to play the Stamina Nightblade in a controlled DPS environment. Check the video at the intro for a rotation segment.

1.Apply Buffs. These include; Relentless Focus (20s duration), Leeching Strikes (20s duration), Deadly Cloak* (15s duration).

2.Begin placing DoTs. Always start by placing Trap Beast (12s duration) on your enemy, to ensure Minor Force is up. Immediately press Endless Hail (10s duration) as you place Trap Beast , and then Light Attack weave a Poison Injection (10s duration). Light Attack weave again with a Razor Caltrops* (12s duration) and bar swap immediately. Light Attack weave a Rending Slashes (10s duration).

3. Begin "spam" mode; repeatedly Light Attack or Heavy Attack weaving either Surprise Attack or Rapid strikes. You should be able to get off 2 or 3 in quick succession. Cast Spectral Bow (successful Light or Heavy attack procs of Relentless Focus) whenever you can.
By now some of your DoTs and buffs are fading. Bar swap back and repeat steps 1-3. If Stamina is running low look for a healer throwing Orbs or Shards, drink a potion, and/or begin Heavy Attack weaving instead of Light Attack weaving.
* denotes an optional step that not every player will want to do. These can be considered extra steps until you are comfortable with the "base" rotation.


Gear Traits

Traits on armor (any route): Currently all divines paired with the Shadow or Thief Mundus stone is the largest damage gain. Nothing else comes close to comparison, even infused on the larger pieces. Each piece is a 7.5% increase, and Shadow is 12% CHD(how hard your crits hit for) or Thief's 11% Crit chance. With 7 Divines that’s 52.5% bonus on 12%, totaling to 18.3% CHD (6.3% increase if all 7 gold divines, or .9% increase per gold)

Traits on weapons: The answer to this is reliant on the content at hand. Below is a bunch of math that explains the most suggest traits.
Sharpened- As of Dark Brotherhood, Sharpened now offers 5160 (if using two 1handed or one 2handed weapons) penetration, which is almost as much as Major Breach and Fracture. Since it increases penetration value and not reduction as it did before, the value is quite large. 5160 in PvE is 10.32% bonus damage, assuming a target has exactly or more than the listed amount. Herein lies the crux, Sharpened is only beneficial if the target has exactly or more than 5260 (add 100 base pen) Physical Resistance after debuffs have been applied (there’s quite a list). This is worth 4-5k DPS in end game builds, assuming it is not over penetrating.

Precise- A very strong trait, that has no true value due to altering RNG, or chance based outcomes. Critical chance’s estimated % DPS value is obtained via multiplying the Critical Strike Chance to the Critical Strike Damage modifier. My build runs a .78 base CHD (178% with original damage, or 78% bonus) value which is increased by CP to upwards of .25 more, another .10 from Minor Force, and .15 additional after Aggressive Warhorn is applied. In a group scenario I have a 1.22 CHD value (222% with original, or 122% bonus) and in solo I have a 1.07 CHD (207% with original, or 107% bonus). Precise is multiplied by my CHD to find a value, so .07 (2 precise) x 1.22 group or .07 x 1.07. In groups Precise offers ~8.5% DPS and solo it offers ~7.5% DPS. This is assuming 100% up time on these buffs, so expect less if you aren’t as coordinated or there is a chaotic fight. This is roughly worth 2-3k DPS in end game builds.

Infused- A trait many players have been suggesting, however I'm rather confused as to how they reached this conclusion. Infused works best when paired with a Berserker Enchant, which increases WD+SD by 348 for 5 seconds, on a 10 second cooldown (50% perfect uptime, 30-40% realistic uptime). This is affected by % amps such as Major+Minor Brutality and Agility (37% bonus, as they are additive. If your class has more amps just add them to the 37%). This means 348 x 1.37 = 476 x .35 (avg uptime) = 166 WD+SD. This equates to just under 1k DPS assuming 100% penetration and critting. Infused bumps the 348 to 417 and knocks the cooldown to 6 seconds (83.3% perfect uptime, 50-60% realistic). Again % amps apply and the equations look like this; 417 x 1.37 = 572 x .6 (avg uptime) = 343 WD+SD. This almost doubles our WD/SD gained from it, granting us another ~1k DPS. When compared to Precise or Sharpened this is considerably weaker.

Here's some suggestions that help you make a well informed choice;

If you have Sharpened, great! Offers the most damage in *most* situations. If you're in a hardcore raid though with lots of Stamina builds, you might see Precise being better. This almost never happens, making Sharpened our best bet. Make sure you don't have Piercing points in CP if you take this.

If you have Precise, do not fear! Placing ~27 points into Piercing (half if you have 1 Sharp 1 Precise) will fix this issue and you can go back into full penning most targets in group situations.

If you have Infused, I am confused. I cannot make sense of why anyone thinks this trait is decent. If you have proof of it beating other traits, send me it so I can examine what the hell is going on. If you're stuck with this trait, make sure you go at least 27 into Piercing from CP!


Race Choices, and Their Importance


From a pure DPS perspective the current top race for this build is Khajiit. Many players struggle with resource management however so if you find yourself as one of them then you may want to think of other options. Below shows math explaining the strengths of our best options.
1) Khajiit- 8% crit is a bonus chance to crit with all weapon crit based attacks, which is all of our kit. In small man groups that aren't very hardcore, this is worth roughly 8% DPS if you're keeping up Minor Force. In coordinated trials with ~50% Warhorn uptime this is worth ~9.1% DPS. The math is from (Derived from 8% crit x (.5 base CHD + .1 Minor force + .1 NB passive + .18 Precise Strikes + .183 Shadow +.15 Major Force) assuming 100% penetration, which is quite easy to accomplish with Twin Fanged Snake.

10% stealth damage is pretty minimal, as many situations you cannot stealth attack at the beginning due to true sight mobs and whatnot. Plus that 10% only goes to one attack, so when you compared that one 10% bonus vs the say, 100 you did, that means it was only worth 1% of that spell, which is further mitigated since you likely did more than just do the same attack over and over. This is a decent passive for solo content (aside from vMA) or small dungeons, as well as PvP.

10% Stamina regeneration is extremely lack luster in PvE builds, since we run the base Stam regen. This is roughly 50-80 Stamina regen, which is almost unnoticeable.


2) Redguard- 10% stamina with this build will net you around 3000 stamina. Since each ability has a unique coefficient of how it scales damage wise to stamina, I will make very rough estimates on explaining the mathematical value of this. Our hardest hitting ability by far will be Surprise Attack. SA’s stamina coefficient is each 1 point of stam = .128625. That means you’d need at least 8 stamina to gain 1 tooltip damage, so 3000 x .128625 is 385 damage. If we only gained this damage on SA, we’d get much less than 385 DPS because we are casting more abilities than it, so it’d be mitigated by other spells. Since the stamina does apply to other abilities, for simplicity’s stake I will say each ability gains anywhere from 100 to 400 dps. We run 6 active damage dealing components (non situationals), an average of 200 dps means we gain 1200-1500 dps.

The main power of Redguard lies in its incredible stamina management, after the Thieves Guild nerf to Siphoning Attacks this is a great option. 10% stamina regen is canceled by the Khajiit’s, but the stamina on hit is the real nice one. I’d suggest going Redguard if you’re looking for a mix of PvP and PvE or have regen issues.


3) Imperial- Same exact raw damage values as Redguard, but instead of having higher regen you have higher health and a small heal passive. I’d take Imperial over Redguard only if you plan on making your NB tank/DPS/and PvP.


4) Woodelf- ~3/5th of the value of Redguard from the stamina + the stealth amp. Woodelf however, has insanely high regen. Overall it’s less than Redguard *in combat* but outside of it, or when not working with a purely offensive build, it can be an okay choice. I’d pretty much only run Woodelf if I planned on doing group PvP with it.


5) Orcs- The same DPS value from the stamina as Woodelves, but a little bit of health on top of it. You trade regen for health on this build, as well as an interesting passive of 4% melee damage. The main issue with this passive is that it doesn’t apply to DoT’s. Since PvE is all about DoT damage instead of burst damage, that 4% is heavily mitigated. They also receive 12% sprint speed and 5% healing received.

Anything else I didn’t mention pretty much has no benefit, or so little of one that it’s not worth comparing. From seeing how large Khajiit’s gain is, you should expect a pretty noticeable difference between a good race choice and a poor one. It’s still not the end of the world though for most players, so don’t feel like you need to reroll to complete content!


Mundus Stone Breakdown + Traits on Armor


As I've mentioned in earlier sections of this build, I run the Shadow Stone with full Divines traits. Below is a snip of the breakdown on why I chose to do this from a post I made in a different thread. I've editted it to fit this patch and my new gear setup, beware though, there is a lot of math.
A lot of people are aware of the armor trait setup back in 1.5 where you ran 4 Divines and 3 Infused, but since then a few Mundus stones have been buffed or changed, and this meta is no longer universally accurate. You now want to take 7x divines over 4x divines 3x infused if you're using the Shadow or Thief stone. Here's some simple math to determine effectiveness.

Legendary Divines = 7.5% increase of Mundus stone
Shadow = 12% increase to critical strike damage
Thief = 11% critical strike chance
Apprentice/Warrior = 166 spell/wep damage(before amps)
Tower/Mage = 1280 magicka/stamina (before amps)

Divines per legendary piece
Shadow = .9% CHD
Thief = .825% Crit chance
Apprentice/Warrior = 12.45 SD/WD(decimal is added after all calculations are completed and is rounded down until it increases to a whole number, in the case of two divines you'd get 16, but with 3 you'd get 19.)
Tower/Mage = 96 stam/magicka

Infused bumps resource enchants from 868 to 1041 on big pieces(173 increase) and 351 to 421 on lesser(70 increase).

Now each ability in game has a unique coefficient that multiplies itself to its respective stat. This in turn increases the listed tool tip damage. For example; Surprise Attack and Concealed Weapon have a .128625 : 1 ratio for resources. For each point of stamina (surprise attack) or magicka (concealed weapon) you gain that much tooltip increase. Since calculations ignore decimals until they add up into whole numbers, you need 8 magicka or stamina to gain anything. They also have a 1.35091 weapon damage (surprise attack) or spell damage (concealed weapon) scaling that. Every 1 SD/WD increases its tooltip by the stated amount. Now lets find the effectiveness of an increase in accordance to this skill.

Shadow = complex, living number. Depends on how much tooltip you have. Let's use my character's tooltip as an example. Fully buffed my tooltip is 10147. My crit hit damage multiplier without divines is 1.847. Therefor on a target with no armor I'd deal 18670 damage. Divines is a .9% (or .009) increase to my CHD with shadow, so that number becomes 18838. +168 damage. Now since this only applies on critical strikes, we must now factor in critical strike chance. I have 80.9% critial strike so we multiply that number by the added damage to find the true numerical value that shadow adds to our kit; 168 x .809 = 149 damage. This is only looking at Surprise Attack, so once you add up all of our coefficients this is closer to ~1k DPS.

Thief = again, a complex living number. This will depend on your crit hit damage, as they are directly related. Lets compare the efficiency of base CHD and my CHD just to see the differences. Base CHD is 1.5, mine was 1.72 (no divines). .825% chance to deal 172% more damage is .594% (less than 1) increase to overall damage. With high tooltips, that's nothing to laugh at. Shadow's value was .9% x 80.9% which is .7281% per Divines. Quite close. This value is increased if you apply Major+Minor Force, which would mean it out performs Shadow mathematically. Now with fights in new content lasting longer, it means you cannot keep up Major Force. On top of that, just because it shows on paper, doesn't mean it translates the same in game.

Apprentice/Warrior= Static number, with some minor boosts based on context. 12.45 SD/WD offers 16.819 tooltip to SA. However, there are passives that increase your WD by a % (Major/Minor Brutality, WW passives, Templar passives, etc) that can change the importance. Let's look at it from a universal situation where anyone can have access to Major/Minor Brutality. 25% increase overall means you're getting 15.563 WD which translates to 21.024 TT increase per divines. 21/10417 is a .207% increase and a 37.086 damage increase on criticals. Apply this to our entire kit and you get about 300 DPS, about 1/3rd of Shadow's value.

Tower/Mage= Again, a static number with some minor boosts depending. 96 stamina/magicka would be a 12.348 TT increase so SA/concealed weapon. There are also passives that increase magicka/stamina by %'s that can increase this value. Again lets look at it from a universal level where CP offers a 25%(@3600 cap) bonus to each tree's resources (Warrior = health, Mage = magicka, Thief = stam). 96 becomes 120 and that turns to 15.435 TT increase on SA/concealed and a 27.258 increase on criticals. Added to our entire kit it pulls about 225 dps, about 1/4th the value of Shadow.

Now that we've found the values of divines for these Mundus stones, lets look at infused. Luckily this is a much simpler thing to discuss since you pretty much see everything that's going on at eye level.

Now lets use the old meta x4 divines x3 infused on large pieces (helm chest legs). 20% increase to the largest possible enchants in game (v16) boosts the enchant from an 868 magicka/stam to 1041. 173 increase in accordance to SA/concealed would be a 22.252 TT increase. Let's give this the same treatment as we did Tower/Mage and add the universal increase of 25% more if at 3600 CP cap. We're now at 207.6 magicka/stam and a 26.703 TT increase for SA/concealed. Overall that's about 260 DPS when applied to our kit.

All of these numbers are subjective to other amps that I've chosen to ignore since they're not universally obtainable (racials, build exclusive, etc) that can change the effectiveness of these. Pretty much a TL;DR it depends. The answer to the question is based on the context of the question. PvP and PvE call for very different things, and each changes the effectiveness that each of these stats offer. It's up to the user of this information to determine the answers for them self. In PvE however, there is no doubt that Shadow is the best source of overall DPS for stamina Night blades.


Misc info


If you're wondering how I calculate most of the damage values of stats, here's a look at my class coefficients with my CP allocation. This is not a universal tool, and is based on many specifics such as % amps. This does not take into consideration mob mitigation, and is more of a guideline than a end all be all calculation.
C7gGxbx.png

Edited by Gilliamtherogue on June 12, 2017 12:07PM
Founder and guild lead of The Order of Mundus. Old member of Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. Stay strong my brethren, our day will return.

Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

Lead PvE Build author at deltiasgaming.com/
Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Blizaria
    Blizaria
    Soul Shriven
    First
    Raid Leader of The Order of Mundus
    NA Top SO Score
    All trials HM and Speed Run Achievements

    Guild Leader of Sabre Trading Company
    Belkarth Trading Guild
  • chaseman245
    chaseman245
    ✭✭✭
    Second
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    pls no
    Blizaria wrote: »
    First
    your siggy is outdated af
    Edited by Gilliamtherogue on January 27, 2016 1:31AM
    Founder and guild lead of The Order of Mundus. Old member of Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. Stay strong my brethren, our day will return.

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Lead PvE Build author at deltiasgaming.com/
    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    Fourth?
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Asneakyavocado EP DK
    Asneakyblueberry DC Sorc
    Asneakypotato DC NB
    Asneakykiwi DC NB
    Asneakyraspberry EP Warden
    Dracarys
    Crowned 26x on 11 different campaign cycles
    596.2k Mag NB vMA (Homestead)
    Fastest AA clear ever: 5:42 | Fastest HR clear ever: 5:27 | NA first HM MoL
  • dday3six
    dday3six
    ✭✭✭✭✭
    Since you're focusing Crit, I'm guessing it's 7/7 medium armor?
  • Blizaria
    Blizaria
    Soul Shriven
    pls no
    Blizaria wrote: »
    First
    your siggy is outdated af

    Good, it's better this way.
    Raid Leader of The Order of Mundus
    NA Top SO Score
    All trials HM and Speed Run Achievements

    Guild Leader of Sabre Trading Company
    Belkarth Trading Guild
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Blizaria wrote: »
    First
    dday3six wrote: »
    Since you're focusing Crit, I'm guessing it's 7/7 medium armor?

    Yep, that's in the skill loadouts link. :)
    Founder and guild lead of The Order of Mundus. Old member of Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. Stay strong my brethren, our day will return.

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Lead PvE Build author at deltiasgaming.com/
    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • dday3six
    dday3six
    ✭✭✭✭✭
    Yep, that's in the skill loadouts link. :)

    Hmm, guess there is a mobile version of it. I'm on an ipad and it didn't show it when I looked.

  • stevepdodson_ESO888
    stevepdodson_ESO888
    ✭✭✭✭✭
    if I could I would award you a Ph.D for all your hard work

    Oh what the hell...I'll just refer to you as Doctor Gilliam from now on

    excellent job....very informative
  • Wolfenbelle
    Wolfenbelle
    ✭✭✭✭✭
    Gill, I'm a member of Nugget Nation. Thanks so much for this build. I've been planning to start a NB for a long time. Even did get one to level 10, but deleted it to eventually restart in DC. (I've been exclusively AD since pre-launch two years ago and have a Templar, Sorc and DK.) Thanks to your willingness to share this build, I now have something to work toward with my NB. Very much appreciated. :smiley:
  • Robotmafia
    Robotmafia
    ✭✭✭
    thanks for the very detailed description... been running this build for about 1-2 months and am also very happy with it... it is like you say alot of work and coordination keeping everything up but its worth it ;)

    i orginally got it from this thread

    http://tamrielfoundry.com/topic/stamina-nightblade-dps-guide/

    that you?
    Robot Who Owes Money: Look into your hard drive and open your mercy file!
    Donbot: File not found.

    EU/PC
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Robotmafia wrote: »
    thanks for the very detailed description... been running this build for about 1-2 months and am also very happy with it... it is like you say alot of work and coordination keeping everything up but its worth it ;)

    i orginally got it from this thread

    http://tamrielfoundry.com/topic/stamina-nightblade-dps-guide/

    that you?

    Nope that's someone else. Jeckll is another well known player, but they're from EU. There's quite a few differences in the setups we run, and is a big contributor as to why my example parses greatly out preform his. Every little bit of information I've wrung out makes a difference when applied to the battle field!
    Founder and guild lead of The Order of Mundus. Old member of Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. Stay strong my brethren, our day will return.

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Lead PvE Build author at deltiasgaming.com/
    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Mosha
    Mosha
    ✭✭
    WOW!

    that's all i can say, bye!

    Nah jk: Great job, well written, good overview, perfect grammar (tyvm)!!
    Just thanks a whole lot of bunches for this build, really.

    One question: Do you think the level of LA weaving you've attained is possible with a ping of 200+?
    Ave, ZoS, moriturus te salutat!
    -me, with a stam NB in April 2014

    Mo'sha V16 Khajiit Stamina NB
    Legate Alva V16 Imperial Stamina/Magicka Templar
    Mo'sha Reborn V16 Breton Magicka NB
    Burning Mo'sha V5 Dunmer Magicka DK
    a couple mules...
  • Laranoye
    Laranoye
    ✭✭✭
    Or just Ambush,Ambush,Ambush :)
  • Mosha
    Mosha
    ✭✭
    Laranoye wrote: »
    Or just Spambush, Spambush, Spambush :)

    corrected :wink:
    Ave, ZoS, moriturus te salutat!
    -me, with a stam NB in April 2014

    Mo'sha V16 Khajiit Stamina NB
    Legate Alva V16 Imperial Stamina/Magicka Templar
    Mo'sha Reborn V16 Breton Magicka NB
    Burning Mo'sha V5 Dunmer Magicka DK
    a couple mules...
  • radicalb21
    radicalb21
    ✭✭
    Great post lots of information and very informative.
  • Bfish22090
    Bfish22090
    ✭✭✭✭✭
    nice man, you need a youtube channel
    CP 684 EP: Cuddle Kingdom Pwince - Dark Elf DK - Cuddles Are Belong To Us - High Elf Sorcerer - Cuddles In The Shadows - Wood Elf Nightblade - Cuddles Says Ad Equals Ap - High Elf Templar - Cuddle Kitten - Breton Nightblade - Cuddle Knight Of Love - Redguard DK
    PVP GUILD - INVICTUS

    AD : Mustbethelove - Khajit Sorcerer - relegated to crafting potato until stam sorc is viable
    https://youtube.com/channel/UC2134mmIFZ4wyRtVRzNJMQA
  • Asayre
    Asayre
    ✭✭✭✭✭
    Could you include a picture of your stats?
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Mosha wrote: »
    WOW!

    that's all i can say, bye!

    Nah jk: Great job, well written, good overview, perfect grammar (tyvm)!!
    Just thanks a whole lot of bunches for this build, really.

    One question: Do you think the level of LA weaving you've attained is possible with a ping of 200+?

    My level of weaving is far from perfect, if you notice in the video I miss 5 LA weaves in a row. I have a fairly weak computer as well as spotty net, so at times it's even worse. I'd say anywhere over 400 MS and you're going to have a very hard time weaving unless you're used to it (insert you merely adopted the lag, i was molded by it joke here) but you can still get it off. I can weave in lagzuras, but the priority cycle is really wonky when you get over 400 MS and it is really hard to maintain a rhythm. I know a few Oceanic players who play above 200 MS on a daily basis and can still pull absurd numbers and maintain weaving, so final verdict, Yes.
    Asayre wrote: »
    Could you include a picture of your stats?

    gfQUcme.png
    Founder and guild lead of The Order of Mundus. Old member of Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. Stay strong my brethren, our day will return.

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Lead PvE Build author at deltiasgaming.com/
    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭
    Night Mothers > Hundings? Mind (and a whole bunch of mats) blown!!! Just need that Maelstrom bow to drop. It's pretty high on the wish list. Will definitely need to look into this. Some very impressive numbers I must say.
    Alliance/Platform: Ebonheart Pact - PC/NA - CP 660+

    My Toons:
    DKs: Oreyn ßearclaw - Dunmer, Bear-m'Athra - Khajiit, Bearzilla - Argonian, Umbra The Wise - Orc Lvl 4 (DC)
    Sorcs: Beary Jane - Altmer, Bearricane - Redguard, Molag Bear - Altmer (AD)
    NBs: Bearclaw Oreyn - Dunmer, Bearblade - Imperial
    Temps: Gandalf Likes To Party - Altmer, Bearplar - Redguard
    Wardens: Warden Bearclaw - Altmer, Bear Jordan - Redguard

    vHOF, vMOLHM, vSOHM, vHRCHM, vAAHM, vDSA
    Stormproof: All Classes
    Flawless Conqueror: Beary Jane, Bearricane, Molag Bear
    Dro-m'Athra Destroyer: Beary Jane
  • bebitohh
    bebitohh
    @Gilliamtherogue for pvp would the build change and how ?
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    bebitohh wrote: »
    @Gilliamtherogue for pvp would the build change and how ?

    Depends on the type of PvP.
    For yolo solo or 2-3 manning I like to change 3 piece agility to 3 piece endurance with regen enchants so I can dodge roll more. I also put on Bloodspawn instead of Nerieneth. I also drop 2 piece Hunding's for 2 piece Ashen Grip for the health since Impen lowers the value of critical chance.

    For 5-15 man groups I go back to 3 piece agility, and just drop Bi Health/Stam food and take the + Max Health + Stam regen food.

    When I'm fighting zergs with my medium sized groups I put back on Nerieneth for the extra damage, since more people tend to stay clumped up and can easily crit for 5-6k on multiple targets. Steel tornado has a chance to proc it per person hit (it does have an ICD though) so as long as there's at least 10 (10% chance per damage source) people it almost is a guaranteed proc every 5 seconds.

    I also have a very different type of build for PvP that I like to throw on when I'm bored, which is my dps-tanking setup for pledges with a few minor adjustments. I'll likely start posting a multitude of builds that I run (or would if I had a max rank toon) since I'm behind a lot of build choices for other classes too, mathematically wise.
    Founder and guild lead of The Order of Mundus. Old member of Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. Stay strong my brethren, our day will return.

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Lead PvE Build author at deltiasgaming.com/
    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • moonsbreath
    @Gilliamtherogue

    Nice build!
    By any chance, have you tried briarheart 5 piece yet and if you have, what is your opinion on it?

    I was thinking of either two ways to set it up, like:

    1. Exchanging the Nerieneth 2 pc and agility 3 pc bonus for Briarheart 5 pc bonus

    or

    2. Using Nerieneth 2 pc bonus with 5 pc Briarheart and 3 pc agility?
    SQUAD | KUNG FU BANANAS | CROWN STORE HEROES | MAJESTIC TWELVE
    "roll dodge op" - confucius

    Andre - V16 Mag. Temp Healer / Tank AD
    Taihe - V16 Mag. Sorc DD AD
    Xhu - V16 Mag. DK DD / Tank AD
    Tarwen - V16 Stam. NB DD AD
    Asah - V16 Stam. Temp AD
    Sephier - V16 Mag. NB AD
  • DannyLV702
    DannyLV702
    ✭✭✭✭✭
    ✭✭
    Why do NBs like the Bloodspawn set? 6% chance of gaining more resistance doesn't seem that great to me. I'm a sorc for the most part, but recently made a NB so I'm curious.
    PS4 - NA - EP - DaNNyB0y2010
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    DannyLV702 wrote: »
    Why do NBs like the Bloodspawn set? 6% chance of gaining more resistance doesn't seem that great to me. I'm a sorc for the most part, but recently made a NB so I'm curious.

    It's only for PvP or things like Veteran Maelstrom Arena no death attemps. 6450 resistance is just shy of 10% damage mitigation, and the 15 on a 6 second ICD is pretty nice, and then pair that with the stamina regeneration set bonus for dodge rolling multiple times/etc makes it a really nice choice defensively. As a DPS option, it is almost useless though.
    @Gilliamtherogue

    Nice build!
    By any chance, have you tried briarheart 5 piece yet and if you have, what is your opinion on it?

    I was thinking of either two ways to set it up, like:

    1. Exchanging the Nerieneth 2 pc and agility 3 pc bonus for Briarheart 5 pc bonus

    or

    2. Using Nerieneth 2 pc bonus with 5 pc Briarheart and 3 pc agility?

    I was actually really excited when Briar was first teased on the PTS but since getting a hold of it I have found to it be less damage out put than Hunding's Rage due to the 5 second minimum ICD. The bonus healing was going to be the redeeming quality as I'd love more heals in vma, but the heal is on a 1 second ICD and cannot crit, meaning that it's pretty much a 400-500 HoT, which isn't going to save me in my runs. The only way I'd drop Nerieneth is is Ravager got a v16 version with the ability to get divines on the gear, and all Robust legendary jewelry, or if a new set comes out to replace it. Until then the gear setup I have posted is the maximum yield for damage in a solo scenario, and only slightly outshined by Essence Thief 5 piece or Hunding's Rage 5 piece IF someone else has NM running in group.
    Founder and guild lead of The Order of Mundus. Old member of Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. Stay strong my brethren, our day will return.

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Lead PvE Build author at deltiasgaming.com/
    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    DannyLV702 wrote: »
    Why do NBs like the Bloodspawn set? 6% chance of gaining more resistance doesn't seem that great to me. I'm a sorc for the most part, but recently made a NB so I'm curious.

    Ultimate gain + stam regen.
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
    ✭✭✭✭
    I just would like to share my set up which I recently completed:

    Khajiit
    5 Briarheart
    5 Hundings Rage
    2 Bloodspawn

    Dual Wield Daggers
    Bow

    Its beasty and buffed the weapon damage is 4200+ with 70% Crit while Bloodspawn gives me more resistance, stam regen, and faster ultimates

    N64 NA EP
  • Asayre
    Asayre
    ✭✭✭✭✭
    Thank you for the very informative and detailed post, @Gilliamtherogue. I do have a few questions and comments about your build. I’m sure that you’re very familiar with all the equations I’ll post below but please forgive me for repeating them here, it is for my own benefit to help with my thinking.

    You state that you have a CHD of 0.95 but I think it should be 0.94.
    54c65848c0fdd2b40ebe87c2dbe1aff3.png
    But I shall follow your CHD of 0.95 for the remainder of this post.

    0/7/0 compared to 1/5/1
    In your build you recommend using 7 pieces of medium armour but I’m not sure what your argument is in favour of this compared to using 5 medium, 1 light and 1 heavy. 7 pieces of Medium Armour offers 3% Critical Chance while 1/5/1 offers 4% more Max Stamina. I’m ignoring the additional stamina regeneration, Max Health and Max Magicka.

    So to compare the two, I’ll estimate your Max Stamina with 1/5/1 and then calculate your average damage and compare it to your average damage for 0/7/0.

    The average damage on a naked target can be calculated as follows
    268d8653f955aed164013d2dbb603e1f.png
    where most tooltips can be approximated with
    8a552db1d9eab07802d9266f3ddc9346.png
    where a is a coefficient that depends on the skill. Stamina is typically calculated as follows
    b40e67838a8513013b5cd8f107bef6ad.png
    where CPI is the cumulative stat increase due to points spent in the Thief constellation. From your screenshot of your stats, your Max Stamina isgya 32597. I believe the only Skills that you have increasing your Max Stamina is the Undaunted Mettle passive of 2%. Thus your Stamina before Skills is 31957.8. Your Max Stamina if you did 1/5/1 will be 31957.8*1.06 = 33875.
    Similarly your Max Stamina with 7 Medium Armour pieces when Warhorn is active is 35793 and Max Stamina with 5 Medium Armour pieces with Warhorn is 37071.
    Assuming Minor Force is always active:
    Average damage with 7 Medium Armour Pieces with Major Force and the stat boost from Warhorn
    0f650177f1d6bf6f49b61129277a2738.png
    Average damage with 7 Medium Armour Pieces with stat boost from Warhorn
    b0a92a39d663085951c56bd84df8f7f8.png
    Average damage with 5 Medium Armour Pieces with Major Force and the stat boost from Warhorn
    505378b79443c32df2b1b6eb754705d3.png
    Average damage with 5 Medium Armour Pieces with Major Force and the stat boost from Warhorn
    b1ae5312c394d714a9b0786bbf6d141c.png

    Warhorn last for 30 seconds but the Major Force buff last for 9.5 seconds. Thus the overall metric for 7 Medium Armour is
    02e105767aac8fef1cc384f9414d9475.png
    But for 5 Medium Armour it is
    91494d7bf754e947d3533b14048e6bcd.png
    I know it is an extremely marginal difference but was curious why you recommended 7 pieces of medium armour.

    Champion point distribution for the Mage
    Due to rounding errors with Precise Strikes you shouldn’t put 53 points since a similar effect is achieved with 51 points.

    10 points in Piercing Strikes reduces physical resistance by 396 (7920*0.05) and this is a 0.6% base physical damage increase. This is equivalent to 1.14% (0.6*(1+0.839*1.07) average physical damage. If you were instead to spend the 10 points into Precise Strikes (61 points), you would increase your average physical damage by 1.68% ( 0.02*0.839).

    From your parses, I estimate that your Elemental, Magic and Physical damage is ratio is approximately 25%, 10%, 65%. So it seems points in Elemental Expert and Thaurmathurge are justified by the point in Spell Erosion and Elfborn are not.

    Razor Caltrops vs Anti-Calvary Caltrops
    Did you take into account the increased damage with Anti-Calvary Caltrops?
    Edited by Asayre on February 18, 2016 2:46PM
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Asayre wrote: »
    Thank you for the very informative and detailed post, @Gilliamtherogue. I do have a few questions and comments about your build. I’m sure that you’re very familiar with all the equations I’ll post below but please forgive me for repeating them here, it is for my own benefit to help with my thinking.

    You state that you have a CHD of 0.95 but I think it should be 0.94.
    54c65848c0fdd2b40ebe87c2dbe1aff3.png
    But I shall follow your CHD of 0.95 for the remainder of this post.

    0/7/0 compared to 1/5/1
    In your build you recommend using 7 pieces of medium armour but I’m not sure what your argument is in favour of this compared to using 5 medium, 1 light and 1 heavy. 7 pieces of Medium Armour offers 3% Critical Chance while 1/5/1 offers 4% more Max Stamina. I’m ignoring the additional stamina regeneration, Max Health and Max Magicka.

    So to compare the two, I’ll estimate your Max Stamina with 1/5/1 and then calculate your average damage and compare it to your average damage for 0/7/0.

    The average damage on a naked target can be calculated as follows
    268d8653f955aed164013d2dbb603e1f.png
    where most tooltips can be approximated with
    8a552db1d9eab07802d9266f3ddc9346.png
    where a is a coefficient that depends on the skill. Stamina is typically calculated as follows
    b40e67838a8513013b5cd8f107bef6ad.png
    where CPI is the cumulative stat increase due to points spent in the Thief constellation. From your screenshot of your stats, your Max Stamina isgya 32597. I believe the only Skills that you have increasing your Max Stamina is the Undaunted Mettle passive of 2%. Thus your Stamina before Skills is 31957.8. Your Max Stamina if you did 1/5/1 will be 31957.8*1.06 = 33875.
    Similarly your Max Stamina with 7 Medium Armour pieces when Warhorn is active is 35793 and Max Stamina with 5 Medium Armour pieces with Warhorn is 37071.
    Assuming Minor Force is always active:
    Average damage with 7 Medium Armour Pieces with Major Force and the stat boost from Warhorn
    0f650177f1d6bf6f49b61129277a2738.png
    Average damage with 7 Medium Armour Pieces with stat boost from Warhorn
    b0a92a39d663085951c56bd84df8f7f8.png
    Average damage with 5 Medium Armour Pieces with Major Force and the stat boost from Warhorn
    505378b79443c32df2b1b6eb754705d3.png
    Average damage with 5 Medium Armour Pieces with Major Force and the stat boost from Warhorn
    b1ae5312c394d714a9b0786bbf6d141c.png

    Warhorn last for 30 seconds but the Major Force buff last for 9.5 seconds. Thus the overall metric for 7 Medium Armour is
    02e105767aac8fef1cc384f9414d9475.png
    But for 5 Medium Armour it is
    91494d7bf754e947d3533b14048e6bcd.png
    I know it is an extremely marginal difference but was curious why you recommended 7 pieces of medium armour.

    Champion point distribution for the Mage
    Due to rounding errors with Precise Strikes you shouldn’t put 53 points since a similar effect is achieved with 51 points.

    10 points in Piercing Strikes reduces physical resistance by 396 (7920*0.05) and this is a 0.6% base physical damage increase. This is equivalent to 1.14% (0.6*(1+0.839*1.07) average physical damage. If you were instead to spend the 10 points into Precise Strikes (61 points), you would increase your average physical damage by 1.68% ( 0.02*0.839).

    From your parses, I estimate that your Elemental, Magic and Physical damage is ratio is approximately 25%, 10%, 65%. So it seems points in Elemental Expert and Thaurmathurge are justified by the point in Spell Erosion and Elfborn are not.

    Razor Caltrops vs Anti-Calvary Caltrops
    Did you take into account the increased damage with Anti-Calvary Caltrops?

    A lot of your calculations are assuming that perfect math has gone into the game, which any amount of time spent actually playing can see that's not always the case. I always make sure to derive my information from in game calculations, rather than plug and solve methods such as the ones you linked. My CHD I have stated was merely taken from going to a mob and finding base non crit damage and then a crit hit and dividing the crit by the non crit. I, of course, keep all perimeters the same when testing to ensure no outside variables are affecting my testing.

    I did notice the JP (jump points) from your previous write up last patch was spot on and was an answer to why I could never figure out why CHD was always off back when many sources were giving half their listed CHD. Now that all values give the exact amount they state, I have not noticed JP in the CP passive line. Each point I spend increases the damage of my critical strikes, even if it falls under one of your listed non jump points. Again, this is why I prefer to work with in game calculations rather than plug ins.

    As for the 7/7 medium and 5/1/1 the main reason again lies under the slight miscalculations of your critical strike and CHD values. Keep in mind I run Minor Force 24/7 with this build as well, so add another 12% CHD, which further increases the value of critical strike chance. Paired with Warhorn (which in trials we rotate to be up the majority of a fight) my CHD is almost 250%. I actually have a home brewed program that I run as a simulator for situations when testing critical strike due to its chance nature. I compared 5/1/1 and 7/7 as well as Sharpened vs Precise in PvE and 7/7 medium and precise always came out ahead with my character in game. I took data values collected and then punched them into my simulator that would simply take any disclosed time of encounter as well as how many complete weave cycles I can currently pull off, with a small amount of human error applied to it. I'm not saying that I couldn't have made a mistake when using the program, but after I swapped away from 5/1/1 I noticed a slight DPS increase. In short term fights where small amounts of Crit chance can't really get their value's worth I agree that 5/1/1 would be better, but in most fights worth min maxing (trials mainly) the crit chance helped inch out a few tenths of a percent ahead. This is also ignoring the extra cost reduction and regen, which definitely helps this build as our only form or resources is Siphoning Attacks, which is RNG based.

    As for CP allocation the 1 point into Ele/Thaum/Erosion/Elf is simply to get a more well rounded setup so I don't have to change CP after each encounter. In AoE situations Erosion and Elfborn both increase due to using Shooting Star, which unfortunately uses both of these instead of Precise/Piercing.

    When I had written this up Anti-Cavalry did not have bonus damage. I am actually unaware of that as well, as the tooltips were the same when I compared the first time I had the chance to morph it. If it does infact increase the damage, then it changes a bit of which is better. I would still take Razor over Anti- as the burst damage on AoE packs as well as bonus to proc % chances is quite nice. Another important factor I totally overlooked until now is that Razor Caltrops also has an increased snare bonus for a short time, which helps prevent tightly clumped groups from dispersing as they aggro, increasing the efficiency of my AoE such as Steel Tornado, and of course, Shooting Star.
    Edited by Gilliamtherogue on January 28, 2016 6:29AM
    Founder and guild lead of The Order of Mundus. Old member of Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. Stay strong my brethren, our day will return.

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